subdirectory_arrow_right Super Mario World: Super Mario Advance 2 (Game)
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In the SNES game, all of the Yoshi eggs have dull brown spots on them (besides Green Yoshis). In the Game Boy Advance game, the Yoshi eggs all match the color of the Yoshis inside them.
subdirectory_arrow_right Super Mario World: Super Mario Advance 2 (Game)
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subdirectory_arrow_right Super Mario World: Super Mario Advance 2 (Game)
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In the SNES game, the Boos and Big Boo are light blue. In the Game Boy Advance game, the Boos and Big Boo are white.
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In the western localization of the game, the Special World's levels are all named after 90's American surfer lingo, with the names being Gnarly, Tubular, Way Cool, Awesome, Groovy, Mondo, Outrageous, and Funky.
However in Japan the first two levels are named "Fun Course", third and fourth are named "Even the Mario Staff is Shocked Course", fifth and sixth are named "Specialists' Course", and seventh and eight are named "Championship Course". None of the shared names are even differentiated through numbers, like "Fun Course 1" or "Fun Course 2".
However in Japan the first two levels are named "Fun Course", third and fourth are named "Even the Mario Staff is Shocked Course", fifth and sixth are named "Specialists' Course", and seventh and eight are named "Championship Course". None of the shared names are even differentiated through numbers, like "Fun Course 1" or "Fun Course 2".
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Blue Beach Koopa Troopas launch themselves off slopes to ostensibly demonstrate momentum physics. However, the physics are actually faked, and instead of using actual momentum, the Koopas are simply programmed to jump whenever they reach an upward slope. This only happens to Blue Koopas who spawn into the level without a shell, and those knocked out of their shells will operate as normal when approaching similar slope configurations. While these Koopas appear shell-less in a handful of courses, only Cookie Mountain and Groovy include ramps they can jump from.
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After rescuing Princess Toadstool, a set of four fireworks will shoot up and explode in the sky. If you hold Up on the D-Pad just before the fourth heart-shaped firework appears and keep holding it until the credits roll, Mario's walking animation will be glitched so that he keeps switching between the poses for when he is sprinting and when he looks up.
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The sounds used for Yoshi's voice in Super Mario World were created by composer Koji Kondo by playing an orchestral hit keyboard preset and pitching it both higher and lower. This sound would go on to be used as Yoshi's voice in several of his appearances throughout the Mario series, even in some instances after Kazumi Totaka became his voice actor.
Thomas Game Docs video:
https://www.youtube.com/watch?v=r5cz6H3PTc4#t=2m50s
Yoshi sound clips in Mario Kart 64 and Mario Golf:
https://themushroomkingdom.net/media/mk64/wav#Yoshi
https://themushroomkingdom.net/media/mg-n64/wav#Yoshi
https://www.youtube.com/watch?v=r5cz6H3PTc4#t=2m50s
Yoshi sound clips in Mario Kart 64 and Mario Golf:
https://themushroomkingdom.net/media/mk64/wav#Yoshi
https://themushroomkingdom.net/media/mg-n64/wav#Yoshi
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subdirectory_arrow_right Super Mario World: Super Mario Advance 2 (Game)
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The manual reveals that the sunken ghost ship is actually an air ship that was used by the Koopalings in Super Mario Bros. 3.
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If you wait in the special world for a few seconds the music will change to a remix of the original Super Mario Bros. theme.
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The two ammunition-based enemies in Super Mario World are Bullet Bills and Torpedo Teds. This would make their referred-to names 'Bill and Ted', a possible reference to the film "Bill & Ted's Excellent Adventure". Their Japanese names translate as "Killer" and "Torpedo" respectively, meaning this reference would have been made by the Nintendo of America localization team.
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