In June 2012, game director Shun Nakamura expressed interest in making a port of Rhythm Thief & the Emperor's Treasure for the Wii U and a sequel for the Nintendo 3DS, revealing that he wanted "to create a virtual play version of the "Looting the Louvre" part because moving the body really fits into rhythm games." However, the plans for these games never materialized.
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Stellar Blade became rather controversial with critics in large part due to the sexualization of its protagonist Eve. They argued that the game's marketing leaned heavily into Eve's sexual appeal by focusing on elements such as revealing costumes and suggestive character designs for its promotional strategy. This got to the point where the South Korean version of the game received an "Adults-Only" rating due to suggestive images, nudity, and violence. Hyung-Tae Kim, the game's director, defended these design choices, stating:
"When it comes to the design, we put special attention on the back of the character because the player is always facing the back of the character when they're playing. That's what they see the most of, so we thought this was pretty important."
This controversy culminated when the game released with a Day 1 patch that patched out unintentionally offensive graffiti, and censored two revealing outfits Eve can wear in the game, the Holiday Rabbit and the Cybernetic Bondage, but these are not the only censored outfits left in the game. When the player finds their first unlockable Nano Suit blueprint on the overworld, a tutorial pop-up appears featuring a video that scrolls through a montage of the other Nano Suits you can unlock in the game, and among them is an uncensored version of the Moutan Peony, an outfit that features dark pantyhose covering Eve's skin up to her waist in both the base game and the Day 1 patch. It appears that the developers forgot to remove this video when changing the costumes during development, and it's currently not known if other outfits in this video were changed in the final game.
These changes are in contrast to a claim from the game's official Twitter account stating that all versions of the game worldwide would be released uncensored, leading to the changes being widely criticized by players on social media and speculation that the game's publisher Sony Interactive Entertainment mandated the changes after addressing the offensive graffiti. However, Kim addressed the matter during a Q&A at a launch event for the game, stating:
"Understandably we also recognize about[sic] the issue. However, the final costume that we wanted to show you is indeed the costume in version 1.0.0.2. I want to clarify that is our final product. However, I know this answer is not enough to convince our users. There is an internal discussion ongoing regarding this. So I think we'll have a chance to answer it soon."
The speculated tensions between Shift Up and Sony during development were actually highlighted by Drakengard and Nier: Automata creator Yoko Taro, a developer with a history of tensions with Sony, during a joint interview with him and Kim for IGN published a little over a week before the game's release:
Yoko Taro: "[...] Mr. Kim, I wanted to ask you if there were any fights with Sony Interactive Enteratainment (SIE), since they are publishing Stellar Blade."
Hyung-Tae Kim: "(Glances at SIE staff members in the room and laughs.) The people at SIE are... very, very nice!"
Taro: "SIE's staff members are pulling faces I've never seen before. I wish the readers of this article could see it!"
Compilation of outfits in base game before Day 1 patch (uncensored versions of Cybernetic Bondage at 2:30, and Holiday Rabbit at 4:52): https://www.youtube.com/watch?v=fMT6z9xejeA
Compilation of outfits after Day 1 patch (censored versions of Cybernetic Bondage at 1:03, Holiday Rabbit at 2:19, and Moutan Peony at 3:02): https://www.youtube.com/watch?v=kAcvYBGPoGk
Nano Suit tutorial pop-up montage with uncensored Moutan Peony costume (this is the only footage I could find of anyone sitting through this video start to finish): https://www.youtube.com/watch?v=eHJhViruQKM?t=3761
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Prior to Mortal Kombat X getting released, D'Vorah's blood was colored red. It was later changed to a dark shade of teal.
Kid Icarus: Uprising's final campaign features 25 stages in total. It could be said that this is a reference to how long it had been between the release of the original Kid Icarus and Kid Icarus: Uprising in Western territories. However, director Masahiro Sakurai revealed in a post-release interview that he had intended to do three more story missions when first putting together the storyline, but ultimately had to drop them early on, presumably because of time constraints.
Cassette Beasts' plot is inspired by isekai, a subgenre of fantasy that revolves around a person being transported to and surviving in another world. However, the game changes normal conventions of the genre by having everyone the player meets in the game also be transported to the island of New Wirral in a similar manner. According to writer Jay Baylis, this was done to allow the team to put focus on the people who are present in the game.
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On April 24, 2024, when the game's review embargo lifted prior to its release, a reviewer tweeted a discovery made while playing through the game, that being an accidental reference to a racial slur through the game's graphics. This happened when a graphic of graffiti art spelling "Hard", a design which is reused in numerous places throughout the game, ended up being placed next to a neon sign pointing to the "R Shop", referring to one of the game's information brokers named Roxanne. Put together, this text reads as the "Hard R Shop", including a slang term referring to the racial slur "nigger". When IGN contacted Sony regarding this discovery, they released a statement claiming the game's developer Shift Up had no intention of creating offensive artwork or including the objectionable phrase in the game, and vowed to remove it before the game's release. The "Hard" graphic in that spot would be quickly replaced by a different piece of graffiti spelling "Crime" in a pre-release edit that also added New Game+ to the game, and would be added to the released game as part of a Day 1 patch. Interestingly, this entire span of events from the term being discovered to it being replaced occurred in less than 97 minutes, and the changes stand in contrast to a claim from the game's official Twitter account three days prior that all versions of the game in all countries would be released uncensored.
In December 2020, Steel Wool Studios announced that the "Curse of Dreadbear" DLC originally released for the game in 2019 would be ported to Xbox consoles and Nintendo Switch. While the DLC would be released for the Switch version of the game on September 28, 2021, development on the Xbox version appears to have been abandoned as there have been no updates on it since the initial announcement in 2020.
The floating planetoid representing CloudRunner Fortress on the world map screen in Star Fox Adventures very clearly resembles its original, rockier iteration from the Nintendo 64 version of Dinosaur Planet, as opposed to its remodeled look in the final Star Fox Adventures.
Doctor Lautrec and the Forgotten Knights features many similarities to the Professor Layton franchise by Level-5, namely in regards to the aesthetics and story. Noriaki Okamura, the game's designer, admitted that he was inspired by the series when making the game.
Kane Carter is known for being the creator of the Five Nights at Freddy's fangame series "POPGOES", and all the titles that he has made or conceptualized since 2015 have has been part of that series. However, in August 2023, Carter revealed that he, his girlfriend (known as "Turntail" online), and fellow developer Emil Macko worked on a scrapped concept for an original Unreal Engine horror game around 2017-2018, named "Floodbound." Carter described the basic story as:
"You play as a murderer, trapped in a rainy purgatory parallel world, after almost dying in a car crash that happened while you were fleeing the scene of your third victim. [...] It's home to a single, bizarre villain named Drain Face - a creature who was once human, turned into a mutated monster that survives only off of the rainwater that falls in the rainy parallel world. [...]"
Carter also stated that the goal of the game was to travel through three large areas while dodging Drain Face.
The original programmer was going to be Nikson, known for his work on The Joy of Creation fangame series and Glowstick Entertainment games. Nikson replied to the post offering to continue work on the game if Carter ever decided to go back to it, saying that he loved the idea and the enemy design proposed for it.
Disgaea 5: Alliance of Vengeance was originally considered to have a multi-platform release, including a release on the PlayStation 3. According to Nippon Ichi Software president Sohei Niikawa, this was scrapped as this would have made the PS3 version the standard version of the game, whereas the development team wanted to "offer something that could only be done with the PlayStation 4.”
In an April 15th, 2024 interview with the director of the game's DLC "The Rising Tide" Takeo Kujiraoka published on Push Square's website, he revealed the development team believed that they achieved one of their initial goals to successfully attract players of all ages to play Final Fantasy XVI and become fans of the series. He claimed that Final Fantasy games in recent years had "tended to skew towards a higher age range", and they believed they were able to break that trend to a certain extent as evidenced by "survey results" showing that more people in their teens and twenties played the game. Kujiraoka clarified that this did not mean all future Final Fantasy titles would follow in the direction of this game, but that with a younger fanbase on-board it would allow future development teams to explore new possibilities when working on subsequent installments.
In a weekly update post by Kane Carter, he shared that the model for Blackrabbit was changed for POPGOES Evergreen by basing it on a more accurate Toy Bonnie model that was designed by one of the game's modelers named Alexis. Due to this change, the Blackrabbit model seen in a cutscene in POPGOES Arcade uses the outdated model, and Carter has no plans to re-render the cutscene due to both models appearing very similar despite being different.
The language select screen in It's Mr. Pants has a bug that makes the sound clips played for each language overlap when they are being selected. Paul Machacek, a designer for the game, says that when QA testers approached the development team with this bug, they overruled it because they felt it was funnier than they intended it to be, keeping it in the final release.
According to former character artist Jonah Lobe, the response from Fallout fans and the fan website "No Mutants Allowed" to Bethesda purchasing the series from Interplay Entertainment and developing Fallout 3 consisted of "a lot of excitement, a lot of enthusiasm, and a lot of death threats." Lobe claimed that while he and other employees at Bethesda were not "privy" to most of the details on the threats due to the company shielding them from its workforce, as a result of the overwhelmingly vocal and mixed responses from fans, Bethesda had to hire a security guard for the first time in its 21-year history.
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When Criminal Girls was released in the West, the "Motivation" minigame was censored by adding a pink cloud of smoke over the girl's body and having them be silent during the minigame, whereas in the original Japanese release, the girl would moan and make comments towards the player.
Originally, Nippon Ichi Software considered making The Witch and the Hundred Knight an open-world game, but this was ultimately scrapped in favor of focusing on the game's 3D graphics technology.
In an interview with TechRaptor, lead developer Ryan Koons stated that the decision to make HuniePop a gameplay-centric title instead of a story-centric one like other dating sims didn't happen until months into development. The original intention was to make a traditional dating sim, only for Koons – who already had little interest in storytelling in video games – to overhaul the concept due to his growing ennui.
In the same interview, Koons stated that he deliberately sought to avoid many of the cliches associated with dating sims, particularly "the usual innocent waifu style character types." Consequently, the game's cast are based on people from his own life, and the writing is much more irreverent than other dating sims. In particular, Koons described deuteragonist Kyu Sugardust as a raunchy fictionalization of her voice actress, Jaclyn Aimee.
During an interview with Variety Fair, Todd Howard revealed that the 2024 live-action "Fallout" TV series was considered canon to the games, having wanted to tell an original story within the game's world rather than adapt any of the previous games. However, when the show came out, this lead to complaints from fans accusing the show of retconning the events of Fallout: New Vegas. Specifically, the sixth episode "The Trap" featured a shot of a blackboard seemingly depicting the fall of Shady Sands (the capital of the New California Republic) as taking place in the year 2277. Fallout: New Vegas takes place in the year 2281, yet Shady Sands is stated to still exist in the game without any mention of a fall (although the city cannot be visited in-game). Emil Pagliarulo, a design director for Bethesda, would try to assure fans on Twitter that Fallout: New Vegas is still considered canon, claiming to being overprotective of the series' lore and going as far as to post a timeline of the Fallout series. While the timeline not only featured both Fallout: New Vegas, the TV series, and also confirmed that Fallout Tactics: Brotherhood of Steel is considered canon to the series, it did not address the timeline inconsistency brought about by the blackboard scene in the show. This reportedly lead some fans to accuse Bethesda of holding a grudge against Obsidian Entertainment for making what many fans consider to be the best Fallout game and using the show as a way to spite them. However, it's worth noting that there are three other possible explanations for the inconsistency:
• Whoever wrote "2277" was misinformed due to the post-apocalyptic setting forcing many to rely on guesswork for event dates. • It could be a simple mistake in writing for a series with large amounts of lore to it. • It could be a reference to the "Lonesome Road" DLC expansion for New Vegas, where the player is given the option to nuke the NCR, though there is no confirmation that this ending is canon.
Howard would later defend the TV series and insist the game is still canon in an interview with IGN, claiming he had an emotional reaction when the TV series writers brought up the idea of bombing Shady Sands (which he also clarified was not a nuclear bombing) and carefully talked through the decision with them. When asked specifically about the 2277/2281 inconsistency, his response was that they were "threading [the needle] tighter there" to make it land in the TV series, move the Fallout series forward, and insisted that the fall of Shady Sands took place just after the events of the game. He reiterated that Bethesda was careful about sticking to the series timeline, admitting that there "might be a little bit of confusion at some places" and claimed that what was most important to them was what was happening in the time period of the TV series.
According to lead level designer Enrique Colinet, Larian Studios was one of the largest backers during the game's 2017 Kickstarter campaign, donating an unspecified four figure sum and never asking for any backer rewards.