Trivia Browser
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The character Veigar seems to be based on the Black Mages from the Final Fantasy series. This connection is further backed by one of Veigar's skins, called White Mage Veigar, which has the white and red coloring of the White Mages from the Final Fantasy series.
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The final designs for the new Kremling characters, such as Kip, Kass, Kalypso, and Kludge, were designed internally by Nintendo. Paon were the ones who originally proposed the creation of new Kremling characters, but Nintendo's in-house character management team handled the rest.
Paon's initial proposal also includes Kopter, a Kremling enemy who first appeared in Donkey Kong Country 3: Dixie Kong's Double Trouble!. While he would appear in the final game, his initial concept design is notably more closer to the original DKC3 look. The concept art also shows a redesigned Krusha, another Kremling type from the first Donkey Kong Country, who in the final game was replaced by the aforementioned Kludge.
Paon's initial proposal also includes Kopter, a Kremling enemy who first appeared in Donkey Kong Country 3: Dixie Kong's Double Trouble!. While he would appear in the final game, his initial concept design is notably more closer to the original DKC3 look. The concept art also shows a redesigned Krusha, another Kremling type from the first Donkey Kong Country, who in the final game was replaced by the aforementioned Kludge.
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The Noise was designed to be an obvious parody of the 1980s Domino's Pizza claymation anti-mascot "The Noid". The game's developer McPig has claimed that if The Noise wasn't based on The Noid, the boss would've had a parody of Vocaloid Hatsune Miku instead, in reference to Domino's App feat. Hatsune Miku, an app that became a niche YouTube Poop meme in the early 2010s.
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Star Fox 64's infamous Killer Bee enemies were actually designed and implemented by Shigeru Miyamoto himself. Miyamoto wanted to include them throughout development and after insisting upon it, he was told by the development team to design the enemy himself. He then drew up three different designs and asked which one the team would utilize in-game, with the final design being used near the end of development.
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Just Dance 2023 Edition introduces a character named Agent D during the game's version of "Toxic" by Britney Spears, which had previously appeared in Just Dance 2 with a different routine. Initially, she appears as an air hostess before revealing her true nature as a secret agent, battling a group of rival spies in order to save the plane's pilot, the P2 character from the song "Dragostea Din Tei" by O-Zone (who is later revealed to be her partner and possible love interest).
Just Dance 2024 Edition would expand upon her considerably via her appearance in another Britney Spears song, "Gimme More". Primarily set in her base of operations, it's revealed that Agent D had actually appeared in several past Britney Spears songs wearing disguises, specifically "Work Work" (the site manager), the original version of "Toxic" (the nurse), and the Extreme Mode version of "Circus" (the performer). Additionally, the background screens shown during the song display gameplay of other songs by Britney Spears (specifically "Womanizer", "Baby One More Time", "Oops!... I Did It Again", and "Scream & Shout"), though her roles in these songs are left unrevealed. This retroactively retcons the series so that Agent D has appeared as early as Just Dance 2. Additionally, the song ends with the pilot (who had appeared throughout the various missions, constantly needing help from Agent D) pressing a button on the monitor, leading to her next mission (presumably the 2023 version of "Toxic").
Currently, the only Britney Spears songs that have been featured in the Just Dance series that are not confirmed to involve Agent D are "Slumber Party" and "Till The World Ends". Additionally, it was revealed in an Instagram post that Agent D had also appeared in the standard version of "Circus", disguised as the feline tamer.
Just Dance 2024 Edition would expand upon her considerably via her appearance in another Britney Spears song, "Gimme More". Primarily set in her base of operations, it's revealed that Agent D had actually appeared in several past Britney Spears songs wearing disguises, specifically "Work Work" (the site manager), the original version of "Toxic" (the nurse), and the Extreme Mode version of "Circus" (the performer). Additionally, the background screens shown during the song display gameplay of other songs by Britney Spears (specifically "Womanizer", "Baby One More Time", "Oops!... I Did It Again", and "Scream & Shout"), though her roles in these songs are left unrevealed. This retroactively retcons the series so that Agent D has appeared as early as Just Dance 2. Additionally, the song ends with the pilot (who had appeared throughout the various missions, constantly needing help from Agent D) pressing a button on the monitor, leading to her next mission (presumably the 2023 version of "Toxic").
Currently, the only Britney Spears songs that have been featured in the Just Dance series that are not confirmed to involve Agent D are "Slumber Party" and "Till The World Ends". Additionally, it was revealed in an Instagram post that Agent D had also appeared in the standard version of "Circus", disguised as the feline tamer.
Britney Spears - Toxic (Just Dance 2023 Edition):
https://www.youtube.com/watch?v=D8ib-dXiKZ8
O-Zone - Dragosta Din Tei (Just Dance 2017 Edition):
https://www.youtube.com/watch?v=Nbhmtg5cokk
Britney Spears - Gimme More (Just Dance 2024 Edition):
https://www.youtube.com/watch?v=Y8frOJlmI1U
Feline Tamer disguise confirmation:
https://www.instagram.com/reel/Cz6Ppq0thzZ/?igshid=MzRlODBiNWFlZA%3D%3D
https://www.youtube.com/watch?v=D8ib-dXiKZ8
O-Zone - Dragosta Din Tei (Just Dance 2017 Edition):
https://www.youtube.com/watch?v=Nbhmtg5cokk
Britney Spears - Gimme More (Just Dance 2024 Edition):
https://www.youtube.com/watch?v=Y8frOJlmI1U
Feline Tamer disguise confirmation:
https://www.instagram.com/reel/Cz6Ppq0thzZ/?igshid=MzRlODBiNWFlZA%3D%3D
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In Speed Highway, several billboards can be found depicting an unknown female character. In 2020, Satoshi Okano, a former designer at Sega who worked on Sonic Adventure, revealed that this was a scrapped spider character he designed with the prototype name "Spider Girl", and posted an old sketch of the character alongside a sketch of another scrapped character, a bat named "Fly the Vampire". In 2023, Okano posted an inked version of the original Spider Girl sketch from the same time period alongside several inked sketches from the development of Samba de Amigo. Spider Girl's appearance on the billboards in Sonic Adventure suggests that the character lasted far enough into the game's development to receive a 3D model, but the character was ultimately scrapped for unknown reasons, and this 3D model has yet to surface on its own. It's unknown what role either Spider Girl or Fly were intended to have, though fans have noted that Spider Girl has some similarities to Rouge the Bat from Sonic Adventure 2, namely that both characters have large bosoms and prominent heart-based/romantic imagery.
Sonic Adventure - Speed Highway (Knuckles):
https://www.youtube.com/watch?v=uIPsjiCeAh4#t=31
Satoshi Okano confirming this was his character:
https://twitter.com/okanotion/status/1292455545853448192
Satoshi Okano first full-body reveal of Spider Girl:
https://twitter.com/okanotion/status/1727610208363667752
Satoshi Okano inked drawing of Spider Girl:
https://twitter.com/okanotion/status/1727508980963188852
News coverage:
https://gamerant.com/sonic-adventure-scrapped-character-reveal/
https://www.cbr.com/sonic-adventure-artist-art-lost-character/
https://www.youtube.com/watch?v=uIPsjiCeAh4#t=31
Satoshi Okano confirming this was his character:
https://twitter.com/okanotion/status/1292455545853448192
Satoshi Okano first full-body reveal of Spider Girl:
https://twitter.com/okanotion/status/1727610208363667752
Satoshi Okano inked drawing of Spider Girl:
https://twitter.com/okanotion/status/1727508980963188852
News coverage:
https://gamerant.com/sonic-adventure-scrapped-character-reveal/
https://www.cbr.com/sonic-adventure-artist-art-lost-character/
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A lot of imagery in Flicky is intended metaphorically, such as the bicycle and balloons on the opening titles representing the dreams of the chicks, and the space level representing the future that Flicky attempts to prevent the cat and lizard from taking away from the chicks. In addition, the choice to make Flicky a sparrow, but have the hatchlings she protects be chickens, was a representation of how non-parents can experience maternal instincts when seeing children in danger.
Flicky fan Tumblr account summary of events from sourced book:
https://www.flicky1984.com/post/187352028625/the-sega-arcade-revolution-a-history-in-62-games
"The Sega Arcade Revolution: A History in 62 Games" by Ken Horowitz:
https://books.google.co.uk/books?id=7qZhDwAAQBAJ&pg=PA77&lpg=PA77&dq=derboo+flicky+fantasy+zone&source=bl&ots=lvbtdxpQz-&sig=ACfU3U1nsLLgcP5v89TNmZxR398uQOieaw&hl=en&sa=X&ved=2ahUKEwj42KmroajkAhUItlkKHaCqBzAQ6AEwFHoECBAQAQ#v=onepage&q=derboo%20flicky%20fantasy%20zone&f=false
https://www.flicky1984.com/post/187352028625/the-sega-arcade-revolution-a-history-in-62-games
"The Sega Arcade Revolution: A History in 62 Games" by Ken Horowitz:
https://books.google.co.uk/books?id=7qZhDwAAQBAJ&pg=PA77&lpg=PA77&dq=derboo+flicky+fantasy+zone&source=bl&ots=lvbtdxpQz-&sig=ACfU3U1nsLLgcP5v89TNmZxR398uQOieaw&hl=en&sa=X&ved=2ahUKEwj42KmroajkAhUItlkKHaCqBzAQ6AEwFHoECBAQAQ#v=onepage&q=derboo%20flicky%20fantasy%20zone&f=false
Franchise: Sonic The Hedgehog
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Throughout 2023, Sonic Channel released a monthly series of wallpapers titled "Otherworld Comedy", each one featuring a what-if scenario involving an established character from the Sonic series, alongside another chosen by the community. The stories are comedic in nature, having unlikely scenarios involving the cast of characters.
Notably, the April wallpaper (centered around Silver the Hedgehog), "Story Act 4: In the Veil of Darkness", featured Princess Elise as the chosen character. This not only marks her first appearance in mainstream Sonic media since her cameo in Sonic Riders: Zero Gravity, but is also the first work she played an active role in since her debut in Sonic the Hedgehog (2006). A cutscene in the latter game, called "The Talisman", is referenced in the story when Silver gives Elise the blue Chaos Emerald, calling it a "lucky charm". Additionally, Elise herself received a slight redesign for her appearance here, being depicted in a more cartoon-esque style rather than the realistic design she had in her debut game.
Notably, the April wallpaper (centered around Silver the Hedgehog), "Story Act 4: In the Veil of Darkness", featured Princess Elise as the chosen character. This not only marks her first appearance in mainstream Sonic media since her cameo in Sonic Riders: Zero Gravity, but is also the first work she played an active role in since her debut in Sonic the Hedgehog (2006). A cutscene in the latter game, called "The Talisman", is referenced in the story when Silver gives Elise the blue Chaos Emerald, calling it a "lucky charm". Additionally, Elise herself received a slight redesign for her appearance here, being depicted in a more cartoon-esque style rather than the realistic design she had in her debut game.
Original Sonic Channel source:
https://web.archive.org/web/20230403144034/https://sonic.sega.jp/SonicChannel/special/sidestory/ohgiri/20230324_008251/
Translated source:
https://browniehideout.wordpress.com/2023/03/24/sonic-channel-calendar-otherworld-comedy-story-act-4-in-the-veil-of-darkness-april-2023/
Article about Elise's return:
https://metro.co.uk/2023/03/24/sega-references-sonics-worst-character-and-fans-are-weirdly-happy-18499477/
https://web.archive.org/web/20230403144034/https://sonic.sega.jp/SonicChannel/special/sidestory/ohgiri/20230324_008251/
Translated source:
https://browniehideout.wordpress.com/2023/03/24/sonic-channel-calendar-otherworld-comedy-story-act-4-in-the-veil-of-darkness-april-2023/
Article about Elise's return:
https://metro.co.uk/2023/03/24/sega-references-sonics-worst-character-and-fans-are-weirdly-happy-18499477/
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The Aparoids, the main enemy forces of Star Fox: Assault, are in some ways a homage to the Galaxians from the Galaxian/Galaga franchise, a fixed shooter series about fighting off invading alien insects that was originally created by Namco (now Bandai Namco), who also developed Star Fox: Assault. One of Assault's producers from Namco, Tsuyoshi Kobayashi, admitted to this in an interview with Nintendo Official Magazine.
One could say that Star Fox: Assault's story of the Aparoids (which more or less act as expys of the Galaxians) invading the Lylat System could be a meta reference to the fact that this game was a Nintendo x Namco crossover and collaboration, which is also emphasized with the collectable Special Flags (which have appeared in several Namco developed games) found throughout Assault's campaign, as well as there being unlockable old Namco arcade games like Xevious, Battle City, and Star Luster, at least in the Japanese version (only Xevious was available in the western versions of the game).
Something similar for me was how I thought since this was a collaboration with Namco, the makers of "Galaxian"/"Galaga", I decided to bring insects to the image of the enemy. (Laughs).
One could say that Star Fox: Assault's story of the Aparoids (which more or less act as expys of the Galaxians) invading the Lylat System could be a meta reference to the fact that this game was a Nintendo x Namco crossover and collaboration, which is also emphasized with the collectable Special Flags (which have appeared in several Namco developed games) found throughout Assault's campaign, as well as there being unlockable old Namco arcade games like Xevious, Battle City, and Star Luster, at least in the Japanese version (only Xevious was available in the western versions of the game).
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Upon the release of Sonic Chronicles: The Dark Brotherhood, Ken Penders, a former writer on the Archie Comics Sonic comics, sued Sega and EA for supposedly using Sonic character concepts he had independently trademarked prior - particularly the Nocturnas Clan, a futuristic echidna tribe which he deemed as too similar to his own Dark Legion, a futuristic echidna technocracy. This lawsuit came months after Archie Comics filed their own suit against Penders due to a breach of contract after the trademarking, causing Archie to allow their contract with Sega to expire so they could negotiate new terms for the rights to create Sonic comics. This legal fiasco ended in Archie settling the case with Penders, losing the exclusivity to produce Sonic comics after negotiations with Sega, and causing them to write the "Super Genesis Wave", a super-charged energy blast utilizing the Chaos Emeralds that acted as a massive continuity rewrite where over 500 original characters and concepts created by Penders and other writers for the Archie Sonic comics were retconned. The Sega case on the other hand ended in a stalemate due to the statute of limitations, and will not be able to continue unless Sega uses characters from The Dark Brotherhood again.
Archived Archie lawsuit announcement:
https://web.archive.org/web/20101204044934/http://www.tssznews.com/2010/12/01/archie-comics-files-federal-lawsuit-against-ken-penders/
Archived audio recording of Sega case ending in a stalemate:
https://web.archive.org/web/20210327221238/https://www.ca9.uscourts.gov/media/view.php?pk_id=0000011455
Supplementary wiki article with more sources and case timeline:
https://sonic.fandom.com/wiki/Ken_Penders%27_legal_cases
https://web.archive.org/web/20101204044934/http://www.tssznews.com/2010/12/01/archie-comics-files-federal-lawsuit-against-ken-penders/
Archived audio recording of Sega case ending in a stalemate:
https://web.archive.org/web/20210327221238/https://www.ca9.uscourts.gov/media/view.php?pk_id=0000011455
Supplementary wiki article with more sources and case timeline:
https://sonic.fandom.com/wiki/Ken_Penders%27_legal_cases
subdirectory_arrow_right Kid Icarus: Of Myths and Monsters (Game)
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Pit was first depicted with blue eyes and a laurel crown in promotional artwork for Kid Icarus: Of Myths and Monsters, which was not released in Japan until 2012. If the eye color and crown of Pit's design in 2008's Super Smash Bros. Brawl was influenced by Of Myths and Monsters and wasn't simply a coincidence, that would make it the first and so far only instance of Super Smash Bros. referencing content from a game without any kind of Japanese release at the time within gameplay, and shared with a sticker originating from Of Myths and Monsters as the first representation of a game without a Japanese release whatsoever outside of the Chronicle (which is also technically tied with trophies in the same game from Elite Beat Agents, a heavily modified localization of Osu! Tatakae! Ouendan).
Super Smash Bros. Brawl - Pit render:
https://www.ssbwiki.com/images/d/d0/Pit_SSBB.jpg
Super Smash Bros. Brawl - Kid Icarus stickers:
https://www.ssbwiki.com/List_of_stickers_(Kid_Icarus_series)
https://www.ssbwiki.com/images/d/d0/Pit_SSBB.jpg
Super Smash Bros. Brawl - Kid Icarus stickers:
https://www.ssbwiki.com/List_of_stickers_(Kid_Icarus_series)
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The Wild Villains, an original group of villains created for the game, are all based on characters from writer Kohei Horikoshi's previous manga, Oumagadoki Zoo:
• Curator is based on Isana, the main antagonist of the "Vs. Aquarium" arc.
• Zookeeper is based on Hana Aoi, the main deuteragonist of the series, with elements from Shiina, the main protagonist.
• Bearhead is based on Shikuma, the main antagonist of the "Vs. Circus" arc.
• Curator is based on Isana, the main antagonist of the "Vs. Aquarium" arc.
• Zookeeper is based on Hana Aoi, the main deuteragonist of the series, with elements from Shiina, the main protagonist.
• Bearhead is based on Shikuma, the main antagonist of the "Vs. Circus" arc.
Curator and Isana:
https://myheroacademia.fandom.com/wiki/Curator
https://oumagadokizoo.fandom.com/wiki/Isana
Zookeeper and Hana Aoi:
https://myheroacademia.fandom.com/wiki/Zookeeper
https://oumagadokizoo.fandom.com/wiki/Hana_Aoi
Bearhead and Shikuma:
https://myheroacademia.fandom.com/wiki/Bearhead
https://oumagadokizoo.fandom.com/wiki/Shikuma
https://myheroacademia.fandom.com/wiki/Curator
https://oumagadokizoo.fandom.com/wiki/Isana
Zookeeper and Hana Aoi:
https://myheroacademia.fandom.com/wiki/Zookeeper
https://oumagadokizoo.fandom.com/wiki/Hana_Aoi
Bearhead and Shikuma:
https://myheroacademia.fandom.com/wiki/Bearhead
https://oumagadokizoo.fandom.com/wiki/Shikuma
subdirectory_arrow_right Star Fox 64 (Game)
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Star Fox Adventures notably takes place eight years after the events of Star Fox 64. In an interview with Nintendo Official Magazine in 2002, Takaya Imamura admitted that he felt it'd be better for Fox and his friends to grow and change over time, as opposed to other Nintendo characters like Mario and Bowser who never age.
Imamura would touch upon this again in an 2002 Nintendo Dream interview regarding Star Fox Adventures. In addition to wanting to come up with a justification for why Fox, Falco, Peppy and Slippy would reunite to fight the enemy, he also wanted to reflect the change in genre from SF64 to SFA and how the relationships between the characters had evolved since then.
As mentioned in the same interview, Imamura had already stated some years prior he'd like to make a sequel to Star Fox 64 taking place 20 years later (Fox would be 38 years old) in the official Japanese guidebook for Star Fox 64 released in 1997.
Imamura would touch upon this again in an 2002 Nintendo Dream interview regarding Star Fox Adventures. In addition to wanting to come up with a justification for why Fox, Falco, Peppy and Slippy would reunite to fight the enemy, he also wanted to reflect the change in genre from SF64 to SFA and how the relationships between the characters had evolved since then.
As mentioned in the same interview, Imamura had already stated some years prior he'd like to make a sequel to Star Fox 64 taking place 20 years later (Fox would be 38 years old) in the official Japanese guidebook for Star Fox 64 released in 1997.
Nintendo website developer interview:
https://web.archive.org/web/20030416023122/https://www.nintendo.co.jp/nom/0210/fox_03/page03.html
English translations of above NOM interview:
https://www.reddit.com/r/starfox/comments/18rek3h/just_throwing_out_a_translation_of_this_old/
Nintendo Dream interview:
https://shmuplations.com/starfoxadventures/
User's English translation of an official SF64 Japanese guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
https://web.archive.org/web/20030416023122/https://www.nintendo.co.jp/nom/0210/fox_03/page03.html
English translations of above NOM interview:
https://www.reddit.com/r/starfox/comments/18rek3h/just_throwing_out_a_translation_of_this_old/
Nintendo Dream interview:
https://shmuplations.com/starfoxadventures/
User's English translation of an official SF64 Japanese guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
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Prior to the game's release, Nintendo made some minor adjustments to the game's key art, changing the eyebrows on Peach's face design slightly to appear more competitive (with some comparing it to her design in The Super Mario Bros. Movie), and changing Kung Fu Peach's expression to one of anger. Unlike similar changes made to artwork of other Nintendo games - most infamously the Kirby franchise - where an angry version would be made for Western territories and a happy version would be made for US territories, this change was made to both the Japanese and American versions of the art.
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The "Fate/Unpublished Material" and "Fate/Side Material" booklets reveal an unused character for Fate/Stay Night. "Tachie", otherwise known as "Galahad", "Shielder", or "Stray Servant" was planned as an alternate Heroine Servant the player could have chosen instead of Saber. She was scrapped from the game as to keep the story manageable.
This character was also planned for the animated adaptation of Fate/Stay Night by Studio Deen, but was scrapped in favor of an adaptation of the "Fate" Route. An animated movie featuring Tachie was also considered, but also abandoned.
This unused character was later revisited and inspired the design for Mash Kyrielight, a seperate Shielder Servant and primary heroine of Fate/Grand Order.
This character was also planned for the animated adaptation of Fate/Stay Night by Studio Deen, but was scrapped in favor of an adaptation of the "Fate" Route. An animated movie featuring Tachie was also considered, but also abandoned.
This unused character was later revisited and inspired the design for Mash Kyrielight, a seperate Shielder Servant and primary heroine of Fate/Grand Order.
Fate/Unpublished Material PDF:
https://retrocdn.net/images/1/1d/Fate_unpublished_material_JP.pdf
Development info for Mash:
https://typemoon.fandom.com/wiki/Mash_Kyrielight?so=search#Creation_and_Conception
Development info for "Tachie":
https://typemoon.fandom.com/wiki/Tachie#Creation_and_Conception
https://retrocdn.net/images/1/1d/Fate_unpublished_material_JP.pdf
Development info for Mash:
https://typemoon.fandom.com/wiki/Mash_Kyrielight?so=search#Creation_and_Conception
Development info for "Tachie":
https://typemoon.fandom.com/wiki/Tachie#Creation_and_Conception
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Warren Robinett, creator of Adventure affectionately refers to Yorgle, Grundle, and Rhindle, the 3 dragons, as "Duck Dragons", and has stated that if he were to do an official follow-up to Adventure, the dragons would still resemble ducks instead of being redesigned to more closely resemble their intended species.
subdirectory_arrow_right Sega Pico (Platform)
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The Sega Pico has a variety of different mascots depending on territory:
• In Japan, the Sega Pico had a set of two mascots, who were originally hand-drawn, but changed to a CGI style upon the hardware's rebranding to the "Kids Communication Pico". These characters would appear in the opening titles for every Japanese Pico release and are not known to have appeared in any commercials.
• In Western territories, the Sega Pico used a mascot known as "Smart Alex", originating from the game Smart Alex & Smart Alice: Curious Kids. Box arts for Pico games in regions such as the UK and France would feature Smart Alex regardless of if he actually appeared in the game, he appeared in animated commercials for the hardware, and he had a mascot costume made for the 1995 Macy's Thanksgiving Day Parade. Smart Alex is the only Pico mascot to have appeared in his own game.
• In Korea, where the hardware was distributed by Samsung, it used a star-shaped animal character. The character would continue to be used for the Samsung Thinko, a Pico successor made without Sega's involvement, independent of its Japanese follow-up, the Advanced Pico Beena.
• In Japan, the Sega Pico had a set of two mascots, who were originally hand-drawn, but changed to a CGI style upon the hardware's rebranding to the "Kids Communication Pico". These characters would appear in the opening titles for every Japanese Pico release and are not known to have appeared in any commercials.
• In Western territories, the Sega Pico used a mascot known as "Smart Alex", originating from the game Smart Alex & Smart Alice: Curious Kids. Box arts for Pico games in regions such as the UK and France would feature Smart Alex regardless of if he actually appeared in the game, he appeared in animated commercials for the hardware, and he had a mascot costume made for the 1995 Macy's Thanksgiving Day Parade. Smart Alex is the only Pico mascot to have appeared in his own game.
• In Korea, where the hardware was distributed by Samsung, it used a star-shaped animal character. The character would continue to be used for the Samsung Thinko, a Pico successor made without Sega's involvement, independent of its Japanese follow-up, the Advanced Pico Beena.
Smart Alex at Macy's:
https://youtu.be/QhXBi-o0xVQ?si=ikEcsnaU_Xqzfz5-&t=5874
Smart Alex commercial:
https://youtu.be/ArVuY33S0jg?si=9GGgc2F-xyrK6VDq
UK and French box art scans:
https://segaretro.org/Category:Pico_UK_box_scans
https://segaretro.org/Category:Pico_FR_box_scans
Korean Pico commercial:
https://youtu.be/ag58ZZ04hxA?si=DLZC-msz74WL8Ydd
Thinko commercial with Korean Pico mascot:
https://youtu.be/hd7jZVTaH-w?si=yW38ZkgF1RhRFQm8
Early JP Pico logo:
https://youtu.be/b7cqWyhezTM?si=X6bheyl5C5zuOfJT
Later JP Pico logo:
https://youtu.be/9jc3Xn2WGrI?si=QC-fmzVODJuBZ6vs
https://youtu.be/QhXBi-o0xVQ?si=ikEcsnaU_Xqzfz5-&t=5874
Smart Alex commercial:
https://youtu.be/ArVuY33S0jg?si=9GGgc2F-xyrK6VDq
UK and French box art scans:
https://segaretro.org/Category:Pico_UK_box_scans
https://segaretro.org/Category:Pico_FR_box_scans
Korean Pico commercial:
https://youtu.be/ag58ZZ04hxA?si=DLZC-msz74WL8Ydd
Thinko commercial with Korean Pico mascot:
https://youtu.be/hd7jZVTaH-w?si=yW38ZkgF1RhRFQm8
Early JP Pico logo:
https://youtu.be/b7cqWyhezTM?si=X6bheyl5C5zuOfJT
Later JP Pico logo:
https://youtu.be/9jc3Xn2WGrI?si=QC-fmzVODJuBZ6vs
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In the Fate/Grand Order material IV book, artist Shimaudon details their experience designing Nitocris. Of note, it is revealed that Nitocris was initially planned to be a 3-Star Servant, but was changed to be a 4-Star. This decision also led to her third ascension being altered to be more revealing.
"There was a beautiful tanned Egyptian Pharaoh girl in the design plot, so I accepted to design her as soon as I knew this and crammed a bunch of Egyptian-like symbols on her. Hey, I personally thought I completed the design in a simple and well-coherent manner. As a matter of fact, in the middle of this work, there was a revision to the design of her third stage Ascension as her rarity was changed from a 3☆ into a 4☆, and at that time, I received a draft plan of her design from the director, so between you and me, it resulted in her third stage design as you see now. (The original design has little skin exposure.) However, she was blessed with a role in Chapter 6 of the story, and there was also the influence from 'Chaldea Radio' who Miss Minami TanakaWP, the voice actress in charge of Nitocris, is responsible for, so she grew into a character loved by everyone, more than what I had thought; every time it becomes this topic, I believe that it is 'nice to be able to receive a design you can do."
"Since I started with the design of the first Ascension, I thought that the first impact would be important. But there’s too much impact in the first Ascension, so the second and third ones won’t be seen so much… I had that sense of uneasiness and was really nervous until she was implemented, but I felt so relieved to support so many people with the second and third ones. By the way, the first time I submitted the illustration for the final Ascension she wasn’t wearing it, so I was scolded by the president when they supervised it and made her wear it."
Fate/Grand Order material IV - Nitocris, p.090-101, translated by Clyton at Beast's Lair.
Fate/Grand Order material V Nitocris (Assassin)'s profile translated by King of Padoru.
Fate/Grand Order material V Nitocris (Assassin)'s profile translated by King of Padoru.