Sonic the Hedgehog 3
Sonic the Hedgehog 3
February 2, 1994
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Similar to how Sonic the Hedgehog 2's release was on a Tuesday and was dubbed "Sonic 2sday", this game's release in the US was on February 2 - the holiday known as Groundhog Day - and was dubbed "Hedgehog Day".
subdirectory_arrow_right McDonald's (Collection)
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Attachment A concept document for Sonic the Hedgehog 3 shows that Knuckles was originally going to be able to walk up walls and ceilings instead of just climbing walls, and break down walls with a whirlwind attack rather than his fists. The McDonald's Happy Meal toy of Knuckles included in their Sonic 3 promotion, which is a wheeled toy that pilots a cloud, may be a leftover of this unused character trait.
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Attachment Concept artwork for Sonic the Hedgehog 3 shows that before Knuckles was an echidna, he was conceived as a hedgehog, cat, and eventually mole. During the period in which he was a mole, he was known as "Stealth the Mole", could dig, and had a shovel to attack with. Additionally, a dropped plotline from when Knuckles was a hedgehog revolved around Tails admiring him due to his resemblance to Sonic.
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Attachment The ball-shaped planet in the 3D special stage was based on King Kai's Planet from the Dragon Ball anime series.
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Completing a level with 9:59 on the timer will give the player a 100000 Time Bonus.
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There are unused Routes in most stages of Sonic 3 (without Sonic & Knuckles) that only Knuckles can enter. The unused routes are still be playable, but the Bosses weren't added until Sonic & Knuckles was released with the option to connect the two games together.
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Attachment It's possible to access Flying Battery Zone in Sonic 3 (without Sonic & Knuckles) by using Game Genie Codes.
The stage is extremely glitchy and clearly either isn't finished or is lacking resources from Sonic & Knuckles. Despite this, the Boss fights are functional and the stage can still be finished.
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Attachment Originally, Sonic was going to use a surfboard to get onto Angel Island. This was changed to him flying in as Super Sonic, most likely to connect this game with the true ending of Sonic The Hedgehog 2. The surfboard sprites can still be found in the game's data.
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It's possible to exploit a glitch and destroy Dr. Robotnik before he flees the first time in Launch Base Zone. By hitting Robotnik with Tails 256 times (Sonic and Tails mode) he will pop and a Flicky will fly away. This is easiest done in Debug Mode, but is possible in 1P mode.
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According to an interview with game developer J. Pataki, the "Get Blue Spheres" message at the start of Special Stages originally said "Get Blue Balls". This was changed by the mostly male staff to avoid any sexual undertones.
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Attachment Sonic was planned to fall asleep if you wait around, but the sprite wasn't used.
subdirectory_arrow_right Sonic & Knuckles (Game)
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Attachment The game was meant to be longer, but due to time constraints, the high manufacturing costs of a 34 megabit cartridge with NVRAM, and Sega's commitment to a major McDonald's Happy Meal promotion featuring a sweepstakes to win a copy of the game, the decision was made to split the game into two games, Sonic the Hedgehog 3, and Sonic & Knuckles. Evidence of this split can be found in the level select menu (sound test), where levels from the second game (such as Flying Battery, Mushroom Vally, and Sandopolis) can be found.
person gamemaster1991 calendar_month May 6, 2013
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If you wait roughly 47 minutes on Sonic the Hedgehog 3's file select screen, the music changes. It's not fully known if this is an Easter egg or just a glitch.
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Attachment In 1994, London pop group Right Said Fred was hired by Sega of Europe to do a promotional tie-in for the game. Wonderman was released as a single with reworked instrumentals and lyrics to tie into the game. The music video also featured gameplay footage from the game.
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Attachment According to multiple developers on the game and figures involved with the singer, Michael Jackson was initially brought in during development to compose music for the game, even though there is no mention of his name in the game's credits. There are differing accounts describing his involvement, mainly that he spent four weeks at a recording studio in Los Angeles composing the songs with his personal sound team, as well as claims from senior Sega staff that any claims or arrangements regarding Jackson's involvement were made without their knowledge or never formally contracted. It has been separately claimed that Jackson went uncredited because of child sexual abuse allegations that arose around that time, leading to his termination and all of the music being reworked, as well as claims that he was supposedly unhappy with how the songs sounded due to the lack of optimal sound reproduction on the Genesis. The game's soundtrack is believed to be a mix of musical contributions by Jackson, members of his personal sound team, and the Sega Sound Team. Two notable examples include the theme to the IceCap Zone, which strongly resembled an unreleased track from 1984 by the band The Jetzons (which Jackson associate Bradley Buxer was a member of), as well as the game's credits theme, which Jackson was said to have later reworked into his 1996 single "Stranger in Moscow".
person Patient Zero calendar_month February 16, 2013
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Attachment In the game's North American manual under the "Even More Sonic Super Play Tips" section, the last tip subtly addresses how to deal with glitches resulting from running too fast by branding them as "diabolical traps" set by Dr. Robotnik that "take advantage of Sonic's ultra-fast speed".
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Attachment In Carnival Night Zone, there is an infamous obstacle known as the "barrel" - a red and white tube that moves up and down depending on what direction is pressed on the control stick, but is animated in a way that makes it appear as if you have to bounce on it to gain momentum - this obstacle has caused a lot of grief to Sonic fans playing the game over the years, and as a result Sonic 3 game designer Takashi Iizuka and lead programmer Yuji Naka officially apologized for the barrel at the Summer of Sonic 2011.

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