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Transformers
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There are a total of 21 unused Mini-Cons in the game's data, some of which appear as text strings while the rest appear to resemble JSON files. However, two were extensively worked on before being scrapped. The first one was called "Endgame" and would have summoned large "holes in the fabric of space" that would have sucked enemies and objects into them. The second dropped Mini-Con is called "Bug-Out" and would have called upon "Emergency Warp Gates". Although Endgame was scrapped, his model was reused for in-game Mini-Cons Discord, Twister, and Overwatch.
person PirateGoofy calendar_month November 10, 2021
Transformers
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The game went through a number of early titles throughout development including "Transformers Armada" (which was the name shipped with review copies of the game), "Transformers Armada: The Battle for Energon" and "Transformers Armada: Prelude to Energon", all of which bear the name of the show and toy line that it's based upon. However, when the game was launched at retail, the name was changed to just "Transformers" for unknown reasons.
person PirateGoofy calendar_month November 9, 2021
Transformers: Devastation
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Attachment Several signs in the game contain Easter Eggs that reference different names and other things from the original series or Generation 1 themed Transformers lore and media. A few examples are:

•"Maccadam's Vintage Oil" - A reference to a place on Planet Cybertron, equivalent to an Earth Bar, where Transformers can consume recuperating oil and that was also known as a non-conflict-zone during the Cybertronian war.

•"Bahoudin's" - An homage to the "Pearl of Bahoudin", a powerful MacGuffin from a storyline in the first Transformers animated series.

•"S. Witwicky" - A callout to Spike Witwicky, the young human protagonist from the same show, and his father Sparkplug.

•"Lander's Beverages" - a rather deep cut to one of the lead characters in the "Super God Masterforce" anime, a TV show that acted as somewhat of a sequel to the G1 cartoon that was only aired in Japan and featured "Pretenders" (such as Lander), which are Transformers that can take human form, among other things.
The Misadventures of Tron Bonne
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Attachment In the end credits of the Japanese release, three additional images with captions underneath them are shown during the montage of official artwork. These images appear to be drawings and fan mail sent by young Japanese fans to Capcom that influenced the game's development:

• The first image shown in the credits, submitted by 14-year-old Masahiro Onuma from Osaka, reads:

"Kobun Mole
It comes out of the land on the ground, and comes out of anywhere in the cave. You can hit the body with a drill and crush the scattered soil and stones!"

This drawing appears to be the first design for the Servbot Borer that was later simplified for the final game and later modified again in Mega Man Legends 2.

• The second image, submitted by 11-year-old Takumi Miyayoshi from the Ishikawa Prefecture, reads:

"Kobun's Bomb
Dummy dolls are passing one after another from right to left. (It's a bomb)"

This drawing may be the first design for the Servbot training minigame in the Gym, where a Servbot has to dodge and catch bombs volleyed at it by two other Servbots and then throw them back at targets behind them.

• The third image, submitted by 10-year-old Masashi Kaga from Tokyo, reads:

"Bonne Rocket Bazooka
There is a roller under the trigger, so you can move while doing something!!"

This drawing appears to be the first design for the Bonne Bazooka, a weapon used by the Gustaff that can be developed by Servbot #31 after he obtains his skill and the Pipe from the Nakkai Ruins.

The text featured on the fan drawings themselves have been left untranslated in this submission as the pictures were scaled down to fit in the credits and thus appear smaller, grainier and more difficult to read.
The Legend of Zelda: Twilight Princess
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Attachment In early pre-release screenshots and in the first playable demo of the game, Link could ride a canoe in Ordon Village's river, although this feature was removed from this area in the final game. These screenshots also suggest that the river was planned to be bigger and potentially a Fishing Hole before being sized down, although Hena's pond in the final game bears some resemblance to this area.

Interestingly, an unused yet fully implemented feature for canoes allows dogs to hop on and ride with Link on the bow, and then hop off when returning to land. However, dogs and canoes do not appear together in any location in the final game unless they are modded in. Seeing as Ordon Village has two dogs inside different houses and was originally meant to have canoes, it's possible this place would have done more with this feature before it was scrapped.
Super Smash Bros. Ultimate
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Attachment When Kirby absorbs Sora and then uses his Magic, it is immediately clear that Kirby does not get a Keyblade of his own. Instead, Kirby uses an ethereal glowing weapon that resembles a keyblade but is entirely made out of light and sparkles that changes color depending on the spell. While this can be interpreted as being a restriction by Disney over the Keyblade's imagery, Masahiro Sakurai on Twitter chalked it up to being done for lore reasons as he said "...only Keyblade Wielders can use Keyblades..." implying that Kirby isn't "chosen" as barer of one and thus has to use the three spells differently.
Kingdom Hearts
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Disney heavily restricted the use of Mickey Mouse in the game especially as the central character like Square initially wanted. This was because Disney was nervous about the success of the game and did not want its possible failure leaving a black mark on the company and its mascot. Tetsuya Nomura stated that these contractual restrictions went so far as to have Disney allow Mickey to only make a minor cameo appearance (such as "in the background of a crowd" as Nomura put it). Spoiler:Nomura and his team got around this by having Mickey have an extremely important but brief role at the end of the game in the form of Mickey helping Sora close the Door to Darkness so no more Darkness gets out of it, separating the two. King Mickey even appears mostly in silhouette in this scene. When the first Kingdom Hearts became a humongous success for both Disney and Square, the former allowed the game developers to feature their mascot in a much more prominent role in the franchise from then onward.
Mario Paint
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Attachment There is a fifth, unused icon for the Coloring Book that resembles a small toy bear. It is unknown what this icon would have done, but as the game's graphics are uncompressed and thus take up a significant portion of the ROM, the developers likely ran out of memory and were forced to scrap it.
Charlie and the Chocolate Factory
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person MehDeletingLater calendar_month October 23, 2021
The King of Fighters XII
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Prior to the game's console release, SNK celebrated the series' 15-year anniversary by updating the official King of Fighters website to feature images of K' and Mai Shiranui in the game's art style. This led to speculation that the two characters would be playable on the console versions of the game. This ended up being false, with both K' and Mai becoming absent from the final roster, with Elisabeth and Mature substituting as console-exclusive characters.
Tony Hawk's Pro Skater
1
In the Nintendo 64 release of the game, there is a list of 2,170 names that when entered to save your high score will cause all menu text to be replaced with a string of gibberish unique to each name. Attempting to complete a Competition after doing this will likely cause the game to crash. The most popular example of this glitch is entering the name "TYR" which causes the menu text to instead display "RXJP Y HMB". The last two characters of names entered (including blank characters) that trigger this glitch act as a checksum of the preceding characters, suggesting that this glitch is a remnant of an early password system that was scrapped in favor of Controller Pak saves.
Pulseman
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Attachment In the game's opening cutscene after Dr. Yoshiyama digitizes himself, several blocks of what seems to be gibberish appear on-screen before the computer corrupts. This gibberish is actually a secret message written in Japanese romaji and then coded through a cipher where all vowels are omitted from the text, except for when a word starts with a vowel. Decoding the message reveals what seems to be the last conversation Yoshiyama had with the C-Life woman featured in the cutscene, the mother of Pulseman, suggesting that he gave up his human life ("Do you realize what you've done? You'll never be human again now.") out of love for his creation and resulting in the conception of Pulseman. A cosmetic detail hinting at the nature of the undeciphered message being a conversation are differences in the speed at which each text box appears typed out on-screen (i.e. a slight slowdown during "I'm just a heartless program"). However, not only does this affair reveal the origin of the game's hero, it also has implications about the origin of the game's villain.

Dr. Yoshiyama's whereabouts during the events of Pulseman are never stated, but through information provided in the game's manual, it is suggested that he was corrupted during his time in cyberspace and transformed into the game's antagonist Dr. Waruyama. This theory is supported by the manual listing Yoshiyama's entry into cyberspace during the cutscene and Waruyama's birthdate, December 31, 1999, as occurring in the same year. However, Waruyama appears to be a full-grown adult by 2015 when the main events of the game take place despite technically being 16 years old and less than two years older than Pulseman.

This age discrepancy suggests that Waruyama would have to be at least a half C-Life or full C-Life himself in order for him to originally have been "born" as an adult (given that C-Lifes are computer-generated life-forms), and in this case, for him to originally have been the adult Yoshiyama. Since Yoshiyama was implied to have transformed into at least a half C-Life following the deciphered conversation, this suggests that Waruyama's "birthdate" actually refers to the exact date when Yoshiyama was transformed into Waruyama in the first place.

Additionally, there are similarities between the two names, with "Waruyama" being similar to "Bad mountain" ("悪い山" or "Warui yama"), and "Yoshiyama" appearing similar to "Pleasant mountain" ("楽しい山" or "Tanoshī yama").

The English description for the game's 2009 re-release on the Wii Virtual Console states outright that Yoshiyama did transform into Waruyama, although there are no known Japanese sources that also confirm this.
person MehDeletingLater calendar_month October 18, 2021
No More Heroes III
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Attachment In the Rank 3 fight with Sonic Juice, the RPG Travis talks about hating is most likely Final Fantasy VII.

•The song before the fight is very similar Final Fantasy's "Prologue" theme, while the battle music seems to be a parody of Final Fantasy's battle music.
•The game is mentioned as being beloved by "everyone and their mom."
•Travis mentions he wouldn't play it even if they remade it.
•The style and layouts the menus match Final Fantasy.
•Ifrit, Bahamut, and Knights of the Round are all referenced in the Summons.
Street Fighter II
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Cammy's character, fighting style, and animations are believed by some fans to be heavily inspired by Gally, the protagonist of the 1990 manga Battle Angel Alita.
Mother 3
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In Chapter 2, during the cutscene just before Kumatora joins the party as a permanent member, she fires PK Freeze α at Duster and Wess when they walk into the stairwell she was in, not immediately recognizing who they were. PK Freeze α costs 5 PP to use. After the cutscene ends, if you check Kumatora's status, she will have 68 PP out of 73 PP remaining.

This detail could imply one of two things:
•She had her Magic Pendant equipped increasing her Maximum PP by 5 but not increasing the Total PP she already had and that the cutscene's use of PK Freeze α did nothing.
OR
•She did start with 73 PP without the Magic Pendant being equipped and her use of PK Freeze α during the cutscene actually did drain her Total PP by 5.

Regardless of which option was intended, both still imply that for whatever reason, the developers had the foresight to have Kumatora join the party without having a full PP meter.
Shining Force II
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After defeating the final boss Zeon, when Mitula disappears with the jewels of Light & Evil, her theme song "Water Goddess Mitula" fades out, then plays "Panic" when the Ancient Tower is being sealed in the International release of the game. But in the Japanese version, the "Water Goddess Mitula" theme plays out until Bowie and the others escape the Ancient Tower. The International version likely adjusted the timing of those songs to fit the situation of the cutscene.
Tactics Ogre: Let Us Cling Together
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In a 1995 interview with the game's director Yasumi Matsuno, found within the Dengeki SFC magazine, he clarified that the game was a part of the Ogre Battle series, but it was not a direct sequel to Ogre Battle: The March of The Black Queen. The games' world and environments are shared, but the gameplay systems are completely dissimilar. When asked why the gameplay system was changed, he responded:

"First off, after we finished the Ogre Battle development, we determined that doing another 3D real-time simulation game for the Super Famicom was going to be difficult. There is a special chip now for the SFC that offers more possibilities, but it’s also very expensive to use [this could be referring to the Super FX chip]. Therefore, we abandoned the idea of doing another, powered-up version of Ogre Battle, and instead decided to develop a brand new system."

"Another reason was that we actually started the planning for Tactics Ogre three months before the release of Ogre Battle. To decide on a direct sequel then would have been pointless if Ogre Battle didn’t sell well, and we didn’t have any confidence that it would. Ultimately it was very popular, so we carried over just the world and setting."

"Also, in Ogre Battle the units moved in real-time, which meant you couldn’t take your time and plan out a strategy. For us, this was a big point we wanted to improve on. From the beginning of the Tactics Ogre development, therefore, we never saw real-time as an option."
Franchise: Pokémon
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The in-game description for the Ability "Levitate" used since Generation IV states that it makes the Pokemon that knows it completely immune to all Ground-type attacks. However, this is false, because in all games since the Ability's introduction in Generation III, a Pokemon that has Levitate can still get hit and affected by non-damaging Ground-type attacks, such as Sand Attack. This means that the Ability only makes its Pokemon immune to damaging Ground-type attacks, such as Earthquake and Earth Power among others, and not ones that do not affect the Pokemon's HP.
Dead or Alive 3
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Most likely because this game was released as a launch title for the Xbox, it was released in an incomplete state in the North American market in November 2001. As such, the European and Japanese versions of the game, which released a few months later, feature a new opening cutscene as well as extra content and gameplay updates such as new costumes and attacks for certain characters. Between June and September 2002, the Official Xbox Magazine distributed a "Booster Disk" for Dead or Alive 3, which included the new opening cutscene and all of the extra costumes released in the European and Japanese versions of the game. It did not, however, contain the new attacks or gameplay balancing that the other versions brought. This update would later be released as unlockable sync-able content under the name "DOA3 Booster Disc" in Dead or Alive Ultimate upon unlocking every costume in the game.
Dead or Alive 2
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Attachment The code of an early version of Dead or Alive 2 lists Genra and Raidou as being part of the roster, suggesting that they were going to be in the game early on in its development.
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