Platform: Nintendo Entertainment System
Clu Clu Land
Star Trek: 25th Anniversary
Kung Fu
Little Nemo: The Dream Master
Hudson's Adventure Island
Rod-Land
Castlevania II: Simon's Quest
Color a Dinosaur
Dragon Warrior
Castlevania
MTV Remote Control
Back to the Future
Disney's The Lion King
Punch-Out!!
Armadillo
Home Alone 2: Lost in New York
Solstice: The Quest for the Staff of Demnos
Mr. Gimmick
Disney's DuckTales 2
Bases Loaded 4
Chiller
Adventures of Lolo 3
Road Fighter
Ufouria: The Saga
Shockwave
Mario Bros.
Yoshi
Chubby Cherub
Pictionary: The Game of Video Quick Draw
Tetris
Journey to Silius
Joe & Mac
Power Punch II
Abadox: The Deadly Inner War
Mega Man 6
Rambo
Mega Man 5
Star Trek V: The Final Frontier
Yo! Noid
10-Yard Fight
Wario's Woods
Super C
Super Mario Bros. 3
Faria: A World of Mystery and Danger!
Wacky Races
Stack-up
Wrecking Crew
Super Spike V'Ball
Gyromite
Iron Tank: The Invasion of Normandy
subdirectory_arrow_right Super Smash Bros. Brawl (Game), Family Computer (Platform), Family Computer Disk System (Platform)
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In 2023, a webpage on Nintendo of Japan's website was created to celebrate the 40th anniversary of the Family Computer. One of the subpages is a list of nearly every game published by Nintendo for the system, including those released exclusively for the Disk System peripheral. The only other known official list of Nintendo-published Famicom games available is the Chronicle in the Japanese version of Super Smash Bros. Brawl.
However, the Famicom 40th Anniversary subpage omits several games that were included in Brawl's Chronicle. These include:
• Popeye, as well as its spin-off titled Popeye no Eigo Asobi, likely due to licensing issues with King Features.
• Spartan X (released as Kung Fu outside of Japan), likely due to the game being a license, as it is based on the movie Wheels on Meals.
• Miho Nakayama's Tokimeki High School, likely due to the game heavily featuring real-life Japanese idol, Miho Nakayama.
• Ginga no Sannin, a port of the home computer game The Earth Fighter Rayieza by Enix. It is not known why this game was excluded from the list.
• All re-releases of standard Famicom games for the Disk System (such as Super Mario Bros., Tennis, and Mahjong). The Famicom cartridge re-release of The Legend of Zelda is also omitted.
In addition to these omissions, while the Chronicle lists Mike Tyson's Punch-Out!!, the Famicom 40th Anniversary subpage instead lists the original Gold Version released exclusively in Japan, which did not include Mike Tyson.
However, the Famicom 40th Anniversary subpage omits several games that were included in Brawl's Chronicle. These include:
• Popeye, as well as its spin-off titled Popeye no Eigo Asobi, likely due to licensing issues with King Features.
• Spartan X (released as Kung Fu outside of Japan), likely due to the game being a license, as it is based on the movie Wheels on Meals.
• Miho Nakayama's Tokimeki High School, likely due to the game heavily featuring real-life Japanese idol, Miho Nakayama.
• Ginga no Sannin, a port of the home computer game The Earth Fighter Rayieza by Enix. It is not known why this game was excluded from the list.
• All re-releases of standard Famicom games for the Disk System (such as Super Mario Bros., Tennis, and Mahjong). The Famicom cartridge re-release of The Legend of Zelda is also omitted.
In addition to these omissions, while the Chronicle lists Mike Tyson's Punch-Out!!, the Famicom 40th Anniversary subpage instead lists the original Gold Version released exclusively in Japan, which did not include Mike Tyson.
Family Computer 40th Anniversary game list:
https://www.nintendo.com/jp/famicom/software/index.html
Super Smash Bros. Brawl Chronicle list:
https://www.ssbwiki.com/Chronicle#Nintendo_Entertainment_System
Brawl's Chronicle list was chosen as a comparison to the Famicom 40th Anniversary subpage in question as it is the only other known official list of Nintendo-published Famicom games, thus we can compare the lists to see what games are missing between them.
https://www.nintendo.com/jp/famicom/software/index.html
Super Smash Bros. Brawl Chronicle list:
https://www.ssbwiki.com/Chronicle#Nintendo_Entertainment_System
Brawl's Chronicle list was chosen as a comparison to the Famicom 40th Anniversary subpage in question as it is the only other known official list of Nintendo-published Famicom games, thus we can compare the lists to see what games are missing between them.
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subdirectory_arrow_right PlayStation (Platform), Neo Geo AES (Platform), Super Nintendo Entertainment System (Platform), Sega Game Gear (Platform), Game Boy Advance (Platform), Game Boy Color (Platform), Sega Master System/Mark III (Platform), Arcade (Platform), Game Boy (Platform), Sega Mega Drive/Genesis (Platform)
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Soulja Boy selling SouljaGame line article:
https://variety.com/2018/gaming/news/soulja-boy-selling-cheap-consoles-1203084022/
Soulja Boy ends sales of SouljaGame line article:
https://www.ign.com/articles/2019/01/02/soulja-boy-stops-selling-souljagame-game-consoles
SouljaGame unboxing and teardown showing the packaging:
https://www.youtube.com/watch?v=fo-qNU7Qu3k
Rerez video reviewing the console SouljaGame was based on, showing the console list:
https://www.youtube.com/watch?v=ZqXuAuTFXpA#t=595
https://variety.com/2018/gaming/news/soulja-boy-selling-cheap-consoles-1203084022/
Soulja Boy ends sales of SouljaGame line article:
https://www.ign.com/articles/2019/01/02/soulja-boy-stops-selling-souljagame-game-consoles
SouljaGame unboxing and teardown showing the packaging:
https://www.youtube.com/watch?v=fo-qNU7Qu3k
Rerez video reviewing the console SouljaGame was based on, showing the console list:
https://www.youtube.com/watch?v=ZqXuAuTFXpA#t=595
subdirectory_arrow_right Teenage Mutant Ninja Turtles (Game)
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The development of the controller was sparked by a letter from a mother of a handicapped girl requesting a controller that her daughter could use to "play the video games she loved." The development project took two years until it was finally released in April 1989, selling more than 100 units since then.
A number of the controllers were also present during the first Nintendo World Championship, for players that required it.
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When the NES was first released in North America in 1985, it was only possible to purchase it from a few stores in New York and Los Angeles. This came soon after the great video game crash of 1983.
People expressing interest in the console wrote to Nintendo of America who provided them with information packs about the console, the games and peripherals that were available, and the then only three stores in North America which offered mail orders for the console.
People expressing interest in the console wrote to Nintendo of America who provided them with information packs about the console, the games and peripherals that were available, and the then only three stores in North America which offered mail orders for the console.
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The Famicom comes built in with the 2A03 chip, and has five audio channels: two square waves, one triangle wave, one noise generator, and one digital sample (DPCM) channel. On top of this, six expansions were created by both Nintendo and third parties. They are:
• Famicom Disk System sound: adds an extra channel with custom wavetable capabilities. (Example: Zelda, Metroid, etc. Most but not all Disk System games)
• Nintendo MMC5: Adds two square waves identical to the 2A03 square waves and a PCM channel. This is the only expansion that the international NES could use. (Example: US/European Castlevania III)
• Konami VRC6: Adds two square waves but has 8 duty cycles (voices) instead of the standard 4. Also adds a sawtooth wave. (Example: Akumajou Densetsu (Japanese Castlevania III)
• Konami VRC7: Adds six FM channels with 15 built-in patches (instruments) and the ability to create 64 unique patches. (Example: Langrage Point)
• Namco 163: Adds up to eight channels with definable waves. (Example: Digital Devil Story: Megami Tensei II)
• Sunsoft 5B: Adds 3 50% pulse waves (stuck on one voice). Can be manipulated to generate noise, sawtooth, or triangle waves. (Example: Gimmick!)
• Famicom Disk System sound: adds an extra channel with custom wavetable capabilities. (Example: Zelda, Metroid, etc. Most but not all Disk System games)
• Nintendo MMC5: Adds two square waves identical to the 2A03 square waves and a PCM channel. This is the only expansion that the international NES could use. (Example: US/European Castlevania III)
• Konami VRC6: Adds two square waves but has 8 duty cycles (voices) instead of the standard 4. Also adds a sawtooth wave. (Example: Akumajou Densetsu (Japanese Castlevania III)
• Konami VRC7: Adds six FM channels with 15 built-in patches (instruments) and the ability to create 64 unique patches. (Example: Langrage Point)
• Namco 163: Adds up to eight channels with definable waves. (Example: Digital Devil Story: Megami Tensei II)
• Sunsoft 5B: Adds 3 50% pulse waves (stuck on one voice). Can be manipulated to generate noise, sawtooth, or triangle waves. (Example: Gimmick!)
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Nintendo had strict licensing policies for the NES as a way to encourage quality over quantity, in hopes of avoiding the fate of Atari during the video game crash of 1983. Third parties were limited to releasing 5 titles per year for the NES, all titles had to be reviewed by Nintendo before they would be licensed, and the console had a system to lock out unauthorized games that did not contain the necessary patented chip as a way to enforce Nintendo's control.
A combination of third-party developer pushback, legal challenges, and competition from other console manufacturers such as Sega eventually forced them to relax their policies.
A combination of third-party developer pushback, legal challenges, and competition from other console manufacturers such as Sega eventually forced them to relax their policies.
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According to the Masayuki Uemura, one of Nintendo's hardware designers who oversaw the design of the Famicom, the reason the console was named the "Family Computer" was because during the '80s, words like "personal computer" and "home computer" became widespread in Japan, and the word 'Family' hadn't been used yet. Uemura also wanted to call it "Famicom" for short, after having it suggested to him by his wife, but the idea was rejected by Nintendo's then boss, believing "Family Computer" to be easier to understand, although the moniker was still colloquially used by many.
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It should also be noted that at the time of manufacturing, red and white plastics were the cheapest color of plastic to produce.
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Nintendo was originally going to release a home computer in place of the NES. Known as the Advanced Video System, or the AVS, it was going to be a home computer with a heavy gaming twist.
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