Pac-Man World Rally was originally going to be based on the works of famed psychedelic hot rod cartoonist Stanley Mouse. Fygar's kart is a leftover from this version of the project, hence why it doesn't fit the aesthetic style of the other karts and isn't directly based on the Dig Dug franchise.
Although referred to as an electric mouse, Pikachu's design is actually based on a squirrel. According to former Game Freak designer Atsuko Nishida, she was fond of squirrels at the time of Red & Green's development, so she based Pikachu on squirrels. From its red cheeks used to store electricity based on squirrels storing food in its cheeks, to its lightning bolt-shaped tail more closely resembling a bushy squirrel tail rather than the tail of a mouse.
Prior to the game's release, Nintendo made some minor adjustments to the game's key art, changing the eyebrows on Peach's face design slightly to appear more competitive (with some comparing it to her design in The Super Mario Bros. Movie), and changing Kung Fu Peach's expression to one of anger. Unlike similar changes made to artwork of other Nintendo games - most infamously the Kirby franchise - where an angry version would be made for Western territories and a happy version would be made for US territories, this change was made to both the Japanese and American versions of the art.
The "Fate/Unpublished Material" and "Fate/Side Material" booklets reveal an unused character for Fate/Stay Night. "Tachie", otherwise known as "Galahad", "Shielder", or "Stray Servant" was planned as an alternate Heroine Servant the player could have chosen instead of Saber. She was scrapped from the game as to keep the story manageable.
This character was also planned for the animated adaptation of Fate/Stay Night by Studio Deen, but was scrapped in favor of an adaptation of the "Fate" Route. An animated movie featuring Tachie was also considered, but also abandoned.
This unused character was later revisited and inspired the design for Mash Kyrielight, a seperate Shielder Servant and primary heroine of Fate/Grand Order.
Buffalo Bull was only a minor character in the Wild West C.O.W.-Boys of Moo Mesa cartoon, serving as the village blacksmith, but was made into a playable character in the game to allow 4-player gameplay.
In a February 9, 2023 interview with the game's producer Yutaka Fukaya published on the Siliconera website, he was asked how he chose which costumes to include for the cast in the game since the Fatal Frame series is known for its costume selection? He responded that they gathered a wide range of ideas from within the team, picked the best ones, and then producer Fukaya made the final decision. He also stated that there were some that fit the main characters' image and others that would provide a different feel, so they hoped the players would enjoy them all.
Warren Robinett, creator of Adventure affectionately refers to Yorgle, Grundle, and Rhindle, the 3 dragons, as "Duck Dragons", and has stated that if he were to do an official follow-up to Adventure, the dragons would still resemble ducks instead of being redesigned to more closely resemble their intended species.
The Sega Pico has a variety of different mascots depending on territory:
• In Japan, the Sega Pico had a set of two mascots, who were originally hand-drawn, but changed to a CGI style upon the hardware's rebranding to the "Kids Communication Pico". These characters would appear in the opening titles for every Japanese Pico release and are not known to have appeared in any commercials.
• In Western territories, the Sega Pico used a mascot known as "Smart Alex", originating from the game Smart Alex & Smart Alice: Curious Kids. Box arts for Pico games in regions such as the UK and France would feature Smart Alex regardless of if he actually appeared in the game, he appeared in animated commercials for the hardware, and he had a mascot costume made for the 1995 Macy's Thanksgiving Day Parade. Smart Alex is the only Pico mascot to have appeared in his own game.
• In Korea, where the hardware was distributed by Samsung, it used a star-shaped animal character. The character would continue to be used for the Samsung Thinko, a Pico successor made without Sega's involvement, independent of its Japanese follow-up, the Advanced Pico Beena.
Nickelodeon originally wanted the developers of Nickelodeon All-Star Brawl to use the 2012 versions of the Teenage Mutant Ninja Turtles. However, they pushed to use the 1987 versions instead despite that iteration never having aired on Nickelodeon at the time, with their reasoning being "we're old".
Following the success of All-Star Brawl, other Nickelodeon crossover games would begin using the 1987 TMNT, including Nickelodeon Kart Racers 3, of which the previous two games used the 2012 TMNT, and Nickelodeon would begin airing the 1987 TMNT animated series on their channel in promotion for the film Teenage Mutant Ninja Turtles: Mutant Mayhem.
In the Fate/Grand Order material IV book, artist Shimaudon details their experience designing Nitocris. Of note, it is revealed that Nitocris was initially planned to be a 3-Star Servant, but was changed to be a 4-Star. This decision also led to her third ascension being altered to be more revealing.
"There was a beautiful tanned Egyptian Pharaoh girl in the design plot, so I accepted to design her as soon as I knew this and crammed a bunch of Egyptian-like symbols on her. Hey, I personally thought I completed the design in a simple and well-coherent manner. As a matter of fact, in the middle of this work, there was a revision to the design of her third stage Ascension as her rarity was changed from a 3☆ into a 4☆, and at that time, I received a draft plan of her design from the director, so between you and me, it resulted in her third stage design as you see now. (The original design has little skin exposure.) However, she was blessed with a role in Chapter 6 of the story, and there was also the influence from 'Chaldea Radio' who Miss Minami TanakaWP, the voice actress in charge of Nitocris, is responsible for, so she grew into a character loved by everyone, more than what I had thought; every time it becomes this topic, I believe that it is 'nice to be able to receive a design you can do."
"Since I started with the design of the first Ascension, I thought that the first impact would be important. But there’s too much impact in the first Ascension, so the second and third ones won’t be seen so much… I had that sense of uneasiness and was really nervous until she was implemented, but I felt so relieved to support so many people with the second and third ones. By the way, the first time I submitted the illustration for the final Ascension she wasn’t wearing it, so I was scolded by the president when they supervised it and made her wear it."
The original concept for Pajama Sam was a character known as "Pumpkin Head Boy" who, fittingly, had a pumpkin for a head. This was scrapped as it was believed that Pumpkin Head Boy games would only be able to move units during Halloween, despite the game not being envisioned as a seasonal title. This is referenced in Pajama Sam: No Need to Hide When It's Dark Outside, with Sam reading a book titled Pumpkinhead Boy: A Brief Tragedy about a boy with a pumpkin on his head removing his pumpkin due to concerns of seasonality. Notably, the story in the game alludes to a "lawsuit by that big guy in Atlanta". It is unknown if that is a non-sequitur or another part of the real-world Pumpkin Head Boy story that has not yet surfaced. Later, in Pajama Sam 3: You Are What You Eat From Your Head to Your Feet, Sam would wear a pumpkin on his head as a disguise at one point in the game.
In a Game Freak behind-the-scenes video, an unused design for Jill is shown. This version of the character lacks zippers, has uncurled ponytails that are even bigger than Jill's already large exaggerated hairstyle, wears knee-high heeled boots, has one large pocket on her hoodie-dress instead of two, lacks her drill-shaped hair tuft, wears large white ponytail holders with rabbit ears, and appears to have a single fang and wear long white gloves instead of short yellow gloves.
The choice of a young girl protagonist in Drill Dozer was decided by Ken Sugimori as he felt the juxtaposition would be more interesting than the sort of masculine character that would typically be depicted in mech-suit and vehicle-themed media.
Character designer Hironobu Yoshida was opposed to this decision because he found women to be hard to draw, and added thick, boyish eyebrows to Jill's design as a subtle form of protest.
An early prototype version of the SD version of Ratatouille appears to be based on an early concept for the movie that has never been released by Disney or Pixar. Notably, the game features a different logo with a Tricolore motif and humorous font, and Remy's design appears skinnier and has a purple tint.
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Despite the Crazy Frog's genitals being censored in all Crazy Frog video games, the Annoying Drone possesses a penis, albeit one that is extremely small compared to the original Crazy Frog model's penis.
Upon the release of Rilla Roo as a DLC character in Crash Team Racing: Nitro-Fueled, the model of the character was heavily criticized for how far it strayed from his original model in Crash Bash, particularly the presence of a large beard and chin on his face, with many fans editing mockups of a more faithful Rilla Roo. In the game's final DLC update, a "fixed" version of Rilla Roo would be provided - however, rather than serving as a skin for, or replacing the original, Rilla Roo, this new Rilla Roo would be made a separate character titled "Fixed Rilla Roo", with his own animations and exotic skins. His victory podium animation has him stop to check his face, and then sigh in relief as a meta-joke.
Puschel the Squirrel is named after Puschel, das Eichhorn, the German title for the anime Bannertail: The Story of Gray Squirrel, and her character design resembles a squirrel character from the series named Sue.
Despite the Game Boy Advance version of Crazy Frog Racer being rated for all ages, Rasta Dog's model has what appears to be a marijuana cigarette resting in his mouth, and is just barely visible in-game due to sprite compression.
The name "Mappy" is likely derived from the early 20th century Japanese slang term "マッポ" (mappo), used in criminal circles to refer to a police officer.
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In the Japanese and European versions of McDonald's Treasure Land Adventure, one of the enemies was a racially insensitive portrayal of an African tribesman. This design was changed to a robot in the US version of the game.