Viewing Single Trivia
▲
2
▼
The original Xbox release of Shrek is noted as being the first commercial game to use "deferred shading," a technique where light is only calculated for the pixels it actually interacts with, meaning multiple light sources can be used at a lower cost than standard shading techniques and allowing the game to better imitate the ambient lighting of the original film. This technique would later be seen in Battlefield 1942, another game developed by DICE and released the following year.
Comments (0)
You must be logged in to post comments.
Related Games
Shrek 2
Shrek: Fairy Tale Freakdown
Shrek SuperSlam
Shrek Extra Large
DreamWorks Super Star Kartz
Shrek: Dragon's Tale
Shrek: Ogres and Dronkeys
Shrek Smash n' Crash Racing
NASCAR Heat
Darkened Skye
Disney's The Haunted Mansion
The Haunted Mansion
Battlefield 2
Harvest Moon: Magical Melody
Crank the Weasel
Shikigami no Shiro
Mortal Kombat: Shaolin Monks
Antz Extreme Racing
Bloody Roar: Primal Fury
The Legend of Zelda: Collector's Edition
Luigi's Mansion
NFL Fever 2004
Grand Theft Auto: Vice City
Blinx: The Time Sweeper
Ty the Tasmanian Tiger 2: Bush Rescue
James Bond 007: Everything or Nothing
Sonic Adventure DX: Director's Cut
Gladiator: Sword of Vengeance
Half-Life 2
Shadow the Hedgehog
Pikmin 2
The Legend of Zelda: Four Swords Adventures
Pokémon XD: Gale of Darkness
Need for Speed: Hot Pursuit 2
NBA Street V3
Super Monkey Ball Adventure
Capcom Fighting Evolution
Marvel vs. Capcom 2: New Age of Heroes
Fable
Robot Wars: Extreme Destruction
Futurama
Super Monkey Ball 2
F-Zero GX
Mario Power Tennis
Dead to Rights II
WWE Day of Reckoning
The Simpsons: Road Rage
Viewtiful Joe
Cel Damage
Bionicle Heroes