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There is unused text in the game's ROM that says "You've got a Shovel! Now you can feel the joy of digging!" Additionally there is unused chest data in one of the caves for a shovel suggesting that the shovel was originally meant to be obtained from a chest rather than being purchased.
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The first idea for the game was a port of A Link to the Past, but it eventually evolved into an original game.
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When Link hits a Cucco, Marin scolds him, but if Link hits a Cucco too many times, Marin will temporarily change her attitude and encourage Link to keep attacking it. These are traits of a Psychopath.
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If Link plays the "Ballad of the Wind Fish" while in the presence of Marin, she will say, "Not very good... Eh? What? Did I say something? No, you're hearing things..."
subdirectory_arrow_right The Legend of Zelda: Link's Awakening DX (Game)
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In the German version of the game, entering Link's name as "MOYSE" will change the background music to a techno remix. The code refers to the famous German translator Claude Moyse. In the DX version of the game, the code will change the music to a remix of Totaka's Song.
subdirectory_arrow_right Kaeru no Tame ni Kane wa Naru (Game)
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Richard in The Legend of Zelda: Link's Awakening is likely based on the main character for the game Kaeru no Tame ni Kane wa Naru (or "The Frog for Whom the Bell Tolls"). This is evident in his villa, in which the music that is played is a remixed version of the main theme from that game, and the frogs found hopping around his villa being a reference to the gameplay of his own game. Link's Awakening also uses the same engine as For the Frog the Bell Tolls.
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In the Japanese version of the game, inputting your name as とたけけ (Totakeke) will change the file select screen's music to a remix of Totaka's song.
subdirectory_arrow_right The Legend of Zelda: Link's Awakening DX (Game)
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In the middle of the game, you have a conversation with Marin. She says that her dream is to fly away from the island. At the end of the game (Spoiler:after you wake up the Wind Fish and the island disappears), if you haven't lost any lives, you can see either Marin's sprite with wings (original) or a portrait of Marin that dissolves to reveal a seagull behind it (DX Remake). This hints that Marin was able to escape the island and got her wish to fly away.
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Mr. Write is likely based on an advisor in the original SimCity, who had a nearly-identical appearance and name, Dr. Wright. The theme that plays in Mr. Write's house is also from the SNES version of SimCity, where it serves as Dr. Wright's theme.
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There is an enemy called "Anti-Kirby." It has the ability to inhale almost anything. Anti-Kirby is based on the character Kirby, from the Kirby series.
subdirectory_arrow_right The Legend of Zelda: Link's Awakening DX (Game)
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Before destroying the support pillars and causing the fourth floor to collapse onto the third, the four rooms in the center of Eagle's Tower's third floor are entirely different, consisting primarily of an extremely large pit. Of these rooms, the upper two are inaccessible and never normally seen in-game. It appears the one on the left was meant to be used, but due to the way the crystal switches work, the blocks controlled by them will always deny you entry. And even if it was accessible, the pit is too open and can easily lead to getting trapped on the second floor. Interestingly, while the room is inaccessible, it was still updated after the first version.
To the right of that room is one that was definitely never intended to be used at all, consisting only of a "down" staircase leading up to the fourth floor, presumably for testing purposes. It's also the only way to get up there. (Leaving the 4F area in any direction will take you to blank "default" rooms.)
These rooms are also present in the DX version.
To the right of that room is one that was definitely never intended to be used at all, consisting only of a "down" staircase leading up to the fourth floor, presumably for testing purposes. It's also the only way to get up there. (Leaving the 4F area in any direction will take you to blank "default" rooms.)
These rooms are also present in the DX version.
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When the player is inside Richard's villa, waiting around for two and a half minutes will trigger an instance of the famous Totaka's Song.
Totaka's Song is a small ditty that composer Kazumi Totaka likes to hide in many of works, including Mario Paint, Yoshi's Story, Luigi's Mansion, and most famously, the Animal Crossing series.
Totaka's Song is a small ditty that composer Kazumi Totaka likes to hide in many of works, including Mario Paint, Yoshi's Story, Luigi's Mansion, and most famously, the Animal Crossing series.
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Part of the trading sidequest involves returning a fishook to a fisherman in exchange for a mermaid's necklace. The player then returns the necklace to the mermaid who gives Link a scale from her tail in return. In the Japanese and some European versions of the game however, Link receives a pink bra instead of a necklace. This explains the mermaid's shy and anxious behavior around Link. The pink bra, most likely deemed inappropriate, was changed to the necklace in the American version and later European versions of the game.
subdirectory_arrow_right The Legend of Zelda: Link's Awakening DX (Game)
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The Cutting Room Floor article:
https://tcrf.net/The_Legend_of_Zelda:_Link%27s_Awakening_(Game_Boy)/Version_Differences#Cukeman_Dialogue
Original DidYouKnowGaming post:
http://didyouknowgaming.com/post/26291135666/links-awakening
https://tcrf.net/The_Legend_of_Zelda:_Link%27s_Awakening_(Game_Boy)/Version_Differences#Cukeman_Dialogue
Original DidYouKnowGaming post:
http://didyouknowgaming.com/post/26291135666/links-awakening
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In issues 44 and 48 of Nintendo Power, there are a number of early screenshots from a pre-release copy of Link's Awakening.
These show that the Wind Marimba was originally a pair of cymbals, you could carry more than one of Crazy Tracy's medicine, and you could also carry the Guardian's Acorn. There also appears to be another item that wasn't in the final game that looks like a stone fragment. This was also a prize available in the crane mini-game.
There is also an early version of the world map that is completely different from the final game. It appears to be a highly condensed version of Hyrule from A Link to the Past map. This was likely used as a placeholder during development.
It also seems that the boss battle with Moldorm would have taken place in a room that is completely different from the final version of the game.
These show that the Wind Marimba was originally a pair of cymbals, you could carry more than one of Crazy Tracy's medicine, and you could also carry the Guardian's Acorn. There also appears to be another item that wasn't in the final game that looks like a stone fragment. This was also a prize available in the crane mini-game.
There is also an early version of the world map that is completely different from the final game. It appears to be a highly condensed version of Hyrule from A Link to the Past map. This was likely used as a placeholder during development.
It also seems that the boss battle with Moldorm would have taken place in a room that is completely different from the final version of the game.
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If the player names their character "ZELDA" in all capital letters ("LOLO" in the French release; "ぜるだ" in the Japanese release) they are treated to a salsa remix of the game's main theme. This could also be a nod to the original The Legend of Zelda on the NES, where entering the name "ZELDA" on the second save slot results in the game starting on the second quest immediately.
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