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Jingle Brawl
subdirectory_arrow_right Planet Sheen (Franchise)
3
In Super Fall Brawl, one of the many reskins of Jingle Brawl, the new character was intended to be Sheen Estevez from Jimmy Neutron, in promotion for his then-new spin-off series Planet Sheen. However, Sheen was not coded correctly, making him near-impossible to beat in a fight. The game's second update would remove Sheen and his stage completely, and he would never be added back in, making Fall Brawl the only Super Brawl game without any new combatants. Sheen would return in Super Brawl 2, though the House of Pain stage, based on the first episode of Planet Sheen, would be swapped for a Zeenu stage generally based on Planet Sheen instead of a single episode.
Super Smash Bros. Melee
3
During the game's development, Lucas - the protagonist of Mother 3 - was briefly considered as a replacement for Ness by the development team. However, due to the delays surrounding Mother 3's original Nintendo 64 release (and that game's eventual cancellation), Ness returned instead - as was originally planned.

Both Ness and Lucas would go on to be playable in this game's sequel, Super Smash Bros. Brawl, though Lucas's appearance would be based on Mother 3's eventual Game Boy Advance release as opposed to what is now commonly referred to in the fan community as "EarthBound 64".
Super Mario 64
3
Attachment In an interview with Satoru Iwata and Shigeru Miyamoto, it was revealed that an early, experimental build of the game had split-screen multiplayer, with Mario and Luigi as playable characters.

The game's planned multiplayer mode ended up being reworked into a Mario Bros.-style minigame thanks to the Nintendo 64's technical limitations making the split-screen concept unfeasible. However, in February of 1996 (just a month before E3 of that year), both multiplayer mode and Luigi were removed, in part because the Nintendo 64 was bundled with only one controller. These statements are corroborated by findings from the Gigaleak, a massive content leak of internal data from Nintendo in 2020 that included early assets from Super Mario 64. Among the leaked material was a model and textures for Luigi and sprites for "1P" and "2P" icons. Luigi's model is dated June 20, 1995, while the icons use the same generic font seen in the Shoshinkai demo from November of that year, rather than the custom font seen in both the E3 1996 demo and the final release.
Wii Sports
subdirectory_arrow_right Wii Fit (Game), Pilotwings Resort (Game)
2
Attachment Wuhu Island was originally created for Wii Sports before its debut appearance in Wii Fit. An early version of the island can be seen in a leaked development image for Wii Sports, and in footage of the unused Airplane sport in the E3 2006 demo for the game. The leaked image also indicates that the Airplane sport would have also given you the option to fly around the island with a Rocket Belt, an idea that would later be reused in Pilotwings Resort.
person Rocko & Heffer calendar_month April 1, 2024
The Cutting Room Floor article:
https://tcrf.net/Development:Wii_Sports

Wii Sports E3 2006 Airplane:
https://www.youtube.com/watch?v=s0MtVyuIsKI#t=191
Slap City
subdirectory_arrow_right Ittle Dew 2 (Game)
2
Slap City was originally envisioned as a mini-game in Ittle Dew 2 before being reworked into a full title. The scrapped mini-game had intentionally poor presentation, being locked to 30FPS with interlacing, something that was not retained in Slap City given it's focus on competitive play, and a low-poly style inspired by the original Super Smash Bros. The polygonal alternate form of Fluffy Fields, where the Clone Team is fought in arcade mode, is based on this version of the game.
Atari 50: The Anniversary Celebration
subdirectory_arrow_right Warbirds (Game)
2
Attachment Warbirds was intended to be included in the base version Atari 50, but was cut at the last second - physical Switch releases of the compilation include Warbirds on the cartridge, but a day one update removed the game. Warbirds has since been reinstated.
Yoshi
2
Attachment The Game Boy version of Yoshi has an unused Bullet Bill piece. It is not present in the NES version.
Game & Watch Gallery 2
2
Attachment Inside the files of Game & Watch Gallery 2, there are graphics for an unused Peach version of Modern Ball to go alongside the light blue Yoshi, Mario, Wario, and Bowser versions.
Pizza Tower
2
Attachment The game was originally planned to feature a "Heat Meter" that kept track of how many enemies the player was able to defeat in a row. More consecutive kills would build up the player's "heat," while getting hit and spending too much time without attacking enemies would lose heat. Higher heat levels would additionally make enemies more aggressive, increase the amount of points lost from taking damage, and grant Peppino new attacks. The development team compared this mechanic to a similar one found in God Hand.

The Heat Meter was fully implemented in a demo released to Patreon backers in April of 2021, but was simplified in later builds before ultimately being removed in October of 2022 due to mixed audience responses; several animations associated with it were also reconfigured for other purposes. Despite this, graphics for the Heat Meter and code for the more aggressive enemy behavior are still present in the final game. The Pizza Slug, Shrimp Thug, and Tribe Cheese enemies would also have their high-aggression modes enabled by default.
The Legend of Zelda: A Link to the Past
2
In a 2020 interview about Luigi's Mansion 3, the game's lead producer Kensuke Tanabe (who was also the scenario writer for A Link to the Past) compared a shift during the game's development to an early idea that was scrapped during A Link to the Past's development, revealing that the game originally had multiple parallel worlds but it had to be cut down to just two—those being the worlds of Light and Dark.

"When that happens, I try not to cling to that initial idea too much. For example, this is when I was working on The Legend of Zelda: A Link to the Past. At first, we were thinking about structuring the game with numerous parallel worlds. However, in order to establish the gameplay in the end, we decided that it would be better to narrow it down to two worlds: Light and Dark. I think game development involves much work where you never know unless you actually test it out."
Doubutsu no Mori
2
Attachment If the player installs external NES ROMs onto the Controller Pak and selects the "Save a Letter" option at the Post Office, the game will bring up a unique menu for viewing and deleting the ROMs. Because Nintendo never officially implemented a means of installing NES ROMs onto the Controller Pak, this menu goes unused in normal gameplay. The menu is also absent from Animal Crossing and Dobutsu no Mori e+, due to the player being able to delete the ROMs directly from the GameCube's main menu.

Additionally, in the iQue version, the menu's text is corrupted, with the title appearing as garbled characters and the rest of the menu being in Japanese.
Xenoblade Chronicles 2
2
Likely a leftover feature from debug testing, a code could be activated in earlier versions of the game that can instantly kill the characters by holding ZL/ZR/L/R/X/D-Pad Down for around 5 seconds. It could also be activated in the middle of cutscenes or while talking to NPCs. This code was removed in version 2.1.0 of the game.
Detroit: Become Human
2
Alice was originally intended to be entirely mute, and only being able to communicate with the player using American Sign Language. Concept art of ASL books was also created, as well as a scrapped gameplay sequence where Kara would learn ASL that was intended to also teach players basic ASL signs. The reason for its removal is unknown.
Raving Rabbids: Travel in Time
2
In the game's files, an animatic for a scrapped minigame based on the biblical story of Noah's Ark exists. Two Rabbids are sent to the setting of the book of Genesis, falling into a raincloud that turns dark from their fighting, triggering the flood and then launching each one into two separate arks, with one housing dinosaurs. It is unknown why this minigame was scrapped, but it was likely to avoid controversy due to the sacrilegious nature of the animatic.
Donkey Kong Country
2
According to Donkey Kong Country director Gregg Mayles in a discussion with Jirard Khalil (a.k.a. The Completionist), Cranky's infamous line "I did this using one life! And I took less than an hour!" during the credits was the last remnant of a scrapped mode where the player would be able to play as Cranky Kong, who would be much slower and in general perform poorly in comparison to Donkey Kong and Diddy Kong.
Sonic Classic Collection
2
Attachment Originally, the games Sonic Spinball, Sonic 3D Blast and Dr. Robotnik's Mean Bean Machine were to be included as part of the collection, however, they were cut from the game during development.

This would explain why sprites from Sonic Spinball and Sonic 3D Blast can be seen in the game's credits.
Final Fantasy VII
2
Attachment There are large quantities of cut content from the soapland 'Honey Bee Inn'. The content is as follows:

Whilst in the club, Cloud could end up in a bathtub with nine muscular men, peep through keyholes of occupied rooms, have makeup applied, and choose a room to stay in. You could have also encountered Palmer, head of the Shinra company's space program, coming from one of his regular "bath sessions". There was also a waiting room and employee's louge which players could visit and interact with NPCs.

Whilst some of this content was ultimately cut from the game, the unfinished content can be found on the discs of the original Japanese release and can be accessed through file hacks.
Mr Bean
1
In PAL releases of the PlayStation 2 version, the player is normally only able to access the tutorial in English, French, Italian, Castilian, and Dutch. Despite this, versions in the other supported languages (German, Swedish, Finnish, Danish, Norwegian, and Portuguese) are present in the game's data and can be accessed either through hacking the game or selecting a supported language and switching to an unsupported one with debug features just before the screen fades to black. It is unknown why these six variants of the tutorial were made inaccessible in the final game, given that they are fully translated.
person VinchVolt calendar_month April 14, 2024
The Cutting Room Floor:
https://tcrf.net/Mr._Bean#Unused_Tutorial_Versions

YouTube video showcasing the tutorial in all 11 languages, including the 6 unused ones:
https://www.youtube.com/watch?v=-WCuxNP0oHk
Bubsy 3D
1
There is an unused death cutscene in the files of Bubsy 3D of Bubsy falling through a floor. This may have been an animation for falling through pits, or suggest that fall-damage was at one point going to return as a mechanic from Bubsy in Claws Encounters of the Furred Kind.
Shipwrecked 64
1
An unused cutscene in the game has the character Stumbler O'Hare openly mock Harley Mullins (the wife of Mark Mullins) and her situation. This was scrapped both for being "WAY too on the nose", and because Stumbler's personality was altered during development. The cutscene would be replaced with a YouTube video titled "How to say Goodbye", in which Stumbler, despite knowing about Mark's crimes, tries to help him grieve over the loss of Harley. Despite the cutscene's removal, Stumbler's statue in The Dam still has him wearing a nurse's cap like in the cutscene.
person chocolatejr9 calendar_month February 9, 2024
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