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Mega Man 2
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What appears to be a Met Generator, judged by the Met sized mouth and the Met like features, can be found within the background tiles of Crashman's Stage, which went unused in the final game.
Contributed by CuriousUserX90
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There is a leftover CD graphic for the song Butterfly by Smile.dk left inside the game's memory. Besides the fact that Solo doesn't use CD graphics, the song isn't even included the final game.
Contributed by MeleeWaluigi
Marvel Super Heroes vs. Street Fighter
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Apocalypse has an unused attack, where one of his hands turns into a pincer which slowly moves towards the opponent, pushing them back. The attack deals no damage, suggesting that it was unfinished.
Contributed by Zpace Jockey
Mario Kart DS
There are a few unused graphics stored in the game:
• An early question mark for the fake item box.
• A very basic white-colored debug font.
• A GCN Mario Circuit tree, most likely intended to appear on the unused GCN Mario Circuit track.
• A multiplayer select screen with only two cells, called select_game_m_single.
• Shy Guy character icons with nine color variations. This was likely left out because Shy Guy is exclusive to DS Download play and cannot normally be selected as a character.
Contributed by MeleeWaluigi
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There is an unused alternate version of the title screen called 'TITLE PIC02.png' stored in the game's memory.
Contributed by MeleeWaluigi
The Legend of Zelda: The Minish Cap
Hyrule Castle has three unused stain glass windows of three characters from the The Legend of Zelda: The Wind Waker:
•The Deku Tree
•Valoo
•Jabun
Contributed by xianc78
Centipede
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There is an unused graphic of a grasshopper saved in the game's memory. According to the developers, it was to serve the same role as the Spider does in the final game.
Contributed by MeleeWaluigi
There is an unused '91 logo found in the Japanese version of the game, similarly styled like the '90 logo found in the Japanese release of the previous title in the series, Moe-Pro! '90: Kandou Hen.
Contributed by MeleeWaluigi
007: Tomorrow Never Dies
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Hidden in the game's memory is a group photo of the game's developers.
Contributed by MeleeWaluigi
The Itchy & Scratchy Game
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There is an unused graphic in the game's memory that says "Cheat On!". It is loaded in with the graphics of the first level.
Contributed by MeleeWaluigi
Yoshi's Safari
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There is an unused sprite of Mario running that was meant for a cutscene, as well as Mario looking down while riding Yoshi that was also meant for a cutscene.
Contributed by MeleeWaluigi
Undertale
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There are unused graphics of a robot NPC in idle and talking animation stored in the game's memory.
Contributed by MeleeWaluigi
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There is an unused shoe monster with a full set of animations stored in the game's memory.
Contributed by MeleeWaluigi
999: Nine Hours, Nine Persons, Nine Doors
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There are unused graphics in the game's memory that say "Seek a way out!". In the final game they were replaced with a movie featuring Junpei and the same text. It is unknown whether or not the sprites above were mere placeholders for the movie or if the sprites were scrapped in favor of the movie.
Contributed by MeleeWaluigi
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There is an unused image of a wide-bodied version of Taito's pre-1988 logo stored in the game's background graphics ROM.
Contributed by MeleeWaluigi
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There is an unused Federation Emblem graphic called Federation4.jpg left in the game. It is the insignia for the United Federation of Planets with a crude 4 painted over, presumably for editor marker reference for scripts. It is never seen in-game.
Contributed by MeleeWaluigi
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There is an unused ASCII font in the game's memory that was likely used for debugging purposes. The font is copied into the system's VRAM at boot-up, but is quickly overwritten with the Irem logo graphics. It also has an associated color palette, consisting of some very basic colors.
Contributed by MeleeWaluigi
Star Trek: 25th Anniversary
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In the NES version, there is an unused graphic featuring the letters "PIHL" being repeated.
Contributed by MeleeWaluigi
There are quite a few unused mouse cursors left hidden in the game's memory:
•Defector - Intended for the removed Defector special power.
•Guard - An unused unique cursor for the Guard function.
•Heal - Could have been intended for the Ambulance, or perhaps used when you send injured soldiers to the barracks.
•No Entry - Shown when you cannot enter a building. In the final game, the standard "invalid" cursor is shown instead.
•Out of Range - Intended to appear when you tell a unit to attack an enemy unit that is not within range.
•Place - Would have been used as a cursor when you place a structure.
•Sell - Sell does not require a target in the final game, as all structures have sell buttons to sell themselves.
•Spy Drone - An unused unique mouse cursor for the spy drone feature.
Contributed by MeleeWaluigi
Excitebike 64
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The game's memory contains unused graphics of some kind of debug font.
Contributed by MeleeWaluigi
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