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Pokémon Platinum Version
subdirectory_arrow_right Pokémon Diamond Version (Game), Pokémon Pearl Version (Game)
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Within the data for Pokémon Diamond, Pearl, and Platinum is code to spawn in a Level 40 Darkrai as a roaming Pokémon, tying in with its nature as a malevolent counterpart to Cresselia (which similarly becomes a roaming Pokémon after meeting the player on Fullmoon Island). In the final game, Darkrai is instead encountered as a stationary opponent at Newmoon Island after obtaining the Member Card as a Mystery Gift item at select in-person events.
person VinchVolt calendar_month March 17, 2024
The Cutting Room Floor article for Pokémon Diamond and Pearl:
https://tcrf.net/Pokémon_Diamond_and_Pearl#Unused_Roaming_Darkrai

The Cutting Room Floor article for Pokémon Platinum:
https://tcrf.net/Pokémon_Platinum#Unused_Roaming_Darkrai

YouTube video showing the unused roaming Darkrai in action:
https://www.youtube.com/watch?v=ot-u1X8V2Q8
Pokémon Gold Version
subdirectory_arrow_right Pokémon Silver Version (Game)
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Attachment Early builds of Pokémon Gold and Silver indicate that Celebi was originally designed after Kokopelli, a trickster figure, mythical flautist, and fertility deity worshiped by certain indigenous tribes in the American southwest (most prominently the Hopi and Anasazi). This is most apparent in a leaked build from May 6, 1998, in which Celebi's sprite is nearly identical to modern depictions of Kokopelli, with the only major deviation being the addition of eyes. A later design is present in the data for the Spaceworld 1999 demo, bearing a closer resemblance to Celebi's finalized sprite but retaining the Kokopelli motif.
person VinchVolt calendar_month March 16, 2024
Franchise: Angry Birds
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During development of "The Angry Birds Movie 2", it was decided to break away from the original source material by having the birds and the pigs end their conflict and team up against a greater threat. This was done both in an effort to surprise audiences with a new experience involving the same characters, and as part of an attempt to outdo what was done in the first film thanks to the unprecedented level of freedom that the change made available to them. According to actor Josh Gad, the production team went forward with it not only because they thought the idea was "ingenious", but also because it would be most appropriate given the increasingly polarized political climate at the time, stating:

"The movie has some amazing messaging in it, not the least of which is overcoming differences with people you disagree with in order to find a common ground, which I think speaks to a lot of issues we’re dealing with right now."

While not explicitly stated, it's speculated that this change in the story may have also been made in response to theories that its preceding film, "The Angry Birds Movie", contained thinly-veiled political and anti-immigration undertones as an allegory on the European refugee crisis, most notably with the portrayal of the pigs being unintentionally similar to Arab and Muslim terrorist stereotypes. However, it is not likely this was intended by the film's producers as the pigs were actually inspired by the 2009 swine flu epidemic during the original game's development, on top of there being antagonistic, invasive, and explosives-based elements in the pigs and their weaponry dating back to the first game that are crucial to the series' gameplay and story concept, albeit in a less developed state than they are shown in the film.
person chocolatejr9 calendar_month March 16, 2024
Disney Mirrorverse
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Attachment Early concept art for Tigger shows that when he was being redesigned for Disney Mirrorverse, he was at one point considered to have a spring-propelled sneaker or boot on his tail, which he could use to bounce further than his canonical counterpart.
Persona 3 Reload
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According to producer Kazuhisa Wada, the addition of the female protagonist from Persona 3 Portable was considered during development of Persona 3 Reload, but was ultimately deemed "too time-consuming and expensive" compared to remaking "The Answer", the epilogue chapter from Persona 3 FES.
Disney Heroes: Battle Mode
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On July 26, 2023, developer PerBlue released a poll requesting input on various franchises that were in consideration for inclusion in Disney Heroes: Battle Mode. As of March 2024, the only franchises from the poll to still not be part of the game are "Encanto", "Gravity Falls", "Miraculous Ladybug", "Inspector Gadget", "Amphibia", and "Fantasia". Notably, "Miraculous Ladybug" and "Inspector Gadget" are not actually owned by Disney, but appear to have been considered due to the company having ties to each of them. With "Miraculous Ladybug", Disney finances the show through its French division, giving them broadcasting rights in places such as the United States and select European regions. As for "Inspector Gadget", Disney was involved in the production of the 1999 live-action film based on the series due to owning DIC Entertainment at the time from merging with Capital Cities/ABC.
person chocolatejr9 calendar_month March 9, 2024
Dark Souls
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Lost Izalith was originally going to be a swampy area like the bottom of Blighttown. However, FromSoftware didn't want it to be a swamp and so it was redesigned to be a lava field, but the team couldn't completely redesign the place the way they wanted to due to time constraints.
Teenage Mutant Ninja Turtles: The Last Ronin
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In an interview with TMNT co-creator Kevin Eastman published in Game Informer on March 5th, 2024, he revealed that the comic miniseries "Teenage Mutant Ninja Turtles: The Last Ronin", originally envisioned in 1987 as the final storyline during the original comic book's run and set 30 years in the future, was initially planned by Paramount to go "multimedia". However, they scrapped these plans, because concerns emerged about it conflicting with the sales and marketing for the recently-released 2023 animated film "Teenage Mutant Ninja Turtles: Mutant Mayhem". Paramount then suggested that Eastman and company adapt it into a video game so that they could "give it all the edge and all the attitude and intensity that [he] did in the comic series and even go a bit deeper."
Zelda's Adventure
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In an interview with Nintendo Player, Jason Bakutis, who designed the game's monster models and prosthetics, claimed that Viridis Corporation intended to commission English neo-psychedelia band Echo & the Bunnymen to compose the game's soundtrack. However, these plans fell through for unknown reasons. Ultimately, the soundtrack was provided by Mark Andrade, who also played Gaspra in the opening FMV; however, most of his compositions were omitted from the final game, which instead uses ambient environmental noises for the majority of gameplay.
person VinchVolt calendar_month February 29, 2024
Star Fox 64 3D
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Attachment Concept art for Star Fox 64 3D suggests that the development team at some point considered creating an all new Arwing model design, one that appears to be a mixture of the classic Star Fox 64 design and the sleeker, sharper Star Fox: Assault design, similar to how the Landmaster was redesigned to resemble its 64/Assault amalgamated design from Super Smash Bros. Brawl.
Neopets Browser
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When the Grey Faerie's Neopedia article was released, a "Bottled Grey Faerie" item was found in the game's servers. Neopian Times Editorial #90 would later imply that a plotline involving the Grey Faeries was on the way, however nothing has been heard about this since, likely meaning that whatever plotline was planned was either cancelled or delayed indefinitely.
person chocolatejr9 calendar_month February 26, 2024
Shantae
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In a 2020 interview with SiliconEra, series co-creator Matt Bozon described the development and distribution of each entry in the series as reflective of various changes in the video game industry and its treatment of smaller developers.

The eponymous first title was pitched for multiple platforms, including the Super Nintendo Entertainment System, Game Boy, PlayStation, and PC before eventually landing on the Game Boy Color due to the industry relying on deals with big-name distributors; Bozon stated that "If retail and distribution deals had come together more quickly for SNES, PSX, or PC, Shantae would have launched there."

Nintendo's establishment of WiiWare and DSiWare allowed WayForward to more readily develop a follow-up in the form of Shantae: Risky’s Revenge thanks to the digital distribution model making it less expensive to develop and release a smaller-scale title for systems that were otherwise demanding increasingly complex games. Later, The Nintendo 3DS' "split delivery system" that allowed digital-only games to be released at retail prices was a boon to the making of Shantae and the Pirate's Curse.

Shantae: Half-Genie Hero and Shantae and the Seven Sirens meanwhile benefitted from the greater prioritization of digitally distributed games on home consoles by the start of the 2020s, with the rise of premium physical media imprints such as Limited Run Games further helping offset costs.
Kingdom Hearts III
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Tetsuya Nomura had requested for the character Oswald the Lucky Rabbit to be used in Kingdom Hearts III, but Disney responded that he would be "too difficult" to use, though they never clarified why. While his plans for Oswald had he been added to the game are unknown, it's worth noting that Nomura has admitted that Oswald is one of his favorite Disney characters.
person chocolatejr9 calendar_month February 22, 2024
Franchise: Killer Instinct
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On the 19th of February 2024, designer Kevin Baylis revealed a pitch he made for Killer Instinct 3 for the Nintendo 64. It was meant to be a prequel featuring younger versions of the characters, where players could hone the characters' moves, then gaining more before moving on to "the next chapters of their lives". The game didn't make past the concept phase because the people at Rare thought that "the fighting game ‘fad’ was over".
The Joy of Creation: Ignited Collection
subdirectory_arrow_right The Joy of Creation: Classic (Game)
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When "THE JOY OF CREATION" was still in development as "The Joy of Creation: Ignited Collection", the first game in the The Joy of Creation series was going to be remade as part of the collection, where it would have been known as "The Joy of Creation: Classic". However, on July 27, 2023, Nikson revealed that he had changed his mind about adding Classic to the collection, instead having it only include The Joy of Creation: Reborn and The Joy of Creation: Story Mode.
Sneakers
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Sneakers' graphical style was originally going to look more like a picture book or two-dimensional cartoon, but after seeing a realistic fur CGI demonstration at SIGGRAPH, it was decided to use a more realistic style instead.
Castlevania: Curse of Darkness
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In a 2005 interview with the game's producer Koji Igarashi published in the official Konami strategy guide, he explained the decision to change the series' title in the domestic Japanese market from "Castlevania" back to "Akumajo Dracula".

The title change to Castlevania in Japan initially occurred because the Akumajo Dracula games enjoyed a larger market share in Europe and America compared to Japan. Consequently, more reports and information about the games were available in those regions, and they were released there first. In the recent past, news from outside Japan was harder to access, but with the advent of the internet, Japanese users could now easily stay informed. However, there was a concern that Japanese players might not immediately recognize the equivalence between Castlevania and Akumajo Dracula, so the main title of the previous game Lament of Innocence was changed to Castlevania in Japan to address this.

Subsequently, for Curse of Darkness, the decision was made to revert to the original title because the team felt that the Castlevania name had become associated with trilogies, inadvertently making it challenging for fans to find information about the Akumajo Dracula titles. The team wanted to ensure clarity for Japanese fans and clear up any confusion among Akumajo Dracula fans about if Castlevania was supposed to be Akumajo Dracula.
Castlevania: Curse of Darkness
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According to a 2005 interview with the game's producer Koji Igarashi published in the official Konami strategy guide, he stated that the decision to set the game three years after the events of Castlevania III: Dracula's Curse was significantly driven by his love for the game. The introduction of the "Innocent Devil" system, where players have a demon servant fighting alongside them, prompted him to consider the game's placement within the Castlevania timeline. Given the demonic nature of the Innocent Devils, Igarashi decided the story should align closely with that theme.

The idea he came up with back then revolved around a hidden narrative during Ralph C. Belmont's battle against Dracula, where there existed someone who betrayed Dracula, and another individual who relentlessly pursued this traitor. Igarashi believed that despite these circumstances not being part of the officially recorded history in-universe, they still significantly impacted Dracula’s defeat, and in that sense the gameplay system came first and the story was woven around it,
Checkered Flag
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Checkered Flag was originally going to be a simulation of an F1 car, but was changed into an unrealistic action game after playtesters complained about the controls.
person Rocko & Heffer calendar_month February 17, 2024
Nightingale
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Nightingale was originally planned to be an MMORPG, but this idea was scrapped in favor of making it a survival game. Inflexion Games, the company behind the game, also stated that unlike most role-playing games, Nightingale was intended to have an interesting premise and lore rather than a strong narrative. This was done to allow players to create their own stories for the game.
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