Franchise: Kirby
Kirby: Canvas Curse
Kirby Star Allies
Super Smash Bros.
Kirby Mass Attack
Kid Kirby
Kirby's Star Stacker
Nintendo World Championships: NES Edition
Kirby's Avalanche
Super Smash Bros. Brawl
Kirby Super Star Ultra
Kirby Tilt 'n' Tumble
Super Smash Bros. for Wii U
Kirby's Return to Dream Land Deluxe
Kirby's Dream Land 3
Kirby's Star Stacker
Kirby Air Ride
Kirby and the Rainbow Curse
Kirby's Return to Dream Land
Super Smash Bros. Melee
NES Remix 2
Kirby: Squeak Squad
Kirby's Pinball Land
Kirby Tilt 'n' Tumble 2
Kirby 64: The Crystal Shards
Super Smash Bros. for Nintendo 3DS
Kirby: Nightmare in Dream Land
Kirby Super Star
Kirby's Dream Land
Kirby's Air Ride
Kirby and the Forgotten Land
Kirby Family
Kirby & the Amazing Mirror
Ultimate NES Remix
Kirby's Epic Yarn
Kirby's Dream Land 2
Super Smash Bros. Ultimate
Kirby's Dream Course
Kirby Triple Deluxe
Kirby: Planet Robobot
Kirby's Dream Collection Special Edition
Kirby's Block Ball
Kirby's Adventure
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When Donkey Kong became popular, Nintendo was sued by American film company Universal Studios over allegations that Donkey Kong was plagiarizing their 1933 film King Kong. Lawyer John Kirby, defending Nintendo, pointed out that Universal was aware of and had previously argued in court that the story of King Kong was in the public domain due to the film's novelization, which came out before the film and marked the first non-promotional appearance of the character, failing to have its copyright notice renewed. As a result, Universal lost the case. Nintendo lavishly awarded Kirby by taking him, his wife and some associates to dinner at a fancy Manhattan restaurant, giving him a sailboat named "Donkey Kong" and the exclusive rights to the name Donkey Kong for sailboats as a strange show of gratitude. Nintendo would later go on to collaborate with Universal to create Donkey Kong attractions at Universal Destinations & Experiences theme parks, with Shigeru Miyamoto stating: "The world really does work in mysterious ways."
In a 2011 interview with Game Informer, Miyamoto stated that "Kirby" was one of many candidates on a list of names that were proposed for the then-in development video game character, and upon seeing it, he recalled John Kirby and felt that a connection between the two would be amusing. However, the name was picked not as a tribute to the lawyer, but rather because the harsh-sounding nature of the name was a comedic contrast to the character's soft, cute design.
In a 2011 interview with Game Informer, Miyamoto stated that "Kirby" was one of many candidates on a list of names that were proposed for the then-in development video game character, and upon seeing it, he recalled John Kirby and felt that a connection between the two would be amusing. However, the name was picked not as a tribute to the lawyer, but rather because the harsh-sounding nature of the name was a comedic contrast to the character's soft, cute design.
Original DidYouKnowGaming blog post:
http://didyouknowgaming.com/post/32069456462/donkey-kong
2011 Game Informer interview mentioning Kirby's name origin:
https://www.gameinformer.com/b/features/archive/2011/06/17/miyamoto-wii-amp-wii-u-are-colored-white-for-all-ages-appeal.aspx
Legal files:
https://law.justia.com/cases/federal/district-courts/FSupp/615/838/1515073/
Sail boat:
David Sheff - "Game Over: Press Start to Continue: The Maturing of Mario" (1999). Wilton, Connecticut: GamePress. (Page 126 in the book):
https://archive.org/details/0966961706/page/26/mode/1up
GoNintendo article:
https://gonintendo.com/contents/48807-miyamoto-talks-super-nintendo-world-s-design-and-appeal
http://didyouknowgaming.com/post/32069456462/donkey-kong
2011 Game Informer interview mentioning Kirby's name origin:
https://www.gameinformer.com/b/features/archive/2011/06/17/miyamoto-wii-amp-wii-u-are-colored-white-for-all-ages-appeal.aspx
Legal files:
https://law.justia.com/cases/federal/district-courts/FSupp/615/838/1515073/
Sail boat:
David Sheff - "Game Over: Press Start to Continue: The Maturing of Mario" (1999). Wilton, Connecticut: GamePress. (Page 126 in the book):
https://archive.org/details/0966961706/page/26/mode/1up
GoNintendo article:
https://gonintendo.com/contents/48807-miyamoto-talks-super-nintendo-world-s-design-and-appeal
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Series director Shinya Kumazaki maintains an art gallery on his personal website where he showcases paintings that he makes in his spare time. Several of these pieces depict dystopian surrealist versions of characters from the Kirby franchise, including Miracle Matter, Queen Sectonia, Taranza, and Drawcia.
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The Kirby series has used a crescent moon as a door to a secret area filled with items on multiple occasions:
• In Kirby's Dream Land, the moon can be entered on Stage 4, Bubbly Clouds.
• In Kirby's Adventure, the same moon can be entered on Stage 6 of Rainbow Resort, which is a stage designed as an abridged remake of the first game.
• In Kirby Super Star, the moon can be entered in the Bubbly Clouds level of Spring Breeze, a sub-game that also acts as an abridged remake of the first game.
• In Kirby Triple Deluxe, the moon in Stage 6-1 leads to a HAL Room.
• In Kirby: Planet Robobot, the holographic moon on Stage 6-8 leads to a rare sticker.
• In Kirby's Dream Land, the moon can be entered on Stage 4, Bubbly Clouds.
• In Kirby's Adventure, the same moon can be entered on Stage 6 of Rainbow Resort, which is a stage designed as an abridged remake of the first game.
• In Kirby Super Star, the moon can be entered in the Bubbly Clouds level of Spring Breeze, a sub-game that also acts as an abridged remake of the first game.
• In Kirby Triple Deluxe, the moon in Stage 6-1 leads to a HAL Room.
• In Kirby: Planet Robobot, the holographic moon on Stage 6-8 leads to a rare sticker.
Kirby's Dream Land:
https://www.youtube.com/watch?v=hGt_c2w7C_E#t=779s
Kirby's Adventure:
https://www.youtube.com/watch?v=Ur9MVtLIwPI#t=144s
Kirby Super Star:
https://www.youtube.com/watch?v=li85FYlasAs#t=106s
Kirby Triple Deluxe:
https://www.youtube.com/watch?v=knPywrvpI74#t=187s
Kirby: Planet Robobot:
https://www.youtube.com/watch?v=9WpwAJrmXgE#t=530s
https://www.youtube.com/watch?v=hGt_c2w7C_E#t=779s
Kirby's Adventure:
https://www.youtube.com/watch?v=Ur9MVtLIwPI#t=144s
Kirby Super Star:
https://www.youtube.com/watch?v=li85FYlasAs#t=106s
Kirby Triple Deluxe:
https://www.youtube.com/watch?v=knPywrvpI74#t=187s
Kirby: Planet Robobot:
https://www.youtube.com/watch?v=9WpwAJrmXgE#t=530s
subdirectory_arrow_right Sora Ltd. (Company)
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Explanation of the comic + English translation:
http://www.kirbysrainbowresort.net/multimedia/manga/kgf.html
Interview - Google Translated: "I didn't particularly like the Kirby creator. This was my way of getting even with him, making Kirby a freak. ;-)":
https://web.archive.org/web/20100805013932/http://www.classic-zone.de/specials.php?id=5
http://www.kirbysrainbowresort.net/multimedia/manga/kgf.html
Interview - Google Translated: "I didn't particularly like the Kirby creator. This was my way of getting even with him, making Kirby a freak. ;-)":
https://web.archive.org/web/20100805013932/http://www.classic-zone.de/specials.php?id=5
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In an interview with Polygon writer Chris Plante, series director Shinya Kumazaki stated that although Kirby appears to devour his enemies, the foes that he swallows are not killed; instead, they simply get "poofed" elsewhere in the world. According to Kumazaki, this concept is meant to make the series more approachable to lay audiences by presenting a comedic alternative to the "extreme or violent expression" of Kirby digesting his opponents.
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According to Masahiro Sakurai in a YouTube video he made on Kirby's Dream Land, the character's signature float came about as a way to avoid losing a life when simply missing a jump in a heavy platforming section, as he found such an occurrence in games like Ninja Gaiden and Castlevania, among others, to be particularly frustrating.
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According to Masahiro Sakurai on his YouTube channel, he thought a lot about how to implement the unique gameplay element of Kirby using each of his enemies as an attack, which originated from Sakurai's need for a "Risk-Reward" system for his game. He even revealed that an early concept of this was Kirby using a long tongue, instead of his signature vacuum, to catch and consume enemies, and he further stated that this concept predated Yoshi's tongue attack too.
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In an interview with Satoru Iwata and Masahiro Sakurai for the Japanese exclusive game guide for Kirby's Adventure, Sakurai stated that they wanted a character that a person could draw in a sketchbook easily, which resulted in the main character Kirby.
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The way Wheel Kirby uses his Rocket Start move in Kirby Triple Deluxe and Kirby: Planet Robobot bares a striking similarity to the Spin Dash move used by the titular character of the Sonic The Hedgehog franchise.
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After the anime series Kirby: Right Back at Ya! came to the West, the logos for almost every Kirby game since then have been stylized the same way, starting with Kirby: Nightmare in Dream Land.
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Archie Comics attempted to obtain a licence from Nintendo to make Kirby comics, but failed to do so.
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Although Meta Knight first appeared in Kirby's Adventure, he wasn't given a name until the release of Kirby's Avalanche.
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subdirectory_arrow_right Kirby Family (Game)
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Kirby's Return to Dream Land: https://tcrf.net/Kirby%27s_Return_to_Dream_Land#Regional_Differences
Kirby Triple Deluxe:
https://tcrf.net/Kirby:_Triple_Deluxe#Tutorial_Completion
Kirby: Planet Robobot:
https://tcrf.net/Kirby:_Planet_Robobot#Tutorial_Completion
Kirby Star Allies:
https://tcrf.net/Kirby_Star_Allies#Tutorial_Completion
Kirby Triple Deluxe:
https://tcrf.net/Kirby:_Triple_Deluxe#Tutorial_Completion
Kirby: Planet Robobot:
https://tcrf.net/Kirby:_Planet_Robobot#Tutorial_Completion
Kirby Star Allies:
https://tcrf.net/Kirby_Star_Allies#Tutorial_Completion
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Whip Kirby is a possible reference to Indiana Jones, as Jones has an extensible coiled whip that can be used to grab objects. Kirby also has Jones' hat, only with a star motif.
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For the "Kirby: Right Back at Ya!" 3D episode on the Nintendo 3DS, most of original cast members were brought back to reprise their roles. The only exceptions were Maddie Blaustein, who didn't return to voice Chef Kawasaki as she passed away in 2008, and Andrew Rannels, who didn't return to voice Nightmare as he had a busy career on Broadway.
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