subdirectory_arrow_right The Legend of Zelda (Franchise)
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In the Japanese games, Super Mario World's "Forest of Illusion" and The Legend of Zelda's "Lost Woods" share the name, "Mayoi no Mori" (Lost Forest). All the standard exits in the Forest of Illusion send you around in circles, which is comparable to the Lost Woods circling you back to the entrance after a wrong turn.
subdirectory_arrow_right Super Mario World: Super Mario Advance 2 (Game)
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The manual reveals that the sunken ghost ship is actually an air ship that was used by the Koopalings in Super Mario Bros. 3.
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If you wait in the special world for a few seconds the music will change to a remix of the original Super Mario Bros. theme.
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The two ammunition-based enemies in Super Mario World are Bullet Bills and Torpedo Teds. This would make their referred-to names 'Bill and Ted', a possible reference to the film "Bill & Ted's Excellent Adventure". Their Japanese names translate as "Killer" and "Torpedo" respectively, meaning this reference would have been made by the Nintendo of America localization team.
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The game originally had a flying cage carried by four winged creatures. Mario would start already in the cage and with an autoscroll script, the cage would move along the level. Although the cage can be found in the code, the graphics for it are incomplete. The cage is likely left over from the 'SNES Test Program'.
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The Cutting Room Floor articles:
https://tcrf.net/Super_Mario_World_(SNES)/Unused_Graphics_%26_Objects#Super_Mario_Bros._4
https://tcrf.net/Prerelease:Super_Mario_World_(SNES)/Earlier_Build
Cartridge design:
https://www.youtube.com/watch?v=43lAIBr6-yc
Super Mario World assorted commercials with early subtitles:
https://www.youtube.com/watch?v=DkrExHAhY7U
TOUCH magazine interview with Hiroshi Yamauchi (issue #90, September 13, 1988) [Note: it appears this article mistakenly claims this interview was taken from an earlier issue of the magazine, despite using pages and pictures of Yamauchi from the September 13 issue]:
https://www.chrismcovell.com/secret/SFC_1988Q3.html
https://tcrf.net/Super_Mario_World_(SNES)/Unused_Graphics_%26_Objects#Super_Mario_Bros._4
https://tcrf.net/Prerelease:Super_Mario_World_(SNES)/Earlier_Build
Cartridge design:
https://www.youtube.com/watch?v=43lAIBr6-yc
Super Mario World assorted commercials with early subtitles:
https://www.youtube.com/watch?v=DkrExHAhY7U
TOUCH magazine interview with Hiroshi Yamauchi (issue #90, September 13, 1988) [Note: it appears this article mistakenly claims this interview was taken from an earlier issue of the magazine, despite using pages and pictures of Yamauchi from the September 13 issue]:
https://www.chrismcovell.com/secret/SFC_1988Q3.html
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The game's ending shows Mario and Luigi with red and green shoes, despite the cover depicting Mario with brown shoes. Also, both Mario and Luigi wear brown shoes during game play.
subdirectory_arrow_right Super Mario All-Stars + Super Mario World (Game)
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When the original Super Mario World game was released, Luigi was a recolored copy of Mario. In Super Mario All-Stars + Super Mario World, Luigi's sprites were redesigned to look different to distinguish the two.
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subdirectory_arrow_right Super Mario World: Super Mario Advance 2 (Game)
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According to former Nintendo of America localizer Dayvv Brooks, the Reznors fought at the end of Fortresses were named after Trent Reznor from the industrial rock band Nine Inch Nails, similar to how he named the Koopalings after famous musicians.
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The Cutting Room Floor article:
http://tcrf.net/Super_Mario_World_(SNES)/Version_Differences#Funky
Legends of Localization article (link and image submitted by ZpaceJ0ck0):
https://legendsoflocalization.com/super-mario-worlds-radical-special-courses-in-japanese/
http://tcrf.net/Super_Mario_World_(SNES)/Version_Differences#Funky
Legends of Localization article (link and image submitted by ZpaceJ0ck0):
https://legendsoflocalization.com/super-mario-worlds-radical-special-courses-in-japanese/
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