subdirectory_arrow_right Star Fox Command (Game)
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In a Q&A with Takaya Imamura in 2023 on this subject, he theorized that perhaps, somewhere in-between the events of Star Fox 64 and Star Fox Command, the islands were created by underwater volcanic belts within Aquas' oceans, likening it to the emergence of Nishinoshima, a volcanic island in the Ogasawara Archipelago.
Q&A with Imamura on Aquas' islands in Command:
https://mond.how/ja/topics/cslbgsnp40hhhvr/nc932nhb30zo1js
English Translation of the above:
Q: According to the guidebook for "Star Fox 64," Aquas is said to be made entirely of water. However, in the guidebook for "Star Fox Command," Aquas is described as being 80% water, and one of the endings with Slippy and Amanda depicts the presence of islands. Is it permissible to speculate unofficially about what happened between '64' and 'Command'?
A: It's a recent memory, but the emergence of Nishinoshima, a volcanic island in the Ogasawara Archipelago, happened in the blink of an eye. Perhaps such a natural phenomenon occurred. Their environment is much more volatile than ours. It wouldn't be surprising if there were underwater volcanic belts on Aquas.
User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
User's English translation of official Japanese Star Fox Command guidebook:
https://www.reddit.com/r/starfox/comments/ysr1ip/behold_translations_of_characters_stages_bosses/
https://mond.how/ja/topics/cslbgsnp40hhhvr/nc932nhb30zo1js
English Translation of the above:
Q: According to the guidebook for "Star Fox 64," Aquas is said to be made entirely of water. However, in the guidebook for "Star Fox Command," Aquas is described as being 80% water, and one of the endings with Slippy and Amanda depicts the presence of islands. Is it permissible to speculate unofficially about what happened between '64' and 'Command'?
A: It's a recent memory, but the emergence of Nishinoshima, a volcanic island in the Ogasawara Archipelago, happened in the blink of an eye. Perhaps such a natural phenomenon occurred. Their environment is much more volatile than ours. It wouldn't be surprising if there were underwater volcanic belts on Aquas.
User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
User's English translation of official Japanese Star Fox Command guidebook:
https://www.reddit.com/r/starfox/comments/ysr1ip/behold_translations_of_characters_stages_bosses/
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The file, fox_play.h, defines 3 scroll types of levels: corridor, all-range mode, and "JYUZA", or "銃座モード" (Jūza mōdo), which translates to "Gun turret mode". This file also defines five player modes: ARWING, TANK, SUB, HUMAN, and P_JYUZA, While the SB stage is listed with the other corridor stages, it still specifies that it's in the "JYUZA" category. The SB stage itself appears to be a shortened copy of the Area 6 stage devoid of any content except for one Moras enemy, suggesting that it and other stages were meant to be played in the turret mode during development.
In the game's source code, stages such as "SB", "CL" or "Colony", and Area 6 are subtitled "Great Fox", suggesting that the Great Fox mothership was also intended to use the turret mode. It would likely have been about firing lasers and guns from the ship while trying not to take damage, as there is a string for the ship's health bar named gfox_life. The game's levels, such as the Landmaster stages, are organized into overlay groups to save on memory; Area 6 strangely isn't grouped within the turret mode stages, but Sector Y is.
This unused game mode was restored via a fanmade patch on October 30, 2024, taking a few liberties to make up for the missing code and assets.
Video demonstration of the turret mode fanmade patch and associated Reddit post:
https://www.youtube.com/watch?v=cmZl8i-uAng
https://new.reddit.com/r/starfox/comments/10wd5dl/sf64s_scrapped_turret_mode_stage_and_the_1991/
The Cutting Room Floor article:
https://tcrf.net/Development:Star_Fox_64#Star_Blade
Dylan Cuthbert Ars Technica interview:
https://arstechnica.com/gaming/2017/10/exclusive-legendary-star-fox-coder-on-series-history-surprise-sequel-launch/
Turret mode fanmade patch:
https://drive.google.com/drive/folders/1mQ46fr29OwwYb6Mm8BlaUxysJNBJRfwd
https://www.youtube.com/watch?v=cmZl8i-uAng
https://new.reddit.com/r/starfox/comments/10wd5dl/sf64s_scrapped_turret_mode_stage_and_the_1991/
The Cutting Room Floor article:
https://tcrf.net/Development:Star_Fox_64#Star_Blade
Dylan Cuthbert Ars Technica interview:
https://arstechnica.com/gaming/2017/10/exclusive-legendary-star-fox-coder-on-series-history-surprise-sequel-launch/
Turret mode fanmade patch:
https://drive.google.com/drive/folders/1mQ46fr29OwwYb6Mm8BlaUxysJNBJRfwd
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In October 2024, a group of modders and hackers responsible for the Star Fox 64 Decompilation Project were able to recreate this discarded stage via a fanmade patch.
Video demonstration of the Battleship level recreation and associated Reddit post:
https://www.youtube.com/watch?v=PfMICQBAMQQ
https://www.reddit.com/r/starfox/comments/10dskim/presenting_battleship_the_lost_star_fox_64_level/
The Cutting Room Floor article:
https://tcrf.net/Development:Star_Fox_64#Battleship
https://www.youtube.com/watch?v=PfMICQBAMQQ
https://www.reddit.com/r/starfox/comments/10dskim/presenting_battleship_the_lost_star_fox_64_level/
The Cutting Room Floor article:
https://tcrf.net/Development:Star_Fox_64#Battleship
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The game's opening features the phrase "Star Fox in Nintendo 64". This was a translation error and is supposed to read "Star Fox on Nintendo 64". This was fixed in the 3DS remake.
subdirectory_arrow_right Star Fox Command (Game), Super Smash Bros. for Nintendo 3DS (Game), Super Smash Bros. for Wii U (Game)
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In Super Smash Bros. 4, the trophies for Pigma and the Wolfen would reiterate this information, as would the official guidebook for Star Fox Command. The Star Fox 64 Official Player's Guide would similarly allude to Pigma being the root cause of Fox and Wolf's rivalry, claiming that, without his influence, perhaps they could have been friends in another timeline.
User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
User's English translation of official Japanese Star Fox Command guidebook:
https://www.reddit.com/r/starfox/comments/ysr1ip/behold_translations_of_characters_stages_bosses/
Star Fox 64 Nintendo Power Official Strategy Guide:
https://archive.org/details/Starfox64NintendoPowerOfficialStrategyGuide/page/n111/mode/2up
List of Star Fox trophies in Super Smash Bros. 4:
https://www.ssbwiki.com/List_of_SSB4_trophies_(Star_Fox_series)
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
User's English translation of official Japanese Star Fox Command guidebook:
https://www.reddit.com/r/starfox/comments/ysr1ip/behold_translations_of_characters_stages_bosses/
Star Fox 64 Nintendo Power Official Strategy Guide:
https://archive.org/details/Starfox64NintendoPowerOfficialStrategyGuide/page/n111/mode/2up
List of Star Fox trophies in Super Smash Bros. 4:
https://www.ssbwiki.com/List_of_SSB4_trophies_(Star_Fox_series)
subdirectory_arrow_right Star Fox 2 (Game), Star Fox Zero (Game), Star Fox Command (Game), Star Fox (Franchise)
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• For Star Fox 64, according to Shigeru Miyamoto in an interview at the end of the Star Fox 64 Official Player's Guide, he wanted to have the Arwing transform into "a human-type craft". This was rejected by other staff members of the SF64 development team. In response, Miyamoto told his team to come up with better ideas, and from there they created the Landmaster and Blue Marine for additional vehicles.
• For Star Fox Command, according to Takaya Imamura in an interview in 2007, the dev team experimented with having the Arwing and other spacecraft transform into robots, but this was ultimately dropped.
Star Fox 64 Nintendo Power Official Strategy Guide with Shigeru Miyamoto interview:
https://archive.org/details/Starfox64NintendoPowerOfficialStrategyGuide/page/n119/mode/2up
Nintendo of Europe Takaya Imamura interview:
https://www.nintendo.co.uk/News/2007/Interview-Star-Fox-Command-249670.html
https://archive.org/details/Starfox64NintendoPowerOfficialStrategyGuide/page/n119/mode/2up
Nintendo of Europe Takaya Imamura interview:
https://www.nintendo.co.uk/News/2007/Interview-Star-Fox-Command-249670.html
subdirectory_arrow_right Star Fox Command (Game)
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Nintendo Dream interview:
https://www.ndw.jp/starfox-game-230221/2/
English translations of above interview:
https://www.reddit.com/r/starfox/comments/1151lkd/nintendo_dream_republishes_some_of_their_old_star/
https://www.ndw.jp/starfox-game-230221/2/
English translations of above interview:
https://www.reddit.com/r/starfox/comments/1151lkd/nintendo_dream_republishes_some_of_their_old_star/
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• Peppy's wife, Vivian Hare. According to Slippy, Peppy took her to planet Zoness for their honeymoon, which explains why Peppy is so distraught at its polluted status in SF64. Vivian would appear in-game for the first time in Star Fox Command, where it's revealed that she and Peppy had a daughter named Lucy, and that Vivian had died of a disease several years prior.
• Slippy's father, Beltino Toad. According to Slippy, Beltino works as an engineer for Space Dynamics, the manufacturer of the Arwing and many of the other vehicles the Star Fox team utilize. Beltino would later appear in-game for the first time in Star Fox Assault, and would later appear in Star Fox Command.
It's worth pointing that unlike Vivian, Beltino was mentioned in western ancillary SF64 material, that being both the official western Star Fox 64 website and the Star Fox 64 Official Player's Guide, where it states that he helped his son Slippy create the Blue Marine.
Official Japanese Nintendo website Star Fox 64 character bios:
https://www.nintendo.co.jp/n01/n64/software/nus_p_nfxj/member/index2.html#frog
English translations of above website:
https://www.reddit.com/r/starfox/comments/y8v1vn/more_translation_fun_from_the_old_japanese_sf64/
Star Fox 64 Nintendo Power Official Strategy Guide:
https://archive.org/details/Starfox64NintendoPowerOfficialStrategyGuide/page/n15/mode/2up
Official American Nintendo website Star Fox 64 character bio for Slippy:
https://web.archive.org/web/20011020022648/http://starfox64.com/slippy.html
https://www.nintendo.co.jp/n01/n64/software/nus_p_nfxj/member/index2.html#frog
English translations of above website:
https://www.reddit.com/r/starfox/comments/y8v1vn/more_translation_fun_from_the_old_japanese_sf64/
Star Fox 64 Nintendo Power Official Strategy Guide:
https://archive.org/details/Starfox64NintendoPowerOfficialStrategyGuide/page/n15/mode/2up
Official American Nintendo website Star Fox 64 character bio for Slippy:
https://web.archive.org/web/20011020022648/http://starfox64.com/slippy.html
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It turns out the development team had planned on including another variation of Venom for the Normal route, where Fox McCloud would jump out of his Arwing and battle Andross on-foot with a bazooka. According to the staff, this was scrapped due to time constraints. The pilot mode option seen in Star Fox 64's battle mode is actually the repurposed remnants of this idea.
User's English translation of a developer interview from an official Japanese guidebook for Star Fox 64:
https://www.reddit.com/r/starfox/comments/x938ib/behold_an_attempt_at_translating_an_interview/
Details of scrapped third route:
https://www.reddit.com/r/starfox/comments/10gmwe9/fox_was_going_to_fight_andross_with_a_bazooka_a/
https://www.reddit.com/r/starfox/comments/x938ib/behold_an_attempt_at_translating_an_interview/
Details of scrapped third route:
https://www.reddit.com/r/starfox/comments/10gmwe9/fox_was_going_to_fight_andross_with_a_bazooka_a/
subdirectory_arrow_right Star Fox 64 3D (Game)
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IGN's English translation of Star Fox 64's Japanese manual:
https://www.ign.com/articles/1997/05/14/starfox-64-manual-translation-pt1
Star Fox 64 Official Japanese Character Bios:
https://www.nintendo.co.jp/n01/n64/software/nus_p_nfxj/member/index.html
惑星パペトゥーンの宇宙アカデミーでコーネリア防衛軍の士官候補生として学んでいたが、父親の志を継ぐべく、新チームのリーダーに着任した。= He was studying at the Space Academy on the planet Papetoon as a cadet for the Cornerian Defense Force, but he was appointed as the new team leader in order to carry on his father's legacy.
Star Fox 64 Japanese intro:
https://youtu.be/_imyPdEU0Mc?t=162
命からがら脱出したペッピーは、故郷の惑星パペトゥーンに戻り、ジェームズの息子、フォックスに父親の最後を告げた。= After escaping with his life, Peppy returned to his home planet, Papetoon, and told James' son, Fox, the end of his father.
https://www.ign.com/articles/1997/05/14/starfox-64-manual-translation-pt1
Star Fox 64 Official Japanese Character Bios:
https://www.nintendo.co.jp/n01/n64/software/nus_p_nfxj/member/index.html
惑星パペトゥーンの宇宙アカデミーでコーネリア防衛軍の士官候補生として学んでいたが、父親の志を継ぐべく、新チームのリーダーに着任した。= He was studying at the Space Academy on the planet Papetoon as a cadet for the Cornerian Defense Force, but he was appointed as the new team leader in order to carry on his father's legacy.
Star Fox 64 Japanese intro:
https://youtu.be/_imyPdEU0Mc?t=162
命からがら脱出したペッピーは、故郷の惑星パペトゥーンに戻り、ジェームズの息子、フォックスに父親の最後を告げた。= After escaping with his life, Peppy returned to his home planet, Papetoon, and told James' son, Fox, the end of his father.
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One of Peppy's most well known lines, "Never give up. Trust your instincts.", was added because Takaya Imamura had requested the game's script writer, Mitsuhiro Takano, to include a stock phrase heard commonly in sci-fi movies. Takano then struggled to play Star Fox 64 as he kept getting hit and failed to make any progress, but as he was thinking of giving it another shot, that line popped into his head.
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In the Japanese Versions of the game, after being shot down one of Fox's Teammates will shout out his name, similar to Star Fox Assault, but in the Western Versions, they instead shout "No!!!".
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A developer story on the Japanese website for Star Fox 64 reveals Sector X was originally meant to be the "Andross Army Biological Weapon Development Factory", and Fox and his crew were supposed to have engaged with a transport fleet heading for the factory, where they would sneak past the security defenses and enter the interior of the factory, only to find it in a state of disarray due to an accident during an experiment with robots and out-of-control bioweapons attacking all over. They would eventually come across an enemy transport ship attempting to escape only for it to be suddenly destroyed from the inside, revealing Vulcain as the stage's boss.
In the final game, Spyborg (HVC-09 in the Japanese version) is the boss of Sector X, and Vulcain was relocated to planet Solar. Vulcain's beta textures from its tenure as the Sector X boss was recently discovered within files pertaining to Star Fox 64 in the Nintendo Gigaleak.
Official Japanese Nintendo website character bios:
https://www.nintendo.co.jp/n01/n64/software/nus_p_nfxj/member/index2.html#fox
Vulcain discovery Reddit thread:
https://www.reddit.com/r/starfox/comments/11kd73n/vulcain_found_in_the_sector_x_prototype_he_used/
Vulcain beta textures comparison video:
https://www.youtube.com/watch?v=XyxEQp0hloQ
https://www.nintendo.co.jp/n01/n64/software/nus_p_nfxj/member/index2.html#fox
Vulcain discovery Reddit thread:
https://www.reddit.com/r/starfox/comments/11kd73n/vulcain_found_in_the_sector_x_prototype_he_used/
Vulcain beta textures comparison video:
https://www.youtube.com/watch?v=XyxEQp0hloQ
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In the European version, there is an extra language called "Lylat", a made up language which is similar to the gibberish spoken in the original Star Fox.
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If the player takes too long to defeat the Golemech boss at the end of Venom's easy path (about seven minutes), the fight will end and the player will run into a wall, killing themselves and making the fight restart.
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In the Macbeth level, there is a time limit to fighting the boss even if the player missed the Supply Depot ending that leads to Area 6. If the player gets far enough, the boss will state that the player was too slow, and dive bomb the player, killing them instantly. If using a cheat to have infinite health, then the boss will continue to bounce the player upwards until the game crashes.
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On the title screen, you can use the analog stick to move the "64" part of the logo around. Fox and his crew will watch it as it moves.
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The planet of Katina is a clear reference to the movie "Independence Day". Similar to the movie, you have to dog fight aliens that are invading the world and if you do not finish off the mother ship in time, it will destroy the base with a blue laser. The new partner you get in this fight, Bill Grey, is a reference to the General William Grey from the movie.
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The way the characters in the game talk by opening and closing their mouths was inspired by Thunderbirds and other "English puppet dramas" (called "Supermarionation" by Thunderbirds co-creator Gerry Anderson). Shigeru Miyamoto was a fan of these shows and imagined that if the Star Fox series became popular enough, AP Films themselves would come from England to talk about turning it into a "puppet drama".
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