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Street Fighter II
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Computer (CPU) fighters are able to bypass certain rules that human players had to abide by:
•When high blocking, the human player is still vulnerable to low attacks like leg sweeping. However, the CPU is able to block them with a high block and immediately counterattack.
•Human players that become dizzy are immobile for a while, but the CPU can recover in only 1/5 or 1/8 of a second.
•Special moves like Guile’s Flash Kick require human players to input precise button commands to execute (Crouch for 2 second, then hit Up+Kick). But CPU fighters can execute special moves immediately. For example, Guile can execute his Flash Kick by crouching for only a second, or sometimes not at all.
•When a CPU opponent performs a hold, they’re able to tap the button quicker than is humanly possible, thus allowing them to do enough damage to deplete a full life bar by 95%.
•When low blocking, players can block low attacks such as leg sweeps. However, CPU fighters are able to bypass this and land their attacks as if they’re not being blocked.
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Trials of Mana
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Castle of Illusion Starring Mickey Mouse
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Attachment The game's designers when creating the sprite animations for Mickey had to design the levels to accommodate for the higher number of frames of animation and subsequent extra distance in Mickey's jump. When asked about the inspiration for the game's high-quality sprite animation, producer Emiko Yamamoto told Game Informer in 2013:

"For animation we studied the [Disney] films frame by frame and worked very hard to recreate it in the game. For example, with Mickey’s jump, we wanted to fully express his body movement so we added more frames of animation. As a result, his jump ended up being longer than a jump would be in a normal game, so we had to design the levels so that the distance of his jump worked."

According to Yamamoto, the developers aimed for these higher-quality animations in the first place because they valued making the world and characters feel alive and only realized they were capable of achieving this after creating supplementary animations like Mickey's idle and wavering animations:

"Actually this was something the main programmer and animator came up with. I recall them coming to me and showing me what they created (the idle animation and also the animation for when Mickey was wavering at the edge of a platform) and I was pleasantly surprised. I asked them “Oh, we can do something like this? Sure, let’s do it!” Making sure the world and characters feel alive was very important to the team."
Banjo-Tooie
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Batman: Arkham Asylum
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3 cans of whipped cream were sprayed and recorded to create the sound effects for spraying the Explosive Gel.
Final Fantasy IX
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Final Fantasy IX is notorious for having one of the worst official strategy guides made for a video game at the time of its release. The reason why was because Squaresoft decided to host essential tips and secrets that players would want to seek out on its PlayOnline website in an effort to promote that, and forced Brady Games to accommodate for the change in the printed guide by directing readers to the website. Brady Games were against the idea because they knew their consumer base would not like it and understood that buying a strategy guide was worthless when the information they needed was online for free. However, they complied because they did not want to lose the exclusivity rights to making a strategy guide for Final Fantasy X. In the end, Squaresoft abandoned this cross-platform strategy guide format following the negative reception from Final Fantasy IX's guide and stuck with printing physical strategy guides for future games.
Persona 5
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When Goro Akechi Spoiler:temporarily joins the Phantom Thieves in Sae Nijima's palace, he uses the persona Robin Hood, named after the famous outlaw of English folklore. When he Spoiler:confronts the Phantom Thieves in Masayoshi Shido's palace, they have to fight him twice. In the second fight, Akechi uses the persona Loki, based on the Norse god of mischief. This marks the first Persona game since Persona 2: Eternal Punishment where someone besides the main character can use more than one persona at a time.
Company: Nintendo
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Attachment Revealed in concept art by former Retro Studios employee Sammy Hall, Retro Studios actually worked on two major projects for Nintendo using two of their biggest IPs before Nintendo cancelled them for unknown reasons.

One of them was a project in the Mario series centered around the supporting character Boo. Little is known about the project outside of the Concept art, but hints released with the concept art tease that it would have been released for one of Nintendo's handhelds (such as the DS) as well as there being things in the game referred to as "possession powers" and "Broomies".

The other game, rumored to be centered around the character of Sheik from The Legend of Zelda series, was more elaborate. Hints leaked by Hall and released with the concept art suggest that it would of been about, and centered around, the origin of the Master Sword in the Bad Timeline and would feature "the last Sheik" as it's main character. The game would have also seen the Dark Gerudo tribe engaging in their decade-long birth to Ganon. The project was describe as an "Action/RPG".
Animal Crossing: Wild World
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Luigi's Mansion 3
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Attachment In the hallway of the 8th floor "Paranormal Productions", there are posters that reference past titles that the game's developer Next Level Games worked on. In order there's a poster of Mario about to kick a soccer ball (Super Mario Strikers), a poster of King Boo and Luigi (Luigi's Mansion: Dark Moon), A poster of the overhead silhouetted cast of Mario Strikers Charged, and a poster of Little Mac, Doc Louis, and Mr. Sandman (Punch-Out!!). If Luigi sucks the last poster with the Poltergust, it will reveal a green boxing glove resembling that of Little Mac's.
Bubsy 3D
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In a promotional article published by Gamefan magazine, the game's art style was stated to have been heavily influenced by the Road Runner and Wile E. Coyote Looney Tunes shorts directed by Warner Bros. animator Chuck Jones. On top of this, he was credited in promotional materials for overseeing some of the game's art direction and for choosing the game's flat-shaded, polygonal graphics, but was not credited in the final product.
Strong Bad's Cool Game for Attractive People
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According to Mike and Matt Chapman, a representative of Sega of America offered them the chance to make a game based off Homestar Runner, but they declined their offer because they were not offered creative control over the game's development.

"There was a dude from Sega of America awhile ago that we were kinda just talking to. I was like, 'Is there any way that this wouldn’t just be put into the factory and stuck out on the other end with something that looks kinda like our characters?' And the guy was like, 'Ehhhn, probably not.' He was very up front, and we were like, 'Well thanks for being honest, we’ll pass.'"

They were later approached by Telltale Games who offered more creative freedom and they both believed the episodic format would work better for the characters of Homestar Runner, leading to the creation of Strong Bad's Cool Game for Attractive People.
Old School RuneScape
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Attachment There is a memorial to YouTuber and video game commentator TotalBiscuit found north-west of Slepe. Examining the grave adorned with his signature top hat prompts the text "He was always there to ask and answer one simple question", which is a reference to the opening statement from TotalBiscuit's series "WTF is...?".
Resident Evil
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Attachment Before its release, a free one-shot comic book produced by Marvel Comics detailing the events just before the start of the game was used to promote it in America. The cover art for the comic, drawn by Bill Sienkiewicz, was also used as the game's final cover art in North America. The person on the cover and initial protagonist of the comic is S.T.A.R.S. Bravo team member Richard Aiken.
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Attachment In the mid 1980's, Nintendo began producing Famicom Disk Writer Kiosks in Japan where a customer could pay ¥500 yen (roughly $5 US dollars) as opposed to ¥2600 yen (roughly $26) for a game and have the game's data written onto a blank cartridge, and replace that game with another game whenever they wanted for ¥500, as an alternative to renting video games which is prohibited in Japan. The Kiosk played a 6 minute demo reel featuring three original music tracks and a short remix of the "Ground Theme" from Super Mario Bros., and cutscenes primarily featuring Mario and Luigi (and a brief appearance by two unknown characters) demonstrating the transfer process using updated assets from Super Mario Bros.
Burnout 2: Point of Impact
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Attachment A pre-release screenshot shows an unused American bus modeled after buses owned by Coach USA, and was most likely scrapped to avoid copyright issues with that company.
Jak II
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There is a Precursor orb hidden out of bounds underneath the Underport stage that can be collected using a documented hovering glitch with the JET-Board found in both this game and Jak 3, or through the game's debug mode.
Jak II
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Attachment There is a glitch whenever Jak walks in front of a mirror that causes a slightly different model of Jak with dark grey horns to appear alongside the "reflected" second model of the room, initially suggesting that Jak was used as a test model for shaping Dark Jak's horns. However, a 2003 promotional contest advertisement hosted by Cartoon Network's programming block Toonami features a higher resolution model of Jak with white horns instead, suggesting that the model sent to Cartoon Network still had the horns on them and they just altered the model for the advertisement, or that Jak was originally supposed to have visible horns like Dark Jak.
The Legend of Zelda: Breath of the Wild
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If timed correctly, it's possible to shoot a horse with ice arrows and have it keep the "frozen" texture that covers its body when Link drowns in deep water from having no stamina immediately afterwards. When Link respawns, the player can find the frozen horse in motion and can ride it like a normal horse, however putting the horse in a stable returns it to normal.
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Klax
subdirectory_arrow_right Raiden (Game), Gauntlet: The Third Encounter (Game), Atari Lynx (Platform)
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Attachment While most of the Lynx library can be played with the system held horizontally, some games like Gauntlet: The Third Encounter, Klax and Raiden were designed to be played with the system held vertically.
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