subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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Because the 3DS needed third party support when it was first released, Nintendo appreciated Namco's efforts on Tekken 3D: Prime Edition, and the two companies became closer. This eventually led to Namco Bandai assisting Nintendo in developing Super Smash Bros. for Nintendo 3DS and Wii U.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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Super Smash Bros. 4 is the first game in the Super Smash Bros. series where Falco is not unlocked by completing 100-Man mode. This condition was instead given to Wario.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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According to Masahiro Sakurai in an interview, Pac-Man would have been removed from the roster if Bandai Namco had rejected his redesign of the character with a more classic Pac-Man appearance, as he considered it superior to the designs used in Pac-Man and the Ghostly Adventures.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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It was considered to make Alph a clone of Olimar with the ability to use Rock Pikmin. However, this idea was scrapped and Alph became a costume swap instead.
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Tekken's Heihachi Mishima was briefly considered for the roster of Super Smash Bros. for Nintendo 3DS and Wii U, but was ultimately replaced with Ryu from Street Fighter. The team thought that implementing Heihachi's movement into the game would have been difficult due to fundamental design differences between the Tekken and Super Smash Bros. series, and instead released a Mii Fighter costume of him. He was once again considered for Super Smash Bros. Ultimate, but his son Kazuya was chosen instead due to him possessing the Devil Gene from his mother Kazumi. This choice was made to implement Kazuya's Devil Powers into midair jumps, smash attacks and special moves, while making the rest of Kazuya's moveset as similar as possible to his normal moveset in the Tekken series.
SourceGaming article:
http://www.sourcegaming.info/2015/06/26/800/
Super Smash Bros. Ultimate - Kazuya Fighter Showcase:
https://www.youtube.com/watch?v=iMy8Ah4eQ8g#t=228s
http://www.sourcegaming.info/2015/06/26/800/
Super Smash Bros. Ultimate - Kazuya Fighter Showcase:
https://www.youtube.com/watch?v=iMy8Ah4eQ8g#t=228s
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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Mewtwo's character art uses the same pose as the one in Super Smash Bros. Melee.
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subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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The game originally had a 4th set of custom moves for all characters. By hacking the game it is possible to activate them, although most of the moves are unfinished, and do not deliver damage.
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In Super Smash Bros for 3DS the trophy titled "Luigi (With Poltergust 3000)" is actually wrong. The Poltergust that Luigi is wearing is actually the Poltergust 5000 from Luigi's Mansion: Dark Moon, which can be noted by the green light on the back of it.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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This is the first time both Master Hand and Crazy Hand have in-game announcer calls that are used.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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Kongo Jungle is the only past stage from the original game to return, with the exception of DLC.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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This is the only game in which Kirby doesn't have a new dash attack, but instead reuses the one from Super Smash Bros. Brawl.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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According to Masahiro Sakurai, Bowser Jr. was very close to not being included in the game's roster.
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subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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Bowser is the only veteran in the game to not have his victory theme ripped straight from Super Smash Bros. Brawl.
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When the track "Wrath of the Reset Bomb" is played while on the Reset Bomb Forest, it will actually sync with what is happening on the stage, and as a result, pausing the game will stop the track. This does not happen on the the Omega variant of the stage, nor does it occur at all in Super Smash Bros. Ultimate.
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