▲
1
▼
When presenting Spoiler:Spamton NEO's Shadow Crystal to Seam at the end of Chapter 2, Seam states that Kris, Susie, and Ralsei will be unable to defeat their next opponent without the aid of the Shadow Mantle. In Chapter 3, the item appears as a hidden piece of armor obtained after Spoiler:completing the Sword Route, and, true to Seam's word, it significantly aids the player's chances of defeating Spoiler:the Roaring Knight by increasing the wearer's resistance to Dark and Star element attacks. Despite this, it is fully possible to defeat the boss without equipping the Shadow Mantle. Doing so and then obtaining the resultant Shadow Crystal results in unique dialogue from Seam when it is presented to them at the start of Chapter 4, in which they express their astonishment at the party's feat.
person VinchVolt calendar_month August 28, 2026
YouTube video showcasing Seam's dialogue about Spamton NEO and the Shadow Mantle:
https://www.youtube.com/watch?v=44VwVCZ9XN0

YouTube video showcasing the Sword Route:
https://www.youtube.com/watch?v=MAfd02R8W-U

YouTube video showcasing the Shadow Mantle's elemental resistance description:
https://www.youtube.com/watch?v=J4fGhbdh2Sk&t=283

YouTube video showcasing a Roaring Knight defeat without the Shadow Mantle:
https://www.youtube.com/watch?v=7mALzrxgE28

YouTube video showcasing Seam's unique dialogue in Chapter 4:
https://www.youtube.com/watch?v=MxDirGhHIm4
▲
1
▼
In Chapter 3, inputting exactly 1225 points into the giant gachapon machine in the B-Rank room unlocks a hidden door inside the front of the machine leading to gacharoom_unknown, a large maze of red carpet against a scrolling blue checkerboard background. The maze has no collision data and loops indefinitely, but one pathway eventually leads to a smaller gachapon machine. Interacting with this results in Kris acquiring a capsule containing a "small, dark triangle", hard like lacquer, that they then lose before becoming unable to find their own hand. Kris is then teleported back to the B-Rank room, and the giant gachapon machine is permanently removed. The background music for this area, labeled "findher" in the game's files, was previously featured in a hidden page in the Spamton Sweepstakes website, where it plays upon clicking an image of Dess' guitar.
person VinchVolt calendar_month August 28, 2026
YouTube video showcasing gacharoom_unknown:
https://www.youtube.com/watch?v=xaoWR7INWfY

Spamton Sweepstakes page featuring "findher":
https://deltarune.com/dess/
▲
1
▼
Attachment In Chapter 3, if the player enters Mancountry, the hidden area containing that chapter's egg room, and looks through the binoculars on the western peninsula, they'll see a field of gray grass. Later, in the Weird Route version of Chapter 5, Spoiler:Kris receives a loaf of bread from Sans as a key item, with its Check description mentioning its tendency to leave crumbs everywhere. Both of these reference a glitch observed in the original 1989 Famicom release of EarthBound Beginnings, which exploits a quirk of the Bread Crumbs item (in which creating it for the first time in a playthrough with Pippi, returning her home, and then reclaiming her inventory resets its warp coordinates to [0, 0]) in order to transport the player to an out-of-bounds area consisting of monochrome graphics pulled from the last area they were in. Most users of this glitch trigger the bugged Bread Crumbs in Podunk, with the view from Mancountry's binoculars being identical to the consequent out-of-bounds area. These allusions to the glitch foreshadow Spoiler:the climax of Chapter 5's Weird Route, in which Noelle and the SOUL forcibly drag her and Kris through Hometown's lake, apparently going out of bounds as a result.
person VinchVolt calendar_month August 19, 2026
The Cutting Room Floor article detailing the Bread Crumbs glitch in EarthBound Beginnings:
https://tcrf.net/Bugs:EarthBound_Beginnings#Bread_Crumbs

YouTube video detailing the references to the glitch in Deltarune:
https://www.youtube.com/watch?v=E6tK8MdEH7Y
▲
1
▼
Attachment The BromideF and BromideR items reference the collectable bromides from the Lunar series of RPGs, which similarly feature high-quality illustrations of the games' cast members that pan up and down with warm background music. The BromideF illustration (depicting Flowery in a bubble bath) further parodies Borgan's Bromide and Lemina's Bromide 4 from Lunar 2: Eternal Blue Complete. All three illustrations feature the same poses, settings, and composition, but Flowery is fully clothed in BromideF.
person VinchVolt calendar_month August 17, 2026
▲
1
▼
Chapter 5 features many references and similarities to the Touhou Project series, of which developer Toby Fox and illustrator Temmie Chang are fans, through outfits, items, character designs, in-game text, and music. These include, but are not limited to, the following:

• The Red Ribbon and Netskie Hat headgears are references to Reimu Hakurei and Ran Yakumo.
• Aqua's character design, which Fox admitted was directly inspired by the Touhou series, bears similarities to characters such as Cirno, Sakuya Izayoi, and Koishi Komeiji.
• Flowery's line "Star sign: the Flower", presented like a dating simulator profile, is formatted similarly to Spell Cards' names, while bullet patterns throughout the chapter resemble Spell Card patterns.
• In the Ideal Diner, a Floradinn repeatedly orders eggs with increasingly hardening yolks, referencing difficulty options and stages in the Touhou games.
• The sound effect for collecting Flowery Dollar coins is a whispered voice resembling the graze sound effect from the licensed fangame Touhou Luna Nights.
• The Phanta item's description calls it a "grape-flavored phantasmagoria of a soda's dream", referencing Touhou Yumejikuu: Phantasmagoria of Dim. Dream. Its drink dispenser description, "Purple soda in hidden flavor", and ability to grant 16 TP allude to the 16th mainline game in the Touhou Project series, Touhou Tenkuushou: Hidden Star in Four Seasons.
• In Yellow's first punishment room, the party can encounter Shinobeetles trapped in quicksand asking "(Won't somebody please help me?)". This references a 2014 tweet by Fox about a presentation slide in a class lecture featuring a photoshop edit of Sakuya sinking in quicksand.
• The chapter's soundtrack quotes several Touhou themes, including "Theme of Eastern Story", "Lovely Mound of Cherry Blossoms ~ Japanese Flower", and "The Doll Maker of Bucharest". "Petal Dance," the battle theme for most of the colored flowers, prominently features Romantic Tp, a trumpet soundfont commonly used in the Touhou games and nicknamed the "ZUNpet" by fans. The "Shop 3" theme mimics the sound chip featured in the PC-9800 Touhou games.
• There are two references exclusive to the Japanese version of the game. Bullet patterns are referred to as "Danmaku", a term used for them throughout the Touhou series, while Flowery's "smile again" voice clip references a similar line from the Touhou fan video "My Name is Hong Meiling".
person VinchVolt calendar_month August 17, 2026
Retrospective article about Chapter 5's development:
https://toby.fangamer.com/interviews/chapter5/

YouTube videos compiling the extensive Touhou references in Chapter 5 in more detail:
https://www.youtube.com/watch?v=2eefCY5gfkA
https://www.youtube.com/watch?v=v6zdXlGYEBE
▲
2
▼
Attachment In a retrospective article about the development of Chapter 5, developer Toby Fox stated that Flowery was inspired by a common misspelling of Flowey's name among Undertale fans in the months following that game's release. This is reflected in early concept art showing Flowery with a head-and-neck collar designed after Flowey's petals and a green hoodie corresponding to Flowey's stem. Flowery's final design was put together by Studio Khara staffer Touko Yatabe during the production of his introductory FMV.

The Flowey inspiration is further alluded to throughout Flowery's appearances in Chapter 5. In addition to being a golden flower in the Light World, Flowery's initial theme, "Your Dad's Best Friend", nods to the title of Flowey's motif, "Your Best Friend". The latter is itself quoted partway through Flowery's battle theme, "Flower Man". Additionally, during the battle against Flowery, the flavor text will occasionally read "Flowery emits the fragrance of hope!" and "Flowery holds onto his dream.", referencing "Hopes and Dreams", the battle theme against Spoiler:Asriel, Flowey's true form, in Undertale. One of Flowery's lines during the fight additionally muses on a version of events where he and the party didn't have to fight one another, calling it a "pacifist root," referencing the colloquial term for the Undertale route wherein the player beats the game while sparing every monster, culminating in Spoiler:the aforementioned Asriel fight.

Prior to Chapter 5's release, the "Flowery" misspelling was also alluded to in an interview with Sans and Papyrus included in one of the editions of the Undertale/Deltarune newsletter, in which Papyrus repeatedly mis-remembers Flowey's name as "Flowery."
person VinchVolt calendar_month August 16, 2026
Retrospective article about Chapter 5's development:
https://toby.fangamer.com/interviews/chapter5/

Official audio of "Your Dad's Best Friend":
https://www.youtube.com/watch?v=XGbJbxiXS0o

Official audio of "Your Best Friend":
https://www.youtube.com/watch?v=MacoenOy9Ss

Official audio of "Hopes and Dreams":
https://www.youtube.com/watch?v=wbO3p7_Mf30

Deltarune Motifs page highlighting the "Your Best Friend" interpolation in "Flower Man":
https://monstyrslayr.github.io/deltarunemotifs/motifs/flowey/

Gameplay footage of the Flowery fight, each showing a different part of the "Hopes and Dreams"-referencing flavor text:
https://www.youtube.com/watch?v=M2JUgSJW7Go&t=8386
https://www.youtube.com/watch?v=r5j3bPM_uRQ&t=22649

Gameplay footage of the "Pacifist Root" line in the Flowery fight:
https://www.youtube.com/watch?v=_Sqj1BecvhU&t=4214s

Sans & Papyrus interview:
https://toby.fangamer.com/interviews/papyrus2/
▲
1
▼
Attachment In a retrospective article detailing the making of Chapter 5, developer Toby Fox revealed that Seth was originally designed with lavender skin and white hair. The decision to revise this idea came about after his friends pointed out their resemblance to the character Amethyst from the 2013 American animated series Steven Universe. Concept art featured in the article showcases an early alternate design that features a uniformly white appearance barring a purple flower collar and a purple crescent moon decal on Seth's robe. A second design depicted in the same art features the same purple palette depicted in the final game, but retains the collar. While Seth's final design drops the decal and replaces their collar with a tie, the sprite based on the white design's pose features the tie curving into a crescent shape, alluding to this early idea.
person VinchVolt calendar_month August 16, 2026
▲
1
▼
During the final battle of Chapter 3, Spoiler:the Roaring Knight is able to render Susie and Ralsei's HP to -999 when knocking them out, with the results represented by red text reading "SWOON". This appears to reference the Black Sword weapon in Final Fantasy IV, which has a chance of knocking out enemies in one hit. In the English localization of that game, the text "Swoon!" shows up when this occurs. The Knight further references this phenomenon with its own sword, the Black Knife (which also serves as its battle theme's namesake).
person VinchVolt calendar_month August 16, 2026
Legends of Localization article detailing the Black Sword and "Swoon!" text:
https://web.archive.org/web/20260214234346/https://legendsoflocalization.com/comparisons/final-fantasy-iv/mysidia/

Gameplay footage of Chapter 3's final battle:
https://www.youtube.com/watch?v=LNsHZ_a7ksc&t=17960s

Official audio upload of "Black Knife":
https://www.youtube.com/watch?v=B8Us0DZgexw
▲
1
▼
Attachment From Chapter 2 onwards, the game's title screen includes a small subtitle below the main logo listing the current chapter. In addition to including graphics for Chapters 2 through 7 (lining up with the visible options on the chapter select screen), the game's data also includes Spoiler:graphics for Chapters 0, 1, 8, 9, and 10. While the Chapter 1 graphic is presumably for organizational purposes, the role of the remaining unused graphics is more ambiguous. As the game states that "THE HALFWAY MARK HAS BEEN ATTAINED" after completing Chapter 4, it is unclear whether the references to Chapters 0, 8, 9, and 10 were reflective of an earlier, longer outline for the game's story or if they were included as red herrings.
subdirectory_arrow_right Undertale (Game)
▲
1
▼
In early 2026, complaints arose from Latin American fans regarding the lack of official Spanish and Portuguese localizations of Undertale and Deltarune. This stemmed from earlier complaints over merchandise producer Fangamer's high shipping costs to Latin American countries, and a lack of South American tour dates for the "Undertale: The Determination Symphony" concert tour, both due to financial and logistical issues on part of Fangamer and the concert organizers.

In response, creator Toby Fox released a statement explaining that the reason why the games' only official translations were in English and Japanese was because he wanted to provide direct oversight to localizers in languages he was already fluent in. Since the games' scripts rely heavily on wordplay, he wanted the translations to adhere as closely as possible to his intended vision to reduce the risk of translation errors, adding that he was "not against official translations for other languages if we could make it work the same way..." Regarding Deltarune specifically, Fox expressed concerns that producing more translations would prolong the game's already drawn-out development, and endorsed unofficial fan translations as a way to allow fans to "interpret the game without the burden of being "officially" perfect". This statement drew mixed responses on social media, with some defending his perfectionist creative vision and efforts to manage the scope of development, while others felt that his standards were unnecessarily high and that the financial success of the games justified the demand for more translations.
person VinchVolt calendar_month May 27, 2026
▲
1
▼
In a retrospective post detailing the making of Chapters 3 & 4, director Toby Fox revealed that the layout of Chapter 3 underwent multiple revisions over the course of development. Fox initially started with eight different segments (four boards and four minigames) which then expanded to 17 with the inclusion of additional rooms and interludes. The final game would trim it down to 12, with the third envisioned board (which would've featured a "city" theme) being removed entirely due to it not working with the game's overall style. Vestigial remnants of this axed board remain in Spoiler:the Sword Route, where a stripped down version of it appears near the end of the Original Game. A cowboy-themed minigame also ended up removed, with the final game distilling it heavily to a shooting gallery. According to Fox, this fluctuating approach was due to him wanting to keep Chapter 3's pacing from getting bogged down while still retaining the original idea of it being a homage to the Mario Party series and the Strange Fortress stage in Gunstar Heroes.

The various changes made to Chapter 3's layout are reflected in unused content left behind in the game's data. Among other things, the game's code still contains assets from the full version of Board 3, early versions of other boards and rooms, and corresponding unused dialogue, music, and graphics. The latter categories include both early versions of material found in the final game and assets that were removed altogether.
person VinchVolt calendar_month January 1, 2026
▲
1
▼
Attachment Within the game's data is an unused "Talk" button for the Dark World's overworld menu, intended to allow the player to hear observations from Kris' party about the current area, similarly to the tattle feature in the Paper Mario series. The game's code still contains a script, scr_talkroom, which points to this scrapped dialogue, though the only remaining text is a single placeholder line: "Your voice echoes aimlessly." The Talk button also still has an icon and associated code placing it in the center of the menu, although the released game is programmed to omit it from display.
▲
2
▼
Attachment In a retrospective post detailing the making of Chapters 3 and 4, director Toby Fox revealed that the character design of Tenna was closely inspired by Mr. Tv Dinnah from the game Little King's Story, while the unconventional 3D graphics in the game Ghost Trick: Phantom Detective inspired him to use pre-rendered sprites for Tenna. Fox first attempted to shoot motion capture rigs with a Kinect and then import them into the animation program MikuMikuDance. Later, after drawing concept art for the character in 2017, he attempted to have Kanotynes create a 3D model for him, though this fell through for unspecified reasons. The final model for Tenna's sprites was ultimately put together by PixelatedCrown based on Gigi DG's interpretation of Fox's artwork.
person VinchVolt calendar_month December 21, 2025
▲
1
▼
Within the data for Chapters 3 and 4 is an unused chart editor for Lightners Live, the rhythm minigame in Chapter 3. This editor, which can be accessed via debug mode, is fully functional and supports the ability to create, save, and load beatmaps. The pre-loaded charts include both songs found in the final game as well as unused ones: "Doom Board", "Ruder Buster", "Vapor Buster", "Rude Buster", "Field of Hopes and Dreams", and "tenna_battle_old" (a duplicate of "It's TV Time!" with an earlier ending). Furthermore, the editor's chart for "It's TV Time!" is substantially longer than the one used in Tenna's boss fight. The charts additionally feature different names compared to the versions in the chapters' soundtrack albums, such as "MIKE, The BOARD, please!" being called "How To Play" and the Chapter 3 version of "Raise Up Your Bat" being called "Lightners Live".
▲
1
▼
In the original release of Chapter 4, Susie's response to Catty drinking a bowl of milk in Hometown's alleyway read "(That's MY free milk, you furry degenerate...)". In the Version 1.01B update, this line was slightly rewritten to instead have Susie call Catty a "furry freak." No explanation was given for this change in the official changelog, which does not mention it whatsoever.
person VinchVolt calendar_month July 13, 2025
▲
7
▼
In Chapter 4, the piano in the first sanctuary allows for a much more expansive range of notes than other in-game pianos. Accordingly, Susie and Ralsei have special reactions if the player inputs specific songs on it:

• Playing "Memory" results in Ralsei complementing it by comparing it to a lullaby.
• Playing "Your Best Friend" from Undertale results in Ralsei calling it "friendly and sweet," alluding to Flowey's introductory cutscene in that game.
• Playing "The Legend" flatters Ralsei, to which Susie responds by joking that Kris is flirting with him.
• Playing "Lost Girl" results in Susie wondering if she could learn it on guitar.
• Playing "Rouxls Kaard" results in Ralsei recognizing it as Rouxls' theme song; Susie then jokingly calls it the "theme of him getting his ass kicked."
• Playing "Heartache" (Toriel's boss theme in Undertale) causes Ralsei to describe it as "emotional" before Susie suggests playing it for Toriel.
• Playing "Undertale" results in Susie deriding the song as "crap."
• Playing "Dark Sanctuary" results in Susie pointing out that "Ralsei was humming it earlier."
• Playing the song on the Old Man's sheet music results in different responses depending on whether or not the player includes the octave switch: omitting it results in Susie & Ralsei commenting on its absence, while including it results in Susie commenting on how different it is.
• Playing "Your Dad's Best Friend" causes the pair to comment on the "annoying" nature of the melody, alluding to Flowery's portrayal in Chapter 5 as obnoxiously heroic and the animus that Ralsei displays towards him.
• Playing the first four notes of "MEGALOVANIA" (Sans' boss theme from Undertale) results in the Annoying Dog abruptly running Kris over with the car from Cyber City's hidden alley in Chapter 2, which causes a smash to black before the game returns to normal. Attempting to replay the song results in Kris fumbling the fourth note.

Several other songs that produce reactions are transcribed unusually, and as such are more difficult to trigger if playing solely by ear:

• Playing "Don't Forget" (C, D, E, E, E, E, E, A, C, B, B, B, B, B, B, C, B, A, A, A, A, A, A, G, H, G, E, C) causes Susie to fall silent before calling the song "kinda cool."
• Playing "Spear of Justice" (E, D, B, C, A, B) results in Susie calling the song "majestic" before Ralsei suggests that the Old Man would enjoy it, referencing the song's nature as Spoiler:both Undyne and Gerson's leitmotif.
• Playing "Chopsticks" by Euphemia Allan, "Heart and Soul" by Frank Loesser & Hoagy Carmichael, or "You've Got a Friend in Me" by Randy Newman & Lyle Lovett (C, E, C, F, E, A, F, H, F, H, E) results in Susie scolding Kris for "messing around." Notably, all three of these are real-life, commercially released songs: the first two are common stock piano pieces, while the latter was recorded for the 1995 animated film Toy Story. Its inclusion likely references a series of comedic edits of the song posted to Tumblr by developer Toby Fox. One of these edits, "Friend inside Me", was previously the subject of tongue-in-cheek fan theories claiming that it would pertain to Chapter 3's hidden boss.
person VinchVolt calendar_month June 22, 2025
Steam guide for the piano melodies:
https://steamcommunity.com/sharedfiles/filedetails/?id=3495748275

The Cutting Room Floor article detailing the unusually transcribed songs:
https://tcrf.net/Deltarune/Chapter_4/Oddities#Oddities_with_Recognized_Melodies_on_the_Church_Piano

YouTube video showcasing the songs and the party's reactions:
https://www.youtube.com/watch?v=IoctSayKfa8

Toby Fox's "You've Got a Friend in Me" edits:
https://www.tumblr.com/fwugradiation/tagged/toy%20story

KnowYourMeme article about "Friend inside Me" and the "Woody Theory":
https://knowyourmeme.com/memes/friend-inside-me
▲
1
▼
Attachment Within the data for Chapter 4 are unused sprites depicting Susie playing a handheld video game while hanging out with Noelle. Concept art for this was shown off in a tweet by Toby Fox in 2022, alongside artwork of two other character interactions. Notably, the Susie and Noelle scenario is the only one shown in the tweet that isn't featured in the final game.
person VinchVolt calendar_month June 13, 2025
This trivia has been marked as "Not Safe for Work".
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
Click here to unhide it.
▲
1
▼
person VinchVolt calendar_month June 13, 2025
Version 1.01A patch notes and player reactions:
https://x.com/UnderTale/status/1930946248720499114

Version 1.01C patch notes and player reactions:
https://x.com/UnderTale/status/1931980972851073184

The Cutting Room Floor article:
https://tcrf.net/Deltarune/Chapter_4#Version_1.01C

YouTube video comparing the initial and Version 1.01A animations:
https://www.youtube.com/watch?v=Ld3_bf8dPAE

YouTube video showcasing the Version 1.01C animation:
https://www.youtube.com/watch?v=JLUZlbKhjsg

Merriam Webster definition of "deflower":
https://www.merriam-webster.com/dictionary/deflower

YouTube video showcasing the opening cutscene in the Weird Route version of Chapter 5:
https://www.youtube.com/watch?v=16iyaC-Luo4&t=147s

YouTube video showcasing Kris' title in Chapter 5 after aborting the Weird Route:
https://www.youtube.com/watch?v=On9rCiXX9LI&t=354s
▲
1
▼
Attachment Within the data for Chapter 2 is a placeholder graphic for Queen's arcade cabinet that depicts it with green paneling and the word "Xbox" crudely written on the marquee. Despite the fact that it was never intended to be featured in the normal course of play, the sprite was altered in the version 1.06 update to remove the "XBOX" text, presumably to avoid potential trademark issues.
▲
0
▼
Attachment In a tweet made a few months after Chapter 2's release, development staff member Samanthuel Gillson shared an early sprite sheet of Hacker featuring a considerably different design compared to the final game, depicting his body as the shaft of a pointer icon rather than making the entire symbol his head. While these were ultimately done away with after Hacker's design was revised, one sprite depicting him pointing forward is still present in the game's code.

Of note is that Hacker's head turning into a click icon is present in the sprite sheet in Gillson's tweet, indicating that this component of Spamton's sidequest (in which the click icon indicates an area that Kris must check in order to access the mansion basement) was already conceived by this point. Consequently, it is unknown what the leftover pointing sprite was made for.
person VinchVolt calendar_month May 26, 2024
keyboard_double_arrow_left keyboard_arrow_left Page of 7 keyboard_arrow_right keyboard_double_arrow_right

Related Games