Trivia Browser


Tagsarrow_right
Filter:
Platformsarrow_right
Filter:
Yearsarrow_right
Filter:

Genresarrow_right
Filter:
Collectionsarrow_right
Filter:
Franchisesarrow_right
Filter:
Companiesarrow_right
Filter:

Super Brawl 3: Good vs. Evil
1
Gold Ranger and Xandred from "Power Rangers Samurai" were originally included in the US version of the game, but were later removed. While never actually confirmed, it's believed to be due to rights issues regarding the Power Rangers franchise.
Auf Wiedersehen Monty
1
Attachment The game map of Auf Wiedersehen Monty is shaped like Europe, and the screens in each country are placed where that country would be on the real world map.
Raiders of the Lost Ark
1
Raiders of the Lost Ark required a single player to use two Atari 2600 controllers at once. The right (player 2) controller would move Indiana Jones and allow him to use items in his inventory, while the left (player 1) controller would navigate the inventory and allow a player to pick or drop items.
3
Attachment On March 17, 2019, in response to a post on the Sonic the Hedgehog Twitter account celebrating St. Patrick's Day, YouTuber Jacksepticeye jokingly asked if he could voice "Irish the Hedgehog", to which the Sonic the Hedgehog Twitter account responded:

"Absolutely.

(We just need to create him first.)"

A year later, they made good on this promise, releasing a video titled "Irish the Hedgehog" on the official Sonic the Hedgehog YouTube channel. According to Sega, the character was designed by artist Mark Hughes, and the video included a "folksy" remix of the song "Escape from the City" from Sonic Adventure 2 made by Hyper Potions and Jun Senoue.

A few years afterwards, Jacksepticeye would return to the Sonic franchise to voice another character: the appropriately-named Jack from the "Sonic Prime" episode "It Takes One to No Place".
person chocolatejr9 calendar_month November 27, 2023
The Outfoxies
subdirectory_arrow_right Savage Reign (Game), Captain America and the Avengers (Game), Super Smash Bros. (Franchise)
1
The platform fighter genre has typically been thought of as having originated with the Super Smash Bros. franchise, to the point where it is common for the genre to be called "Smash Clones". However, while Smash did introduce almost all of the defining mechanics to the subgenre, such as ring-out based KOs, wavedashing, and the 3/4-way-input special move system, there are at least two titles that predate Nintendo's crossover and attempted to merge platforming with fighting gameplay - the multiplayer mode within 1991's Captain America and the Avengers for NES, and 1995's arcade title The Outfoxies. Both titles had characters with limited movepools compared to the style Smash would popularise and were lifebar-based. The Outfoxies also included damaging stage hazards and items, two mechanics popular within Smash but scantly used in other platform fighters.

Also of mention is Savage Reign, a traditional fighting game from 1995 featuring a platform gimmick, though this game has far less in common with platform fighters than The Outfoxies or Captain America, simply serving as a traditional fighting game with two planes to stand on as opposed to mobility-based platforming.

It is not known if anyone who worked on Super Smash Bros. was aware of or conciously took inspiration from these 3 games.
person Rocko & Heffer calendar_month November 26, 2023
The Outfoxies gameplay:
https://www.youtube.com/watch?v=0gK9v4NXwIc

Captain America and the Avengers multiplayer gameplay:
https://www.youtube.com/watch?v=p8NUvK409kg

Savage Reign gameplay:
https://www.youtube.com/watch?v=gayz-lgn_po
Donkey Kong Country
subdirectory_arrow_right Sid Meier's Pirates! (Game)
2
Attachment The opening of the Gangplank Galleon theme in Donkey Kong Country was based on the title and menu theme to Rare's NES version of Sid Meier's Pirates!, which was also composed by David Wise.
person Rocko & Heffer calendar_month November 26, 2023
Sid Meier's Pirates! - Soundtrack:
https://www.youtube.com/watch?v=OVPa617_-8I

Donkey Kong Country - Gangplank Galleon:
https://www.youtube.com/watch?v=r5aeisPAzM4
TimeSplitters Rewind
1
Partly in response to a petition for the release of an HD version of the original TimeSplitters trilogy, a group of fans were given permission by Crytek to develop a TimeSplitters mod using CryEngine 3. Project lead Michael Hubicka stated that while TimeSplitters 4 was their ultimate goal, they first had to convince Crytek that there was "sufficient demand for the series through [an] HD Collection." The game (titled TimeSplitters Rewind) would combine "greatest hits" elements from across the series, and that although the engine would give the game a modern look they "didn't plan on fixing something that isn't broken.", featuring both story and multiplayer modes and being free of charge on PC. Additionally, there were originally plans to develop the game in Unreal Engine 4, but these were dropped due to concerns that the Unreal version would be unable to use the TimeSplitters IP and would "likely have to rebrand".
person chocolatejr9 calendar_month November 26, 2023
TimeSplitters
subdirectory_arrow_right Free Radical Design (Company)
1
In February 1999, several members of Rare (specifically those who were part of the GoldenEye 007 and Perfect Dark development team) such as David Doak, Steve Ellis, Karl Hilton and Graeme Norgate, left the company to form Free Radical Design in Nottingham, England. TimeSplitters was the first project for the team, and its development was carried out by eighteen people, including Norgate as the composer. Development lasted sixteen months with a budget of £500,000 (around $630,050 USD).
person chocolatejr9 calendar_month November 26, 2023
Free Radical Design IGN interview:
http://www.ign.com/articles/2000/06/17/timesplitters-interview

Free Radical Design website corporate origins:
https://web.archive.org/web/20090120114403/http://frd.co.uk/corporate.php

Graeme Norgate involvement:
https://web.archive.org/web/20141115083050/http://www.allgame.com/game.php?id=26012&tab=credits

Budget source (Sunday Telegraph newspaper, London, Greater London, England - Sunday November 19, 2000, Page 75):
https://www.newspapers.com/clip/95163363/sunday-telegraph/
Midnight Magic
1
According to a hidden credit in the game's code, the Atari 2600 version of Midnight Magic was released 3 years after it was completed in 1984, likely for reasons relating to the 1983 US video game crash.
Dogz: Your Virtual Petz
subdirectory_arrow_right Ballz 3D (Game)
2
The ball-based graphics of Dogz: Your Virtual Petz were taken from Ballz 3D.
Super Mario Bros. 35
1
While Super Mario Bros. 35 removed the intro portions of music from the underground and underwater levels in the original Super Mario Bros., they (along with sped-up versions that play when there's not much time left) can still be found in the game's data.
Super Mario 3D World + Bowser's Fury
1
Normally the cats in Bowser's Fury would move away if Mario gets close to them, but if approached while in his Cat form, they'll instead walk over and nuzzle against him.
Super Mario World: Super Mario Advance 2
1
The Western version of the music that plays in the cutscene after clearing all 96 exits has a portion that contains the level clear theme from the original Super Mario Bros..
Disney's Donald Duck: Goin' Quackers
1
The Nintendo 64 version of Donald Duck: Goin' Quackers uses a midi version of the original Windows/Dreamcast soundtrack. However, these MIDI downgrades have many errors, such as missing or overly quiet instruments, instrument samples that are in the wrong key for the sequences, and background instruments being played too loud.
Pro Wrestling
1
Attachment There exists a revised version of Pro Wrestling that changes the iconic "A WINNER IS YOU" typo to simply "WINNER IS YOU".
Klax
1
The Atari 2600 version of Klax - also the final official release of the Atari 2600's lifespan, releasing in 1990 - was planned for release in the US, as proven by the existence of at least 9 NTSC prototypes using the final ROM, but only came out in PAL regions, likely due to the 2600's waning popularity going into the 1990s.
Twisted Metal: Small Brawl
1
Attachment A prototype for Twisted Metal: Small Brawl has an unused 9/11 memorial screen.
Call of Duty
subdirectory_arrow_right Medal of Honor (Collection)
1
During development, Call of Duty was codenamed MoH Killer, with MoH standing for Medal of Honor.
Castlevania: Curse of Darkness
1
In a 2005 interview with the game's producer Koji Igarashi published in the official Konami strategy guide, he chose the theme of "revenge" for this game, because the Belmonts had been seen as the good guys up to that point, and he thought it would be nice to try something other than a moralistic "good triumphs over evil" theme sometime. Another reason why was that Castlevania still had "an excellent world for telling a "dark hero" story", with Alucard being an example of this even though he's still considered somewhat good since he is fighting for the just cause of stopping Dracula. For Castlevania: Curse of Darkness however, he wanted the motivation itself to be impure, so he came up with the theme of revenge, and then he thought it could be a lot more interesting if each side was out for revenge against each other.
Franchise: Metal Gear
1
On December 23, 2022, Cam Clarke, the voice actor for Liquid Snake in the English language version of Metal Gear Solid, uploaded a video entitled “Cam Clarke & David Hayter "Liquid Grinch" Parody - Metal Gear Solid”. In the video, he and David Hayter, the English language voice of Solid Snake, sing a parody of the Christmas song “You’re a Mean One, Mr. Grinch” by Thurl Ravenscroft in the personas of their respective characters from the Metal Gear series.
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev Page of 381 Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right