Platform: PlayStation
Marvel vs. Capcom: Clash of Super Heroes
Pop'n Pop
Street Fighter Alpha 3
Wipeout
X-Men: Children of the Atom
Mission: Impossible
Space Jam
Duke Nukem: Land of the Babes
Tales of Destiny
Space Station Silicon Valley
Bushido Blade 2
War: Final Assault
PGA Tour 96
Twisted Metal III
Carmageddon
Clock Tower II: The Struggle Within
Pac-Man World
Mega Man X3
The Neverhood
Final Fantasy VII
NBA Jam Tournament Edition
South Park: Chef's Luv Shack
Duke Nukem: Time to Kill
Pepsiman
Star Wars: Dark Forces
Persona 2: Innocent Sin
Lion and the King
BattleSport
Mortal Kombat 4
Mortal Kombat: Special Forces
Lunar 2: Eternal Blue Complete
Dino Crisis
SpongeBob SquarePants: SuperSponge
X-Men vs. Street Fighter
Disney's Lilo & Stitch: Trouble in Paradise
James Bond 007: Tomorrow Never Dies
Star Wars: Rebel Assault II - The Hidden Empire
Wild Arms 2
NASCAR Heat
Disney's 102 Dalmatians: Puppies to the Rescue
Final Fantasy Chronicles
Hooters Road Trip
Parasite Eve
D
Hugo
Ape Escape
Star Wars Episode I: The Phantom Menace
Arthur! Ready to Race
Too Human
Monopoly
subdirectory_arrow_right Sega (Company)
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Sega was the second company (after Nintendo) to be in negotiation with Sony to make a new console, but the idea was eventually rejected by Sega. According to former Sega of America president Tom Kalinske, the console specs Sega had proposed were used for the PlayStation and presented to Sega of Japan, but the executives passed on partnering with Sony as they felt Sega should not share a platform with them. Kalinske felt this was "the stupidest decision ever made in the history of business". Executives from Sony and Sega had previously met multiple times over the years regarding a potential partnership, including when Sega was still under the ownership of Gulf and Western, but no deals were made. Sega concluded from the most recent meeting regarding the presented hardware specs that due to Sony's wider corporate dominance, and indirect, hesitant answers about if they should partner from Sony president Norio Ohga, that it would not be a beneficial relationship for Sega. Sony would go forward with developing their own console shortly after Sega rejected Kalinske's proposal, and were inspired to pursue high-end 3D gameplay based on the technical achievements of Sega's game Virtua Fighter.
IGN article:
https://www.ign.com/articles/2009/04/21/ign-presents-the-history-of-sega?page=7
Wired article:
https://www.wired.com/2012/09/how-virtua-fighter-saved-playstations-bacon/
MDShock article [source provided by ZpaceJ0ck0]:
https://mdshock.com/2019/03/18/sega-and-sony-new-insight-into-the-partnership-that-never-came-to-be/
https://www.ign.com/articles/2009/04/21/ign-presents-the-history-of-sega?page=7
Wired article:
https://www.wired.com/2012/09/how-virtua-fighter-saved-playstations-bacon/
MDShock article [source provided by ZpaceJ0ck0]:
https://mdshock.com/2019/03/18/sega-and-sony-new-insight-into-the-partnership-that-never-came-to-be/
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The console was originally planned as a CD-Drive add on for the Super Nintendo called the SNES-CD. The plan fell through, resulting in the PlayStation's creation and Nintendo doing a deal with Phillips instead.
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The buttons on the original playstation controller had a very distinct purpose in their design, according to their designer Teiyu Goto.
The triangle represented a person's viewpoint, meant to look like a head. The square was meant to symbolize a map. The circle and X were meant to represent "yes" and "no" respectively, and it was thought that games released on the Playstation would use controls based on the meaning of these symbols.
The triangle represented a person's viewpoint, meant to look like a head. The square was meant to symbolize a map. The circle and X were meant to represent "yes" and "no" respectively, and it was thought that games released on the Playstation would use controls based on the meaning of these symbols.
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The price of the PlayStation in North America was revealed at Sony's keynote speech at the 1995 Electronic Entertainment Expo (E3). Head of Sony Computer Entertainment of America, Steve Race, took to the podium after an intentionally long-winded speech to deliver a "brief presentation". His presentation consisted of one number: $299.
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The CPU powering the NASA's New Horizons probe is the same CPU that once powered the original PlayStation console.
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The PocketStation was originally going to have a western release, however it was cancelled due to problems meeting the Japanese demand for it.
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It is possible in European Demo Discs to change the background of the menu. To do this, you must boot up a demo, wait a few seconds, then take out your current demo disc and replace it with a different one. Then you must wait a few more seconds and press "SELECT" to switch the background. This appears to not be intended as selecting a game not on the new disc will cause it to crash.
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The iconic start-up sound of the PlayStation is actually a combination of three different clips stored in the system BIOS, which are then either sped up or slowed down to produce what is heard at the boot-up screen. These sounds also serve to check if the system is running normally and is OK to read games - errors within the system can lead to the startup sound becoming distorted.
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On the system's Memory Card menu, after deleting data for a game, pressing the four shoulder buttons at the same time will cause the menu to reset and bring back the just-deleted save data. This feature was not carried over to the PlayStation 2.
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Although the PlayStation has extraordinary copy protection, many hackers, home-brewers, and pirates worked around it via the infamous "Disc Swap" trick which is possible as the console uses a lid in a similar fashion to a portable CD player. This trick involves swapping a regular PlayStation disc with a back-up or rewritable CD during the startup.
Likely because of this exploit, Sony created future numbered PlayStation consoles that use disc trays rather than lids.
Likely because of this exploit, Sony created future numbered PlayStation consoles that use disc trays rather than lids.
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Reversing the startup sound for the console reveals the developers used a glass-breaking sound. This is most notable with the infamous “Personified Fear” glitch.
subdirectory_arrow_right Toy Story 2: Buzz Lightyear to the Rescue! (Game), PlayStation 2 (Platform), TT Games (Company)
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When the PlayStation 2 was revealed in Japan, a demo was shown off of a fountain of spark particles. When this demo was shown to Jon Burton, founder of Traveller's Tales, he coded an identical tech demo for the first PlayStation as a joke. This tech demo would ultimately end up in the files of Toy Story 2: Buzz Lightyear to the Rescue!, unused, by accident.
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Sony Interactive Entertainment America's president, during the early lifespan of the PlayStation, was staunchly opposed to two-dimensional games. PaRappa the Rapper, known for its paper-puppet-styled characters, only managed to release abroad thanks to its success domestically. When it proved to be a worldwide success, SIEA eased up on 2D games.
subdirectory_arrow_right Fade to Black (Game)
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Catalog of PlayStation long boxes:
https://www.giantbomb.com/profile/marino/lists/playstation-long-boxes/359078/
PlayStation box type comparison:
https://imgur.com/gallery/ygnMM
Figured out last game with the long box by going through this list, searching up their respective boxes and finding a cut-off point, which was between Fade to Black and SimCity 2000:
https://en-academic.com/dic.nsf/enwiki/11540465#1994
https://www.giantbomb.com/profile/marino/lists/playstation-long-boxes/359078/
PlayStation box type comparison:
https://imgur.com/gallery/ygnMM
Figured out last game with the long box by going through this list, searching up their respective boxes and finding a cut-off point, which was between Fade to Black and SimCity 2000:
https://en-academic.com/dic.nsf/enwiki/11540465#1994
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