subdirectory_arrow_right Shantae: Risky's Revenge (Game), Shantae and the Pirate's Curse (Game), Shantae and the Seven Sirens (Game), Shantae: Half-Genie Hero (Game), Shantae (Collection)
▲
1
▼
In a 2020 interview with SiliconEra, series co-creator Matt Bozon described the development and distribution of each entry in the series as reflective of various changes in the video game industry and its treatment of smaller developers.
The eponymous first title was pitched for multiple platforms, including the Super Nintendo Entertainment System, Game Boy, PlayStation, and PC before eventually landing on the Game Boy Color due to the industry relying on deals with big-name distributors; Bozon stated that "If retail and distribution deals had come together more quickly for SNES, PSX, or PC, Shantae would have launched there."
Nintendo's establishment of WiiWare and DSiWare allowed WayForward to more readily develop a follow-up in the form of Shantae: Risky’s Revenge thanks to the digital distribution model making it less expensive to develop and release a smaller-scale title for systems that were otherwise demanding increasingly complex games. Later, The Nintendo 3DS' "split delivery system" that allowed digital-only games to be released at retail prices was a boon to the making of Shantae and the Pirate's Curse.
Shantae: Half-Genie Hero and Shantae and the Seven Sirens meanwhile benefitted from the greater prioritization of digitally distributed games on home consoles by the start of the 2020s, with the rise of premium physical media imprints such as Limited Run Games further helping offset costs.
The eponymous first title was pitched for multiple platforms, including the Super Nintendo Entertainment System, Game Boy, PlayStation, and PC before eventually landing on the Game Boy Color due to the industry relying on deals with big-name distributors; Bozon stated that "If retail and distribution deals had come together more quickly for SNES, PSX, or PC, Shantae would have launched there."
Nintendo's establishment of WiiWare and DSiWare allowed WayForward to more readily develop a follow-up in the form of Shantae: Risky’s Revenge thanks to the digital distribution model making it less expensive to develop and release a smaller-scale title for systems that were otherwise demanding increasingly complex games. Later, The Nintendo 3DS' "split delivery system" that allowed digital-only games to be released at retail prices was a boon to the making of Shantae and the Pirate's Curse.
Shantae: Half-Genie Hero and Shantae and the Seven Sirens meanwhile benefitted from the greater prioritization of digitally distributed games on home consoles by the start of the 2020s, with the rise of premium physical media imprints such as Limited Run Games further helping offset costs.
▲
1
▼
There's unused longer versions of each dance jingle used in the game.
▲
1
▼
According to Shantae co creator Matt Bozon, during development of the first Shantae game, publishers were having a hard time accepting the idea of having a female lead character rather than a male character.
''The most common reaction to Shantae back in the '90s was "Hey, great looking game. But who do the guys play as?" Like, we must have messed up and put the "Player 2" character in the "Player 1" spot. It felt like our work was being dismissed for no good reason, and it made no sense to me. But eventually I came to understand that these people genuinely knew their markets, and that the game would probably not sell, and that was even more irritating. So, I feel like Shantae had to exist, even if it was just to reach out and see if there was an audience reaching back."
Shantae was later picked up by Capcom in 2002 and was released on the Gameboy Color.
''The most common reaction to Shantae back in the '90s was "Hey, great looking game. But who do the guys play as?" Like, we must have messed up and put the "Player 2" character in the "Player 1" spot. It felt like our work was being dismissed for no good reason, and it made no sense to me. But eventually I came to understand that these people genuinely knew their markets, and that the game would probably not sell, and that was even more irritating. So, I feel like Shantae had to exist, even if it was just to reach out and see if there was an audience reaching back."
Shantae was later picked up by Capcom in 2002 and was released on the Gameboy Color.
Related Games
Onimusha: Warlords
Mega Man Star Force: Dragon
Devil May Cry 4
Mega Man Network Transmission
Saturday Night Slam Masters
Ōkami
Street Fighter II
Resident Evil Code: Veronica
The Legend of Zelda: Mystical Seed of Courage
Capcom Fighting Collection
Street Fighter EX2
Resident Evil Gaiden
Tenchi wo Kurau II: Shokatsu Koumei-den
Destiny of an Emperor
Street Fighter III 2nd Impact: Giant Attack
Silent Hill: Book of Memories
Zack & Wiki: Quest for Barbaros' Treasure
Mega Man 2: The Power Fighters
Mega Man X8
Mega Man Battle Network 6: Cybeast Falzar
Final Fight 3
Resident Evil
Mega Man Battle Network 4.5: Real Operation
Viewtiful Joe 2
We Love Golf!
Strider
Devil Kings
Asura's Wrath
Sengoku Basara 4
Final Fight: Streetwise
Cadillacs and Dinosaurs
Resident Evil: The Umbrella Chronicles
Mega Man
Street Fighter Alpha 3
Dead Rising 2: Off the Record
Gyakuten Saiban 3
Disney's DuckTales 2
River City Girls
Dead Rising 4
Tatsunoko vs. Capcom: Ultimate All Stars
Biohazard i Survivor
Glass Rose
God Hand
Phoenix Wright: Ace Attorney - Dual Destinies
Ultra Street Fighter II: The Final Challengers
Mega Man X3
Street Fighter II: Champion Edition
Mega Man 9
Disney's Toy Story
Darkstalkers 3