subdirectory_arrow_right Star Fox 64 (Game)
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In Star Fox: Assault's prologue, one of the ape soldiers apart of Oikonny's rebellion will similarly shout that "Our final line of defense has been penetrated!". Oikonny in response says "Is this guy some kind of demon?". In the Japanese version of Assault, he instead says "コイツら化け物か?" (Are these monsters?), which makes it much more clear that it's meant to be a callback to Area 6's dialogue. This intention was confirmed by producer Takaya Imamura in a 2005 Nintendo Dream interview with Star Fox: Assault's development team.
Japanese dialogue from Star Fox 64 and Star Fox: Assault:
https://sfxlines.xxxxxxxx.jp/64/area6.html
https://sfxlines.xxxxxxxx.jp/assault/m01.html
Nintendo Dream interview with Star Fox: Assault developers:
https://shmuplations.com/starfoxassault/
https://sfxlines.xxxxxxxx.jp/64/area6.html
https://sfxlines.xxxxxxxx.jp/assault/m01.html
Nintendo Dream interview with Star Fox: Assault developers:
https://shmuplations.com/starfoxassault/
subdirectory_arrow_right Assault (Game)
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The subtitle of Star Fox: Assault was suggested by Nintendo of America. Initially, there were legal concerns as Namco had already trademarked the name "Assault" for their 1988 arcade game of the same name. Fortunately for Nintendo, the trademark was only valid within Japan, and Namco, who were already the developers for Star Fox: Assault, had granted them permission to use the title.
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• Xevious
• Battle City
• Star Luster
As explained by the development team in an issue of Nintendo Dream, this was done to highlight Star Fox: Assault being a collaboration between Nintendo and Namco, with the latter being its primary developer. With the Star Fox franchise being a sci-fi shooter series, Tsuyoshi Kobayashi and Takaya Imamura had carefully decided on which classic Namco games would fit the best with that vibe. There were considerations to also include Nintendo created Famicom/NES games (one person, for example, had suggested including Balloon Fight), but ultimately Imamura and Kobayashi couldn't come up with any games that would have fit the Star Fox world and atmosphere.
Unfortunately, as the Famicom versions of Battle City and Star Luster had never been released in Western territories, they in turn were excluded from all Western versions of Star Fox: Assault, leaving Xevious as the only unlockable Namco game outside of Japan.
Star Fox Assault Nintendo Dream interview:
https://shmuplations.com/starfoxassault/
Footage of Xevious, the only unlockable Namco game in the western version of SFAss:
https://youtu.be/BrMv7tKA74A?t=6
https://shmuplations.com/starfoxassault/
Footage of Xevious, the only unlockable Namco game in the western version of SFAss:
https://youtu.be/BrMv7tKA74A?t=6
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Something similar for me was how I thought since this was a collaboration with Namco, the makers of "Galaxian"/"Galaga", I decided to bring insects to the image of the enemy. (Laughs).
One could say that Star Fox: Assault's story of the Aparoids (which more or less act as expys of the Galaxians) invading the Lylat System could be a meta reference to the fact that this game was a Nintendo x Namco crossover and collaboration, which is also emphasized with the collectable Special Flags (which have appeared in several Namco developed games) found throughout Assault's campaign, as well as there being unlockable old Namco arcade games like Xevious, Battle City, and Star Luster, at least in the Japanese version (only Xevious was available in the western versions of the game).
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Imamura also said that the decision to keep Krystal around was at least partially because he wanted players to see the characters grow and evolve over the course of the games, and thus there was a desire to acknowledge Star Fox Adventures, Krystal's debut game.
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A timeline of events provided in Star Fox Command's official guidebook claims that after Andross' defeat at the end of SF64, the Star Wolf team moved away from the Venom army effective immediately and in turn kicked out Andrew, who no longer had the support of his now deceased uncle, hence why at the beginning of Star Fox: Assault, he's on his own trying to rebel against Corneria using the remnants of Andross' forces.
User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
User's English translation of official Japanese Star Fox: Assault guidebook:
https://www.reddit.com/r/starfox/comments/10m82rq/for_all_you_star_fox_assault_fans_some_pictures/
User's English translation of official Japanese Star Fox Command guidebook:
https://www.reddit.com/r/starfox/comments/ysr1ip/behold_translations_of_characters_stages_bosses/
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
User's English translation of official Japanese Star Fox: Assault guidebook:
https://www.reddit.com/r/starfox/comments/10m82rq/for_all_you_star_fox_assault_fans_some_pictures/
User's English translation of official Japanese Star Fox Command guidebook:
https://www.reddit.com/r/starfox/comments/ysr1ip/behold_translations_of_characters_stages_bosses/
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According to a 2005 Nintendo Dream interview regarding Star Fox: Assault, this particular poster was created by Takaya Imamura, the creator and character designer of Fox McCloud and the Star Fox universe.
Nintendo Dream Star Fox Assault interview:
https://shmuplations.com/starfoxassault/
Star Fox GC announcement:
https://www.ign.com/articles/2002/05/08/namco-brings-gcn-support
https://shmuplations.com/starfoxassault/
Star Fox GC announcement:
https://www.ign.com/articles/2002/05/08/namco-brings-gcn-support
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Outside of the SNES titles, Star Fox Adventures is the only Star Fox game on a home console to not feature any sort of Japanese voice acting, instead relying on Japanese subtitles for its localization in Japan. This is because Rare preferred to use their in-house staff for voicing characters in their games, rather than having to travel over to London to find professional voice actors.
Since Krystal and Tricky are the only new characters introduced in SFA to reappear in future games such as Star Fox Assault and the Super Smash Bros. series, they are the only Dinosaur Planet/Star Fox Adventures characters to ever have any Japanese voice work done for them, with Krystal being voiced by Teiya Ichiryusai and Tricky being voiced by Hirohiko Kakegawa. Ichiryusai would reprise her role as Krystal in Super Smash Bros. Brawl, with her voice clips being reused for Super Smash Bros. for Nintendo 3DS, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate.
Since Krystal and Tricky are the only new characters introduced in SFA to reappear in future games such as Star Fox Assault and the Super Smash Bros. series, they are the only Dinosaur Planet/Star Fox Adventures characters to ever have any Japanese voice work done for them, with Krystal being voiced by Teiya Ichiryusai and Tricky being voiced by Hirohiko Kakegawa. Ichiryusai would reprise her role as Krystal in Super Smash Bros. Brawl, with her voice clips being reused for Super Smash Bros. for Nintendo 3DS, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate.
2002 Nintendo Dream interview:
https://shmuplations.com/starfoxadventures/
Star Fox Assault voice credits:
https://youtu.be/hdlU0pr6xew?t=105
https://www.behindthevoiceactors.com/video-games/Star-Fox-Assault/japanese-cast/
https://shmuplations.com/starfoxadventures/
Star Fox Assault voice credits:
https://youtu.be/hdlU0pr6xew?t=105
https://www.behindthevoiceactors.com/video-games/Star-Fox-Assault/japanese-cast/
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In the cinematic that plays after defeating now former Star Wolf member Andrew Oikonny, a strange aparoid appears firing a beam at one of the characters. In the Japanese version it's done to Slippy, whilst in the Western versions it's done to Krystal.
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The name is actually a reference to Air Force One, the official air traffic control designated call sign for a United States Air Force aircraft carrying the President of the United States, similar to how General Pepper is the leader of Corneria. "Bow" is a reference to the onomatopoeia for a dog's bark, "bow wow".
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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Wiki list of Smash Bros. 4 Star Fox trophies:
https://www.ssbwiki.com/List_of_SSB4_trophies_(Star_Fox_series)
User's English translation of official Japanese Star Fox: Assault guidebook:
https://www.reddit.com/r/starfox/comments/10m82rq/for_all_you_star_fox_assault_fans_some_pictures/
https://www.ssbwiki.com/List_of_SSB4_trophies_(Star_Fox_series)
User's English translation of official Japanese Star Fox: Assault guidebook:
https://www.reddit.com/r/starfox/comments/10m82rq/for_all_you_star_fox_assault_fans_some_pictures/
subdirectory_arrow_right Star Fox Adventures (Game), Star Fox Zero (Game), Star Fox (Game), Star Fox 64 (Game)
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However, looking through leaked SF64 files from the Gigaleak, there does seem to be evidence that Nintendo dubbed Fichina as Fortuna for most of SF64's development, only to change the name to Fichina at the tail end of it. Almost all of the source code refers to it as Fortuna, and the internal file system has “FO” appended to all of the stage’s assets. The image file Nintendo provided for the stage name to be translated is also labeled FO_E_FO. With the decision to rename it to Fichina seemingly being a last minute one, it's possible Nintendo of America were not brought up to speed by Nintendo's Japanese branch of this lore change when they were originally localizing SF64.
Nonetheless, Nintendo has since firmly established Fichina and Fortuna (as it was in the SNES game) as being their own distinct planets, with both appearing together in Star Fox: Assault and Star Fox Zero. Strangely, in the former game, Fortuna's Japanese name フォーチュナ (Fōchuna) was slightly modified to フォーチュナー (Fōchunā), which would translate into "Fortuner" in English.
Reddit post regarding Star Fox 64 files from the Gigaleak:
https://www.reddit.com/r/starfox/comments/10r7hww/nintendo_of_america_was_right_solar_was_a_sun_and/
Star Fox SNES manual:
https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SADGE.pdf
Star Fox: Assault - Fortuner (JP):
https://www.youtube.com/watch?v=x4AfOTyRADg
https://www.reddit.com/r/starfox/comments/10r7hww/nintendo_of_america_was_right_solar_was_a_sun_and/
Star Fox SNES manual:
https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SADGE.pdf
Star Fox: Assault - Fortuner (JP):
https://www.youtube.com/watch?v=x4AfOTyRADg
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Star Fox name origins Reddit thread:
https://www.reddit.com/r/starfox/comments/11pogfk/the_untold_origins_of_star_fox_names_oikonny_kew/
User's English translation of official Japanese Star Fox: Assault guidebook:
https://www.reddit.com/r/starfox/comments/10m82rq/for_all_you_star_fox_assault_fans_some_pictures/
https://www.reddit.com/r/starfox/comments/11pogfk/the_untold_origins_of_star_fox_names_oikonny_kew/
User's English translation of official Japanese Star Fox: Assault guidebook:
https://www.reddit.com/r/starfox/comments/10m82rq/for_all_you_star_fox_assault_fans_some_pictures/
subdirectory_arrow_right Star Fox Adventures (Game)
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In May 2002, Namco and Nintendo announced that that they would be collaborating on several GameCube games, one of which being a new Star Fox game in the same vein as Star Fox SNES and Star Fox 64. Nothing else was revealed except for a tentative logo (dubbed at the time as "Star Fox GC") and poster, and the fact that it would be developed by the same team within Namco who worked on the Ace Combat series. This turned out to be not true, as the final game was developed by different Namco employees at the time, with Tsuyoshi Kobayashi as the producer, Toshiyuki Nakanishi as the All-Range Mode director, and Yutaka Yoshida as the Battle Mode director.
Namco and Nintendo partnership announcement:
https://game.watch.impress.co.jp/docs/20020508/namco.htm
Star Fox GC announcement:
https://www.ign.com/articles/2002/05/08/namco-brings-gcn-support
Star Fox: Assault credits:
https://www.mobygames.com/game/17644/star-fox-assault/credits/gamecube/?autoplatform=true
https://game.watch.impress.co.jp/docs/20020508/namco.htm
Star Fox GC announcement:
https://www.ign.com/articles/2002/05/08/namco-brings-gcn-support
Star Fox: Assault credits:
https://www.mobygames.com/game/17644/star-fox-assault/credits/gamecube/?autoplatform=true
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The official Japanese Star Fox: Assault guidebook reveals this type of Aparoid to have a proper name: ゼグダリア (Zegudaria), or Zegdahlia as it's called by the provided English text.
Star Fox: Assault - Fortuna: First Aparoid:
https://www.youtube.com/watch?v=vu0GDMzLwg8
User's English translation of official Japanese Star Fox: Assault guidebook:
https://www.reddit.com/r/starfox/comments/10m82rq/for_all_you_star_fox_assault_fans_some_pictures/
Wiki list of Super Smash Bros. 4 Star Fox trophies:
https://www.ssbwiki.com/List_of_SSB4_trophies_(Star_Fox_series)
Wiki list of Super Smash Bros. Ultimate Star Fox spirits:
https://www.ssbwiki.com/List_of_spirits_(Star_Fox_series)
https://www.youtube.com/watch?v=vu0GDMzLwg8
User's English translation of official Japanese Star Fox: Assault guidebook:
https://www.reddit.com/r/starfox/comments/10m82rq/for_all_you_star_fox_assault_fans_some_pictures/
Wiki list of Super Smash Bros. 4 Star Fox trophies:
https://www.ssbwiki.com/List_of_SSB4_trophies_(Star_Fox_series)
Wiki list of Super Smash Bros. Ultimate Star Fox spirits:
https://www.ssbwiki.com/List_of_spirits_(Star_Fox_series)
subdirectory_arrow_right Star Fox Command (Game)
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Despite being seemingly destroyed by an Aparoid, Oikonny would reappear in Star Fox Command, working for the Anglar Army (who are revealed to be creations of his uncle), this time in another vessel shaped and named after an animal that's name also starts with "Death", the Death Crab.
User's English translation of official Japanese Star Fox: Assault guidebook:
https://www.reddit.com/r/starfox/comments/10m82rq/for_all_you_star_fox_assault_fans_some_pictures/
Star Fox: Assault - Oikonny's Flagship boss:
https://www.youtube.com/watch?v=tJM5TIhcTiY
Star Fox Command - Oikonny appearance:
https://www.youtube.com/watch?v=zpnNgz2A2Bo
https://www.reddit.com/r/starfox/comments/10m82rq/for_all_you_star_fox_assault_fans_some_pictures/
Star Fox: Assault - Oikonny's Flagship boss:
https://www.youtube.com/watch?v=tJM5TIhcTiY
Star Fox Command - Oikonny appearance:
https://www.youtube.com/watch?v=zpnNgz2A2Bo
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E3 2003 Star Fox: Assault trailer, which showcases the first person mode at various points:
https://www.youtube.com/watch?v=Yf7gnsxmJRY?t=44
Unused First-Person Mode - Star Fox: Assault:
https://www.youtube.com/watch?v=ko1B6TX5E5o
https://www.youtube.com/watch?v=Yf7gnsxmJRY?t=44
Unused First-Person Mode - Star Fox: Assault:
https://www.youtube.com/watch?v=ko1B6TX5E5o
subdirectory_arrow_right Star Fox 64 (Game)
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In a 2011 Nintendo Dream magazine interview with Takaya Imamura, he explained that rather than having the Aparoids suddenly appear, he felt that it would be better have something that was already there in the past so there would be a connection and give the story more depth. This is also why it was decided to have Beltino, who was previously stated to have worked for Space Dynamics in ancillary material for Star Fox 64, to be in charge of the Cornerian army by the time of the events of Star Fox: Assault.
Imamura explains that, with Beltino being a genius scientist, he was doing various military commissions and Space Dynamics work in the form of a commissioned employee over the years, explaining how he fought against the Aparoids as apart of the Cornerian Army 17 years priors, later joined up with Space Dynamics by the time of Star Fox 64, and then eventually returned to the Cornerian Army by the time of Star Fox: Assault.
Star Fox: Assault - Katina Briefing:
https://www.youtube.com/watch?v=qL9jk8U5Mlc
Nintendo Dream interview:
https://www.ndw.jp/starfox-game-230221/
English translations of above interview:
https://www.reddit.com/r/starfox/comments/1151lkd/nintendo_dream_republishes_some_of_their_old_star/
https://www.youtube.com/watch?v=qL9jk8U5Mlc
Nintendo Dream interview:
https://www.ndw.jp/starfox-game-230221/
English translations of above interview:
https://www.reddit.com/r/starfox/comments/1151lkd/nintendo_dream_republishes_some_of_their_old_star/
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