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PlayStation All-Stars Battle Royale
2
The developers of PlayStation All-Stars Battle Royale expressed that they wanted Mario as a playable character in the game as a nod to the Super Smash Bros. series.
person Rocko & Heffer calendar_month November 27, 2023
Yakuza 2
1
A song from Yakuza 2 entitled “Block Head Boy” samples a snippet from the song “Clan in Da Front” by Wu-Tang Clan.
Ryuu ga Gotoku Kenzan!
1
Ryuu ga Gotoku Kenzan! allows you to briefly play as certain bosses in the series like Majima Gorohachi and Ito Ittosai in certain battle scenarios. This would mark the first time the Yakuza series would allow you to play as a character besides the main protagonist.
Yakuza 1&2 HD Edition
1
In 2012, an HD compilation of the first two Yakuza games was ported to the Wii U. This port of the games performed so poorly that it sold less than 2000 copies in its first week of release, likely due to the fact that both games were already ported to the PlayStation 3 where more players already owned it. However, series producer Toshihiro Nagoshi stated that this port of the game was not done to generate sales, but as an "experiment" to see how people would respond to the games being on the Wii U.
person Kirby Inhales Jotaro calendar_month November 27, 2023
Yakuza 3
subdirectory_arrow_right Yakuza 2 (Game)
1
Yakuza 2 features a side story called “The Enka Life” where an NPC sings a song titled "The Moonlight Snows of Kamurocho". In Yakuza 3, this song would go on to be one of the songs Kiryu can sing in the karaoke minigame under the name “Kamurocho Lullaby” and would continue to be used in select future entries.
person Kirby Inhales Jotaro calendar_month November 27, 2023
This is the origin of the song (starts at 5:25):
https://www.youtube.com/watch?v=n4oGl1M_SGU#t=325

And here it is in Yakuza 3:
https://www.youtube.com/watch?v=Ey6BMhyw6q4
Super Mario Bros. 35
1
The information referring to the amount of Battles Played in the stats is incorrectly described as "Courses Played".
New Super Mario Bros. U Deluxe
2
The game's reveal trailer on September 13, 2018 shows Mario being played in the levels "Waddlewing Warning!" and "Larry's Trigger Happy Castle". This is not doable in the final game as those are levels from New Super Luigi U, where Mario is not a playable character.
person CuriousUserX90 calendar_month November 27, 2023
Reveal Trailer for New Super Mario Bros. U Deluxe:
https://www.youtube.com/watch?v=6wTFy-pJFMI?t=37

Evidence of the levels being from New Super Luigi U:
https://www.youtube.com/watch?v=VuT8JjMnVhM
https://www.youtube.com/watch?v=DNcegeMfLTc
Super Brawl 3: Good vs. Evil
1
Gold Ranger and Xandred from "Power Rangers Samurai" were originally included in the US version of the game, but were later removed. While never actually confirmed, it's believed to be due to rights issues regarding the Power Rangers franchise.
Auf Wiedersehen Monty
1
Attachment The game map of Auf Wiedersehen Monty is shaped like Europe, and the screens in each country are placed where that country would be on the real world map.
Raiders of the Lost Ark
1
Raiders of the Lost Ark required a single player to use two Atari 2600 controllers at once. The right (player 2) controller would move Indiana Jones and allow him to use items in his inventory, while the left (player 1) controller would navigate the inventory and allow a player to pick or drop items.
3
Attachment On March 17, 2019, in response to a post on the Sonic the Hedgehog Twitter account celebrating St. Patrick's Day, YouTuber Jacksepticeye jokingly asked if he could voice "Irish the Hedgehog", to which the Sonic the Hedgehog Twitter account responded:

"Absolutely.

(We just need to create him first.)"

A year later, they made good on this promise, releasing a video titled "Irish the Hedgehog" on the official Sonic the Hedgehog YouTube channel. According to Sega, the character was designed by artist Mark Hughes, and the video included a "folksy" remix of the song "Escape from the City" from Sonic Adventure 2 made by Hyper Potions and Jun Senoue.

A few years afterwards, Jacksepticeye would return to the Sonic franchise to voice another character: the appropriately-named Jack from the "Sonic Prime" episode "It Takes One to No Place".
person chocolatejr9 calendar_month November 27, 2023
The Outfoxies
subdirectory_arrow_right Captain America and the Avengers (Game), Savage Reign (Game), Super Smash Bros. (Franchise)
1
The platform fighter genre has typically been thought of as having originated with the Super Smash Bros. franchise, to the point where it is common for the genre to be called "Smash Clones". However, while Smash did introduce almost all of the defining mechanics to the subgenre, such as ring-out based KOs, wavedashing, and the 3/4-way-input special move system, there are at least two titles that predate Nintendo's crossover and attempted to merge platforming with fighting gameplay - the multiplayer mode within 1991's Captain America and the Avengers for NES, and 1995's arcade title The Outfoxies. Both titles had characters with limited movepools compared to the style Smash would popularise and were lifebar-based. The Outfoxies also included damaging stage hazards and items, two mechanics popular within Smash but scantly used in other platform fighters.

Also of mention is Savage Reign, a traditional fighting game from 1995 featuring a platform gimmick, though this game has far less in common with platform fighters than The Outfoxies or Captain America, simply serving as a traditional fighting game with two planes to stand on as opposed to mobility-based platforming.

It is not known if anyone who worked on Super Smash Bros. was aware of or conciously took inspiration from these 3 games.
person Rocko & Heffer calendar_month November 26, 2023
The Outfoxies gameplay:
https://www.youtube.com/watch?v=0gK9v4NXwIc

Captain America and the Avengers multiplayer gameplay:
https://www.youtube.com/watch?v=p8NUvK409kg

Savage Reign gameplay:
https://www.youtube.com/watch?v=gayz-lgn_po
TimeSplitters Rewind
1
Partly in response to a petition for the release of an HD version of the original TimeSplitters trilogy, a group of fans were given permission by Crytek to develop a TimeSplitters mod using CryEngine 3. Project lead Michael Hubicka stated that while TimeSplitters 4 was their ultimate goal, they first had to convince Crytek that there was "sufficient demand for the series through [an] HD Collection." The game (titled TimeSplitters Rewind) would combine "greatest hits" elements from across the series, and that although the engine would give the game a modern look they "didn't plan on fixing something that isn't broken.", featuring both story and multiplayer modes and being free of charge on PC. Additionally, there were originally plans to develop the game in Unreal Engine 4, but these were dropped due to concerns that the Unreal version would be unable to use the TimeSplitters IP and would "likely have to rebrand".
person chocolatejr9 calendar_month November 26, 2023
TimeSplitters
subdirectory_arrow_right Free Radical Design (Company)
1
In February 1999, several members of Rare (specifically those who were part of the GoldenEye 007 and Perfect Dark development team) such as David Doak, Steve Ellis, Karl Hilton and Graeme Norgate, left the company to form Free Radical Design in Nottingham, England. TimeSplitters was the first project for the team, and its development was carried out by eighteen people, including Norgate as the composer. Development lasted sixteen months with a budget of £500,000 (around $630,050 USD).
person chocolatejr9 calendar_month November 26, 2023
Free Radical Design IGN interview:
http://www.ign.com/articles/2000/06/17/timesplitters-interview

Free Radical Design website corporate origins:
https://web.archive.org/web/20090120114403/http://frd.co.uk/corporate.php

Graeme Norgate involvement:
https://web.archive.org/web/20141115083050/http://www.allgame.com/game.php?id=26012&tab=credits

Budget source (Sunday Telegraph newspaper, London, Greater London, England - Sunday November 19, 2000, Page 75):
https://www.newspapers.com/clip/95163363/sunday-telegraph/
Midnight Magic
1
According to a hidden credit in the game's code, the Atari 2600 version of Midnight Magic was released 3 years after it was completed in 1984, likely for reasons relating to the 1983 US video game crash.
Dogz: Your Virtual Petz
subdirectory_arrow_right Ballz 3D (Game)
2
The ball-based graphics of Dogz: Your Virtual Petz were taken from Ballz 3D.
Dogz: Your Virtual Petz
subdirectory_arrow_right Petz (Collection)
2
After Night Trap proved to be a highly controversial title, designer Rob Fulop wanted to counteract the game's bad press (partially in a tongue-in-cheek way) by making the "cutest" and most "sissy" game imaginable. After consulting with a mall Santa Claus impersonator about what children wanted most for Christmas, he conceived the concept of Dogz: Your Virtual Pets, which would later evolve into the Petz series after Mindscape and later Ubisoft acquired the publishing rights to several games in the series.
person Rocko & Heffer calendar_month November 26, 2023
Super Mario 3D World + Bowser's Fury
1
Normally the cats in Bowser's Fury would move away if Mario gets close to them, but if approached while in his Cat form, they'll instead walk over and nuzzle against him.
Pro Wrestling
1
Attachment There exists a revised version of Pro Wrestling that changes the iconic "A WINNER IS YOU" typo to simply "WINNER IS YOU".
Klax
1
The Atari 2600 version of Klax - also the final official release of the Atari 2600's lifespan, releasing in 1990 - was planned for release in the US, as proven by the existence of at least 9 NTSC prototypes using the final ROM, but only came out in PAL regions, likely due to the 2600's waning popularity going into the 1990s.
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