subdirectory_arrow_right Mario Kart 8 (Game)
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subdirectory_arrow_right Mario Kart 8 (Game)
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Although they remain uncredited, Bandai Namco contributed to the development of Mario Kart 8 Deluxe, Mario Kart Tour, and Arms.
subdirectory_arrow_right Mario Kart Tour (Game)
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subdirectory_arrow_right Mario Kart Tour (Game)
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The Koopa Troopa shell bouncing between the pipes of the starting gate to Wii Koopa Cape (a course included in Tour and Deluxe's Booster Course Pass DLC) is a reference to a Koopa Troopa's behavior when Mario/Luigi jump on, kick, or throw a stepped-on shell.
subdirectory_arrow_right Mario Kart Tour (Game)
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subdirectory_arrow_right Mario Kart Tour (Game)
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The racers may have planned to have losing animations for when they reach 5th or lower. In the game's data are Peachette and Pauline's losing voice clips, as well as voice clips from characters that appear in Mario Kart 8 Deluxe (prior to the Booster Course Pass). The final game has the racers appear neutral should the player end up in 5th place or lower.
Since Pauline and Peachette were included as among two of the final four characters in the Booster Course Pass, these unused voice clips may have been a deciding factor behind their inclusion in Mario Kart 8 Deluxe.
Since Pauline and Peachette were included as among two of the final four characters in the Booster Course Pass, these unused voice clips may have been a deciding factor behind their inclusion in Mario Kart 8 Deluxe.
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subdirectory_arrow_right Mario Kart Tour (Game)
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Aside from the RMX stages that appear in the original game, Piranha Plant Pipeline is the only Tour stage absent from Mario Kart 8 Deluxe's Booster Course Pass DLC. This was most likely done as a way to avoid confusion with the pre-existing Mario Kart 7 stage Piranha Plant Slide, which contains many similarities to Piranha Plant Pipeline.
subdirectory_arrow_right Mario Kart Tour (Game)
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As a throwback to the original Mario Kart Wii version, if the player falls off the Wii Rainbow Road stage included in the Booster Course Pass DLC, the character and kart will burn as they briefly enter the Earth’s atmosphere before Lakitu rescues them. This marks the only stage in the entire game (including the original Mario Kart 8) that has this property.
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