"Teddy" is a 3D-modeling software that allows users to create 3D models by simply drawing freeform strokes, created by Takeo Igarashi. Along with being available on the Unity Asset Store and being part of the "Magical Sketch 3D" PC package, there are two video games that notably use the software: the GameCube game Amazing Island (as part of the game's monster creation system), and the PlayStation 2 game Magic Pengel: The Quest for Color (where it's used to create the game's Doodles).
Warajevo was a ZX Spectrum emulator made in 1993 during the Bosnian War by Samir Ribic and Zeljko Juric. It was created in an attempt to provide nostalgia and escapism from the horrific circumstances they were surrounded by after the duo were disappointed by the Roman ZX emulator. The developers only had 2 to 3 hours a night to work on their emulator due to a low energy supply. Zeljko worked on the emulator at home, while Ribic worked on it at an army camp using a computer connected to a car battery - the latter computer would turn off whenever someone used the coffee machine, which eventually lead to its hard disc being destroyed. At one point Ribic risked his life walking through a river bed while dodging bullets to find the last Spectrum pirate in his town, who lived in one of the most dangerous areas. The first version of the emulator would be released in 1994, one year before the war ended. Juric and Ribic would survive the war, and continue working on Warajevo after peace.
Star Fox: Assault is notable for including three unlockable Famicom/NES games originally created by Namco:
• Xevious • Battle City • Star Luster
As explained by the development team in an issue of Nintendo Dream, this was done to highlight Star Fox: Assault being a collaboration between Nintendo and Namco, with the latter being its primary developer. With the Star Fox franchise being a sci-fi shooter series, Tsuyoshi Kobayashi and Takaya Imamura had carefully decided on which classic Namco games would fit the best with that vibe. There were considerations to also include Nintendo created Famicom/NES games (one person, for example, had suggested including Balloon Fight), but ultimately Imamura and Kobayashi couldn't come up with any games that would have fit the Star Fox world and atmosphere.
Unfortunately, as the Famicom versions of Battle City and Star Luster had never been released in Western territories, they in turn were excluded from all Western versions of Star Fox: Assault, leaving Xevious as the only unlockable Namco game outside of Japan.
One divisive element of Nickelodeon All-Star Brawl is how hard it leans into competitive play, which has been perceived as coming at the detriment of content aimed at casual players such as items and a story mode. According to Ludosity CEO Joel Nyström, Nickelodeon specifically wanted the game to be able to attract a competitive audience, and chose Ludosity as a lead development team due to the positive reception of their first platform fighter, Slap City, from competitive Super Smash Bros. players. 2 years later in 2023, the game's gameplay designer and community manager Thaddeus Crews would respond to a tweet from YouTuber TierZoo complaining about a focus on complicated competitive techniques in non-Smash platform fighters, as well as some replies to the tweet complaining about 1v1-based platform fighter design as a whole, with a clarification on why Ludosity's platform fighters have been marketed so directly at competitive players, as well as why he feels other games in the subgenre are marketed as such:
"Seeing a common misconception in the replies, so let's clarify that:
When an indie platform fighter has a priority on strictly versus gameplay, that is not, and has never been, "pandering to competitive". It's often all that team can afford to do alongside an "acceptable" roster
So when you have the budget for a single, core system, and all your time/resources will necessarily be put into said system, the logical consequence is that will be developed to make utilizing it as rewarding as possible
However, this puts marketing in a catch 22. You can't realistically showcase your singular system without appearing competitively focused, and you can't divert from that impression without straying from the "game" part of the game
Like it or not, they gotta reap what's been sown."
Ren & Stimpy were made a duo fighter in Nickelodeon All-Star Brawl to allow them to interact with one another, something that wouldn't be possible if they were two separate characters. Ludosity CEO Joel Nyström noted that it also allowed development time to be assigned to one extra fighter.
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Pictionary on NES has a swear word filter. The full list of censored words include:
AHOLE ANUS ASS HOLE BALLS BASTARD BITCH BONER BOOB BREAST CLIT CRAP CUNT DICKHEAD DIKE DILDO DONG FAGG FART FUCK HOMO HORNY JERK JERKOFF MOTH NOOK ORAL PECKER PENIS PISS PRICK PUSSY QUEER SEX SHIT SHLONG SUCK TIT TURD VAGINA
Unusually, the list of forbidden words includes three rather innocent words amid the vulgarities and slurs: MOTH, NOOK, and FART.
According to an interview with Siliconera, Bannon Rudis considered adding Chris from River City Ransom: Underground as a playable character at one point during development before deciding on both Marian from Double Dragon and Provie from the former.
While Super Donkey is thought to have ultimately evolved into Super Mario World 2: Yoshi's Island, the project was likely tossed around as a Mario or Zelda game at various points in development.
Various development assets associated with Super Donkey, which were uncovered alongside the prototype in the 2020 Gigaleak, include sprites and animations for Link, Mario, and Donkey Kong; the animation files for Link are dated to fall 1990, while Mario's animation files are dated to winter of that year. Additional files for all three characters span overlapping periods in 1991. Link's sprites and animations indicate that Super Donkey was at one point planned to be a side-scrolling Zelda title similar to Zelda II: The Adventure of Link, while Mario's animations imply that the iteration that starred him and Donkey Kong eventually morphed into the 1994 Game Boy title Donkey Kong.
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Infestation: Origins is one of the first video games announced to feature the character Mickey Mouse following his entry into the public domain on January 1, 2024. Originally, the game was announced as "Infestation 88", in reference to the fact that the game takes place in the year 1988. However, many began to accuse the game of including Neo-Nazi references due to the usage of the number 88, often used by Neo-Nazis as a code to signify their ideology since the letter H is the 8th letter of the alphabet, thus meaning "88" stood for "HH", or "Hail Hitler". Not helping matters, the game's Discord server was noted to feature several instances of Neo-Nazi and anti-transgender comments. In response to this, a spokesperson said:
"While working on rebranding our game name and focused on other tasks, the game's Discord server was flooded with users posting hateful and Nazi rhetoric, which we once again strongly stand against and have no association with our studio. We should have had better moderation in place prior to setting our Discord live, so we also apologize for the lack of preparation on our part. We've temporarily halted chats, cleared discussions, and are working on bans while we set up better moderation."
The game's title was later changed to "Infestation '88" to better reference the year 1988, before ultimately being changed again to "Infestation: Origins".
Similarly, the game has been criticized for its use of what appears to be pre-paid assets (i.e. the WereRats from the Unity Store) and usage of an A.I. voice-over. While Nightmare Forge Games did not deny these accusations, they noted that there was a lot of work going into the project, and that due to time constraints they did use a premium version of Elevenlabs AI as a placeholder until they could hire real voice actors.
According to a 2005 Nintendo Dream interview regarding Star Fox: Assault, this particular poster was created by Takaya Imamura, the creator and character designer of Fox McCloud and the Star Fox universe.
The subtitle of Star Fox: Assault was suggested by Nintendo of America. Initially, there were legal concerns as Namco had already trademarked the name "Assault" for their 1988 arcade game of the same name. Fortunately for Nintendo, the trademark was only valid within Japan, and Namco, who were already the developers for Star Fox: Assault, had granted them permission to use the title.
According to Takaya Imamura in a 2004 Nintendo Dream interview regarding Star Fox: Assault, the decision to make Krystal a main Star Fox team member came from Nintendo themselves, following from how it was their decision to keep and also redesign Krystal in the transition from Dinosaur Planet to Star Fox Adventures. Imamura states that there was a bit of arguing over Krystal's personality amongst the development team, with one camp wanting her to occupy a motherly role, and another wanting her to be more like a big sister.
Similar to Super Mario Bros. 3, Princess Peach: Showtime! was conceived as a stage play. Unlike Super Mario Bros. 3, however, this idea was revealed early on, whereas with Super Mario Bros. 3 it was simply a fan theory until 2015 when Shigeru Miyamoto confirmed it was intentional.
Arzette: The Jewel of Faramore is heavily inspired by Link: The Faces of Evil and Zelda: The Wand of Gamelon, two games generally considered bad that have sustained a long lasting popularity as a meme. Arzette creator Seth Fulkerson noted that, although his first introduction to the CD-i Zelda games was through YouTube Poops and memes, he had a sincere love for the titles and was not making his game as a joke nor an attempt to shock people, but rather to bring the redeeming qualities he felt those games had to the forefront.
Due to the cancellation of the animated series "Sonic Underground", its storyline was left unresolved. However, staff members involved in Archie's Sonic the Hedgehog comics had considered finishing the storyline: writer Ian Flynn had thought about writing a new story that could serve to wrap up where the original series left off, but felt it would be "stepping on the original creatives' toes," and that even if he was allowed to do it the story likely wouldn't see the light of day for at least two years. Originally, "Sonic Universe" issue 50 was intended to be the official epilogue for the show, with a preview cover being released. However, the epilogue was cancelled, and the issue instead featured a story centered around Metal Sonic.
In early 2013, Ian Flynn revealed that material from "Sonic Underground" was off-limits: this was the reason why the epilogue was put on hold. He also stated plans to include the epilogue as part of "Lost Hedgehog Tales", a written document featuring Sonic comic material that will no longer be used, suggesting that the epilogue was no longer possible. In June 2017, any chance of a "Sonic Underground" epilogue by Archie was precluded when Sega announced that the comics produced by them had been cancelled.
Asterix sprite artist Masaaki Kukino visited France while doing market research for the game, and visited the Parc Astérix theme park while he was there. He has claimed to be very proud of the fact that the game was so faithful to the comics that some French Asterix fans believed the game to have been made by French people.
Star Fox 64's infamous Killer Bee enemies were actually designed and implemented by Shigeru Miyamoto himself. Miyamoto wanted to include them throughout development and after insisting upon it, he was told by the development team to design the enemy himself. He then drew up three different designs and asked which one the team would utilize in-game, with the final design being used near the end of development.
The concept of Chicken Run: Eggstraction was concieved during the production of the Chicken Run: Dawn of the Nugget movie. It is possible that the ending of Dawn of the Nugget, where Spoiler:Ginger leads the flock to become vigilante spies, devoted to rescuing chickens from other coups and factories may have been added to set up the game.
At the start of Cat Burglar's development, the staff working on animation would call it a "cartoon" while the staff working on the interactive elements would call it a "game". By the end of the cartoon/game's production, after both teams had learned more about one another's process, the interactive side of production were calling it a "cartoon" and the animation side of production were calling it a "game".
During the development of the original Star Fox, character designer Takaya Imamura originally wanted to make the characters generic humans and aliens, similar to his character designs from F-Zero. It was Shigeru Miyamoto who convinced him to instead make them anthropomorphic animals, as he wanted the game's aesthetic to stand out from every other science fiction property coming out at the time.
Fox in particular being a fox was inspired by the Fushimi Inari-taisha shrine located near Nintendo's offices.