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There are unused character select animations within the game's code. These animations would play whenever a character is selected by the player. Because this feature was removed early in development, only the base roster has this feature.
Contributed by ZpaceJ0ck0
Dead or Alive 5
There are several unused intro, victory, and defeated animations within the game files.
Contributed by DrakeVagabond
Nickelodeon All-Star Brawl
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An early title screen in the game data suggests the game's original title was "Nickelodeon All-Star Brawl Universe". For unknown reasons, the "Universe" part was dropped.
Contributed by PirateGoofy
X-Men vs. Street Fighter
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Apocalypse has an unused attack where one of his hands turns into a energy weapon of sorts and creates an energy ball. The attack deals no damage, suggesting that it was unfinished.
Contributed by ZpaceJ0ck0
Twisted Metal: Black
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An unused mock-up of an early character select screen can be found in the game files.
Contributed by Regen-33
Twisted Metal: Black
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The final boss, the helicopter Warhawk, has an unused character select portrait in the game files, clearly indicating that it was a considered addition during development. The nature of the vehicular game design was likely too incompatible with a flight-based character.

Interestingly, as with all characters in the game, the vehicle name is separate from the driver of said vehicle. While the helicopter is only known as Warhawk, the pilot is referred to as Black Razer, while in the final game, nothing is known about the identity of Warhawk's pilot.
Contributed by Regen-33
Cuphead
In "The Delicious Last Course" DLC, there is a puzzle on the map for Isle IV involving a trio of contest winners towards the back of the Isle and a set of 9 gravestones towards the front of the Isle. Completing this puzzle will unlock Spoiler:a secret boss fight that takes place in a dream world held up by the skeletal remains of the Devil (seen in claymation), where you fight angel and demon variants of the Devil on both sides of the stage. However, they each switch places back-and-forth every time you turn left or right, presumably due to Cuphead's interactions with the Devil in the main game preventing him from seeing an Angel. This boss fight was originally designed as a second phase for the Devil's fight in the main game, but ultimately went unused until the release of The Delicious Last Course. A primitive version of the phase can be found in the game’s data. This boss cannot be refought after beating it. Beating it will unlock the Cursed Relic as a charm as well as the achievement "A Horrible Night to Have a Curse", a reference to the text box seen during the day-to-night transition from Castlevania II: Simon's Quest.
Contributed by MehDeletingLater
Early versions of the intro to the Spyglass Hills stage can be found in the PlayStation version’s data.
Contributed by GamerBen144
Within the Wii version’s files is the intro to the 1997 animated TV show “The Adventures of Sam & Max: Freelance Police.”
Contributed by GamerBen144
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Within the data for Puzzle & Dragons Z is an unused live-action test sprite depicting an old man holding a staff with a cartoonish winking dragon's head on it.
Contributed by MehDeletingLater
Drakengard
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Two unused test models found within the game's data are original models of Neo from The Matrix, and what appears to be Monā, a popular cat character originating from Shift JIS ASCII art commonly posted on the Japanese textboard 2channel.
Contributed by MehDeletingLater
PaRappa the Rapper
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In 2022, Rodney Greenblat uploaded a VHS rip to YouTube of the very first animation test of the game's opening cutscene, recorded directly from a Macintosh video output in 1995. The VHS, apparently a Christmas gift, is bookended by messages to Greenblat from Matsaya Matsuura, has no music, and features placeholder voice acting by Ryu Watabe. The cutscene features an early design for Katy, sporting a grass skirt, a yellow bra and dark blue and white fur, as well as a temporary stand-in design for PaRappa as his main design had not yet been finalized. This placeholder depicts him as a blue man sporting a red jacket and dark green shorts.
Contributed by MehDeletingLater
Um Jammer Lammy
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In 2022, Rodney Greenblat uploaded a VHS rip of the earliest beta versions of the game's cutscenes to YouTube. These cutscenes feature very little music, placeholder voice acting by Ryu Watabe, and an early pinker character design for Lammy which Greenblat thought made the character appear more lamb-like, but was rejected in favor of the final red-haired design.

This VHS rip also notably features two unused cutscenes that were changed significantly in the final game:
•An early intro cutscene showing the rest of Milk Can already backstage and waiting for Lammy to arrive, featuring the Jet Baby movie playing on TV rather than in theatres and an advertisement for Milk Can's show that night.
•A silent cutscene that appears to be an early version of the Joe Chin Museum Ma-san cutscene. In this cutscene, she is seen reading in a library rather than a museum, specifically a magazine featuring two disco dancers about to kiss. Ma-san, presumably irritated by the male dancer who appears to be the only one talking before this, begins drumming rapidly on a reading desk. Her drumming causes the library to shake, making books fall off the shelves and causing the male dancer to have a profuse nose bleed as they are kissing. The female dancer slaps him away, causing another stream of blood to shoot out of his right nostril, before cutting to a smiling Ma-san.
Contributed by MehDeletingLater
Two unused pigs that may have been planned to be playable at one point can be found in the data, one being a minion pig, and the other a “Moustache Pig.” It’s unclear how they were planned to be programmed into the game.
Contributed by GamerBen144
The model for Pac-Man when walking around the Museum Hub contains 8 different face models. Only 3 of these are used in the final game, with another 3 appearing to be placeholders, and the last 2 resembling the hurt and dying animations from Pac-Man World. In addition, an unused idle animation used in Pac-Man World can be found in the game’s files, depicting Pac-Man juggling and then eating pellets. These would later be utilized in the 2022 remake Pac-Man World Re-Pac.
Contributed by MehDeletingLater
Deltarune
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Within the data for Chapter 2 are alternate graphics for the chapter's final cutscene, in which Spoiler:Kris creates a Dark Fountain within their living room. Most of these graphics go unused; one set is repurposed for the film that plays in the theater in Queen's mansion, showing Spoiler:the Knight creating a Dark Fountain, but it's cut off at the top.
Contributed by game4brains
Super Mario 64
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The game's smoke texture, labelled "gas_b5" in the source code, was intended to be much more detailed in appearance, but ended up corrupted in the final game due to being encoded in the RGBA16 format rather than the intended IA16. While the glitched texture would theoretically look like a swarm of multicolored pixels as a result of this error, it instead appears as a clump of black pixels due to the game displaying it without any colors, resulting in it not looking out of place. Modifying the game's code to convert the texture to the IA16 format results in it properly displaying.
Contributed by game4brains
Kirby 64: The Crystal Shards
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Within the game's data are early portraits depicting each of the game's protagonists and the Animal Friends, the latter of whom don't appear in the final release outside of cameos as Stone + Cutter Kirby's forms. Pre-release screenshots show these and similar portraits appearing in the game's HUD, not only corroborating earlier indications that Waddle Dee, King Dedede, Adeleine, and Ribbon were playable at an earlier point in development, but also indicating that the Animal Friends were planned to play a proper role at one point.
Contributed by game4brains
Tornado Outbreak
An unfinished test animation for Zephyr and the Wind Warrior exists within the game files; the animation is named "surf"
Contributed by Larrye
Persona 5
Originally, the cutscene that plays after Spoiler:the Phantom Thieves believe Ryuji to be dead after the destruction of Shindo's palace was going to feature extra lines of dialogue not present in the final game, as well as a dialogue tree for Joker, the player's character. Additionally, there are unused animations in the game's files Spoiler:showing the Phantom Thieves beating up Ryuji. In the final game, the scene cuts to black.
Contributed by ZpaceJ0ck0
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