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Suikoden II
2
Attachment According to Suikosource user JiN88, the Japanese demo of Suikoden II contains two debug/testing rooms.

The first test room claims to be in Radat Town, despite seeming to be in Kyaro Town. The room contains various warping and unfinished textures, out-of-place objects like barrels, and two non-functioning Warp points. Of the warp points, one can be found down near a river and loads nothing, while the other can be found near a bridge with an Anita NPC and some invisible objects. While this test room seems to be empty, except for one small area featuring several invisible objects, a pushable tree that you can talk to, and a row of NPCs that can be pushed, but cannot be interacted with without crashing the game. There are also two Gabocha NPCs, one of which can warp you back to somewhere else in the test room, while the other has some dialogue and acts like a shopkeeper. Finishing the conversation with the shopkeeper Gabocha will cause the game to crash. Interacting with any Anita NPC will cause the game to crash.

The second test room contains several repeating groups of Anita, Gengen, and Old Man NPCs in a sort of army formation. The name of this second debug room is "神様の村" which means "Village of God"/"God's village". Talking to the Anita and Gengen NPC groups will have them say a single line of dialogue (the Anitas however will have no text), and once finished will cause the game to try and load something, which results in the game crashing. It's thought that they would try to warp you somewhere with a cutscene. Raww Le Klueze, global admin of the Suikosource forums, has translated this room's dialogue as such:

"The Gengens each say:
• "I am the sound change god"
• "I am the sound test god"
• "I am the window change god"
• "I am the unit change god" (for this phrase, he uses the same word as Apple does when you rearrange war units)

Some of what the Old Man says follows the same format "I am the god of !" in the middle row
Library, Suggestion box, Restaurant, Cooking Battles, Guardian Deity and Peeping...? (He also laughs after that one. Bath scenes maybe?)

Top says "The detective god is here!"
Bottom "Fishing god here!" "I'm the god of tablets" (same word as the plates found in the Sindar ruins, presumably tests that?)

Last one on the bottom I don't know, he just seems to be making noise cause it just says BABANBABANBANBAN - HAAPIBANONO."

This latter piece of dialogue might be a reference to the song "Nice Hot Water", a 1966 song in the "Nihon no Uta" Japanese local song series that was famously covered by the Japanese comedy rock band The Drifters. The first line before the hyphen is the same as the song, and the second line after the hyphen is almost the same as the song.
person Jom12 calendar_month November 6, 2023
Suikosource thread:
https://www.suikosource.com/phpBB3/viewtopic.php?t=14842

Second test room images:
https://imgur.com/CMtRBJw
https://imgur.com/YUxf3iF

Translated rows of dialogue in second test room (pertinent to Raww Le Klueze's translation):
https://imgur.com/P4ekv1T

First debug/testing room (the second debug/testing room covered in the above three Imgur links are in the attached image):
https://www.youtube.com/watch?v=l3sSmi2G2Y8

The Drifters - Nice Hot Water (Vivanon Rock):
https://www.youtube.com/watch?v=RzXnucKfHEE
https://ja.wikipedia.org/wiki/いい湯だな
Freddy in Space 3: Chica in Space
1
Attachment The boss Buff Helpy is a reference to an infamous moment from YouTuber Dawko's video "FNAF MEME REVIEW 2.0".
person chocolatejr9 calendar_month November 1, 2023
Alex Kidd in Miracle World
subdirectory_arrow_right Alex Kidd in Miracle World DX (Game)
1
In the Japanese version of Alex Kidd in Miracle World, Alex eats a rice ball at the end of each stage. The 1990 US revision of the game changes this to a hamburger.

In Alex Kidd in Miracle World DX, a Spanish omelette and fish & chips are added as options, possibly in tribute to the Master System's popularity in Spain and the United Kingdom.
person Rocko & Heffer calendar_month October 31, 2023
Star Fox Command
1
Attachment There is a target enemy in Star Fox Command known as "Bomber Bird". However, in the Japanese version of the game, it's referred to as サンダーバード (Sandābādo), which translates to "Thunderbird". This is undoubtedly a reference to the Gerry and Sylvia Anderson "supermarionation" television series "Thunderbirds" that inspired Shigeru Miyamoto to create the Star Fox series.
Pokémon Ruby Version
2
The Team Aqua/Magma Leader Battle theme music featured in Pokémon Ruby, Sapphire and Emerald is based on the Shionchou boss battle theme music from Game Freak's Super Famicom game Bushi Seiryūden: Futari no Yūsha. The themes were written by both games' composer and Game Freak co-founder Junichi Masuda.
person MehDeletingLater calendar_month October 29, 2023
Pokémon Ruby, Sapphire and Emerald - Team Aqua/Magma Leader Battle theme:
https://www.youtube.com/watch?v=Bd-1aXffkfA

Bushi Seiryuden - Boss Battle with Shionchou:
https://www.youtube.com/watch?v=kX2rfgIm7YM
Castlevania: Lords of Shadow 2
1
Attachment In Zodek's Emporium in Downtown, a vertical statue of two people reaching out to each other can be found in front of the elevator to the parking lot. This statue is the same one seen in the entrance to Spoiler:the Reverse Castle in Castlevania: Symphony of the Night.
Star Fox Command
1
Attachment One of Star Fox Command's most infamous endings see Krystal ousted from the Lylat System and becoming a bounty hunter named "Kursed" in another galaxy. Looking at the Japanese script however, reveals a slightly different story:

その後彼女は過去を捨て去り
別の銀河でクラゾアと名乗る
凄腕の賞金稼ぎになっていた
惑星キューで偶然クラゾアと
出会ったフォックスが彼女に
気付くことはなかったそうだ

A direct translation of this into English would be:

Afterward, she discarded her past and assumed the name Krazoa in another galaxy, becoming a skilled bounty hunter. It seems that Fox, who coincidentally met Krazoa on the planet Que, didn't recognize her.

It shows that Krystal instead renames herself to クラゾア (Kurazoa), which translates to Krazoa.

This is clearly a reference to the ancient tribe that once ruled Dinosaur Planet in Star Fox Adventures, similar to how her spacecraft is shaped and named after the CloudRunner tribe from that game.
person Dinoman96 calendar_month October 27, 2023
DreamWorks Super Star Kartz
2
The karts for Shrek, Alex, B.O.B., and Hiccup have the number decals "01", "05", "09", and "10", respectively. This is a reference to the years in which their debut movies were released in ("Shrek" in 2001, "Madagascar" in 2005, "Monsters vs. Aliens" in 2009, and "How to Train Your Dragon" in 2010).
Battlefield 4
1
On the map Dragon Valley 2015 which is included in the Legacy Operations expansion, at the Temple (the H flag in a Conquest Large game), a small Phantom Program skull can be found imprinted on a pillar. If you stay near this pillar for long enough, a lantern adjacent to it will start flickering a message in Morse code. Deciphering the code will reveal a message written in Belarusian, which translated to English reads:

"DID YOU MISS ME?
GOOD LUCK
JJJU"

JJJU is the signature of Julian Manolov, an engineer at DICE Los Angeles who is responsible for several cryptic and elaborate Easter eggs in Battlefield 4's expansions and maps. This message's placement in a lantern was another clue. If you're playing on an unranked server, two or three randomized lanterns at the base of the temple will be lit every time the round starts. To turn on and off these lanterns, there are seven well-hidden interactive buttons scattered around the map, but which button controls which lanterns also changes every time the round starts. This is a pattern-based logic puzzle (similar to Parker Brothers' Merlin game "Magic Square" or Tiger Electronics' "Lights Out") that requires time and coordination to ensure that you turn on the correct switches to light all the lanterns without leaving any of them off. The solution included in the source of this trivia most likely will not work, as every time the round restarts, a different solution will be generated. Once you finally light all the lanterns, go back to the original pillar, and head to the adjacent pillar facing towards a tree. Within the side of the pillar facing the tree branches, a transparent digital keypad can be found. Pushing any button on this keypad will cause the lantern to start flashing an even longer Morse code message that reads:

"WHEN NIGHT FALLS OVER THE OLD FACTORY A SECRET LURKS IN THE OPENNESS OF THE NORTH WOODS
MULTIPLY THE LETTERS OF THE LONGEST WORD AND THE ONE AFTER IT TO FORM THE CODE"

This message directs players to the nighttime variant of the Zavod 311 map introduced in the Night Operations expansion, called Zavod: Graveyard Shift, where there is an old factory in the woods to the north of the map. In this area, you should eventually find a large rock where if you crouch and wait, a low-pitched, slowed down audio message will play that when sped up reveals a recording from the animated webseries "Battlefield Friends" of main character Neebs singing "I Got Little Birdy Legs", which he does whenever he captures an objective. Continuing with the instructions, the longest word in "I Got Little Birdy Legs" is "Little" and the word right after it is "Birdy". Simply multiplying the number of letters in each word together (6 x 5) only gives 30 which is not the correct code. Instead, the solution is to multiply each letter as its numerical value in the alphabet, which will look like this:

(L I T T L E) x (B I R D Y) = ?
(12 x 9 x 20 x 20 x 12 x 5) x (2 x 9 x 18 x 4 x 25) = 83980800000

Inputting the above code back at the keypad pillar in Dragon Valley 2015 will cause the same Morse code lantern to beep twice indicating you entered the correct code, and then starts flashing a third Morse code message at a faster speed than the previous two:

"TO CLAIM YOUR PRIZE NOW JOIN A RANKED CONQUEST LARGE GAME,
STAND AT THE WEST SIDE OF THE SHAFT OF THE NORTH-WESTERN
WATER TOWER FOR 2 MINUTES, THEN USE THIS INDIVIDUAL CODE THERE
[the remainder of this message is a one-time use code individually generated for each player, the code featured in the source of this trivia also most likely will not work]..."

Following these instructions at the water tower in Dragon Valley 2015 will cause another small button to appear, which will spawn another keypad on the water tower pillar. Entering the final code will trigger another clip of Neebs from Battlefield Friends screaming that he got "PROMOTED!" After the round ends, go to the Equipment and Customization menu and check your character's Camouflage. At the very bottom of the available camos is a new skin, the DICE LA camo. This is a unique, standout camouflague that was previously only available to employees at DICE LA until this Easter egg was implemented.
Cuphead
1
Attachment In The Delicious Last Course DLC, when transitioning to his second phase, Chef Saltbaker uses a red mushroom to grow into a giant, a clear nod to the Mario franchise. Despite the mushroom’s reddish-pink hue, it doesn’t count as a pink object that can be parried off of.
Cuphead
3
Attachment After the release of The Delicious Last Course DLC, an Easter egg was added where after spinning in place three times, Djimmi the Great will appear and say "You've freed Game Djimmi! I grant thee infinite wishes on Simple and Regular Modes!" This quote references the Game Genie peripheral, and his wishes grant the player double the HP for the next boss fight.
Cuphead
2
Attachment According to a GameSpot interview with the game's lead designer Jared Moldenhauer, he confirmed that the presence of a plush lizard and a plush wolf alongside Mr. Chimes the monkey toy boss is an homage to George the gorilla, Lizzie the lizard, and Ralph the wolf from the arcade game Rampage.
Cuphead
2
One of Cagney Carnation's attacks in his final phase has him spitting dandelion seeds. As of version 1.1.3, when a player gets hit by one of these seeds, the screen blurs and the colors shift briefly. On Studio MDHR’s official website page regarding the update, the final bullet point says “Touch fuzzy, get a little dizzy”. This attack is a reference to Level 1-7 “Touch Fuzzy, Get Dizzy” from Super Mario World 2: Yoshi's Island.
Deltarune
1
After Queen realizes that she didn't capture Ralsei out of all of the Lightners due to not having enough cages, the sound effect that plays with the Iris Out zooming in on her face is the same sound effect used on the Iris Out on Mario when completing a level in Super Mario World.
Deltarune
1
Attachment When looking into one of the grocery baskets filled with fruit in Sans' grocery store, it states that it contains "(Grapes, melons, oranges, and the scent of fresh pineapples...)". This references the DK Rap from Donkey Kong 64, specifically the outro line "walnuts, peanuts, pineapples smells, grapes, melons, oranges, and coconut shells".
Deltarune
1
Attachment One of Mauswheel's battle dialogue is "(Rolling around at the speed of mouse...)". This is a reference to "Rolling around at the speed of sound", the opening line of the song "Escape from the City" in Sonic Adventure 2.
Deltarune
1
Attachment When speaking to Father Alvin about Asriel near the end of Chapter 2, he will mention about how Asriel used to beg for forgiveness for "dropping the lizard in the pit to jump high" in a video game. This is a nod to an exploit often used in Mario games, starting with Super Mario World, in which the player can jump off of Yoshi into a bottomless pit in order to land safely on a platform that they missed.
Deltarune
1
Attachment When speaking to Toriel at the end of Chapter 1, she'll mention how Asriel loved playing as the "green, egg laying lizard" from the game "Super Smashing Fighters," a reference to Yoshi in Super Smash Bros.

Toriel will also mention a related incident in which Asgore painted green spots on eggs as part of a birthday party for Asriel themed around the lizard (referencing Yoshi's eggs). The following morning, Asgore cooked the eggs for breakfast, which upset Asriel enough that it caused him to hate the book about "eating green eggs". This is a nod to the Dr. Seuss book "Green Eggs & Ham".
Deltarune
1
Attachment After completing the light puzzles, Berdly will accuse Susie of cheating, akin to when she "wavedash[es]". This is a nod to the exploit that originated in Super Smash Bros. Melee. It's fitting that Berdly says this, as his Dark World design resembles a mix of Fox McCloud and Falco Lombardi from the Star Fox series, who are two of the most popular characters used in the competitive scene for Super Smash Bros. Melee.
Super Mario Bros. Wonder
1
Two "Break Time" stages in Sunbaked Desert prominently incorporate music from Super Mario Sunshine: the level "Break Time! Raise The Stage" uses the track "Secret Course", while "Break Time! Bouncy Tunes" uses the track "Isle Delfino" (commonly known as the Delfino Plaza theme).

The use of music from Super Mario Sunshine appears to tie in with the subplot for Sunbaked Desert, in which Bowser Jr. hoards the region's water for himself; Sunshine was previously a water-themed game featuring Bowser Jr. as the main antagonist.
person NintendOtaku calendar_month October 23, 2023
YouTube video showcasing "Raise the Stage":
https://www.youtube.com/watch?v=VnBqn-E2BiM

YouTube video showcasing "Bouncy Tunes":
https://www.youtube.com/watch?v=RAxBRfSQEQY
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