Trivia Browser


Tagsarrow_right
Filter:
Platformsarrow_right
Filter:
Yearsarrow_right
Filter:

Genresarrow_right
Filter:
Collectionsarrow_right
Filter:
Franchisesarrow_right
Filter:
Companiesarrow_right
Filter:

1
Attachment Ever since the first game in 2014, fans have debated about the color of Bonnie the Rabbit and Withered Bonnie, as they looked blue in some shots and purple in others. In some games, they were blue, others purple, and sometimes even one of them was blue and the other purple. The merchandise for the rabbits also strengthened the belief in him being purple, with very few pieces of merch being blue. 9 years later, the November 2023 issue of SFX magazine released with a segment about Blumhouse's "Five Nights at Freddy's" film with an interview with lead designer Robert Bennett about making the animatronics. When talking about Bonnie, he confirmed once and for all that he is blue, stating:

"Same as Chica, we had to figure out what the textures and the colors were. Bonnie's interesting, because in all of the media that I was looking at when I was researching it, he's purple. When I did the original designs, I made Bonnie purple. Well, I didn't realize that Bonnie is blue. It had something to do with the lighting in the first game. When you look at the plushies, and all the toys, Bonnie's usually purple. But Scott [Cawthon] was the one that was like, "No, he's blue." So that was a lot of back and forth to get that nailed down correctly."
Glass Rose
2
Masahiro Matsuoka, a Japanese actor and drummer for the band Tokio, lent his likeness for the main protagonist Takashi Kagetani, as well as doing the motion capture and voice acting for the character.
Disney Heroes: Battle Mode
2
During the dialogue between Little John and Baloo as part of their Friendship Campaign "Bear Country", they both point out how they each look and sound similar to the other. This is a reference to how they were both voiced by Phil Harris in their respective films, as well as the fact that some of Little John's animations in "Robin Hood" were copied from Baloo's animations in "The Jungle Book".
Holocure: Save the Fans!
This trivia has been marked as "Not Safe for Work".
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
Click here to unhide it.
2
person aa1205 calendar_month February 2, 2024
HoloCure Wiki Page on Bounce Ball:
https://holocure.fandom.com/wiki/Bounce_Ball

HoloCure Wiki Page on Cutting Board:
https://holocure.fandom.com/wiki/Cutting_Board

Video of Rushia insisting she is "boing boing":
https://www.youtube.com/watch?v=bSiN5uKZfhs
Phoenix Wright: Ace Attorney - Spirit of Justice
1
The pattern on Gaspen Payne's sash is modeled after the first character of his Japanese family name, "Auchi" (亜内).
Final Fantasy XIV Online
subdirectory_arrow_right Final Fantasy XIV Online (Game), Final Fantasy XVI (Game)
1
According to Final Fantasy XVI's creative director/scenario writer Kazutoyo Maehiro and the game's producer Naoki Yoshida in a 2023 IGN article, in the Japanese version of the game, Chocobos are referred to as "uma" (馬), which is the Japanese word for "horse". Initially, neither Maehiro or director Hiroshi Takai considered using Chocobos in the game at all, because according to Maehiro, "when thinking about the story, the worldview, and a feeling of reality, a horse just looked better as a silhouette when straddled." Yoshida elaborated that horses fit better when building a world based on European medieval gothic fantasy:

"In reality, horses are animals that can build strong partnerships with humans. We share a long history with them. Weapons involving horses also appear more realistic. Especially with the improvement in graphics being so remarkable, there is a chance that it becomes difficult to lie or deceive viewers, in a good way, and as a result, may impair the sense of immersion. Chocobos are based on birds, which first of all means they don’t stand on four legs, and that makes them more difficult to mount. When compared with a horse it might not feel as stable to ride a Chocobo, and their wings aren’t big and strong enough to take you to the sky, either."

Despite this explanation, Yoshida still instructed the development team to include Chocobos in the game in an effort to stay faithful to the series' long-standing elements. The Japanese version also still refers to them as Chocobos and horses interchangeably. Maehiro stated that he tried to tie the Chocobos into the history of Valisthea through partnerships with its people, in an effort to create something culturally familiar. He justified this by stating that in Japanese, they "sometimes refer to a car as 'legs', or not having a car as 'having no legs'; and in the same way, the people of Valisthea refer to Chocobos as 'horses'." He subsequently implied that actual horses may exist in other regions in the game's world, but that in Valisthea, Chocobos function as their regional equivalent to actual horses. Localization director Michael-Christopher Koji Fox also stated that he decided not to refer to Chocobos as horses in the game's English translation:

"I remember seeing it in the script and remarking, 'You're saying 'horse' here. You're sure that's OK?' But Maehiro said, 'Yes, this is what we wanted to do.' In English, we never really wanted to use the word horse, because Chocobos and horses are entirely different. It just sounded weird to us in that sense. But we do use words like 'steed'; and I think 'courser' [a medieval word for a warhorse,] as well."

The terminology in the decision to refer to Chocobos as horses resulted in confused or joking reactions from Japanese players online, since this is not the first time Chocobos were referred to as horses in the series. In the original 2010 release of Final Fantasy XIV Online, the kanji characters for horse and bird (鳥 , "tori") were used together as "horsebird" (馬鳥) in the Japanese script in place of the standard katakana for Chocobo (チョコボ). At release, several other katakana terms were replaced with kanji symbols, with some terms existing in-game as written in Chinese rather than Japanese. Square Enix offered several conflicting explanations for the changes, including the need to "build atmosphere", and to consolidate terminology with the then-upcoming Chinese-language release, but these did not help as the change caused an uproar among Japanese players, resulting in Chocobo being reincorporated into the Japanese version's script in a future update. The controversy would later be referenced in the 2013 reboot of Final Fantasy XIV Online through a piece of dialogue spoken by Golden Uma Doshin, a Quest NPC found in Central Shroud as part of the limited time quest "Turn Around, Beautiful":

"Chocobo... chocobo... chocobo... Nothing but horsebirds in this stable. A sight to disturb Eastern eyes, to be sure."
person ProtoSnake calendar_month January 29, 2024
IGN: Chocobos are Called 'Horses' in the Japanese Version of Final Fantasy XVI:
https://www.ign.com/articles/chocobos-are-called-horses-in-final-fantasy-xvi-japanese-version

Censored Gaming: In The Japanese Version Of Final Fantasy XVI, Chocobos Are Called "Horses":
https://www.youtube.com/watch?v=7AT-QpAwkqQ

Destructoid: Final Fantasy XIV text issue turns Chocobos to Horsebirds:
https://www.destructoid.com/final-fantasy-xiv-text-issue-turns-chocobos-to-horsebirds/

Final Fantasy XIV Online wiki articles:
https://ffxiv.consolegameswiki.com/wiki/Golden_Uma_Doshin
https://ffxiv.consolegameswiki.com/wiki/Turn_Around,_Beautiful
Nobunaga's Ambition: Awakening
subdirectory_arrow_right Nobunaga's Ambition (Collection)
1
In an interview with the game's producer Michi Ryu published on Noisy Pixel on June 22, 2023, in response to a question asking if Nobunaga's Ambition: Awakening would bring together all of the series' history in honor of its 40th anniversary, he stated:

"The goal of this series is to create a realistic experience of Warring States Japan, but other than that vision, we are not too conscious about the past that much. Although there may have been staff members who were. Even if we had created the same system as past games, ideas change as people change. As gaming platforms evolve, we can also show more, so I didn’t worry about it even if we made the same thing in the past. For this game, the concept is a living officer who thinks for himself and act accordingly, but I focused more on how we wanted to show things next, and not on doing something that has not been done before."

In a separate interview with Siliconera, he clarified that the game's concept was the most impactful change made during development, since in previous Nobunaga's Ambition titles, officers only acted when players ordered them to. With Awakening, officers are able to think and act on their own in various situations without orders, which Ryu felt was closer to how humans act in real-life and to how various officers during Japan's Warring States period would have acted without orders from daimyos, the latter of which they tried to show in the game.
person ProtoSnake calendar_month January 27, 2024
Nobunaga’s Ambition: Awakening Interview – Producer Reflects on 40 Years of Nobunaga and its Future:
https://noisypixel.net/nobunagas-ambition-awakening-producer-interview/

Interview: How Nobunaga’s Ambition: Awakening Builds on the Past Entries:
https://www.siliconera.com/interview-how-nobunagas-ambition-awakening-builds-on-the-past-entries/
Mr. Gimmick
2
According to the Scandinavian manual for Mr. Gimmick, the girl Yumetaro must rescue is named Mary. In all other releases of the game, she is unnamed. During development, she was planned to be named either "Kasumi" or "Ayaka".
person Rocko & Heffer calendar_month January 25, 2024
Scandinavian manual - mentioned multiple times, including Page 3 (Page 5 in the filename listing):
https://www.nintandbox.net/index.php/en/nintendo-boxes-project/NES-Famicom/Mr-Gimmick/MrGimmick_NES-Manual_EUR(NES-G8-SCN).zip/file-1687/

Russian magazine on Gimmick - Page 10:
https://issuu.com/dfmag/docs/df_mag__5
Dark Souls
1
The decision to add pigtails as a selectable female hairstyle in Dark Souls was the last request by a female graphic artist in the development team who had to leave due to an illness.
person Kirby Inhales Jotaro calendar_month January 25, 2024
Dark Souls
1
Attachment The large, exaggerated "eyes" on the Basilisk enemies are actually fake, and their real eyes are smaller and located just underneath.
person Kirby Inhales Jotaro calendar_month January 25, 2024
Collection: Mario Kart
1
Attachment In 2016, Nintendo entered a legal dispute with MariCar, an Osaka-based company offering tourists Mario Kart-themed tours of the city using modified go-karts. The service included costumes based on the Mario Kart roster and alluded to the games' items in its advertising, jokingly asking customers not to attack each other with "banana peels" or "red turtle shells." Nintendo filed a complaint with the Japan Patent Office in September, arguing that the company's trademark was deliberately over-evocative of that for Mario Kart. Four months later, however, the office denied Nintendo's request, noting that "MariCar" was not a common abbreviation for Mario Kart, and thus the two trademarks did not conflict.

As the Japanese legal system does not include fair use protections for parodies, Nintendo subsequently sued MariCar the following month for copyright infringement due to the unauthorized inclusion of Mario character costumes. The case was ultimately decided in Nintendo's favor in September 2018, with MariCar being forced to drop the Mario Kart iconography and pay Nintendo ¥10 million (roughly equivalent to $89,000 USD) in damages. The company attempted to appeal the case to the Japanese Supreme Court, who rejected the motion in December 2020 and increased the fine to ¥50 million (approximately $483,000 USD). MariCar has since rebranded as Street Kart in the wake of the lawsuit.
person VinchVolt calendar_month January 24, 2024
Balloon Kid
1
Alice from Balloon Kid, while not Nintendo's first female main video game protagonist, (being predated by Bubbles from Clu Clu Land and Samus from Metroid) was the first to be unambiguously female in all regions in which her game was released, as opposed to having her gender be a surprise reveal or having an androgynous design and being assigned as female in a Western localization.
Super Smash Bros. Melee
subdirectory_arrow_right Mach Rider (Game), Captain Rainbow (Game), Vs. Mach Rider (Game), Mach Rider (Collection)
1
Attachment Both Mach Rider's identity and gender are ambiguous. They are portrayed with a muscular build, and the NES and Famicom versions' manuals never use any gendered pronouns to refer to them. The arcade port Vs. Mach Rider's stage clear screens slowly introduce piece-by-piece an image of a skimpily-dressed woman (bearing similarities to Jane Fonda's appearance in the 1968 film Barbarella) holding a dagger, but it is never specified if this character is Mach Rider, or one of the other wasteland survivors. However, Mach Rider's trophy description in Super Smash Bros. Melee years later lists them as a male character with he/him pronouns. Even later on, Captain Rainbow, a game centered around obscure and neglected Nintendo heroes, has an unused model for Mach Rider that, while not having visible breasts due to wearing armor, portrays them with a feminine skinny waist.
Star Fox
subdirectory_arrow_right Star Fox (Franchise)
2
Attachment According to character designer Takaya Imamura, each of the original Star Fox team members were modeled after his fellow Nintendo staff members at the time:

•Fox was based on Shigeru Miyamoto, with Miyamoto said to have a fox-like face.
•Falco was based on Tsuyoshi Watanabe, as the development team laughed over how his nose stuck out like a beak.
•Peppy was based on Katsuya Eguchi, with Eguchi said to have a mouth like a hare.
•Slippy was based on Yoichi Yamada, with Yamada said to have large, round eyes.

Imamura has also stated that he based Andross on his "boss at the time". It remains unknown who at Nintendo he is specifically talking about, though it's been long rumored that Andross was intended as a caricature of then-Nintendo president Hiroshi Yamauchi, who was known for his cutthroat and ruthless ways. However, it's also been speculated that Imamura is referring to Hiroshi Ikeda, the then-manager of Nintendo R&D4 (later EAD) who was also Miyamoto's boss, though it's worth pointing out that Ikeda had stepped down from his position in 1992.
person Dinoman96 calendar_month January 23, 2024
Nintendo Classic Mini: SNES developer interview – Volume 1: Star Fox + Star Fox 2:
https://www.nintendo.co.uk/News/2017/September/Nintendo-Classic-Mini-SNES-developer-interview-Volume-1-Star-Fox-Star-Fox-2-1273086.html

Star Fox Adventures Nintendo Dream interview:
https://shmuplations.com/starfoxadventures/
Pokémon Scarlet
subdirectory_arrow_right Pokémon Violet (Game)
1
Attachment The Pokémon Baxcalibur features some similarities and references to the kaiju movie monster Godzilla:
• Baxcalibur has a back fin similar to both Godzilla's backplates, and to the Spanish theropod dinosaur Concavenator.
• Its Pokédex entry in Pokémon Violet, as well as its signature movie Glaive Rush, appear to be a reference to a scene from the 1971 film "Godzilla vs. Hedorah" in which Godzilla flings himself into the air using his nuclear breath, and uses his dorsal fins and weight to attack Hedorah:

"It launches itself into battle by flipping upside down and spewing frigid air from its mouth. It finishes opponents off with its dorsal blade."

• Arctibax evolves into Baxcalibur at level 54, a reference to the first Godzilla film being released in 1954.
person Venomspino calendar_month January 23, 2024
Article on Godzilla similarities:
https://www.cbr.com/pokemon-scarlet-violet-baxcalibur-godzilla/

Baxcalibur Glaive Rush move:
https://www.youtube.com/watch?v=-B4n6jCDQNY

Godzilla vs. Hedorah flying scene:
https://www.youtube.com/watch?v=2masC9_WCw8

Concavenator Wikipedia article:
https://en.wikipedia.org/wiki/Concavenator

Godzilla (1954 film) Wikipedia article:
https://en.wikipedia.org/wiki/Godzilla_(1954_film)
Palworld
2
Contrary to popular belief, the Pokémon franchise was not the main inspiration for Palworld. According to Pocket Pair CEO Takuro Mizobe, the game was actually based on Ark: Survival Evolved, which also had monster companions in the form of dinosaurs. Similarly, the survival mechanics and in-game tasks were inspired by Rust, and the creature designs were inspired by the Dragon Quest series.
Virtual Bart
1
Attachment In a prototype for Virtual Bart, an early version of the cutscene that plays before the tomato-throwing minigame can be seen. This cutscene shows Bart with a devious smirk, which was likely redrawn for going against Simpsons style guide rules against "demonic expressions"
Pokémon Red Version
subdirectory_arrow_right Pokémon Blue Version (Game)
2
In a 1997 interview with Famimaga 64, Satoshi Tajiri said that the Pokémon Porygon was made due to people saying that he should develop a 3D game instead of a sprite-based game on the Game Boy:

"I wanted to add something real into the world of Pokémon, and thought it’d be interesting if the game had an artificial Pokémon. I made that decision specifically because it’s on Game Boy. Everyone kept telling me 'Tajiri, you need to start making polygon games for next generation consoles.' But I was designing Pokémon for Game Boy, where it’s impossible to use polygonal 3D graphics. But people kept hounding me about it, so I thought it would be ironic to include a Pokémon called Porygon."
Tekken
subdirectory_arrow_right Tekken (Franchise)
5
In an interview with Polygon, the series lead Director, Katsuhiro Harada, confirmed that King's motion capture was performed by Japanese pro-wrestling star and MMA pioneer, Minoru Suzuki. The wrestling star made King's fighting style with a mix of Mexican lucha libre and Japanese puroresu. Harada also said that Suzuki also invented original moves for King and Michelle (as well as Julia in future games). Harada also says that Suzuki also offered to choke him out, to which he said "Yeah, of course dude, I want you to choke me out" and that "it felt like taking a refreshing nap."

King's backstory was inspired by Sergio Gutiérrez Benítez, a catholic priest who moonlit as the masked wrestler Fray Tormenta to raise funds for his orphanage, while the character's jaguar mask design was inspired by Tiger Mask, a recurring masked persona first portrayed in real-life by mixed martial artist Satoru Sayama, and a character licensed out to Japanese professional wrestling companies from the 1968 manga of the same name by Ikki Kajiwara.
person DrakeVagabond calendar_month January 20, 2024
Polygon video about Katsuhiro Harada interview snippet:
https://www.youtube.com/watch?v=ibweoMXd5RI

Kotaku article featuring Tiger Mask:
https://kotaku.com/in-japan-wrestling-masks-arent-just-for-half-naked-dud-5845062

"Cheating Death, Stealing Life: The Eddie Guerrero Story" by Eddie Guerrero (page 91):
https://archive.org/details/cheatingdeathste00guer/page/91
Diddy Kong Racing
2
Attachment The racer Krunch wasn't originally designed as a Kremling. According to former Rare artist Kevin Bayliss (in a now defunct Facebook page for Rare alumni), the character predated the conversion from Pro-Am 64 to Diddy Kong Racing and was originally a generic crocodile character, brought in to introduce a "bad guy" into the game's roster.

When it was decided to incorporate Diddy Kong into the game and change the title to Diddy Kong Racing, it was also decided to turn the crocodile character into a Kremling named Krunch, perhaps to better tie it into the new Donkey Kong-infused lore. The decision to turn Krunch into a Kremling, a Nintendo-owned species, also automatically gave Nintendo the rights to the character as well, even retaining said rights after the Microsoft buyout in 2002, whereas all the other Diddy Kong Racing racers outside of obviously Diddy are now owned by Microsoft.
person Dinoman96 calendar_month January 19, 2024
Source Gaming article on Krunch's history:
https://sourcegaming.info/2017/11/15/new-content-approaching-krunch/

DKVine article on Diddy Kong Racing's copyrights:
https://dkvine.com/?p=news_body&post=6391

Rare scribes confirming that Krunch is still owned by Nintendo:
http://web.archive.org/web/20070628215552/http://rareware.com/extras/scribes/25jun07/index.html
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev Page of 11 Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right