Trivia Browser
▲
2
▼
In 2016, a post was uploaded to Tumblr responding to a post claiming that "there is nothing wrong with Yoshi" by jokingly accusing Yoshi of committing tax fraud, which would become a running gag within Nintendo fan circles, and eventually a meme in 2018 with the bait-and-switch YouTube account SiIvaGunner posting soundtracks from a fake Yoshi Commits Tax Fraud game.
It would be discovered after the meme's peak of popularity that in 2011's Fortune Street, Yoshi is the only character in the game who asks to be exempt from paying taxes when a tax office is built. This means that while Yoshi is not guilty of committing tax fraud, he does attempt to commit tax evasion.
In October 2019, the Nintendo Versus eSports account posted a Super Smash Bros. Ultimate highlight tournament featuring Yoshi, and titled it "This Yoshi is no fraud", seemingly in reference to the meme.
The meme of Yoshi evading his taxes would also inspire the Turnip Boy series of games.
It would be discovered after the meme's peak of popularity that in 2011's Fortune Street, Yoshi is the only character in the game who asks to be exempt from paying taxes when a tax office is built. This means that while Yoshi is not guilty of committing tax fraud, he does attempt to commit tax evasion.
In October 2019, the Nintendo Versus eSports account posted a Super Smash Bros. Ultimate highlight tournament featuring Yoshi, and titled it "This Yoshi is no fraud", seemingly in reference to the meme.
The meme of Yoshi evading his taxes would also inspire the Turnip Boy series of games.
Fortune Street - Yoshi attempts to commit tax evasion:
https://www.youtube.com/watch?v=cvTGj_fe1Dg?t=253
https://twitter.com/MarioBrothBlog/status/1085320705095413762
Nintendo Versus meme reference:
https://twitter.com/nintendovs/status/1094295916993892352
Turnip Boy Commits Tax Evasion Kotaku article:
https://kotaku.com/that-s-one-way-to-dodge-nintendo-s-lawyers-1847160279
https://www.youtube.com/watch?v=cvTGj_fe1Dg?t=253
https://twitter.com/MarioBrothBlog/status/1085320705095413762
Nintendo Versus meme reference:
https://twitter.com/nintendovs/status/1094295916993892352
Turnip Boy Commits Tax Evasion Kotaku article:
https://kotaku.com/that-s-one-way-to-dodge-nintendo-s-lawyers-1847160279
Franchise: Donkey Kong
▲
2
▼
Although King K. Rool's motivation for stealing Donkey Kong's banana hoard has never been officially confirmed, two theories have been brought up by former Rare employee Leigh Loveday: either K. Rool steals them because he likes bananas, or he wants Donkey Kong to starve to death so that K. Rool can occupy his treehouse.
The former theory is backed up by the instruction manual for Donkey Kong Country stating that the Kremlings steal the bananas for their rich nutritional value in potassium and Vitamin A, and by artwork drawn by Steve Mayles on Playtonic Games's Twitter page, which shows K. Rool sitting next to Gruntilda from Banjo-Kazooie on a pile of bananas while reading a book titled "101 Banana Recipes."
The latter theory is only supported by the game DK: Jungle Climber where K. Rool mentions how much he despises bananas.
The former theory is backed up by the instruction manual for Donkey Kong Country stating that the Kremlings steal the bananas for their rich nutritional value in potassium and Vitamin A, and by artwork drawn by Steve Mayles on Playtonic Games's Twitter page, which shows K. Rool sitting next to Gruntilda from Banjo-Kazooie on a pile of bananas while reading a book titled "101 Banana Recipes."
The latter theory is only supported by the game DK: Jungle Climber where K. Rool mentions how much he despises bananas.
Rare Scribes - August 25th, 1999:
http://web.archive.org/web/20020805184158/rareware.com/the_site/talk_to_us/scribes/aug25_99/aug25_99.html
Steve Mayles King K. Rool artwork:
https://twitter.com/PlaytonicGames/status/940942452902547456
Donkey Kong Country - SNES Manual:
https://archive.org/details/DonkeyKongCountryManualSNESManual/page/n1/mode/2up
DK: Jungle Climber - King K. Rool final boss:
https://www.youtube.com/watch?v=dMZjndIr7aM
http://web.archive.org/web/20020805184158/rareware.com/the_site/talk_to_us/scribes/aug25_99/aug25_99.html
Steve Mayles King K. Rool artwork:
https://twitter.com/PlaytonicGames/status/940942452902547456
Donkey Kong Country - SNES Manual:
https://archive.org/details/DonkeyKongCountryManualSNESManual/page/n1/mode/2up
DK: Jungle Climber - King K. Rool final boss:
https://www.youtube.com/watch?v=dMZjndIr7aM
▲
2
▼
An uncredited Charles Martinet voices a few of the characters in this game, including Gex. Fans believe the likely reasons for being uncredited was the game's crude humor and the similarities of some characters' voices to Luigi, as Nintendo likely wouldn't appreciate hearing crass dialogue coming from Charles' Luigi voice in a non family-friendly Xbox game.
▲
2
▼
The title screens of Sonic the Hedgehog and Sonic the Hedgehog 2, with Sonic (a character known for his super speed) posing and waving his gloved hand inside of a ring lined with stars and a ribbon banner at the bottom, could possibly be taken from the logo of the 1981 anime adaptation of the Akira Toriyama manga "Dr. Slump" and its speedy protagonist Arale. It should also be noted that the ring surrounding Sonic has giant wings protruding from its sides, which appear to reference the angel wings on Arale's cap that also feature in the intros to the anime and some of the Dr. Slump films.
While it's not known if any Sega employees have commented on this connection, it was acknowledged in the form of a small cameo appearance where Sonic gets outrun by Arale in the 1993 sequel manga "The Brief Return of Dr. Slump".
While it's not known if any Sega employees have commented on this connection, it was acknowledged in the form of a small cameo appearance where Sonic gets outrun by Arale in the 1993 sequel manga "The Brief Return of Dr. Slump".
Super Mario Bros. 3 Tanuki article:
https://www.thrillingtalesofoldvideogames.com/blog/smb3-tanuki-fly-ringed-tail
Sonic the Hedgehog title screen similarities:
https://twitter.com/the_pico_cafe/status/1451622885781540869
https://twitter.com/KaelanRamos/status/1451647776484438017
Sonic the Hedgehog 2 title screen similarities:
https://twitter.com/KaelanRamos/status/1620416719633420294
Sonic's cameo in The Brief Return of Dr. Slump:
https://www.reddit.com/r/SonicTheHedgehog/comments/zenlr6/sonic_briefly_makes_an_appearence_in_the_dr_slump/
https://twitter.com/tatsunical/status/1624105920966828032
https://www.thrillingtalesofoldvideogames.com/blog/smb3-tanuki-fly-ringed-tail
Sonic the Hedgehog title screen similarities:
https://twitter.com/the_pico_cafe/status/1451622885781540869
https://twitter.com/KaelanRamos/status/1451647776484438017
Sonic the Hedgehog 2 title screen similarities:
https://twitter.com/KaelanRamos/status/1620416719633420294
Sonic's cameo in The Brief Return of Dr. Slump:
https://www.reddit.com/r/SonicTheHedgehog/comments/zenlr6/sonic_briefly_makes_an_appearence_in_the_dr_slump/
https://twitter.com/tatsunical/status/1624105920966828032
▲
2
▼
In a 1996 interview with Shigeru Miyamoto published in Super Mario 64's first Japanese strategy guides, he revealed that Mario's running animation, speed and movements in that game were influenced by Arale, the main protagonist of the 1980 Akira Toriyama manga/anime "Dr. Slump":
However, Dr. Slump's influence throughout the Mario series could trace back even further. Some particular examples from Mario games include:
• His running speed, animation, the Racoon and Tanooki Suits from Super Mario Bros. 3
• The Wing Cap from Super Mario 64
• The Cat Suit from Super Mario 3D World
Even traits of Mario's happy cartoonish personality, his short stature and gloves, and blue-red-overalls color scheme bear enough similarities that they all could have been taken from Arale's appearances and other elements throughout Dr. Slump. Despite this, outside of Miyamoto's comment, these connections are not known to have been elaborated on by any other employee from Nintendo.
"The area around his hips is a big "joint" that controls which way his body moves. We created all his movements from that point of origin: when he accelerates and inclines forward, when he turns and leans left or right, etc. So Mario sort of runs like Arale-chan, with the correct sense of weight in the body."
However, Dr. Slump's influence throughout the Mario series could trace back even further. Some particular examples from Mario games include:
• His running speed, animation, the Racoon and Tanooki Suits from Super Mario Bros. 3
• The Wing Cap from Super Mario 64
• The Cat Suit from Super Mario 3D World
Even traits of Mario's happy cartoonish personality, his short stature and gloves, and blue-red-overalls color scheme bear enough similarities that they all could have been taken from Arale's appearances and other elements throughout Dr. Slump. Despite this, outside of Miyamoto's comment, these connections are not known to have been elaborated on by any other employee from Nintendo.
Shigeru Miyamoto interview:
https://shmuplations.com/mario64/
Super Mario Bros. 3 Tanuki article:
https://www.thrillingtalesofoldvideogames.com/blog/smb3-tanuki-fly-ringed-tail
Similar Tanooki Suit in Dr. Slump:
https://twitter.com/HG_101/status/1451610500614270978
Similar Wing Cap and Raccoon/Tanooki Suit run in Dr. Slump:
https://twitter.com/the_pico_cafe/status/1451622885781540869
Similar Cat Suit in Dr. Slump:
https://twitter.com/QuickPaw/status/1451612717530460166
https://shmuplations.com/mario64/
Super Mario Bros. 3 Tanuki article:
https://www.thrillingtalesofoldvideogames.com/blog/smb3-tanuki-fly-ringed-tail
Similar Tanooki Suit in Dr. Slump:
https://twitter.com/HG_101/status/1451610500614270978
Similar Wing Cap and Raccoon/Tanooki Suit run in Dr. Slump:
https://twitter.com/the_pico_cafe/status/1451622885781540869
Similar Cat Suit in Dr. Slump:
https://twitter.com/QuickPaw/status/1451612717530460166
Collection: Undertale
▲
2
▼
In 2019, a YouTube user by the name of MickeySerbia posted a now-deleted video showing that Sans' voice grunting was most likely sourced from a snippet of Patrick Star saying "maybe it's the way you're dressed" in the SpongeBob SquarePants episode "Something Smells"; specifically, the grunt comes from the "ay" in "maybe." This information was further popularized when the SoundCloud account UNDERTALE OST: Recreated made and published the same discovery later that year, independent of MickeySerbia. While Toby Fox did not comment on the discovery, waveform comparisons between the SoundCloud post and Sans' voice grunting shows that the two are nearly identical apart from a slight delay in the former.
Vailskibum video:
https://www.youtube.com/watch?v=hx94Z2npqio
Sans voice clip recreation:
https://soundcloud.com/undertale-recreated/undertale-bonus-track-sans-voice-recreation
https://www.youtube.com/watch?v=hx94Z2npqio
Sans voice clip recreation:
https://soundcloud.com/undertale-recreated/undertale-bonus-track-sans-voice-recreation
▲
2
▼
On August 16th, 2023, Cruise Elroy revealed that he usually sketches out concepts for Annalynn before implementing them in game. While many of the sketches shown are present in the final release, some unused concepts are also shown, such as an orange character named Annabelle (presumably a second player character) and Mappy-style trampolines.
Among these sketches is also Mike drawn with an expression mirroring that seen in the "Today I Will" meme.
Among these sketches is also Mike drawn with an expression mirroring that seen in the "Today I Will" meme.
Cruise Elroy tweet:
https://twitter.com/itsCruiseElroy/status/1691898805149487210
Today I Will KnowYourMeme page:
https://knowyourmeme.com/memes/hmm-today-i-will
https://twitter.com/itsCruiseElroy/status/1691898805149487210
Today I Will KnowYourMeme page:
https://knowyourmeme.com/memes/hmm-today-i-will
▲
2
▼
There has been a trend of retrospective reviews and historical content relating to the North American video game crash of 1983 mentioning Chase the Chuck Wagon as a contributing game to the crash, despite the fact that it only had a limited mail-order release and was not the first product-placement-based video game. This is theorized by the blog/website "Bad Game Hall of Fame" to be the result of a quote from the G4 docuseries Icons that was taken out of context, referring to a proliferation of companies trying to branch into video games as opposed to any specific games or the use of product placement, with the mistaken belief that Chase the Chuck Wagon was published or developed by Purina itself like with Quaker Oats' "U.S. Games" brand. The quote in question reads:
"Toy companies like Parker Brothers and Hasbro form video game divisions. But when unrelated companies like Chuck Wagon dog food and Quaker Oats jump on-board, the market begins to turn."
▲
2
▼
Steve's win animation after a match was him eating a steak and holding it at waist level, but in a subsequent update after his initial release, the animation was changed to remove the meat after he ate it. Some speculate that this change was made because the way he held the meat after eating made it look like a phallic object.
▲
2
▼
In the Future Redeemed DLC story scenario, the frequencies of the radio in Chapter 5 reference the release years of every Xeno series game.
• 98: Xenogears
• 02: Xenosaga Episode I: Der Wille zur Macht
• 04: Xenosaga Episode II: Jenseits von Gut und Böse
• 06: Xenosaga Episode III: Also sprach Zarathustra
• 10: Xenoblade Chronicles
• 15: Xenoblade Chronicles X
• 17: Xenoblade Chronicles 2
• 22: Xenoblade Chronicles 3
There's also a red needle that's almost evenly between 98 and 02, which could be referencing Monolith Soft's founding on October 1st, 1999.
• 98: Xenogears
• 02: Xenosaga Episode I: Der Wille zur Macht
• 04: Xenosaga Episode II: Jenseits von Gut und Böse
• 06: Xenosaga Episode III: Also sprach Zarathustra
• 10: Xenoblade Chronicles
• 15: Xenoblade Chronicles X
• 17: Xenoblade Chronicles 2
• 22: Xenoblade Chronicles 3
There's also a red needle that's almost evenly between 98 and 02, which could be referencing Monolith Soft's founding on October 1st, 1999.
▲
2
▼
On September 8, 2022, the United Kingdom's Queen Elizabeth II died, starting a national mourning period of ten days. In that time, rumors began to circulate that Nintendo had postponed a planned Nintendo Direct in response to the news. On September 12, the Direct was formally revealed to air worldwide the next day, although it was not livestreamed in the UK. Instead, it was published as an on-demand video on Nintendo UK's YouTube channel at a later time. This Direct featured the full title reveal for the then-untitled Sequel to The Legend of Zelda: Breath of the Wild, revealing the game's subtitle to be "Tears of the Kingdom". This led to even more speculation that the poor timing of this subtitle being the name of one of Nintendo's most anticipated games at the time coinciding with the Queen's death was what resulted in the Direct being delayed, rather than doing so purely out of respect. It wouldn't be until October 3 for Nintendo UK to begin their own promotion of the game, long after the mourning period ended.
Business Insider article:
https://www.insider.com/nintendo-cancels-uk-livestream-reveals-zelda-tears-of-the-kingdom-2022-9
Rumors article:
https://earlygame.com/gaming/nintendo-direct-delayed-because-of-queens-death/
On-demand video release tweet:
https://twitter.com/NintendoUK/status/1569326012156059649
Nintendo UK promotion article:
https://www.gamesradar.com/almost-a-month-late-nintendo-uk-finally-acknowledges-tears-of-the-kingdom/
https://www.insider.com/nintendo-cancels-uk-livestream-reveals-zelda-tears-of-the-kingdom-2022-9
Rumors article:
https://earlygame.com/gaming/nintendo-direct-delayed-because-of-queens-death/
On-demand video release tweet:
https://twitter.com/NintendoUK/status/1569326012156059649
Nintendo UK promotion article:
https://www.gamesradar.com/almost-a-month-late-nintendo-uk-finally-acknowledges-tears-of-the-kingdom/
Platform: Super Nintendo Entertainment System
subdirectory_arrow_right Sega Mega Drive/Genesis (Platform)
▲
2
▼
"Blast processing" is a marketing term coined by Sega of America to promote the Sega Genesis as the cooler and more powerful console compared to the Super Nintendo Entertainment System. It was such an effective campaign that it caused Nintendo to spend millions of dollars to ramp up their own smear campaign to rebut the claims, helping to create the textbook example of a "console war" between two rivaling video game companies through aggressive marketing and advertising. It is true that Blast processing as presented in advertisements at the time does not exist in any released Genesis game, but its creation was based on a real, low-level progressive processing method that ultimately went unused by developers in their games.
The basic idea is that the hardware's video processor is "blasted" continuously, with the Genesis' 68000 processor working flat-out to change the color of every individual pixel during an active scan, a process where the "guns" on a CRT screen move from left to right and then down to the next line and so on. It was believed at the time that this function could be used to increase the Genesis' somewhat constrained color palette to showcase 256 color static images if timed right (this number would be exceeded by other developers like Jon Burton from Traveller's Tales who later discovered the trick).
Sega of America Senior Producer Scott Bayless claimed that Sega technical director Marty Franz first discovered the trick by "hooking the scan line interrupt and firing off a DMA [direct memory access] at just the right time", as firing it off at the wrong time would result in the scan lines appearing out of phase. This timing/synchronization issue, on top of the more pressing issue of the feature using all of the 68000's CPU time (meaning that while you could run the feature, you couldn't actually play the games that use it), effectively made it useless for cartridge games, and no shipped Genesis games ever used the feature. It’s speculated that it could have been used for Sega CD games, as the add-on had its own CPU that could run the feature, but this also did not come to pass.
The people responsible for the name "Blast processing" are Bayless and Sega of America's PR team. They interviewed him about the specs of the console, and he described to them how the feature could "blast data into the DAC's [digital-to-audio converters]". When talking about how the name came about, he assumed the PR team just liked the word "blast" without understanding what Bayless was explaining, and Blast processing was invented by them to more easily and vaguely sum up the technical capabilities of the Genesis when marketing it. Bayless later expressed reservations about the phrase, calling it "ghastly".
It should also be noted that this feature was apparently not exclusive to the Genesis. In 2020, former Sculptured Software programmer Jeff Peters claimed that they discovered a similar technical trick on the SNES before Sega started using the phrase, but it was focused on audio rather than graphics. He claims that when porting Mortal Kombat to the SNES, Sculptured Software encountered an issue where the amount of graphics data being put onto the cartridge meant that sound had to be cut back drastically. To overcome this problem, Peters and his team used a homegrown system which allowed them to read sounds from the cartridge one at a time and blast them directly to a buffer in the sound memory. While the two tricks were achieving different things, it's interesting to note that both were possible on either console, despite Sega's insistence that only the Genesis could achieve Blast processing.
The basic idea is that the hardware's video processor is "blasted" continuously, with the Genesis' 68000 processor working flat-out to change the color of every individual pixel during an active scan, a process where the "guns" on a CRT screen move from left to right and then down to the next line and so on. It was believed at the time that this function could be used to increase the Genesis' somewhat constrained color palette to showcase 256 color static images if timed right (this number would be exceeded by other developers like Jon Burton from Traveller's Tales who later discovered the trick).
Sega of America Senior Producer Scott Bayless claimed that Sega technical director Marty Franz first discovered the trick by "hooking the scan line interrupt and firing off a DMA [direct memory access] at just the right time", as firing it off at the wrong time would result in the scan lines appearing out of phase. This timing/synchronization issue, on top of the more pressing issue of the feature using all of the 68000's CPU time (meaning that while you could run the feature, you couldn't actually play the games that use it), effectively made it useless for cartridge games, and no shipped Genesis games ever used the feature. It’s speculated that it could have been used for Sega CD games, as the add-on had its own CPU that could run the feature, but this also did not come to pass.
The people responsible for the name "Blast processing" are Bayless and Sega of America's PR team. They interviewed him about the specs of the console, and he described to them how the feature could "blast data into the DAC's [digital-to-audio converters]". When talking about how the name came about, he assumed the PR team just liked the word "blast" without understanding what Bayless was explaining, and Blast processing was invented by them to more easily and vaguely sum up the technical capabilities of the Genesis when marketing it. Bayless later expressed reservations about the phrase, calling it "ghastly".
It should also be noted that this feature was apparently not exclusive to the Genesis. In 2020, former Sculptured Software programmer Jeff Peters claimed that they discovered a similar technical trick on the SNES before Sega started using the phrase, but it was focused on audio rather than graphics. He claims that when porting Mortal Kombat to the SNES, Sculptured Software encountered an issue where the amount of graphics data being put onto the cartridge meant that sound had to be cut back drastically. To overcome this problem, Peters and his team used a homegrown system which allowed them to read sounds from the cartridge one at a time and blast them directly to a buffer in the sound memory. While the two tricks were achieving different things, it's interesting to note that both were possible on either console, despite Sega's insistence that only the Genesis could achieve Blast processing.
Eurogamer article:
https://www.eurogamer.net/digitalfoundry-2019-blast-processing-retro-analysis
Jon Burton video:
https://www.youtube.com/watch?v=o8qgArSqMsc
Scott Bayless interview:
https://www.timeextension.com/news/2022/09/the-man-behind-segas-blast-processing-gimmick-is-sorry-for-creating-that-ghastly-phrase
Jeff Peters claims:
https://www.nintendolife.com/news/2020/05/segas_blast_processing_we_did_it_on_the_snes_first_says_former_sculptured_software_dev
https://www.eurogamer.net/digitalfoundry-2019-blast-processing-retro-analysis
Jon Burton video:
https://www.youtube.com/watch?v=o8qgArSqMsc
Scott Bayless interview:
https://www.timeextension.com/news/2022/09/the-man-behind-segas-blast-processing-gimmick-is-sorry-for-creating-that-ghastly-phrase
Jeff Peters claims:
https://www.nintendolife.com/news/2020/05/segas_blast_processing_we_did_it_on_the_snes_first_says_former_sculptured_software_dev
▲
2
▼
Although announced, the game was never released in Europe. The release date had been constantly pushed back from its original June 24th, 2005 date before being cancelled altogether with no official explanation.
One rumor that circulated about why the European release was cancelled were false claims that the game's unique gyroscope cartridge required mercury, which the European Union had banned from use in certain electrical and electronic products, to help the gyroscope function.
One rumor that circulated about why the European release was cancelled were false claims that the game's unique gyroscope cartridge required mercury, which the European Union had banned from use in certain electrical and electronic products, to help the gyroscope function.
▲
2
▼
Mario and his Special Moves in this game are based off of the "Shoto" style of Fighting Game characters, most specifically the character Ryu from Street Fighter. For example, like Ryu, Mario has a Hadoken-like "fireball" attack with his Neutral Special (Fireball), A punching uppercut similar to the Shoryuken via his Up Special (Super Jump Punch), and a spinning tackle akin to Ryu's Tatsumaki Senpukyaku in the form of his Down Special (Mario Tornado). However, while Mario's moveset would change in later games to be less Shoto-esque, Ryu himself would be added into the Smash series and make his debut as a fighter in Super Smash Bros. for Nintendo 3DS and Wii U.
▲
2
▼
The 3D portraits on the character select screen are based on character artwork from some of their home games. Mario's render is from Super Mario 64; Link's is from his artwork for The Legend of Zelda: Ocarina of Time; Donkey Kong's Donkey Kong Country artwork is the basis for his Smash portrait; Yoshi's comes from Japanese artwork for Yoshi's Island; Kirby's is from Kirby's Adventure artwork; Fox's is taken from Star Fox 64; Captain Falcon has a 3D realization of artwork from F-Zero X; Pikachu and Jigglypuff are 3D versions of Pokemon Red & Blue concept art; Samus Aran's comes from Super Metroid; Ness's is a redone done version of his EarthBound art; And Luigi's appears to be taken from Mario Kart 64.
▲
2
▼
The Conner android has several possible references to the Terminator film franchise. Conner is an "RK800" model, just as Arnold Schwarzenegger's character from the films is a "T-800" model initially. The name of the robot from the game is "Conner" which is very similar to the surname of two central characters from the films: Sarah Connor and John Connor. The Trophy for letting Conner die every way possible is called "I'll Be Back" which comes from Schwarzenegger's icon line from the first Terminator film.
▲
2
▼
When Future Trunks is tagged out in a tag battle, he says "Back to the future" possibly in reference to the popular sci-fi film of the same name.
Franchise: Senran Kagura
▲
2
▼
▲
2
▼
It was heavily rumored that, by saying things like "Sony", "Playstation" or even "Sega" into the microphone, you could get Pikachu to become mad. However, it appears that this is in fact an urban legend, as there is no indication in the data file that these words were supposed to be registered. The few registered cases of an Angry Pikachu were probably just caused by the game not understanding what was said, which in turn led it to just pick a random word similar to what was heard.
▲
2
▼
It's possible the NPC "Party Girl" is a reference to the character "Pinkie Pie" from the TV show, "My Little Pony: Friendship is Magic". Her hair style, color scheme, general demeanor and dialogue suggests a similarity between the two. Some of her potential names are "Trixy" and "Sparkle", possibly also referencing characters from the series.