Franchise: Mario
Pinball
Donkey Kong
Super Mario Run
Yoshi's Island: Super Mario Advance 3
Mario & Sonic at the Olympic Winter Games
Mario Power Tennis
Mario Party
Game & Watch Collection
Mario Golf: Toadstool Tour
Mario's Time Machine
Mario Bros.
Mario Pinball Land
Poochy & Yoshi's Woolly World
Captain Toad: Treasure Tracker
Mario Hoops 3-on-3
Game & Watch Gallery 4
Super Mario Bros. Wonder: Nintendo Switch 2 Edition + Meetup in Bellabel Park
Super Mario Advance 4: Super Mario Bros. 3
Super Mario Sunshine
Tetris Attack
Photos with Mario
Mario vs. Donkey Kong
Mario no Photopi
Dr. Mario 64
Super Mario 3D World + Bowser's Fury
Mario Strikers Charged
Super Mario 64 DS
Mario Party 7
Mario Kart: Super Circuit
Nintendo World Championships 1990
Yoshi's Island DS
Mario & Sonic at the Rio 2016 Olympic Games
Super Mario RPG
Super Mario All-Stars + Super Mario World
Super Smash Bros. Ultimate
Mario Kart 8 Deluxe
Mario 128
Super Mario World
Famicom Mini Collection
Mario Party 9
Mario Paint
Mario Golf: Advance Tour
Mario Artist: Communication Kit
Super Mario Galaxy
Super Smash Bros. for Nintendo 3DS
New Super Luigi U
Mario & Luigi: Brothership
Mario Kart Arcade GP
Super Mario All-Stars
Nintendo World Championships: NES Edition
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Mario was not Mario's original name, and nor was Jumpman. When Miyamoto created the prototype of Mario, he called him "Mr. Video" and planned to put the character into many games (possibly as cameos, as he did with Mario). But even before then Mario was called "Ossan" which means middle-aged guy.
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According to Mario Bros. developer Takashi Tezuka, there was a stage in Super Mario World's development when Yoshi was a Koopa. A relic of this idea is Yoshi's shell-like saddle.
subdirectory_arrow_right Yoshi (Franchise)
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Nintendo Player's Guide - Mario Mania 1991 - (page 24 in the magazine) [source provided by Rocko & Heffer]:
https://archive.org/details/Nintendo_Players_Guide_Mario_Mania_1991/page/n23/mode/2up
Original DidYouKnowGaming blog post:
http://didyouknowgaming.com/post/32470864957/super-mario-bros
https://archive.org/details/Nintendo_Players_Guide_Mario_Mania_1991/page/n23/mode/2up
Original DidYouKnowGaming blog post:
http://didyouknowgaming.com/post/32470864957/super-mario-bros
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According to Shigeru Miyamoto, the Koopalings aren't actually Bowser's children, despite the Super Mario Bros. 3 manual stating that they were.
subdirectory_arrow_right Donkey Kong (Game)
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According to series creator Shigeru Miyamoto, Mario's appearance was the result of graphical limitations in the original Donkey Kong: his overalls allowed his arms to be visible against his body (as there was no room for outlines), his hat substituted for hair and eyebrows (and did not need to be animated when he jumped), and the large nose and mustache made up for the lack of space to depict a mouth.
Miyamoto additionally stated that the design was influenced by the decision to make Mario Italian-American, identifying his large nose in particular as a distinctly western feature.
Miyamoto additionally stated that the design was influenced by the decision to make Mario Italian-American, identifying his large nose in particular as a distinctly western feature.
Original DidYouKnowGaming post:
http://didyouknowgaming.com/post/31153070583/super-mario-brothers
USA Today article:
https://web.archive.org/web/20101111140107/http://content.usatoday.com/communities/gamehunters/post/2010/11/qa-mario-creator-shigeru-miyamoto/1
IGN article:
https://web.archive.org/web/20191109000531/https://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros
Iwata Asks interview:
https://web.archive.org/web/20150725233103/http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/1
http://didyouknowgaming.com/post/31153070583/super-mario-brothers
USA Today article:
https://web.archive.org/web/20101111140107/http://content.usatoday.com/communities/gamehunters/post/2010/11/qa-mario-creator-shigeru-miyamoto/1
IGN article:
https://web.archive.org/web/20191109000531/https://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros
Iwata Asks interview:
https://web.archive.org/web/20150725233103/http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/1
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An issue of Nintendo Power revealed that Shigeru Miyamoto got the idea for Boos from the wife of his co-worker and close friend Takashi Tezuka, as she is shy but one day got very angry at him for coming home late from work. Boos were also originally named "Boo Diddleys" after the late blues singer and guitarist "Bo Diddley".
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subdirectory_arrow_right Super Mario Galaxy (Game), Mario 128 (Game), Pikmin (Game), Nintendo GameCube (Platform)
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A tech demo developed by Shigeru Miyamoto over a number of years titled "Mario 128" was shown off at Nintendo's Spaceworld 2000 trade show and was designed to showcase the GameCube's ability to utilize multiple AIs. The demo featured 128 Marios dismantling a pseudo-8 bit Mario sprite composed of several blocks by picking up and carrying them away. This project had a tumultuous development cycle with little to no details coming out over the years until 2007 when he revealed at a GDC Keynote that some parts of the project were utilized in two games he produced in the 2000s. The general concept and some other parts of Mario 128 were developed into Pikmin after Miyamoto asked his team to create an entirely new game that would be nothing like a sequel to a Mario game. As for the second game, the ability to warp the terrain seen in the tech demo as well as "different sizes of spherical items" influenced the free-form gravity and ability to walk around entire planets in Super Mario Galaxy.
1Up.com article about Super Mario Galaxy influence from Mario 128:
https://web.archive.org/web/20160602184133/http://www.1up.com/news/super-mario-galaxy-derived-mario
YuriofWind video [this source and additional information provided by VinchVolt.]:
https://www.youtube.com/watch?v=f5uCnbDrp9o
[Below sources and information provided by Wolfen50.]
DidYouKnowGaming video:
https://www.youtube.com/watch?v=IU1IML3xlp0
Shigeru Miyamoto 2007 GDC Keynote - Part 6:
https://www.youtube.com/watch?v=XvwYBSkzevw?t=66
Spaceworld 2000 video footage:
https://www.youtube.com/watch?v=62O2vFfS_Ok?t=1028
https://web.archive.org/web/20160602184133/http://www.1up.com/news/super-mario-galaxy-derived-mario
YuriofWind video [this source and additional information provided by VinchVolt.]:
https://www.youtube.com/watch?v=f5uCnbDrp9o
[Below sources and information provided by Wolfen50.]
DidYouKnowGaming video:
https://www.youtube.com/watch?v=IU1IML3xlp0
Shigeru Miyamoto 2007 GDC Keynote - Part 6:
https://www.youtube.com/watch?v=XvwYBSkzevw?t=66
Spaceworld 2000 video footage:
https://www.youtube.com/watch?v=62O2vFfS_Ok?t=1028
subdirectory_arrow_right Mario Bros. (Game)
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Mario's hair is brown, while his mustache is black. This was because around the time of Super Mario Bros. 3, Mario's creators wanted him to have a definite hair color in game, while it was easier to draw his mustache by extending the black outline of his nose.
subdirectory_arrow_right Star Fox (Game)
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Nintendo Power issue #80 (January 1996) (page 24 in the magazine):
https://archive.org/details/nintendo-power-issue-080-january-1996/page/n25/mode/2up
Dylan Cuthbert tweet:
https://x.com/dylancuthbert/status/165596909413728256
SNES Central article:
https://snescentral.com/article.php?id=1032
https://archive.org/details/nintendo-power-issue-080-january-1996/page/n25/mode/2up
Dylan Cuthbert tweet:
https://x.com/dylancuthbert/status/165596909413728256
SNES Central article:
https://snescentral.com/article.php?id=1032
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According to Shigeru Miyamoto, neither Mario or Luigi have surnames. The Super Mario Bros. film has Mario and Luigi's last name as Mario, but this was because of a scene where the two had to provide their full name.
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Charles Martinet (the voice for Mario, Luigi, Wario, and Waluigi from 1990 to 2023) was actually not invited to the auditions to be the new voice of Mario. He crashed the auditions and was just asked to do an Italian accent until he ran out of things to say. He knew nothing about Mario going into the audition, and since he was told that he was going to talk to children throughout the game, he started to do a more playful and gentle voice instead of the traditional gruff Italian accent that Mario had before. Martinet left so much of an impression at the recording that his tape was the only one sent to Nintendo.
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