Trivia Browser
Franchise: Sonic The Hedgehog
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In the 41st issue of the IDW Sonic the Hedgehog comic book, Sonic taunts Dr. Eggman with the nickname "Baldy McNosehair," to which Eggman responds with "That's not funny! It's never been funny! It's never going to be funny!" This is a reference to the YouTube channel TeamFourStar and their web-series "Dragon Ball Z Abridged". Specifically, it references the video "DragonBall Z KAI Abridged Parody: Episode 2" in which Krillin dubs himself, Gohan, and Vegeta as "Team Three Star", and Vegeta yells the same response.
Sonic the Hedgehog IDW comic book Issue #41:
https://www.youtube.com/watch?v=BjuWvQZjtl8
Dragon Ball Z Kai Abridged Parody: Episode 2:
https://www.youtube.com/watch?v=ESDAXKC2418?t=187
https://www.youtube.com/watch?v=BjuWvQZjtl8
Dragon Ball Z Kai Abridged Parody: Episode 2:
https://www.youtube.com/watch?v=ESDAXKC2418?t=187
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If the player visits K.K. Slider on the Saturday before their birthday (Or if their birthday is on a Saturday), K.K. Slider will play a song that can only play on that day, which can only be heard live.
The song, "K.K. Birthday", would later be brought back in Animal Crossing: New Leaf, with the same requirements to hear it, but unlike Dōbutsu no Mori e+ it actually has an aircheck version.
The song, "K.K. Birthday", would later be brought back in Animal Crossing: New Leaf, with the same requirements to hear it, but unlike Dōbutsu no Mori e+ it actually has an aircheck version.
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There is an Easter egg referencing Alice in Wonderland when entering the Grand Temple. Shaun will say "In another moment, down went Alice after it, never once considering how in the world she was to get out again."
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Phantom Hourglass contains a an island called "Dee Ess Island" - an island in the shape of the DS Lite when shown from the sea and an original DS when shown from the island itself. This concept was almost carried forward into a GameCube Island for Wind Waker but was scrapped before making it into the final game.
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The plot of Hogwarts Legacy was purposefully set in a time period where many pre-established characters from the Harry Potter franchise (such as Newton Scamander or Harry Potter himself) are not around. According to lead writer Moira Squier, this was done in order to provide the player with a unique world. As part of this, the writing team focused on creating a diverse collection of characters for players to potentially identify with:
However, while main characters from across the franchise are not present, selected minor characters (such as Nearly Headless Nick and Peeves the Poltergeist) are still present in the game.
"All the writing team got together and would pitch ideas. We wanted a diverse collection of professors, students, vendors in the shop, etc. People called upon their own experiences. Hopefully you play the game and see a character and go "That's like my sister", or an uncle, or anything like that. And we really wanted to tie it to the familiar world – so you'll hear there's a Weasley, a Rookwood… Professor Black is a known character as a portrait in the books, so fleshing him out, we really loved."
However, while main characters from across the franchise are not present, selected minor characters (such as Nearly Headless Nick and Peeves the Poltergeist) are still present in the game.
Time placement and character development:
https://www.wizardingworld.com/features/hogwarts-legacy-interviews-with-the-experts
Nick and Peeves' presence confirmed:
https://www.independent.co.uk/games/hogwarts-legacy-map-gameplay-b2082631.html
https://www.wizardingworld.com/features/hogwarts-legacy-interviews-with-the-experts
Nick and Peeves' presence confirmed:
https://www.independent.co.uk/games/hogwarts-legacy-map-gameplay-b2082631.html
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Whenever Madotsuki turns on her TV in the dream world version of her room from Version 0.06 onward, there is a 1/8 chance that the view will cut to a full-screen event in which two rows of Paracas-esque figures scroll across the screen. "KALIMBA", the theme song for this event, was originally uploaded on Kikiyama's players.music-eclub.com profile on January 13, 2004, almost five months before Yume Nikki first released. This version of the song is substantially longer than the one that would ultimately be included in the event, clocking in at eight minutes instead of several seconds. Additionally, the cover art for the full-length version features the same rows of figures depicted in the event, albeit with a slightly duller color scheme.
Due to a lack of public statements from Kikiyama, it is unknown if the song was composed with Yume Nikki in mind from the outset or if the KALIMBA event was included as an Easter egg referencing their non-game work.
Due to a lack of public statements from Kikiyama, it is unknown if the song was composed with Yume Nikki in mind from the outset or if the KALIMBA event was included as an Easter egg referencing their non-game work.
The Cutting Room Floor articles:
https://tcrf.net/Prerelease:Yume_Nikki#Listed_Music
https://tcrf.net/Proto:Yume_Nikki/Map_and_Event_Differences/Main_Maps#Madotsuki.27s_Room
Reupload of the full version of "KALIMBA":
https://www.youtube.com/watch?v=3a0gd-eU1DA
https://tcrf.net/Prerelease:Yume_Nikki#Listed_Music
https://tcrf.net/Proto:Yume_Nikki/Map_and_Event_Differences/Main_Maps#Madotsuki.27s_Room
Reupload of the full version of "KALIMBA":
https://www.youtube.com/watch?v=3a0gd-eU1DA
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The earliest builds of the game only contained 20 effects, missing the Witch, Oni, Squish-Squish, and Traffic Light. These four were not added until Version 0.05, as evidenced by the changelog provided in both the game's README file and Kikiyama's official website.
Of particular note is the Squish-Squish effect, which is provided by interacting with an amorphous, blue-gray figure with a single, large eye. In Version 0.06 (the earliest available build to feature all 24 effects), the figure was present in a shack in the Barracks Settlement that Madotsuki could not enter in previous versions. In Version 0.08, the figure is moved to FC World B; however, a copy of it is still present in its original location in the Barracks Settlement, where it is being fed on by the newly added Seahorse. In Version 0.09, the Seahorse's design is updated to change its skin from purple to orange and add four hornlike structures to the top of its head. Version 0.10 removes the version of the figure that the Seahorse fed on.
This sequence of events gives the impression that the Seahorse's development was a direct result of feeding on the figure, thus providing the only known instance of the game's updates appearing to convey a narrative within the Dream World.
Of particular note is the Squish-Squish effect, which is provided by interacting with an amorphous, blue-gray figure with a single, large eye. In Version 0.06 (the earliest available build to feature all 24 effects), the figure was present in a shack in the Barracks Settlement that Madotsuki could not enter in previous versions. In Version 0.08, the figure is moved to FC World B; however, a copy of it is still present in its original location in the Barracks Settlement, where it is being fed on by the newly added Seahorse. In Version 0.09, the Seahorse's design is updated to change its skin from purple to orange and add four hornlike structures to the top of its head. Version 0.10 removes the version of the figure that the Seahorse fed on.
This sequence of events gives the impression that the Seahorse's development was a direct result of feeding on the figure, thus providing the only known instance of the game's updates appearing to convey a narrative within the Dream World.
The Cutting Room Floor articles:
https://tcrf.net/Proto:Yume_Nikki/Version_0.04#Effect_Differences
https://tcrf.net/Notes:Yume_Nikki#YumeNikkiREADME.txt
https://tcrf.net/Proto:Yume_Nikki/Map_and_Event_Differences/Minor_Maps#Barracks_Settlement
Kikiyama's website (in Japanese):
https://web.archive.org/web/20240206085907/http://www3.nns.ne.jp/~tk-mto/game2.html
https://tcrf.net/Proto:Yume_Nikki/Version_0.04#Effect_Differences
https://tcrf.net/Notes:Yume_Nikki#YumeNikkiREADME.txt
https://tcrf.net/Proto:Yume_Nikki/Map_and_Event_Differences/Minor_Maps#Barracks_Settlement
Kikiyama's website (in Japanese):
https://web.archive.org/web/20240206085907/http://www3.nns.ne.jp/~tk-mto/game2.html
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Various Easter eggs are hidden in the game's character files, most of which require their extensions to be manually altered:
• If the player changes the extension for Monika's character file to .png, the resulting image depicts a square of white noise inside a ring of fire and cracks. Converting the white noise to binary gives a text message encrypted in Base64. Decrypting it reveals what appears to be a monologue from Monika, who mentions a "Third Eye" that causes "some kind of deja vu," which is how she and the other girls are able to perceive alterations to the game's data.
• If the player changes the extension for Natsuki's character file to .jpeg, the resulting image file depicts a painting of a white-haired girl with blank white eyes. The image is heavily distorted, requiring the player to invert its colors and change its rectangular coordinates to polar ones in an image editor in order to view it properly.
• If the player changes the extension for Sayori's character file to .ogg, the resulting audio will become a discordant shriek, similar to that normally heard when converting a data file to audio. However, running sayori.ogg through a spectrograph reveals a QR code which, when scanned, leads to a fictitious examination report for a character named Libitina; her last name and a procedure administered to her are both redacted with a series of X's. Of note is that like Monika's hidden monologue, the report repeatedly mentions a "third eye."
• If the player opens Yuri's character file in a text editor, the result will be a message encrypted in Base64; the file extension does not need to be modified in order to do this. Decrypting the message reveals that it's "I Found a Box Containing the Story of a 19-Year-Old Girl Who Killed a Random Person for No Reason", a creepypasta that was anonymously posted on Thought Catalog in June 2015, over two years before Doki Doki Literature Club's release. In a Twitter reply, developer Dan Salvato confirmed that he was the creepypasta's author and the one who hid it in the game.
• If the player changes the extension for Monika's character file to .png, the resulting image depicts a square of white noise inside a ring of fire and cracks. Converting the white noise to binary gives a text message encrypted in Base64. Decrypting it reveals what appears to be a monologue from Monika, who mentions a "Third Eye" that causes "some kind of deja vu," which is how she and the other girls are able to perceive alterations to the game's data.
• If the player changes the extension for Natsuki's character file to .jpeg, the resulting image file depicts a painting of a white-haired girl with blank white eyes. The image is heavily distorted, requiring the player to invert its colors and change its rectangular coordinates to polar ones in an image editor in order to view it properly.
• If the player changes the extension for Sayori's character file to .ogg, the resulting audio will become a discordant shriek, similar to that normally heard when converting a data file to audio. However, running sayori.ogg through a spectrograph reveals a QR code which, when scanned, leads to a fictitious examination report for a character named Libitina; her last name and a procedure administered to her are both redacted with a series of X's. Of note is that like Monika's hidden monologue, the report repeatedly mentions a "third eye."
• If the player opens Yuri's character file in a text editor, the result will be a message encrypted in Base64; the file extension does not need to be modified in order to do this. Decrypting the message reveals that it's "I Found a Box Containing the Story of a 19-Year-Old Girl Who Killed a Random Person for No Reason", a creepypasta that was anonymously posted on Thought Catalog in June 2015, over two years before Doki Doki Literature Club's release. In a Twitter reply, developer Dan Salvato confirmed that he was the creepypasta's author and the one who hid it in the game.
The Cutting Room Floor article:
https://tcrf.net/Doki_Doki_Literature_Club!#Characters_Folder
Hidden website in sayori.chr:
https://projectlibitina.com/
Tweet from Dan Salvato confirming his authorship:
https://www.twitter.com/dansalvato/status/911627120132055040
https://tcrf.net/Doki_Doki_Literature_Club!#Characters_Folder
Hidden website in sayori.chr:
https://projectlibitina.com/
Tweet from Dan Salvato confirming his authorship:
https://www.twitter.com/dansalvato/status/911627120132055040
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The Poodle Plush collectible item is based on Percy Poodle, the titular antagonist of the Five Nights at Freddy's fangame Playtime with Percy. Rambley alludes to this when presenting the plush to him at the Information Kiosk, noting how it's a "non-Indigo-brand toy", and claiming that it would "make playtime special for a child with poor taste".
Indigo Park - collectible descriptions:
https://www.youtube.com/watch?v=O6w3-7zYPJk?t=172
Playtime with Percy trailer:
https://www.youtube.com/watch?v=laxkoLgecVs
https://www.youtube.com/watch?v=O6w3-7zYPJk?t=172
Playtime with Percy trailer:
https://www.youtube.com/watch?v=laxkoLgecVs
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When Orka uses her pummel, bone effects will come out of the victim. However, if Orka is pummeling Ittle Dew, she will only produce one bone, as Ittle only has one bone in her body in her original games.
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In an interview that Toby Fox conducted with the Chapter 2 development team, Taxiderby, one of the game's programmers, stated that the Spamton cherub that appears when pressing F1 during the Spamton and Spoiler:Spamton NEO fights was a spur-of-the-moment suggestion. According to them, Spamton's line "[Press F1 For] HELP" was already written, but it was originally a meaningless non-sequitur. After Fox suggested the idea of giving F1 an actual function in the fight, Taxiderby came up with the Final Fantasy-inspired Easter egg, putting it in singlehandedly after Fox gave his approval for the idea. In the same interview, they stated that they were surprised by its popularity, having made it purely as a throwaway gag.
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Although Chapter 1 was given a surprise release in 2018, with Toby Fox giving no prior public indications of its existence, Deltarune had been teased in secret since at least 2015. Three months after Undertale released, the fan site DeltaRune.com announced that it would be rebranding to Dreemurr.com at Fox's request; Fox didn't tell the owners of Dreemurr.com why he didn't want them to use the domain. However, after the fan site fulfilled his request, Fox used deltarune.com to host an image called him.png, a passage of Wingdings text only readable by turning up the brightness using image editing software.
While the text initially parroted the phrase "THIS NEXT (space) EXPERIMENT (space) SEEMS (space) VERY (space) VERY (space) INTERESTING" from the unused room_gaster event in Undertale, by July 1, 2016, the text was edited to read "THREE HEROES APPEARED (space) AT WORLD'S EDGE", later being edited again by August 17 to say "THREE HEROES APPEARED (space) TO BANISH THE ANGELS HEAVEN". Both revisions quote portions of the legend that Ralsei recounts in Chapter 1, indicating that these parts of the game's backstory were already conceived by this point.
Following the release of Chapter 1, deltarune.com would be refurbished as the official website for Deltarune itself. Consequently, earlier versions of the site only survive through snapshots on the Wayback Machine, a URL archiving platform hosted by the Internet Archive.
While the text initially parroted the phrase "THIS NEXT (space) EXPERIMENT (space) SEEMS (space) VERY (space) VERY (space) INTERESTING" from the unused room_gaster event in Undertale, by July 1, 2016, the text was edited to read "THREE HEROES APPEARED (space) AT WORLD'S EDGE", later being edited again by August 17 to say "THREE HEROES APPEARED (space) TO BANISH THE ANGELS HEAVEN". Both revisions quote portions of the legend that Ralsei recounts in Chapter 1, indicating that these parts of the game's backstory were already conceived by this point.
Following the release of Chapter 1, deltarune.com would be refurbished as the official website for Deltarune itself. Consequently, earlier versions of the site only survive through snapshots on the Wayback Machine, a URL archiving platform hosted by the Internet Archive.
The Cutting Room Floor article:
https://tcrf.net/Prerelease:Deltarune
Comments section and screencap of the now-deleted r/Undertale post:
https://www.reddit.com/r/Undertale/comments/3vxmhq/dreemurr_31_faq/
https://tcrf.net/images/d/db/Deltarune-dreemurr-com-originally-deltarune-com.png
December 9, 2015 Wayback Machine snapshot of him.png:
https://web.archive.org/web/20151209013205/http://www.deltarune.com/him.png
July 1, 2016 Wayback Machine snapshot of deltarune.com (Note: this archive is not displaying correctly as of May 13, 2024):
https://web.archive.org/web/20160817183540/http://www.deltarune.com/
August 17, 2016 Wayback Machine snapshots of deltarune.com and him.png:
https://web.archive.org/web/20160817183540/http://www.deltarune.com/
https://web.archive.org/web/20161221070931im_/http://www.deltarune.com/him.png
Tweets by @ChristopherMoom:
https://twitter.com/ChristopherMoom/status/1334580988521934850
https://twitter.com/ChristopherMoom/status/1334562885461307395
https://tcrf.net/Prerelease:Deltarune
Comments section and screencap of the now-deleted r/Undertale post:
https://www.reddit.com/r/Undertale/comments/3vxmhq/dreemurr_31_faq/
https://tcrf.net/images/d/db/Deltarune-dreemurr-com-originally-deltarune-com.png
December 9, 2015 Wayback Machine snapshot of him.png:
https://web.archive.org/web/20151209013205/http://www.deltarune.com/him.png
July 1, 2016 Wayback Machine snapshot of deltarune.com (Note: this archive is not displaying correctly as of May 13, 2024):
https://web.archive.org/web/20160817183540/http://www.deltarune.com/
August 17, 2016 Wayback Machine snapshots of deltarune.com and him.png:
https://web.archive.org/web/20160817183540/http://www.deltarune.com/
https://web.archive.org/web/20161221070931im_/http://www.deltarune.com/him.png
Tweets by @ChristopherMoom:
https://twitter.com/ChristopherMoom/status/1334580988521934850
https://twitter.com/ChristopherMoom/status/1334562885461307395
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At the very beginning of Appendix v. The Lost Falls, after Ida presses the first switch in the level to raise the pillar the Totem is on up to where she is, a set of symbols carved into two sides of the pillar are revealed. These symbols are part of the ancient Zuish language from the game Fez, but they are used incorrectly in order to fit the message on the pillar (i.e. vertical spelling, no use of spaces, line breaks in the middle of words). When translated, it spells out this message:
This not only acts as a reference to the popular quote at the start of The Legend of Zelda to show Ida receiving help, but also acts as foreshadowing to the end of the level where Spoiler:the Totem is destroyed by a crushing stone pillar while helping Ida get past it, forcing her to go through the rest of the Forgotten Shores levels on her own.
TOSR
ONDO
GEAU
OINS
ATG
LIE
"TO GO ALONE IT IS DANGEROUS"
ONDO
GEAU
OINS
ATG
LIE
"TO GO ALONE IT IS DANGEROUS"
This not only acts as a reference to the popular quote at the start of The Legend of Zelda to show Ida receiving help, but also acts as foreshadowing to the end of the level where Spoiler:the Totem is destroyed by a crushing stone pillar while helping Ida get past it, forcing her to go through the rest of the Forgotten Shores levels on her own.
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In 2014, developer Danny Gray revealed while promoting Monument Valley at its release that there was a single Easter egg hidden in the main game. It would eventually be discovered and then confirmed by Gray two years later that this secret was in the green room of the main game's final level X. Observatory, where a green model of an Arwing from the first Star Fox game can be found floating near some debris in the bottom-right corner of the area.
Easter egg reveal:
https://www.reddit.com/r/iosgaming/comments/227g87/comment/cgkoxmm/
Easter egg discovery and Danny Gray confirmation:
https://twitter.com/andrewray/status/750132241683013632
https://twitter.com/Dan_Gray/status/750275036121096192
https://www.reddit.com/r/iosgaming/comments/227g87/comment/cgkoxmm/
Easter egg discovery and Danny Gray confirmation:
https://twitter.com/andrewray/status/750132241683013632
https://twitter.com/Dan_Gray/status/750275036121096192
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By clipping the camera through a wall in the 6th level "Munition Line", a hidden image of a creepy person can be found. This is an old Internet meme known as "Creepy Ugly Guy", a photoshopped image based on an example photo used in the API plug-in "Kai's Power Goo", that spliced together stock images of a man, a young girl, and a chimpanzee, and is believed to have been spread online as early as 1996 when the software originally came out.
War: Final Assault Easter egg:
https://www.youtube.com/watch?v=12_RO_paEJU
Kai's Power Goo - Creepy Ugly Guy original merged image:
https://www.youtube.com/watch?v=xt06OSIQ0PE?t=4m7s
Kai's Power Goo 1996 release:
https://www.computinghistory.org.uk/det/68752/Kai's%20Power%20Goo/
https://www.youtube.com/watch?v=12_RO_paEJU
Kai's Power Goo - Creepy Ugly Guy original merged image:
https://www.youtube.com/watch?v=xt06OSIQ0PE?t=4m7s
Kai's Power Goo 1996 release:
https://www.computinghistory.org.uk/det/68752/Kai's%20Power%20Goo/
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All the characters that return in Mario Kart Wii reuse their Mario Kart: Double Dash!! models, except for the newcomers and Dry Bones, who debuted in Mario Kart DS.
Mario Kart: Double Dash!! character select and models:
https://www.youtube.com/watch?v=g7vCKSBHus4
https://www.models-resource.com/gamecube/mariokartdoubledash/
Mario Kart Wii character select and models:
https://www.youtube.com/watch?v=yfH5kluEphc
https://www.models-resource.com/wii/mariokartwii/
https://www.youtube.com/watch?v=g7vCKSBHus4
https://www.models-resource.com/gamecube/mariokartdoubledash/
Mario Kart Wii character select and models:
https://www.youtube.com/watch?v=yfH5kluEphc
https://www.models-resource.com/wii/mariokartwii/
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An intro dialogue with Reptile and Havik reveals the latter's real name in the New Era is Spoiler:"Dairou".
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Upon exiting a dungeon with the Skull Engine, it will play one of 3 random short tunes with it's whistle:
• The Overworld Theme from The Legend of Zelda.
• The Overworld Theme from The Legend of Zelda: Spirit Tracks.
• The sound of a Phantom appearing.
• The Overworld Theme from The Legend of Zelda.
• The Overworld Theme from The Legend of Zelda: Spirit Tracks.
• The sound of a Phantom appearing.