subdirectory_arrow_right Dream: Land of Giants (Game)
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On the title screen, there is a slight chance that you may get an alternate file select animation. These include Banjo being flipped out of his bed and out his window, the wall in Banjo's kitchen spinning around, and Banjo being launched out of his chair.
subdirectory_arrow_right Banjo-Kazooie (Game)
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Nintendo 64 and Xbox Live Arcade versions:
https://www.youtube.com/watch?v=wXtNpoxOt2M#t=45s
Evercade version:
https://www.youtube.com/watch?v=IKeCrhLr-ig&t=391s
https://www.youtube.com/watch?v=wXtNpoxOt2M#t=45s
Evercade version:
https://www.youtube.com/watch?v=IKeCrhLr-ig&t=391s
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According to co-creator Gregg Mayles, the idea behind "Stop 'n' Swop" was to do certain challenges/objectives in Banjo-Tooie, then stop and swap the cartridges while the system was still on. This would have unlocked special items in Banjo-Kazooie. You can than swap the games again to get the items in Banjo-Tooie, and this would potentially extend to future Rare games, including Donkey Kong 64. This idea was scrapped when the window of time that players could "hot swap" games (the ability to switch games when the power was on) was shortened from 10 seconds to only 1 second. There are still cheat codes that will unlock the special items in Banjo-Kazooie. In the Xbox Live Arcade versions of both games, the methods to obtain the Stop 'n' Swop items were changed to instead be tied to recognizing save data for Banjo-Tooie or Banjo-Kazooie: Nuts & Bolts. In the 2026 Evercade ports of the games, the Stop 'n' Swop system is reimplemented after beating the game, and allows players to unlock additional cheats, and a music player featuring early unused versions of certain level themes.
The Cutting Room Floor articles:
https://tcrf.net/Banjo-Kazooie/Stop_N_Swop
https://tcrf.net/Banjo-Kazooie/Xbox_360_Differences#Gameplay_Changes
https://tcrf.net/Banjo-Tooie/Version_Differences#XBLA_Differences
Two-page document revealed by Gregg Mayles:
https://x.com/ghoulyboy/status/2003233190173962732
DK Vine article:
https://www.dkvine.com/?p=news_body&post=7134
Time Extension article:
https://www.timeextension.com/news/2026/07/a-musical-treat-isnt-the-only-secret-hiding-inside-banjo-kazooies-new-handheld-edition
https://tcrf.net/Banjo-Kazooie/Stop_N_Swop
https://tcrf.net/Banjo-Kazooie/Xbox_360_Differences#Gameplay_Changes
https://tcrf.net/Banjo-Tooie/Version_Differences#XBLA_Differences
Two-page document revealed by Gregg Mayles:
https://x.com/ghoulyboy/status/2003233190173962732
DK Vine article:
https://www.dkvine.com/?p=news_body&post=7134
Time Extension article:
https://www.timeextension.com/news/2026/07/a-musical-treat-isnt-the-only-secret-hiding-inside-banjo-kazooies-new-handheld-edition
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The music played inside the Ant Hill of Mumbo's Mountain is a slowed down version of what was originally intended to be the world's main theme. The original theme was partially inspired by the Baby Elephant Walk tune from the film "Hatari!".
The theme that was used for the world Treasure Trove Cove was also the second version that the game's composer, Grant Kirkhope, had written due to the change of the game from "Project Dream" to "Banjo-Kazooie".
The theme that was used for the world Treasure Trove Cove was also the second version that the game's composer, Grant Kirkhope, had written due to the change of the game from "Project Dream" to "Banjo-Kazooie".
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When Mumbo turns you into a creature he says "Oominaka." Grant Kirkhope, Mumbo's voice actor, revealed that at the time of recording the voices for the game his left testicle was swollen. "Knackers" is British slang for testicles, so he thought it would be funny if Mumbo said "Ooh, my Knackers." Thus, every time that Mumbo uses his magic to turn you into a creature, he's actually complaining that his testicles are in pain.
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When you collect a Mumbo Token, a sound effect of Mumbo saying "Ikkum Bokum" plays. This phrase (and most of Mumbo's speech aside from "Oominaka" and a few other sound effects) are all made up of randomly-arranged soundbites. When these soundbites are arranged in the correct order, they say "Come and have a go, if you think you're hard enough."
subdirectory_arrow_right Banjo-Kazooie (Game)
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In the original Nintendo 64 version, if you input too many "illegal" cheats in the sandcastle in Treasure Trove Cove, Gruntilda will permanently delete your save file. This won't come into effect until you have saved and quit or turned off the console though.
In the Xbox Live Arcade version, entering any cheat except for those given by Cheato and Bottles will disable saving for the current playthrough and remove the player's score from the leaderboard. Oddly enough, there is no penalty for inputting too many cheat codes in this version, even though all the text about erasing the save file is retained. This was fixed in the 2026 Evercade port of the game.
In the Xbox Live Arcade version, entering any cheat except for those given by Cheato and Bottles will disable saving for the current playthrough and remove the player's score from the leaderboard. Oddly enough, there is no penalty for inputting too many cheat codes in this version, even though all the text about erasing the save file is retained. This was fixed in the 2026 Evercade port of the game.
Overview video:
https://www.youtube.com/watch?v=Xr6QGw99LsI
The Cutting Room Floor article:
https://tcrf.net/Banjo-Kazooie/Xbox_360_Differences#Gameplay_Changes
Evercade version:
https://www.youtube.com/watch?v=IKeCrhLr-ig&t=255
https://www.youtube.com/watch?v=Xr6QGw99LsI
The Cutting Room Floor article:
https://tcrf.net/Banjo-Kazooie/Xbox_360_Differences#Gameplay_Changes
Evercade version:
https://www.youtube.com/watch?v=IKeCrhLr-ig&t=255
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subdirectory_arrow_right Banjo-Kazooie (Game)
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In an early E3 video, it shows that Banjo and Kazooie could fly at any time they wanted without the use of a flight pad. This was most likely removed to limit the amount of area the player could cover at one time.
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Project Dream documentary by Rare:
https://www.youtube.com/watch?v=w72kj20YNA0
Banjo-Kazooie - Banjo's House:
https://www.youtube.com/watch?v=6kizUniWX0w
https://www.youtube.com/watch?v=w72kj20YNA0
Banjo-Kazooie - Banjo's House:
https://www.youtube.com/watch?v=6kizUniWX0w
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The music for Gruntilda's Lair strongly resembles an old song called "Teddy Bear's Picnic". The composer, Grant Kirkhope, has acknowledged that he probably was thinking of Teddy Bear's Picnic when he wrote Gruntilda's Lair, but doesn't remember it being a conscious decision.
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The original sound for collecting an Egg changed in development. It's not know why it was scrapped, but it might have been because the sound became rather annoying when collecting large amounts of eggs.
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In an early development version of Mad Monster Mansion, there was a painting in the dining room of the windmill from Twelve Tales: Conker 64 - The game that would later become Conker's Bad Fur Day.
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