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Mario & Luigi: Superstar Saga
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The game has an unused background that uses graphics from Wrecking Crew.
Chrono Trigger
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During development, Ayla's animations sported bouncier breasts, but this facet of her animations was toned down before release.
Contributed by ProtoSnake
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An early unpolished draft of Penny’s intro cutscene is present in the game files.
Contributed by GamerBen144
Unused Game Center graphics can be found in the PC version's data. Only iOS and MacOS devices have this feature.
Contributed by GamerBen144
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An unused version of one of the cutscene images can be found in the DS release's files. The Ivory-Billed Woodpecker's name is off-centered, but is otherwise mostly the same.
Contributed by GamerBen144
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Bubble Bass has unused eye textures in the GameCube, PlayStation 2, and Xbox version's files, suggesting he may have been planned to have a larger role in the game.
Contributed by GamerBen144
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Fully modeled, unused traffic cars can be found in the game's data. They include an ambulance, a camper, and two trucks (one with a truck hauling pipes, and a tanker truck).
Contributed by GamerBen144
Super Mario All Stars
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The Wart Boss Fight was originally going to sport tomato projectiles like its original incarnation in Super Mario Bros 2 featured. They were replaced with cabbages in the final release, but the tomato sprite is still present in the game, albeit unused.
Contributed by CuriousUserX90
Early music icons for the SpongeBob SquarePants DLC can be found in the PlayStation 3 version's data. They do not feature any LittleBigPlanet characters.
Contributed by GamerBen144
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The Baby Yoshi seen in an egg half hatched on the game's Japanese title screen has an unused graphic of it's full body, suggesting that the game was originally intended to show Baby Yoshis both fully hatched and half hatched.
Contributed by CuriousUserX90
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In the NES version, there are unused sprites suggesting that Spider-Man was once planned to climb walls.
Contributed by GamerBen144
Unused Paintinator models and icon can be found in the data.
Contributed by GamerBen144
In the Wii version’s files is an unused animated version of the EA Sports logo. The final game uses a stationary one.
Contributed by GamerBen144
Kingdom Hearts 3D: Dream Drop Distance
Two unused maps can still be found in the game's data. One is a pirate ship and the other is a round room with four doors.
Contributed by gamemaster1991
Club Penguin: Game Day!
Unused data can be found in the game’s files suggesting that the Sensei, Rockhopper, the Jet-Pack Guy, and a robot from the PSA missions were going to be fully functional characters.
Contributed by GamerBen144
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In the game's files is an unused title graphic for when the game was initially called "Disney's Mickey for Nintendo GameCube."
Contributed by GamerBen144
Crash Bandicoot: The Wrath of Cortex
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The XBox and Gamecube versions of the game have an unused static Traveller's Tales logo, which is different to the 3D one used in the intro.
Contributed by psyducklover13
Crash Bandicoot: The Wrath of Cortex
There are unused icons in the GameCube version featuring Mario, Luigi, Shy Guy and Yoshi from the Mario game series.
Contributed by psyducklover13
Unused code for the "Scribble HUD," "Super Power Recharge," and "Thermographic Spectrafier" can be found in the GameCube and PlayStation 2 version's files, suggesting these may have been planned to be power ups.
Contributed by GamerBen144
Mega Man 4
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There was originally going to be a Sphinx themed mini-boss in Pharaoh Man's stage. It was functional in some demo versions of the game, but the Sphinx is not present in the final release.
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