Platform: Nintendo Entertainment System
Wheel of Fortune
Sunman
Son Son
Contra
Nuts & Milk
Menace Beach
Super Mario Bros. 3
Star Trek: 25th Anniversary
Star Trek V: The Final Frontier
Bad News Baseball
Battle City
The Goonies II
Super Mario Bros. 2
Disney's The Lion King
Smash T.V.
Maniac Mansion
Baseball
Spot: The Video Game
Captain America and the Avengers
Rod-Land
Dragon Spirit: The New Legend
Disney's Aladdin
Snake's Revenge
Baby Boomer
Tetris
Duck Hunt
Sunday Funday: The Ride
Chiller
River City Ransom
Barbie
StarTropics
Bases Loaded 4
The Three Stooges
Devil World
Donkey Kong 3
Mega Man 4
Adventures of Lolo 3
MTV Remote Control
Tagin' Dragon
Street Fighter 2010: The Final Fight
Super Mario Bros. / Duck Hunt / World Class Track Meet
Bomberman
Teenage Mutant Ninja Turtles: Tournament Fighters
Castlevania
Wrecking Crew
Who Framed Roger Rabbit
Godzilla 2: War of the Monsters
Ninja Gaiden
Cheetahmen II
New Ghostbusters II
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The Famicom comes built in with the 2A03 chip, and has five audio channels: two square waves, one triangle wave, one noise generator, and one digital sample (DPCM) channel. On top of this, six expansions were created by both Nintendo and third parties. They are:
• Famicom Disk System sound: adds an extra channel with custom wavetable capabilities. (Example: Zelda, Metroid, etc. Most but not all Disk System games)
• Nintendo MMC5: Adds two square waves identical to the 2A03 square waves and a PCM channel. This is the only expansion that the international NES could use. (Example: US/European Castlevania III)
• Konami VRC6: Adds two square waves but has 8 duty cycles (voices) instead of the standard 4. Also adds a sawtooth wave. (Example: Akumajou Densetsu (Japanese Castlevania III)
• Konami VRC7: Adds six FM channels with 15 built-in patches (instruments) and the ability to create 64 unique patches. (Example: Langrage Point)
• Namco 163: Adds up to eight channels with definable waves. (Example: Digital Devil Story: Megami Tensei II)
• Sunsoft 5B: Adds 3 50% pulse waves (stuck on one voice). Can be manipulated to generate noise, sawtooth, or triangle waves. (Example: Gimmick!)
• Famicom Disk System sound: adds an extra channel with custom wavetable capabilities. (Example: Zelda, Metroid, etc. Most but not all Disk System games)
• Nintendo MMC5: Adds two square waves identical to the 2A03 square waves and a PCM channel. This is the only expansion that the international NES could use. (Example: US/European Castlevania III)
• Konami VRC6: Adds two square waves but has 8 duty cycles (voices) instead of the standard 4. Also adds a sawtooth wave. (Example: Akumajou Densetsu (Japanese Castlevania III)
• Konami VRC7: Adds six FM channels with 15 built-in patches (instruments) and the ability to create 64 unique patches. (Example: Langrage Point)
• Namco 163: Adds up to eight channels with definable waves. (Example: Digital Devil Story: Megami Tensei II)
• Sunsoft 5B: Adds 3 50% pulse waves (stuck on one voice). Can be manipulated to generate noise, sawtooth, or triangle waves. (Example: Gimmick!)
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