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There is an unused ASCII font in the game's memory that was likely used for debugging purposes. The font is copied into the system's VRAM at boot-up, but is quickly overwritten with the Irem logo graphics. It also has an associated color palette, consisting of some very basic colors.
Contributed by MeleeWaluigi
Star Trek: 25th Anniversary
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In the NES version, there is an unused graphic featuring the letters "PIHL" being repeated.
Contributed by MeleeWaluigi
Excitebike 64
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The game's memory contains unused graphics of some kind of debug font.
Contributed by MeleeWaluigi
Kingdom Hearts: Chain of Memories
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There are unused graphics of an "OK" button inside of the game's memory. It's purpose is unknown since menus in the game never ask you to confirm an action.
Contributed by MeleeWaluigi
Mortal Kombat 3
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There are a lot of unused sprites of Motaro left over in the game's memory, including:

• Motaro raising up his front legs.
• Motaro doing his teleport move.
• Motaro performing an arm lift as if he were going to throw the opponent over his head.
• Motaro raising his arm, along with moving mouth sprites that suggests this would be some sort of taunt.

There is also an unused win screen for him that would not show up until Mortal Kombat Trilogy. This evidence suggests that Motaro was probably going to be a playable character at one point.
Contributed by MeleeWaluigi
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An unused 3D walkie-talkie model can be found within the game's files.
Contributed by MeleeWaluigi
Mortal Kombat 3
Because Sheeva has four arms, a unique four-armed skeleton sprite is stored in the game's memory but is never actually used in-game. This was likely meant to be used for Kano's skeleton rip Fatality.
Contributed by MeleeWaluigi
Mortal Kombat
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There are several unused sprites in game's memory:

• Goro turning to stone and breaking. This was possibly meant to be used as a dying animation.
• Johnny Cage flipping backwards in the air. He has a similar move in Mortal Kombat: Deadly Alliance and in Mortal Kombat (2011) as a special move.
• Three sprites of Shang Tsung. One is of Shang Tsung laughing, which may have been intended as a win taunt. Another is of Shang Tsung clapping, which may have been intended for the background of the Throne Room stage. Lastly, there is one where he actually uses his sword during combat. Shang Tsung was also originally meant to have a Fatality where he beheaded his opponent.
Contributed by MeleeWaluigi
Super Princess Peach
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There is an unused icon of a stack of papers stored in the game's memory.
Contributed by MeleeWaluigi
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The game's memory contains several unused sprites:
• A checkpoint flag that unfurls and rises to the top of a pole. It is found with the rest of the World 1 graphics and is the only checkpoint flag in the game's data.
• A suit of armor located amongst the various background objects for World 4.
• A complete animation cycle for old-man Rapo facing upwards.
• An early version of the World 3 map, which is missing several details such as the colors for the top right of the screen.
Contributed by MeleeWaluigi
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Despite each game being developed by two different companies, there are unused Hello Kitty and Sanrio Friends 3D Racing graphics left in the game's memory.
Contributed by MeleeWaluigi
Tetris
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An airplane and a helicopter can be found amongst the game's ending sprites. They never show up in any endings, but otherwise work perfectly and can be made to appear via hacking.
Contributed by MeleeWaluigi
Day of the Tentacle
There are item graphics for a diamond and a noose that are never used in-game. The diamond is likely related to the one used for the time machine, though it never actually appears in your inventory. A noose never appears in the game, however.
Contributed by MeleeWaluigi
DuckTales
The game contains three unused graphics:
• An image of an NES controller. It can be found amongst the ending cutscene data.
• A bomb with no associated sprite data. A similar object appears in Chip 'n Dale Rescue Rangers.
• A sprite of Scrooge wagging his tail while ducking.
Contributed by MeleeWaluigi
Tekken
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In Paul Phoenix's ending, there's a poster of Kazuya Mishima's face that resembles the unused sprites for the save memory icon.
Contributed by ProtoSnake
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In the arcade version of 1942, there are three unused graphics:
• Unused Bomb and Star bonus items.
• Some unused counters.
• A white colored version of the Capcom logo.
Contributed by MeleeWaluigi
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The game contains unused artwork depicting constellations of a car and an apple. They can later be found as icons in Scribblenauts Remix, representing Worlds 3 and 1, respectively.
Contributed by MeleeWaluigi
Super Monkey Ball 2
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An early version of the game's logo can still be found on the game's disc.
Contributed by MeleeWaluigi
Frogger: He's Back!
Two pieces of game footage that play during the end credits contain material that don't actually appear in the main game. First, the baby frogs don't burst when Frogger approaches them. Second, the barrels from the Sewer Zone don't explode when hopped on. It's possible that the footage was recorded before these features were removed later in development.
Contributed by GamerBen144
Night Warriors: Darkstalkers' Revenge
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In the arcade version of the game, Pyron has an unused alternate dash animation.
Contributed by MeleeWaluigi
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