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On April 23rd, 2015, an update was released that altered some frames of animation for Filia, Fukua, and Cerebella. This was done with the purpose of removing or heavily obscuring some panty shots, as the developers considered them to be unnecesary fanservice.
Additionally, two unused animations for Filia were also removed from the Digital Art Compendium. These animations include a time over animation where Samson tears apart the top of her shirt while she tries to cover herself up, and a taunt where Samson spanks Filia hard enough to make her fly a short distance and land on her knees.
On May 23, 2022, it was announced that Valentine was receiving another design update that would incorporate pink shurikens that replaces the original cross. Not only will this affect Valentine's original sprite animations for both the console/PC and mobile versions of the game, but also any story mode art as well as other art pieces included in the Digital Art Compendium.
Valentine's design was officially changed on May 13th, 2014 via a patch update. The update changed all parts of her design that involve a red cross against a white background to be altered so the cross is colored pink instead. This was done in order to prevent legal action by the International Committee of the Red Cross.
During the second phase of the final boss fight in the SNES release, Baby Bowser has three fingers on each hand, contrasting with most official portrayals of Bowser, which show him with four. This error is fixed in the Game Boy Advance version, which redraws his sprites to give him the proper number of fingers.
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According to a BBC News article from January 2003, Sony agreed to edit The Getaway after they received complaints from British Telecommunications (BT). BT was concerned about the misuse of a transit van bearing its logo and asked the developers to edit the game to remove BT's appearance entirely. The section of the game that BT objected to was the "Filthy Business" mission, where the main character Mark Hammond must attack and steal a BT van and then raid a police station to rescue another character. BT did not want attacks on its engineers to be portrayed in the game, and they were also worried that the game might incite real-life attacks on them. The section was removed from future releases of the game 12 days after its release, and all following versions of the game have a plain light-blueish van in the mission, with the dialogue also being altered to refer to it as just "a van" rather than a "BT van".
Originally, the game was passed with an MA 15+ rating on November 22, 2002. However, it was resubmitted and banned just five days later due to a cutscene showing the character Johnny Chai being tortured in detail. Another version of the game which censored version of this scene was released weeks later on December 13 with the identical rating.
These censorship changes are documented by the different releases of the game, starting with the 1.03 European version. This version included the Johnny Chai torture scene and the Ford Transit van with full BT livery and Ford badge in the cutscene model. After the game was initially banned in Australia, the developers altered the camera angles of the scene, focusing more on the characters' facial expressions rather than the violence. The cutscene model of the BT van was also re-textured, and the Ford badges were removed. This version is known as the 1.1 European version of the game, which was followed by the dispute from BT, resulting in their removal from future releases of the game.
Both the original GameCube release and the Nintendo Switch remake are rated E by the Entertainment Software Ratings Board (ESRB), but the GameCube version's rating was simply given the descriptor "Mild Cartoon Violence". The remake’s ESRB rating was updated to replace it with the descriptors "Mild Fantasy Violence" and "Mild Suggestive Themes". These "Mild Suggestive Themes" most likely refer to flirtatious dialogue (i.e. "Aren’t you a fine specimen of a man"; "Perhaps if I…grabbed you and gave you a little sugar") and a character with a large chest/exaggerated proportions, referencing Madame Flurrie.
High Boo's Thought Peek quote, "*sigh* ♪Stomp, stomp, clap. Stomp, stomp, clap.♪", references the 1977 song "We Will Rock You" by English glam rock band Queen. The song famously features a percussion section consisting of two stomped eighth notes followed by a clapped quarter note. Uniquely, this reference is a new addition to the remake; in the original SNES version, High Boo (known there as Li'l Boo) says "Beep pa doodle-dee!♪"
When the Mark 2 V.Smile was released, the pack-in game Alphabet Park Adventure got a revised iteration that, among other changes, replaced every single sprite of the two player characters to make them appear more realistic, albeit still cartoonish.
The music in Frogger is taken from a variety of sources, some public domain (such as the Japanese nursery rhyme "Dog Policeman" and the minstrel song "Camptown Races") while others are stolen copyrighted music from anime (the Japanese theme songs to Rascall the Raccoon and Heidi, Girl of the Alps).
Re-releases of Frogger tend to replace all of the music in the game, including certain public domain songs, with original tracks (though "Camptown Races" tends to remain intact).
Stage 1 of Um Jammer Lammy was incomplete in the original PlayStation version, not being accessible in either multiplayer or PaRappa's story. With a GameShark code, a US player can access an unfinished version of PaRappa's stage 1, which has no animations and only uses triangle buttons. Stage 1 would eventually be finished for Um Jammer Lammy NOW!, released 9 months after the PlayStation version, with Rammy and PaRappa support.
Stage 1 is the only PaRappa stage to use the instrumental of the Lammy version.
In 2002, the PlayStation version of Tigger's Honey Hunt was rereleased under a new US publisher, Take-Two Interactive. However, the only difference is that the game's voice acting was removed, making it match its Nintendo 64 version which originally released without voice acting.
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The opening of Angry Video Game Nerd Adventures shows an image of the ScrewAttack website logo on a television screen. Due to James Rolfe leaving ScrewAttack shortly after Adventures' release, the Deluxe version of the game replaces the image with one of 7 Grand Dad, a bootleg that gained infamy after Adventures' release for its bizarre mashing of Super Mario and The Flintstones characters.
Notably, the Angry Video Game Nerd has yet to review either 7 Grand Dad, its unmodified form as The Flintstones: Rescue of Dino and Hoppy, or any bootleg graphical modification ROM hack.
The game is designed for a 4:3 display, with 16:9 support being limited to the title screen, menus, and credits. Because of this, the original North American and European releases feature colorful custom borders which occupy the unused screen space during 4:3 segments when playing on a 16:9 display. However, this attracted complaints from players, as the static nature of the borders risked causing screen burn-in after prolonged periods of play. Consequently, later revisions remove the borders, instead using standard black bars.
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The remake considerably ages up Yumetaro's owner, giving her a visibly adult appearance despite still filling the role of a small child. In light of this, the game's cutscenes feature an Easter egg where, while being teleported, the girl's clothes briefly disappear for a few frames, followed by her lingerie.
In Gimmick: Exact Mix, a black bird ally from the original game was recolored to resemble Kyorochan, the mascot of ChocoBall, a Japanese malt chocolate ball brand similar to Maltesers or Whoppers.
"Puppy Pong", a rare alternate cabinet design for Pong intended for use in non-coin-op environments such as waiting rooms or entrance-fee arcades, was originally designed after Snoopy from the Peanuts comic strip. However, the concept was rejected by Charles Schulz, leading to the creation of a generic puppy in Snoopy's place. An unthemed version titled "Dr. Pong" was also released.
The Ultimate Custom Night Demo has a serious, non-troll version that was previously only available to well-known YouTube stars and was presented by Scott Cawthon. All characters are available for selection in the menu, making the demo essentially identical to the full game. When the player tried to start the night, a message would appear in the middle of the menu, preventing them from going any further if the chosen roster had more than 2,000 points.
In Episode 7 of the TV series adaptation of The Last of Us, Ellie and Riley are seen playing the arcade version of Mortal Kombat II. At one point, Riley uses Mileena's fatality on Ellie's character Raiden, with Riley being heard pressing four buttons to initiate the killing blow. Following the episode's release, a number of fans online claimed this was inaccurate, as one can simply just press and hold the Heavy Kick command during the "Finish Him!" prompt to initiate her Fatality. However, other Mortal Kombat players argued that the show's display of gameplay could possibly be correct, pointing out that there is an alternate way to do the fatality. Specifically, Mileena can perform the Fatality by standing close to the opponent, holding the Block button and tapping the Heavy Kick command.
In the Street Fighter 5 Climax Arts Plus Zero to 6 book, the game's director Nakayuki Nakayama stated that Juri Han didn't originally wear a black top underneath the catsuit, and that this was added after many people said the original design was too sexy. Juri's original design can be seen in Cammy's character story, which was included in the base game before the release of the cinematic story mode A Shadow Falls in June 2016 and Juri's inclusion as a season 1 DLC character in July 2016.
In the North American release, the cover art is reversible, with the back side featuring a map of Haven City. The front of the game's manual points this map out as a tip to players, but the Greatest Hits re-release of the game did not include this map, with the manual not being updated to reflect this change.