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Super Smash Bros. Melee
subdirectory_arrow_right Super Smash Bros. Ultimate (Game), tobyfox (Company)
4
Attachment Before his career took off as an indie developer, Toby Fox used to play Super Smash Bros. Melee competitively under the old username 'Radiation'.

He is currently the only known competitive Super Smash Bros. player to have a character he has created represented in the series. Alongside the release of Banjo & Kazooie as a fighter, a Mii costume based on Sans from his game Undertale as well as an original remix of the song "Megalovania" were both added to Super Smash Bros. Ultimate on September 4th.
person LegacyTag calendar_month October 7, 2023
There's not much info about Toby Fox playing competitive Melee as he doesn't talk about it publicly too often, the VoD provided is the only publicly-known footage of him playing a set to my knowledge:
https://www.youtube.com/watch?v=Nzh3NUO4szE

According to people, he was known as a bit of a local celebrity due to his work on the webcomic Homestuck, though that is more hear-say than anything definitive.
Alfred Chicken
4
Attachment In 1993, Alfred Chicken publisher Mindscape attempted a publicity stunt by having Alfred Chicken run for a seat in the UK Parliament in the 1993 Christchurch, Dorset by-election, having an actor in an Alfred Chicken costume appear at the British House of Commons constituency of Christchurch as votes were read out. The Alfred Chicken Party ranked at second last with 18 votes, exceeding the Rainbow Alliance (a party intent on abolishing Parliament) by 2 votes. The Alfred Chicken Party, and the "Buy The Daily Sport Party", were cited years later by the Liberal Democrats as a reason for increasing the number of signatures required for a party to get on a ballot.
Glover
subdirectory_arrow_right Glover 2 (Game)
4
In 2018, an indie studio named Golden Mushroom claimed they were working on a sequel to Glover for the Nintendo Switch. However, it was soon discovered that they had only applied for the trademark to the name "Glover", and not the copyright, meaning they didn't actually own the rights to the IP. In reality, the copyright had been acquired by Piko Interactive, who had purchased it from Atari SA (the company that had purchased Hasbro Interactive in 2001).
Wreck-It Ralph
4
In late 2018, a trailer for the film's sequel "Ralph Breaks the Internet" premiered on TV as part of Disney Channel's "Movie Surfers" series. The first half of the trailer used almost 40 seconds of cutscenes from the 2012 Wii game based on the first movie, and used unreleased higher quality renders of these cutscenes rather than the compressed footage released in the game. This trailer also features a noticeably bad, ad-libbed narration from an unknown actor portraying Ralph; this actor does not sound like the original film's actor John C. Reilly, nor the soundalike actor used in the Wii game and commercials Brian T. Delaney. Considering the overall confusing cheapness of the trailer, it's not known why the show's producers chose to use unreleased HD renders of these cutscenes instead of footage from the first film, which they had to have had access to and would have matched the visual quality of the film's sequel better.
Baldur's Gate 3
5
Baldur's Gate 3 was originally revealed with a CGI trailer at a conference for the Google Stadia cloud gaming service in June 2019 as part of an Early Access exclusivity deal that would ultimately be cancelled when Stadia was shut down in 2023. The game's director Swen Vincke touted the service at the time for its purported accessibility, and the potential for in-game community feedback to directly affect the game's development and playthroughs via Stadia's Crowd Choice feature. However, Vincke later expressed regret over having the game be revealed this way, calling it "a really stupid deal" due to the challenges of releasing an Early Access build to a second platform, but that "it allowed me to pay for the CGI."
person Rocko & Heffer calendar_month March 29, 2024
Final Fantasy V
5
Attachment The translation group RPGe's 1998 English translation of Final Fantasy V is considered to be one of the most widely-played and influential fan translations in video game history. It gained this reputation because it released before Squaresoft's first official translation in Final Fantasy Anthology in late 1999, and despite RPGe primarily consisting of inexperienced teenagers, it was regarded as a better translation than the official one, leading many Western players to first experience the game through it.

The first translation attempts stemmed from widespread confusion over Squaresoft not releasing three FF games in the West: Final Fantasy II, Final Fantasy III, and FFV. Their decision to release Final Fantasy VII internationally under its original numbering after Final Fantasy VI was released in the West a few years earlier as the "third" game in the series also contributed to this.

The co-creator of RPGe, named Shadow, was inspired by an incomplete FFII fan translation by users Demi and Som2freak (the latter having later lent Shadow tools to work on FFV), and started translating FFV by making flashcards for which hex code corresponded to each Japanese and English character in the game's data. He promoted his efforts online using photoshopped FFV images and recruited other users to create RPGe, including translator David Timko, and a computer engineering major named Hooie who also asked Japanese instructors at his university to help translate some enemy names. RPGe's plan was to directly edit their English script into the text files of a ROM of the Japanese version, but their work was slow and tedious due to them having little experience with fan translations and being out of touch with fledgling emulation communities. This led to technical issues with their text and sprite editing software, and English characters being poorly displayed under conditions that were originally designed for larger Japanese characters. The group also suffered from internal factionalism, and since Shadow promoted himself as the public face of the project, he found that he could not handle the attention and controversy that came from how seriously he took the project and RPGe itself, seeing the translation effort as a vital service to the Squaresoft fan community. After Demi published a lengthy post parodying Shadow, he "snapped" and left RPGe. The other founders of RPGe would also eventually step down, but other users would take over and start their own work.

A user named Myria, who had argued against RPGe's hex editing approach to no avail, split off from their efforts beforehand to work on a separate translation. Sharing similar setbacks to them, she gradually parsed through the code used to handle the text files, and edited it so it could recognize English characters of different sizes and fit more in a dialogue box. Som2freak helped translate the script for a time, but then left the project after bringing on a new editor, named harmony7, who started heavily revising Som2freak's translations to his chagrin despite seeing several issues with it.

One of the most controversial aspects of the translation was the main character's name. Squaresoft's later English translation named him "Bartz", but RPGe's translation named him "Butz", which many joked sounds like "butts". Myria claimed that Butz was the most accurate translation based on documents and official merchandise using it "the way we'd written it" (for reference, the Romanized version of the Japanese name "バッツ" comes out as "Battsu"). However, Butz is used in real life as an actual German surname with a different pronunciation, the vowel being an "oe" sound like in the English words "put" and "good". Therefore, Bartz would make more sense to match up with the vowels in the Japanese name than Butz, and also fits better as a German first name since Bartz is a pet name for Bartholomäus (Bartholomew).

The bulk of Myria's technical work ended in October 1997, with harmony7 still working to revise the entire script until something unexpected happened. An early version of the fan translation mysteriously appeared on a Geocities website with others taking credit for it. This prompted RPGe to release their work up to that point as "v0.96" on October 17, 1997, with the final patch eventually being released in June 1998. The translation patch received acclaim for its technical aspects and near-professional writing quality, and influenced other players to become translators, including Clyde Mandelin who would later create the English fan translation for Mother 3. Squaresoft never contacted RPGe about the translation, and while their 1999 translation of the game was seen as inferior to RPGe's, Myria would later opine that Square Enix's 2006 translation in Final Fantasy V: Advance was better than theirs. Myria continued hacking and reverse-engineering games and eventually earned a job at an undisclosed major video game company.
person MehDeletingLater calendar_month December 24, 2023
Pizza Tower
subdirectory_arrow_right Antonblast (Game)
5
Attachment In response to fans of Antonblast and Pizza Tower attempting to start an arbitrary rivalry between the two games, Anton creator Tony Grayson tweeted "Why not both?" with an illustration of Anton and Peppino kissing.
The Mysterious Murasame Castle
5
Attachment In 1986, Nintendo and Fuji Television produced a 70-minute TV special based on The Mysterious Murasame Castle for the weekly one-shot drama series "Getsuyou Drama Land" (Monday Drama Land). The special, like many other episodes in the later years of Getsuyou Drama Land's run, featured members of the popular J-Pop girl group Onyanko Club as cast members, and starred Masaki Kyomoto as the game's protagonist Takamaru. The special aired once on December 8, 1986, almost eight months after the game's release, and never aired again. It was later released on DVD in 2005 as part of the box set "Onyanko Club in Getsuyou Drama Land DVD Box 2".

The special's existence and DVD release flew under the international radar until 2023, when a user named Ruka, after being prompted in a 4chan thread to verify claims that the special was lost media based on an uncited edit on the game's English Wikipedia article, discovered that copies of the box set were actually being offered on Yahoo! Auctions. Ruka subsequently placed a bid and won a copy from the auction, and YouTuber Haruko Please uploaded the special to YouTube the following week. With its rediscovery, it's thought to be one of the first live-action adaptations of a video game, and is also the earliest known product to come from Nintendo's collaborations with Fuji, which after this special's airing continued with Yume Koujou: Doki-doki Panic.
person MehDeletingLater calendar_month November 8, 2023
Super Mario Bros. Wonder
5
Super Mario Bros. Wonder marks the first game to not feature performances from long-time voice actor Charles Martinet, who voiced Mario and Luigi (and Wario and Waluigi in other games in the series) since 1990.

Nintendo announced that Martinet would retire from portraying the Mario Bros. permanently and become a "Mario Ambassador", nearly two months before the game's release.
Donkey Kong Country
5
Attachment In an interview, Steve Mayles recalled that during the development of Donkey Kong Country, "Rareware had the most Silicon Graphics machines in the world next to Boeing" with Kev Bayliss adding "I seem to remember we actually received a phone call from the Ministry of Defence asking why we'd got all of this powerful hardware and what were we actually doing with it".
person Raccoon Sam calendar_month September 3, 2023
Page 406 of SNES/Super Famicom: A visual compendium by Bitmap Books. ISBN 978-0-9956586-2-2
Super Mario 64
subdirectory_arrow_right Mario (Franchise)
6
A popular internet joke upon the release of Super Mario 64 was "What happened to Super Mario 4 through 63?" If one is to calculate every Mario game released before Super Mario 64, including outliers such as ports and titles not released on Nintendo hardware like Mario Teaches Typing, the game would be the 113th title on the series. However, if you were to only count games released on non-devoted Nintendo hardware and remove ports, the title would be, very anti-climactically, the 63rd Mario game.
person Rocko & Heffer calendar_month December 9, 2023
Article analysing the Mario numerical placement:
https://kemono.su/patreon/user/12809227/post/21844567

Note: the article concludes at Super Mario 64 being the 62nd game. However, this article's rules are "No games with the same name", not "No ports", which doesn't account for 1994's Donkey Kong on Game Boy, which was marketed as a remake, but in reality a completely unique game.
Dog's Life
6
Dog's Life holds the Guinness World Record for "Most Named Characters Voiced in a Videogame by a Single Actor", with 32 of the game's characters being voiced by Kerry Shale.
6
Attachment The GameCube is technically not a cube. Its dimensions are 5.9 x 6.3 x 4.3 inches, making it more of a rectangular prism.
Super Mario 64
subdirectory_arrow_right Mario (Franchise)
6
The audio used for Bob-ombs, Monty Moles and Goombas in various games starting with Super Mario 64 is actually pieces of Mario's voice saying "Here We Go" after being pitch-shifted.
person CuriousUserX90 calendar_month September 17, 2023
Mario - Here We Go Reused Voice:
https://www.youtube.com/watch?v=3e4PUW0CQag

Evolution of Bob-omb voice:
https://www.youtube.com/watch?v=6sNA_6ooWGo

Evolution of Monty Mole voice:
https://www.youtube.com/watch?v=grRBgQGYUqA

Mario Kart Tour - Monty Mole voice:
https://www.youtube.com/watch?v=dF2j5afew_w

Evolution of Goomba voice:
https://www.youtube.com/watch?v=_4vI4eYGUlo
Mario's Game Gallery
subdirectory_arrow_right Mario Teaches Typing (Game), Mario (Franchise)
6
Attachment Charles Martinet, the voice actor for Mario from 1990 to 2023, first officially voiced the character as part of a motion-capture Silicon Graphics interactive exhibition used at Nintendo trade shows (with the role at the time sometimes split between him and musician Steve Coyle). The first commercially-released product to feature his voice acting is purported to be the Super Mario Bros. pinball machine released in 1992 and produced by Gottlieb. According to Martinet when asked by a fan in 2018, Gottlieb "stole" his voice clips and did not credit or pay him for his acting. While the 1995 PC game Mario's Game Gallery is often cited as Martinet's first official role as Mario in a video game, the actual first credited video game to feature him as Mario is the 1994 PC educational title Mario Teaches Typing, where he replaced the DOS version's voice actor, Ronald B. Ruben.
person BotAwesome calendar_month September 3, 2023
Gottlieb pinball machine voice clips and demonstration:
https://www.youtube.com/watch?v=oUdCd5x9Hrs
https://www.youtube.com/watch?v=3aLaj10XfxE

Summer Consumer Electronics Show 1992 demonstration of Nintendo interactive exhibition:
https://www.youtube.com/watch?v=R1t6iNG28zI

Charles Martinet 2018 question:
https://pinside.com/pinball/forum/topic/nintendo-pinball-mystery-solved-voice-of-mario-in-super-mario-bros-/

[Below additional links were contributed by VinchVolt]

TheGamer article naming the CD-ROM version of Mario Teaches Typing as Martinet's first time voicing Mario in a video game:
https://www.thegamer.com/charles-martinet-how-long-voiced-mario/

Kiro 7 article:
https://www.kiro7.com/news/trending/marios-voice-charles-martinet-steps-down/KM6ZTKNXI5FHNKBZKSWJ4EA3QA/

Destructoid gallery incorrectly listing Mario's Game Gallery as Martinet's first time voicing Mario in a video game; an update is provided at the start of the article stating that it was actually the CD-ROM version of Mario Teaches Typing (though the update misdates it to 1995):
https://www.destructoid.com/behold-the-first-mario-game-voiced-by-charles-martinet/

Behind the Voice Actors page for the MS-DOS version of Mario Teaches Typing:
https://www.behindthevoiceactors.com/video-games/Mario-Teaches-Typing/
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