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Donkey Kong 64
1
Attachment Prior to the start of 2017, there were 976 known Banana Coins in the game. In early January of that year, a speedrunner discovered a widely undocumented 5-Banana Coin hidden in Fungi Forest while looking at how the game formats its save data. While looking through the stage's flags in the BizHawk emulator, the speedrunner noticed that the flag for 5-Banana Coins was incomplete, and used script analysis tools to reveal a DK Dirt Pile hidden under tall grass located near the Tag Barrel by the exit to the Chunky Minecart. Walking over the pile would cause the player to slightly bob upwards from the grass in an easy-to-miss moment, and slamming it revealed the 5-Banana Coin, bringing the known total to 977 Banana Coins.
Deus Ex: Mankind Divided
1
Hidden in the background of the song "Adam's Apartment" used in that area, a quiet, distorted sample of dialogue spoken by actress Sean Young from the 1982 film "Blade Runner" can be heard, specifically the scene where Deckard meets Rachael after a replicant owl flies across the room and she asks him "Do you like our owl?"
Franchise: Mario
1
In the Super Mario World official guidebook interview, the game's composer Koji Kondo was asked how he came up with Mario's main theme, and revealed that it was originally very different, and went through multiple iterations. He commented:

"My first image was of “walking around an open grassy field.” That got me thinking about how carefree it must feel, and I wrote a relaxed, light melody to match. However, when I played it back alongside the actual game, it didn’t match the speed of the game or its rhythm at all! I tried adding a swing feel to it, but many people told me this made the melody sound weird, so that was out too. After trying this and that, I came up with the idea of a “cha cha cha” melody, and it all expanded from there."
Street Fighter X Tekken
1
According to the PlayStation Blogcast with Seth Killian, Nathan Drake from the Uncharted series nearly got in the game.

He commented: “We were committed to try and provide some extra content to Sony and we were excited about looking at the different roster and seeing who was out there, and you know you’ve got all sort of cool characters like Nathan Drake, but you know Nathan Drake has kind of a nice Han Solo kind of everyman and he’s a comical guy but the Japanese team got really excited about Cole and the flexibility of his powers, projectiles, grabs, and all sorts of cool stuff.”
Shrek
2
The original Xbox release of Shrek is noted as being the first commercial game to use "deferred shading," a technique where light is only calculated for the pixels it actually interacts with, meaning multiple light sources can be used at a lower cost than standard shading techniques and allowing the game to better imitate the ambient lighting of the original film. This technique would later be seen in Battlefield 1942, another game developed by DICE and released the following year.
Persona 2: Innocent Sin
1
In The PlayStation magazine interview with the game's art designer Kazuma Kaneko, he was asked about how the game's title 'Sin' (Persona 2: Innocent Sin) and the main theme of 'rumors' tied together in the game's story. He responded:

"My definition of “rumor” is when a person makes a judgment based on their own preconceptions and prejudices, and then recklessly disseminates that to the wider world. When that stuff circulates and circulates, you know… it could eventually become a sin. Even though we never intentionally think we’re committing a sin, I bet in our everyday lives this kind of thing happens a lot. A careless comment you make could have a major impact on someone else’s life. Those ideas are intertwined with the story of Persona 2."
Psychonauts 2
1
Raz's Archetype is voiced by Rosearik Rikki Simons, the voice of GIR from the American animated series "Invader Zim", as a direct compliment to Raz's voice actor Richard Steven Horvitz, who was the voice of the titular Zim, in order to recreate their character dynamic from the series.
Rhythm Heaven Megamix
1
Attachment The last two sets of challenges in Paprika World in Challenge Land are named "Wario... Where?" and substitute the Rhythm Heaven characters for guest appearances by characters from the WarioWare series, a nod to how both series share the same artist and character designer Ko Takeuchi.
Might and Magic III: Isles of Terra
subdirectory_arrow_right Might and Magic II: Gates to Another World (Game)
1
Attachment Scorpia is the pseudonym of a video game journalist who was most active from the early 1980's through 2009 and was known for writing controversial and harsh reviews of adventure and RPG games published in Computer Gaming World magazine. One of her most notable reviews was a lukewarm review of Might and Magic II: Gates to Another World that supposedly angered the game's designer, Jon Van Caneghem, so much he wrote a lengthy response defending the game and lambasting the review that was also published in the magazine. He then named an enemy after Scorpia in the game's sequel, Might and Magic III: Isles of Terra. In a 2019 interview with Kotaku UK, Scorpia stated there was never any true bad blood between her and Caneghem, but expressed disappointment that he didn't make the monster she was named after "big and nasty".
person MehDeletingLater calendar_month August 27, 2021
Silent Hill 3
1
Upon completing the game once on any difficulty, additional costumes for Heather become unlockable via cheat codes entered on a new menu accessible from the title screen. Exclusively for the PlayStation 2 version of the game, 14 codes were released as promotional tie-ins with 8 North American and 6 European video game media outlets, with each outlet's costume adorned with their respective logos. The participating companies and the codes to unlock their costumes include:

North America:
•Electronic Gaming Monthly, an American magazine, "EGMpretaporter"
•Game Informer, an American magazine, "gameinformer"
•GamePro, an American magazine, "ProTip"
•GMR, an American/Canadian magazine, "GMRownzjoo"
•Official U.S. PlayStation Magazine, an American magazine, "SH3_OPiuM"
•PlayStation Magazine, an American magazine, "badical"
•IGN.com, an American website, "IGN_pickleboy"
•GameSpy.com, an American provider of online multiplayer and matchmaking middleware, "iaml33t"

Europe:
•13ème Rue, a French cable network, unlocked with the code "Suspense"
•Game Reactor, a Scandinavian magazine, "SH3_Wrestlarn"
•Play, a British magazine, "sLmLdGhSmKfBfH"
•G@me Network, an Italian cable network, "IwannabeaGJ"
•Official UK PlayStation 2 Magazine, a British magazine, "extra_thumbs"
•PlayStation 2 Revista Oficial - España, a Spanish magazine, "MATADOR"
Dark Cloud
1
Dark Cloud was first released in Japan on December 14, 2000. It was localized in English and released in North America and Europe the following year and was touted by Sony as being 30% larger than the original Japanese release. The additional content included an updated battle system, extra weapons and monsters, improved AI, additional Duel battles, and a 100-floor post-game dungeon exclusive to the English-language release called the "Demon Shaft". Defeating the final boss of the dungeon, Spoiler:Black Knight Pendragon, will award the player with the sword "Chronicle 2". The original Chronicle sword cannot be built up into Chronicle 2, as they are two separate swords. However, Chronicle 2 was also later included in Dark Cloud 2, where the Chronicle sword can be built up into Chronicle 2.
person MehDeletingLater calendar_month August 26, 2021
Undertale
1
In the Xbox One and Xbox Series X/S versions of the game, the Dog Shrine is bulldozed and a Dog Casino is built in its place, containing a similar slot machine side quest that can unlock decorative items and 11 Xbox achievements. One of those unlockable items is a poker table featuring Sans, who can comment on your prizes found in the room. Spoiler:During a Pacifist run following the final boss fight, the player can return to the Dog Casino to find Mad Mew Mew in Sans' place, who will also comment on your prizes.
Undertale
1
In the Nintendo Switch version of the game, the Dog Shrine from the PlayStation 4 and PlayStation Vita versions appears abandoned and in shambles. The only new addition is a red and blue door referencing the Switch's Red and Blue variant Joy Cons which are used to open it. The door can be opened Spoiler:following the Mettaton EX boss fight and allows players to access a boss fight exclusive to the Switch version, Mad Mew Mew. Spoiler:This character is implied to be the spirit of Mad Dummy after it possessed a "Mew Mew Kissy Cutie" doll belonging to Alphys.
Super Mario World
1
Attachment If you stare at a Boo for around 13 seconds, the Boo will make a funny face back. If you stare at a Big Boo for around 25 seconds, the Big Boo will briefly peek out from hiding in its hands to see if you are still looking.
person MehDeletingLater calendar_month August 26, 2021
Homefront: The Revolution
1
In April 2021, programmer Matt Phillips revealed on Twitter that he included a complete native 4K port of TimeSplitters 2 in Homefront: The Revolution as an unlockable Easter egg in the same arcade machine used to access the first two levels which were previously found in 2016. Despite Phillips stating he lost the code to unlock the full port, Microsoft employee Spencer Perreault replied to Phillips with the correct code a few days later, and with its recovery several other codes to access much of the game's modes and content were discovered by fans.

While it is currently unknown how to access TimeSplitters 2's co-op mode, Phillips suggested that if someone could hack two or more arcade machines into a co-op map in Homefront: The Revolution, the game should boot to TimeSplitters 2's multiplayer menu.

A complete guide on how to unlock the port and known codes (as of April 9, 2021) is included in the source link.
Hitman: Blood Money
subdirectory_arrow_right Red Zone (Game), Amok (Game)
1
The song "Apocalypse" in Hitman: Blood Money's soundtrack is a re-worked version of a song that composer Jesper Kyd used in two previous games he worked on. The song was first written for the Sega Genesis game Red Zone in 1994 and released under the name "Spinner", was then re-worked for the PC and Sega Saturn game Amok in 1996 under the name "Wastelands", before being remade once more for Hitman: Blood Money in 2006 under the name "Apocalypse".
person MehDeletingLater calendar_month August 26, 2021
Red Zone - Spinner (1994):
https://www.youtube.com/watch?v=p9iWKzBe_zs

Amok - Wastelands (1996):
https://www.youtube.com/watch?v=UY1T2JhvZhY

Hitman: Blood Money - Apocalypse (2006):
https://www.youtube.com/watch?v=xK5nFTQXbfY
Sonic the Hedgehog 3
2
Attachment In the game's North American manual under the "Even More Sonic Super Play Tips" section, the last tip subtly addresses how to deal with glitches resulting from running too fast by branding them as "diabolical traps" set by Dr. Robotnik that "take advantage of Sonic's ultra-fast speed".
Kirby 64: The Crystal Shards
1
The boss of Shiver Star, HR-H, has a second phase known as HR-E that chases Kirby down the metallic road they are fighting on while the road's tiles fall away behind it. If you take too long to defeat HR-E by using up the nearly 4 minutes this segment lasts for, new road tiles will stop generating, creating a dead end that forces Kirby into a bottomless pit, losing the fight.
sell
LEGO Island
2
In an interview with LEGO Island's creative director Wes Jenkins from around 2013, he revealed that Mindscape fired the game's entire development team the day before the game was released in order to avoid paying promised bonuses:

"Long story but basically – the industry tradition (back then) was that you will receive product bonuses if you stay to the day of product release. The best solution for them (administrators) at the time was to fire everybody the day before release. There's bigger profits and then [sic] could get their investment money back before the product sells… if you don't have to pay bonuses or continued salaries. They also sold [Mindscape] eventually to bigger companies, which ended up in some legal complications… It was explained to me later when we won best of the show at E3 later that year, that "it wasn't personal – it was just business"."
GoldenEye 007
1
The version of GoldenEye 007 that was released was technically a ROM hack of the version submitted to Nintendo for final certification. While the game was undergoing said last-minute testing, an issue was discovered with the game's memory that caused glitches in the textures featured in the Frigate level. To combat this, programmer Mark Edmonds wrote a tool to extract the game's code and data from the ROM, adjusted the hex values in the game's memory to improve the performance in the level, recompressed it, and directly added it back into the ROM image without recompiling. This version was sent back to Nintendo and certified for release as the final version of the game.
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