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Crash Bandicoot: The Wrath of Cortex
There are three unused levels still present within the game; an Airship Level, an unfinished version of Fahrenheit Frenzy, and a Warp Room that was presented at E3 2001. Out of the three, the Airship level is the most finished.

The E3 Warp Room is an area containing 5 warp pads, all of which have no collision and will not warp the player anywhere. Interestingly, each warp pad has a hologram of their respective levels overlaid on the pads. This feature isn’t used anywhere in the final game.

The Airship level and the E3 Warp Room can be accessed through Action Replay codes on the North American GameCube versions.
Contributed by ShyanVixen
Sonic CD
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Originally, the Special Stages were going to have Sonic navigate a rotating maze, building upon the framework of Sonic 1's Special Stage. Although similar, Sonic CD's Special Stage was planned to have two rotating layers that the player switched between.

According to BEEP and Marukatsu MegaDrive magazine interviews, with game's planner Hiroaki Chino, the developers thought the Special Stage was very slow, so they decided to redo it to make better use of the Sega CD hardware.
Contributed by ProtoSnake
The Elder Scrolls IV: Oblivion
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Icons exist for the Imperial Watch Armor, although there is no way to obtain it in-game (apart from the shield).
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
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Icons exist for the Mythic Dawn Armor, but it cannot be worn as the items are classified as "bound items" and not equippable gear.
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
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There exists an icon for the Dark Brotherhood rank of "Executioner", but the game forgoes it, promoting the player from "Assassin" to "Silencer".
Contributed by ClaudX
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The squires in the game have an unused animation that may have been planned for use when the player attacks one with the Patty Wagon. The squires do play a part of their animation, however, they simply disappear after they use their trumpets when the player hits them.
Contributed by GamerBen144
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The GBA version was planned to have character's emotions within the text boxes similar to their previous Game Boy Color games. The character's faces were originally cartoonish in comparison to their more realistic ones seen in the final game.
Contributed by GamerBen144
Although the player can only see portions of Hogwarts during the wintertime in the original PlayStation version, several other areas are actually modeled out in the season's theme. Attempting to enter the Quidditch field during the winter will change the season to summertime.
Contributed by GamerBen144
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Three texture parts of what appear to be an early logo can be found in the PlayStation version's data. The image shown here is a mockup of what the logo may have looked like if assembled together.
Contributed by GamerBen144
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A bizarre image of a turkey leg inside the EA Sports ring can be found in the original Playstation version's data. This also appears in the Madden 2002 to 2005 games.
Contributed by GamerBen144
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Dozens of unused courses can be found in the game's data, including one modeled after the SEGA logo.
Contributed by GamerBen144
Frogger: He's Back!
A demo build of the game shows that Frogger would've had a lot more animations, including Frogger bouncing, doing a mid-air flip, and extra death animation, hopping to his left and right, doing a cartwheel, a "leapfrog" animation, panting, an alternate slipping animation with one slipping to the left and one to the right, a drowning animation, doing a super hop, two idle animations, kicking upwards while doing a handstand, and doing a "superstart."

The sinking and mid-air flip animations would later be used in the sequel.
Contributed by GamerBen144
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Within the files of the original release version of the app, an animated GIF of Vocaloid Meiko accidentally hitting Vocaloid Rin while dancing could be found. The GIF was later removed in version 1.0.3. of the app.
Contributed by GamerBen144
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The Game Boy Advance version contains palettes of the Konami Computer Entertainment Kobe logo found in the data, which was likely planned to be used for the intro when booting up.
Contributed by GamerBen144
Mario Kart: Double Dash!!
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By datamining a demo build of the game, an image of Donkey Kong Jr. can be found, suggesting that he may have been planned to appear in the game instead of Diddy Kong. Interestingly, Diddy Kong's internal filename in the final version is listed as "dk_jr," suggesting that Diddy's appearance may have been a later addition.
Contributed by GamerBen144
Kirby's Adventure
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Within the game's data are unused graphics for a an ability that would see Kirby shrink down to a small size. Because of their placement in the game's data, it's speculated that this ability was replaced by the UFO power.
Contributed by ProtoSnake
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Unused graphics in the data suggest this game could have been brought to European countries under the name "Dancing Stage Solo". It is unknown why this version was not released.
Contributed by psyducklover13
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Much like in Dance Dance Revolution Solo Bass Mix a unused, more simplistic variant of the banner of "TOGETHER AND FOREVER" by NINEBALL feat. ATOMIC GUN & JULIA can be found in the game's data.
Contributed by psyducklover13
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A more simplistic background image for the song "WILD RUSH" can be found in the game's data.
Contributed by psyducklover13
An unused texture of the Felt Friends can be found in the game's data, suggesting they may have been planned for some kind of role in the game.
Contributed by GamerBen144
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