Platform: Nintendo Entertainment System
Yo! Noid
Sunman
Faria: A World of Mystery and Danger!
Disney's Aladdin
Bad News Baseball
Monster Party
Dragon Spirit: The New Legend
Karateka
Destiny of an Emperor
Street Fighter 2010: The Final Fight
Super Spike V'Ball
Contra
Klax
Mega Man 4
Road Fighter
Mach Rider
Action 52
Duck Hunt
Tennis
Pictionary: The Game of Video Quick Draw
Wild Gunman
Castlevania
Blaster Master
Mike Tyson's Punch-Out!!
Dr. Mario
Who Framed Roger Rabbit
Smash T.V.
Mickey Mousecapade
Super C
Disney's The Lion King
Mechanized Attack
Days of Thunder
Uninvited
Baby Boomer
Mighty Bomb Jack
Wally Bear and the NO! Gang
Barbie
The Krion Conquest
Metroid
Nuts & Milk
Joust
Rambo
Super Mario Bros. 3
Maniac Mansion
The Legend of Zelda
Dragon Warrior IV
Mr. Gimmick
Mario's Time Machine
Yeah Yeah Beebiss II
Mega Man 3
subdirectory_arrow_right Super Smash Bros. Brawl (Game), Family Computer Disk System (Platform), Family Computer (Platform)
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In 2023, a webpage on Nintendo of Japan's website was created to celebrate the 40th anniversary of the Family Computer. One of the subpages is a list of nearly every game published by Nintendo for the system, including those released exclusively for the Disk System peripheral. The only other known official list of Nintendo-published Famicom games available is the Chronicle in the Japanese version of Super Smash Bros. Brawl.
However, the Famicom 40th Anniversary subpage omits several games that were included in Brawl's Chronicle. These include:
• Popeye, as well as its spin-off titled Popeye no Eigo Asobi, likely due to licensing issues with King Features.
• Spartan X (released as Kung Fu outside of Japan), likely due to the game being a license, as it is based on the movie Wheels on Meals.
• Miho Nakayama's Tokimeki High School, likely due to the game heavily featuring real-life Japanese idol, Miho Nakayama.
• Ginga no Sannin, a port of the home computer game The Earth Fighter Rayieza by Enix. It is not known why this game was excluded from the list.
• All re-releases of standard Famicom games for the Disk System (such as Super Mario Bros., Tennis, and Mahjong). The Famicom cartridge re-release of The Legend of Zelda is also omitted.
In addition to these omissions, while the Chronicle lists Mike Tyson's Punch-Out!!, the Famicom 40th Anniversary subpage instead lists the original Gold Version released exclusively in Japan, which did not include Mike Tyson.
However, the Famicom 40th Anniversary subpage omits several games that were included in Brawl's Chronicle. These include:
• Popeye, as well as its spin-off titled Popeye no Eigo Asobi, likely due to licensing issues with King Features.
• Spartan X (released as Kung Fu outside of Japan), likely due to the game being a license, as it is based on the movie Wheels on Meals.
• Miho Nakayama's Tokimeki High School, likely due to the game heavily featuring real-life Japanese idol, Miho Nakayama.
• Ginga no Sannin, a port of the home computer game The Earth Fighter Rayieza by Enix. It is not known why this game was excluded from the list.
• All re-releases of standard Famicom games for the Disk System (such as Super Mario Bros., Tennis, and Mahjong). The Famicom cartridge re-release of The Legend of Zelda is also omitted.
In addition to these omissions, while the Chronicle lists Mike Tyson's Punch-Out!!, the Famicom 40th Anniversary subpage instead lists the original Gold Version released exclusively in Japan, which did not include Mike Tyson.
Family Computer 40th Anniversary game list:
https://www.nintendo.com/jp/famicom/software/index.html
Super Smash Bros. Brawl Chronicle list:
https://www.ssbwiki.com/Chronicle#Nintendo_Entertainment_System
Brawl's Chronicle list was chosen as a comparison to the Famicom 40th Anniversary subpage in question as it is the only other known official list of Nintendo-published Famicom games, thus we can compare the lists to see what games are missing between them.
https://www.nintendo.com/jp/famicom/software/index.html
Super Smash Bros. Brawl Chronicle list:
https://www.ssbwiki.com/Chronicle#Nintendo_Entertainment_System
Brawl's Chronicle list was chosen as a comparison to the Famicom 40th Anniversary subpage in question as it is the only other known official list of Nintendo-published Famicom games, thus we can compare the lists to see what games are missing between them.
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subdirectory_arrow_right Game Boy Color (Platform), Arcade (Platform), Game Boy Advance (Platform), Game Boy (Platform), Sega Mega Drive/Genesis (Platform), PlayStation (Platform), Sega Game Gear (Platform), Neo Geo AES (Platform), Super Nintendo Entertainment System (Platform), Sega Master System/Mark III (Platform)
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Soulja Boy selling SouljaGame line article:
https://variety.com/2018/gaming/news/soulja-boy-selling-cheap-consoles-1203084022/
Soulja Boy ends sales of SouljaGame line article:
https://www.ign.com/articles/2019/01/02/soulja-boy-stops-selling-souljagame-game-consoles
SouljaGame unboxing and teardown showing the packaging:
https://www.youtube.com/watch?v=fo-qNU7Qu3k
Rerez video reviewing the console SouljaGame was based on, showing the console list:
https://www.youtube.com/watch?v=ZqXuAuTFXpA#t=595
https://variety.com/2018/gaming/news/soulja-boy-selling-cheap-consoles-1203084022/
Soulja Boy ends sales of SouljaGame line article:
https://www.ign.com/articles/2019/01/02/soulja-boy-stops-selling-souljagame-game-consoles
SouljaGame unboxing and teardown showing the packaging:
https://www.youtube.com/watch?v=fo-qNU7Qu3k
Rerez video reviewing the console SouljaGame was based on, showing the console list:
https://www.youtube.com/watch?v=ZqXuAuTFXpA#t=595
subdirectory_arrow_right Teenage Mutant Ninja Turtles (Game)
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The development of the controller was sparked by a letter from a mother of a handicapped girl requesting a controller that her daughter could use to "play the video games she loved." The development project took two years until it was finally released in April 1989, selling more than 100 units since then.
A number of the controllers were also present during the first Nintendo World Championship, for players that required it.
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When the NES was first released in North America in 1985, it was only possible to purchase it from a few stores in New York and Los Angeles. This came soon after the great video game crash of 1983.
People expressing interest in the console wrote to Nintendo of America who provided them with information packs about the console, the games and peripherals that were available, and the then only three stores in North America which offered mail orders for the console.
People expressing interest in the console wrote to Nintendo of America who provided them with information packs about the console, the games and peripherals that were available, and the then only three stores in North America which offered mail orders for the console.
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The Famicom comes built in with the 2A03 chip, and has five audio channels: two square waves, one triangle wave, one noise generator, and one digital sample (DPCM) channel. On top of this, six expansions were created by both Nintendo and third parties. They are:
• Famicom Disk System sound: adds an extra channel with custom wavetable capabilities. (Example: Zelda, Metroid, etc. Most but not all Disk System games)
• Nintendo MMC5: Adds two square waves identical to the 2A03 square waves and a PCM channel. This is the only expansion that the international NES could use. (Example: US/European Castlevania III)
• Konami VRC6: Adds two square waves but has 8 duty cycles (voices) instead of the standard 4. Also adds a sawtooth wave. (Example: Akumajou Densetsu (Japanese Castlevania III)
• Konami VRC7: Adds six FM channels with 15 built-in patches (instruments) and the ability to create 64 unique patches. (Example: Langrage Point)
• Namco 163: Adds up to eight channels with definable waves. (Example: Digital Devil Story: Megami Tensei II)
• Sunsoft 5B: Adds 3 50% pulse waves (stuck on one voice). Can be manipulated to generate noise, sawtooth, or triangle waves. (Example: Gimmick!)
• Famicom Disk System sound: adds an extra channel with custom wavetable capabilities. (Example: Zelda, Metroid, etc. Most but not all Disk System games)
• Nintendo MMC5: Adds two square waves identical to the 2A03 square waves and a PCM channel. This is the only expansion that the international NES could use. (Example: US/European Castlevania III)
• Konami VRC6: Adds two square waves but has 8 duty cycles (voices) instead of the standard 4. Also adds a sawtooth wave. (Example: Akumajou Densetsu (Japanese Castlevania III)
• Konami VRC7: Adds six FM channels with 15 built-in patches (instruments) and the ability to create 64 unique patches. (Example: Langrage Point)
• Namco 163: Adds up to eight channels with definable waves. (Example: Digital Devil Story: Megami Tensei II)
• Sunsoft 5B: Adds 3 50% pulse waves (stuck on one voice). Can be manipulated to generate noise, sawtooth, or triangle waves. (Example: Gimmick!)
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Many consoles in South Korea were released under alternate names and published by various Korean companies, including the Game Boy, Genesis, Master System, Game Gear, SNES and Nintendo 64.
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The Minnesota state lottery was considering using the NES to let people play the lottery. The player would use a game cartridge made by the company to play the lottery, and a modem that would allow them to communicate with the central computer. The plan eventually fell through due to concerns that minors would illegally purchase tickets.
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Nintendo was originally going to release a home computer in place of the NES. Known as the Advanced Video System, or the AVS, it was going to be a home computer with a heavy gaming twist.
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It should also be noted that at the time of manufacturing, red and white plastics were the cheapest color of plastic to produce.
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According to the Masayuki Uemura, one of Nintendo's hardware designers who oversaw the design of the Famicom, the reason the console was named the "Family Computer" was because during the '80s, words like "personal computer" and "home computer" became widespread in Japan, and the word 'Family' hadn't been used yet. Uemura also wanted to call it "Famicom" for short, after having it suggested to him by his wife, but the idea was rejected by Nintendo's then boss, believing "Family Computer" to be easier to understand, although the moniker was still colloquially used by many.
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