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A bizarre image of a turkey leg inside the EA Sports ring can be found in the original Playstation version's data. This also appears in the Madden 2002 to 2005 games.
Contributed by GamerBen144
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Dozens of unused courses can be found in the game's data, including one modeled after the SEGA logo.
Contributed by GamerBen144
Frogger: He's Back!
A demo build of the game shows that Frogger would've had a lot more animations, including Frogger bouncing, doing a mid-air flip, and extra death animation, hopping to his left and right, doing a cartwheel, a "leapfrog" animation, panting, an alternate slipping animation with one slipping to the left and one to the right, a drowning animation, doing a super hop, two idle animations, kicking upwards while doing a handstand, and doing a "superstart."

The sinking and mid-air flip animations would later be used in the sequel.
Contributed by GamerBen144
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Within the files of the original release version of the app, an animated GIF of Vocaloid Meiko accidentally hitting Vocaloid Rin while dancing could be found. The GIF was later removed in version 1.0.3. of the app.
Contributed by GamerBen144
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The Game Boy Advance version contains palettes of the Konami Computer Entertainment Kobe logo found in the data, which was likely planned to be used for the intro when booting up.
Contributed by GamerBen144
Mario Kart: Double Dash!!
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By datamining a demo build of the game, an image of Donkey Kong Jr. can be found, suggesting that he may have been planned to appear in the game instead of Diddy Kong. Interestingly, Diddy Kong's internal filename in the final version is listed as "dk_jr," suggesting that Diddy's appearance may have been a later addition.
Contributed by GamerBen144
Kirby's Adventure
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Within the game's data are unused graphics for a an ability that would see Kirby shrink down to a small size. Because of their placement in the game's data, it's speculated that this ability was replaced by the UFO power.
Contributed by ProtoSnake
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Unused graphics in the data suggest this game could have been brought to European countries under the name "Dancing Stage Solo". It is unknown why this version was not released.
Contributed by psyducklover13
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Much like in Dance Dance Revolution Solo Bass Mix a unused, more simplistic variant of the banner of "TOGETHER AND FOREVER" by NINEBALL feat. ATOMIC GUN & JULIA can be found in the game's data.
Contributed by psyducklover13
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A more simplistic background image for the song "WILD RUSH" can be found in the game's data.
Contributed by psyducklover13
An unused texture of the Felt Friends can be found in the game's data, suggesting they may have been planned for some kind of role in the game.
Contributed by GamerBen144
Super Smash Bros. for Nintendo 3DS and Wii U
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While battle damage is used for Little Mac in the Wii U version, data suggests that other characters were planned to have similar effects. This can be seen in unused textures for R.O.B. in the game's data which seem to show battle damage. This is a remnant to Super Smash Bros. Brawl in which characters were also planned to have battle damage, but were left out.
Contributed by GamerBen144
Duke Nukem II
There is an unused ending that exists within the game's code. The ending includes an image and text that reads: "Mister Data, set a course for Earth, Warp Factor Seven. Engage. (heh, heh, heh...)" "Man I bet I could really pick up the babes with this thing..." "Drinking all that soda...hmmm, I'm really not looking forward to seeing what Rigelatin bathrooms look like..."
Contributed by ShyanVixen
In the updated rerelease of the game, Wheel of Fortune 2nd Edition, unused categories regarding "Fictional Place," "Place," "Person/Title," "Foreign Word," "Slang," "Proper Names," "Song/Artists," and "Events" can all be found in the PlayStation version's data.
Contributed by GamerBen144
Unused categories regarding "Fictional Place," "Person/Title," "Slang," and "Foreign Word" can be found in the PlayStation version's data.
Contributed by GamerBen144
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Unused graphic of Shrek's swamp can be found in the GameCube, Xbox, PlayStation 2, and the PC version's files, suggesting that such a stage may have been planned at one point during development.
Contributed by GamerBen144
In the files are yellow and blue Yoshi icons, suggesting there may have more palette swaps planned for the game. In the final version, only green, red, and black Yoshis can be used.
Contributed by GamerBen144
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There is an unused LED sign left in the game's data which may have been planned for use at the Rock Bottom bus station. A stationary sign is used in its stead.
Contributed by GamerBen144
Unused models and code for Mr. Krabs can be found in the game's data, suggesting he may have been planned as a playable character in one of the mini-games, most likely the "Save Me Money" mini game.
Contributed by GamerBen144
Paper Mario: The Thousand-Year Door
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At one point, the W Emblem was going to be purple. This would imply that when Mario equips the W Emblem, it was originally going to make Mario’s clothes transform into Waluigi’s clothes, as opposed to this happening by equipping the L and W Emblems in the final game.
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