▲
3
▼
According to Super Mario Bros. Wonder's art director Masanobu Sato, Shigeru Miyamoto reportedly explained during the development of the first Super Mario Bros. that the reason why Goombas damage Mario when walking into them is because they bite Mario on impact. Due to graphical and hardware limitations, this could not be shown at the time. However, while Super Mario Bros. Wonder is thought to be the first game in the mainline series that shows this detail in gameplay, it's not the first game in the overall franchise to show it, as Goombas had been seen biting in earlier spin-off games like Super Mario RPG: Legend of the Seven Stars.
Super Mario Bros. Wonder developer interview:
https://www.nintendo.co.uk/News/2023/October/Ask-the-Developer-Vol-11-Super-Mario-Bros-Wonder-Chapter-2-2460633.html
Super Mario RPG Goombas biting:
https://youtu.be/uoggsLQDf5I?t=148
https://www.nintendo.co.uk/News/2023/October/Ask-the-Developer-Vol-11-Super-Mario-Bros-Wonder-Chapter-2-2460633.html
Super Mario RPG Goombas biting:
https://youtu.be/uoggsLQDf5I?t=148
subdirectory_arrow_right Pac-Land (Game)
▲
1
▼
According to Pac-Man creator Toru Iwatani, Pac-Land had a strong influence on the development of Super Mario Bros. In an interview with Geek Culture, Iwatani stated:
"I worked on the sequel “Pac-Land” and “Pac-Mania” and my favorite is “Pac-Land,” which is the pioneer of action games with horizontally running background. Mr. Shigeru Miyamoto, who developed “Super Mario Bros.” told me that the game was influenced by Namco’s “PAC-LAND”."
▲
3
▼
According to source code leaked in 2020, during development of Super Mario Bros., Bowser was called "Big tortoice" [sic]
subdirectory_arrow_right Super Mario Bros. / Duck Hunt / World Class Track Meet (Game), Super Mario Bros.: The Lost Levels (Game)
▲
3
▼
Super Mario Bros. / Duck Hunt / World Class Track Meet has unused graphics from Super Mario Bros: The Lost Levels, which can be activated by a Game Genie code, allowing one to play SMB1 levels with The Lost Levels graphics, albeit with some glitched tiles in different parts of the game.
▲
1
▼

Nintendo Player's Guide - Mario Mania 1991 - Page 32 (24 on the scan):
https://archive.org/details/Nintendo_Players_Guide_Mario_Mania_1991/page/n23/mode/2up
https://archive.org/details/Nintendo_Players_Guide_Mario_Mania_1991/page/n23/mode/2up
▲
2
▼
During the development of Super Mario Bros., a 16x32 pixel square represented the player character. After asking to see sales figures from the head of Nintendo's Sales and Marketing Division, Takashi Tezuka and Shigeru Miyamoto decided to make Mario the game's protagonist due to the success of the Famicom port of Mario Bros.
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev | Page 2 of 2 | Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right |
Related Games
Mario & Luigi: Superstar Saga
Super Mario Galaxy
Super Mario Galaxy 2
Mario Sports Mix
Super Mario Bros. Deluxe
Mario Is Missing!
Mario Party
Captain Toad: Treasure Tracker
Mario Paint
Mario Superstar Baseball
New Super Luigi U
Mario Golf
Luigi's Mansion
Mario & Wario
Super Mario Strikers
Mario Bros.
New Super Mario Bros. U
New Super Mario Bros.
Mario Bros.
Paper Mario
Dance Dance Revolution Mario Mix
Princess Peach: Showtime!
Mario & Sonic at the Olympic Games
Mario Hoops 3-on-3
Super Mario RPG: Legend of the Seven Stars
Super Mario FX
Super Mario Bros. 2
Super Mario Kart
Super Mario Bros.: The Lost Levels
New Super Mario Bros. Wii
BS Super Mario Collection
Yoshi
Super Mario Sunshine
Super Mario Maker
Mario Bros.
Super Princess Peach
Super Mario 64 2
Super Mario World
Mario's Tennis
Mario Tennis
Mario Bros. Classic Serie
Wario Land: Super Mario Land 3
Super Mario Run
Mario Pinball Land
Mario no Photopi
Super Mario 64
Super Mario Spikers
Super Mario Bros. Wonder
Super Mario Land
Super Mario 3D World