During BlizzCon 2016, Mei's voice actress Yu Zhang revealed that the character's popular line "Sorry! Sorry, I'm Sorry. Sorry." was a botched take that was put into the game anyways. The following year, the game's senior designer at the time Michael Chu took credit for including the line in the game after catching the mistake on tape in the recording booth, citing it as his favorite voice line in the game.
Hanzo's character is likely inspired by the historical figure Hattori Hanzo, a famous ninja who served the Shogun during Japans Warring Period.
During development, Torbjorn had a mechanic where he had to develop his turret from a "stub" before it could shoot.
Hanzo's in May of 2014 development build used the third person animations from Reaper.
When the map Volskaya Industries was originally implemented, it had a capture point that also functioned as a payload.
Winston's leap originally had a targeting indicator in the form of a banana with a circle on it where he would land.
The payload was originally a truck during development. Its icon was the Doge meme.
Reinhardt's charge originally had no startup time. In some developer versions, he would run instead of charge with his armor's thruster.
Before his first person model was implemented, Zenyatta held Tracer's gun.
When Mercy was first implemented into development builds of the game, her healing ability was green.
In January of 2014 to , the game was playable to an extent. The only playable character was Tracer, health packs worked, Temple of Anubis was composed of Grey blocks, and capture points were functional.
The first playtest occurred in November of 2013 and only featured Tracer.
In April of 2014 during development, Reinhardt had the ability to throw his hammer.
In June of 2014, when Symmetra was first being tested, the model for Torbjorn's turrets was used as a placeholder for her turrets. The teleporter was functional at this stage.
When Hanamura was first implemented, Point B had a circular design, and the victory pose location on the map was the map origin as the victory pose placement tool hadn't been used yet. Since the origin was partially submerged, the development team referred to the victory pose screen as "The Hottub" as characters looked like they were in a bath.
In May of 2014, Hanzo was first implemented. His scatter arrow was first called Ricochet Shot, and Dragon Strike was labeled Spirit Dragon and was composed of orange spheres. The team called this iteration of Dragon Strike "The Caterpillar".
Widowmaker's ultimate originally put markers above characters' heads because the development team hadn't yet managed to get silhouettes to render through walls.
Early animation prototypes for Tracer had aggressive headbob which made headshots difficult.
During development, Reaper's model was used as a scale in order to determine building proportions.
The English voice actress of D.Va, Charlet Chung, has attributed the personality of D.Va's voice lines as having been inspired by the Korean pop band 2NE1.
When Genji was first implemented into a developer build, he had the ability to "perch" on walls, sitting in place without falling. He also only had his dragonblade.

Bastion's ultimate ability was changed numerous times during development. Early versions included Bastion shooting out bouncing grenades, being able to shoot through walls, and deploying a remote-controlled turret that could not be destroyed by enemies.
Reinhardt was originally intended to be from Numbani instead of Germany, with early designs showing him with African-styled armor based on a wildebeest. Additionally, it was originally devised to have a little girl piloting Reinhardt's suit of armor. While these ideas weren't used in the final game, they did later influence the creation of Orisa.
During development, Lucio's ultimate originally slowed down time for a short duration, while Lucio himself stayed at normal speed. However, this also affected Lucio's teammates, and the ultimate was replaced to avoid potential frustration.
During the "Year of the Rooster" event, the main menu sometimes featured D. Va in her special event skin. The short piece of music which accompanied this was based on "Arirang", a Korean folk song.
Hongyu Wu, a Chinese Overwatch player, lost his life whilst bravely chasing a motorbike thief on May 23rd, 2016.
A memorial was placed in his honor on the Control Center map of Lijiang Tower, where the name "宏宇" (Hongyu) is placed on one of red team's space suits. The phrase "英雄不朽" (Heroes never die) is also added to the background behind it.
A memorial was placed in his honor on the Control Center map of Lijiang Tower, where the name "宏宇" (Hongyu) is placed on one of red team's space suits. The phrase "英雄不朽" (Heroes never die) is also added to the background behind it.
Genji's character may have been inspired by Hikaru Genji, the main character of an 11th century Japanese novel called The Tale of Genji. In addition to sharing a name, they both are described as playboys who were banished from their families.

During the game's development, Pharah (then only known as "Rocket Dude") was male and just "a dude in jetpack and a rocket launcher":
"For Pharah, I think we started with Jeff Goodman’s original design of how about a hero with a jet pack and a rocket launcher? That was it. The gameplay was solid, but we didn’t really have a good visual. It sounded like a very simple concept, but it really took us a lot of iterations to get to where Pharah is today.
[His name] used to be Rocket Dude, but we went back and forth. One of the first original concepts by Justin Thavirat... it was a super high concept (but I loved the shapes and the silhouettes); but then we looked at it and we were like... it’s a little too high concept and we wanted to ground it a little, so then you see the next one: “Oh yeah! It’s a dude in jetpack and a rocket launcher” and then suddenly we almost stripped down everything interesting about the hero. We went through several other iterations as you can see but retaining some of that original spirit of Justin’s original sketch and points from all these ideas from all these different artists we were able to come up with the final design which I’m super proud of."
[His name] used to be Rocket Dude, but we went back and forth. One of the first original concepts by Justin Thavirat... it was a super high concept (but I loved the shapes and the silhouettes); but then we looked at it and we were like... it’s a little too high concept and we wanted to ground it a little, so then you see the next one: “Oh yeah! It’s a dude in jetpack and a rocket launcher” and then suddenly we almost stripped down everything interesting about the hero. We went through several other iterations as you can see but retaining some of that original spirit of Justin’s original sketch and points from all these ideas from all these different artists we were able to come up with the final design which I’m super proud of."

During the game's closed beta, Bastion used to have a shield in front of him while in his turret form.
D.Va is canonically a professional Starcraft II player, and she has a profile on the real life Starcraft II World Championship series website.
A number of signs and posters revolving around her sponsorships can be found on various maps.
A number of signs and posters revolving around her sponsorships can be found on various maps.

The attacker spawn zone for the Hanamura stage is an arcade featuring several game cabinets containing references to other games:
• "Fighters of the Storm", which features Tyrael from Diablo and Tychus Findlay from StarCraft II.
• "Fighters of the Storm 2", which features Sarah Kerrigan from Starcraft and Garrosh Hellscream from Warcraft.
• "The Lost Vikings VI", an homage to the Blizzard game The Lost Vikings featuring a Starcaft 2 viking spaceship.
• "Siege Mode 3", which depicts a marine and siege tank from the StarCraft universe and resembles the Metal Slug franchise.
The "Fighters of the Storm" arcade cabinets, which borrow characters from multiple Blizzard franchises, are named after the Blizzard game Heroes of the Storm, a MOBA game which also features a large cast of Blizzard characters.
The name of the arcade itself can be seen from outside of the building and is called "16-Bit Hero". It's mascot resembles a pixelated version of Jim Raynor from the StarCraft universe.
• "Fighters of the Storm", which features Tyrael from Diablo and Tychus Findlay from StarCraft II.
• "Fighters of the Storm 2", which features Sarah Kerrigan from Starcraft and Garrosh Hellscream from Warcraft.
• "The Lost Vikings VI", an homage to the Blizzard game The Lost Vikings featuring a Starcaft 2 viking spaceship.
• "Siege Mode 3", which depicts a marine and siege tank from the StarCraft universe and resembles the Metal Slug franchise.
The "Fighters of the Storm" arcade cabinets, which borrow characters from multiple Blizzard franchises, are named after the Blizzard game Heroes of the Storm, a MOBA game which also features a large cast of Blizzard characters.
The name of the arcade itself can be seen from outside of the building and is called "16-Bit Hero". It's mascot resembles a pixelated version of Jim Raynor from the StarCraft universe.
In the Dorado stage, you can find pinatas styled to look like the Diablo character from the Blizzard game Diablo.

The mascot for Rikimaru noodle bar in the Hanamura stage is a murloc from the Warcraft series. The logo for the shop can also be seen on the sides of trucks and buildings throughout the map. Shooting at the statue of the murloc above the store plays the iconic murloc sound clip.

The Blizzard game Hearthstone can be seen on numerous tablets and computers found throughout several of the maps.
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On May 5th, Overwatch entered public beta. Coinciding with this event, the pornography-hosting website Pornhub reported that its searches for the game had increased by 817%. More than 600,000 searches for Overwatch related content on Pornhub had been made by May 23rd. Additionally, a website dedicated to Overwatch content by the name of OverwatchHentai.net was created.
Given the nature of said content and the game itself being intended for a more broad audience, numerous takedown orders have been filed against creators of this 3rd party content, allegedly due to some creators using stolen assets taken from the game.
Given the nature of said content and the game itself being intended for a more broad audience, numerous takedown orders have been filed against creators of this 3rd party content, allegedly due to some creators using stolen assets taken from the game.

The "Arrivals" board in the Numbani airport terminal features the locations of Activision Blizzard offices around the world: Seoul, Cork, Buenos Aires, Madrid, Paris, Shanghai, Austin, Mexico City, Los Angeles, Versailles, and Irvine.
According to sound design supervisor Paul Lackey, the "hit-pip" sound played when you successfully shoot another player was created using the sound of a beer can opening.
According to Lackey:
"Another extremely challenging sounds was the 'hit-pip.' When you hit someone, you need to know you made contact. The sounds needs to cut through the mix but not feel like it comes from any hero. It went through tons of iteration. Finally, one night I thought, 'It should be satisfying to hit an enemy.' Just think about what's satisfying: beer. So I literally opened a beer can. Pssht. The sound is reversed and tweaked a little, but that sound is our hit-pip."
According to Lackey:
"Another extremely challenging sounds was the 'hit-pip.' When you hit someone, you need to know you made contact. The sounds needs to cut through the mix but not feel like it comes from any hero. It went through tons of iteration. Finally, one night I thought, 'It should be satisfying to hit an enemy.' Just think about what's satisfying: beer. So I literally opened a beer can. Pssht. The sound is reversed and tweaked a little, but that sound is our hit-pip."

The development crew working on the previous Titan project (the precursor to Overwatch) once received a frustrating constraint from higher-ups that banned the use of flying cars in their game. As a cheeky response to this, Overwatch Director Jeffrey Kaplan decided that every car must fly in Overwatch.
In the barracks of the Watchpoint: Gibraltar stage are lockers with the names of the game's Environment Art team: (Helder) Pinto, (Dion) Rogers, (Philip) Klevestav, (Andrew) Klimas, and (Bram) Eulaers.

During early concept stages of the game, Hanzo and Genji were once originally the same character, a cyborg ninja named Hanzo that wielded both a sword and bow. As time went on, Hanzo was split into two characters, with Hanzo using the bow and arrows, and Genji who was given the cyborg ninja motif and sword.
The two songs that Lúcio plays during his Crossfade ability have been officially released by Blizzard onto Soundcloud under the album name "Synaesthesia Auditiva". The speed-boost track is called "We Move Together As One" and the healing track is called "Rejuvenescência".

The coffee shop in Eichenwalde lists "Kosakezipfel" on its menu. This is a reference to Loriot, a German comedian. "Kosakenzipfel" is a fictional dessert that originates from one of his skits and roughly translates to "Cossack's Cusp".

During Overwatch's beta, a pose for Tracer was removed after some beta testers deemed it to be too needlessly sexualized. The pose which replaced it is an homage to a work by Alberto Vargas, a pin-up artist.

D.Va's first design could be seen on a wall piece at one of Blizzard's events. Since every other character on the piece sports their final designs, this would suggest D.Va was one of the last characters from the original roster to be finalized.

NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
In the escort level Route 66 during the game's beta, there were magazines featuring the characters Symmetra and Mercy littered inside the outhouse, suggesting that members of the Deadlock Gang who reside there masturbate to them. The magazines were later removed in a beta patch.
In the Overwatch Cinematic Trailer, a security guard can be seen playing Hearthstone on a tablet device.
Overwatch was born from the remnants of Titan, a sci-fi MMO Blizzard had been working on for years but ended up cancelling.