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Ren & Stimpy were made a duo fighter in Nickelodeon All-Star Brawl to allow them to interact with one another, something that wouldn't be possible if they were two separate characters. Ludosity CEO Joel Nyström noted that it also allowed development time to be assigned to one extra fighter.
subdirectory_arrow_right Nickelodeon All-Star Brawl 2 (Game), Cartoon Network (Collection), Nickelodeon (Collection)
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Crews being open to a Nick/CN crossover game:
https://twitter.com/Repiteo/status/1737639817662681161
Confirmation that the merger will not happen:
https://www.foxbusiness.com/media/warner-bros-discovery-ceo-zaslav-not-ready-to-make-deal-for-paramount
https://twitter.com/Repiteo/status/1737639817662681161
Confirmation that the merger will not happen:
https://www.foxbusiness.com/media/warner-bros-discovery-ceo-zaslav-not-ready-to-make-deal-for-paramount
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Originally, Reptar was going to spit cereal from his mouth, but Nickelodeon insisted that he shoot fire instead.
Time stamp: 00:33:49
https://www.twitch.tv/xbox/video/1169182887
https://www.twitch.tv/xbox/video/1169182887
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The Cutting Room Floor article:
https://tcrf.net/Nickelodeon_All-Star_Brawl
The Adventures of Jimmy Neutron: Boy Genius - Caribou Hunting Chant:
https://www.youtube.com/watch?v=P6ZY4CoYHes
https://tcrf.net/Nickelodeon_All-Star_Brawl
The Adventures of Jimmy Neutron: Boy Genius - Caribou Hunting Chant:
https://www.youtube.com/watch?v=P6ZY4CoYHes
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Various models and textures of Ittle Dew from Slap City are inside the files of Nickelodeon All-Star Brawl, as she was used as a placeholder during development.
subdirectory_arrow_right Nickelodeon All-Star Brawl 2 (Game)
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subdirectory_arrow_right Nickelodeon All-Star Brawl 2 (Game)
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Nickelodeon All-Star Brawl 2 has been noted as having almost zero similarities to the game it is a sequel to from a gameplay perspective. Gameplay and moveset designer and community manager Thaddeus Crews would address this disparity in a short Twitter thread shortly after the sequel's launch by reassuring fans who prefer the first NASB that the sequel was not intended as a replacement for the first game:
"You know the best part about NASB1 being/feeling so different from NASB2? They're not mutually exclusive!
The first game isn't suddenly rendered irrelevant by the sequel coming out; it's entirely possible to run/enter events for the core gameplay that remains entirely its own
I've seen plenty of people that prefer the first game's gameplay, and more power to them! I'm happy that they've found something they can latch onto and enjoy; surrounding circumstances be damned"
The first game isn't suddenly rendered irrelevant by the sequel coming out; it's entirely possible to run/enter events for the core gameplay that remains entirely its own
I've seen plenty of people that prefer the first game's gameplay, and more power to them! I'm happy that they've found something they can latch onto and enjoy; surrounding circumstances be damned"
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In the final update of Nickelodeon All-Star Brawl, Patrick's command grabs gained a glitch that made them unable to penetrate through shields, negating their primary purpose. When asked about fixing Patrick's grabs after the launch of the game's sequel, gameplay and character designer Thaddeus Crews responded "I would if I could".
Thaddeus Crews tweet:
https://twitter.com/Repiteo/status/1723141185353425158
Video about Patrick and his glitch:
https://www.youtube.com/watch?v=8RzfAmXgqzM
https://twitter.com/Repiteo/status/1723141185353425158
Video about Patrick and his glitch:
https://www.youtube.com/watch?v=8RzfAmXgqzM
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Lincoln Loud's neutral water gun move "The Splasher" had to be reworked during development; the original version of the move stunned opponents and could be cancelled into most actions in the game. This was a flawed move design however, as players could simply cancel the move into a waveland and then perform it again, making an infinite combo. If this move stayed in, Lincoln would have had to be banned from early competitive play, much as Michelangelo would end up being. In the final game, the water gun pushes opponents and cannot be cancelled.
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During development of Nickelodeon All-Star Brawl, Patrick's gravity accidentally ended up being set to 420 in certain unspecified circumstances. Thaddeus Crews stated that it was kept that way as a joke.
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Nickelodeon All-Star Brawl's movesets are modified through mathematical functions. Due to the monotony of assigning these values, certain modifiers' values are set to be pi solely as a joke. Thaddeus Crews, who added the instances of pi, stated in a Reddit post about the use of the number:
"There is no benefit to this. It may even be detrimental. You can't stop me"
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Move update glossary:
https://wiki.supercombo.gg/w/Nickelodeon_All-Star_Brawl/Glossary
Original video:
https://www.youtube.com/watch?v=5m6WDub85lw?#t=50
https://wiki.supercombo.gg/w/Nickelodeon_All-Star_Brawl/Glossary
Original video:
https://www.youtube.com/watch?v=5m6WDub85lw?#t=50
subdirectory_arrow_right Nickelodeon All-Star Brawl 2 (Game)
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While most other characters in Nickelodeon All-Star Brawl 2 recieved revamped movesets, Jenny's moveset is nigh identical to her moveset from the first NASB aside from inputs that didn't exist in the NASB 1 moveset template. This is due to moveset and gameplay designer Thaddeus Crews considering Jenny's moveset to be one of his favorite kits from the first game.
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