Trivia Browser
![Disney's Tarzan](/media/boxart/5/4285.png)
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The Game Boy Color version of Tarzan has rumble support in its code, but was not released on a cartridge capable of using rumble.
![PaRappa the Rapper 2](/media/boxart/1/652.png)
subdirectory_arrow_right PaRappa the Rapper (Game)
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![Attachment](/media/thumbs/7/17672.png)
![Wii Fit](/media/boxart/2/1024.png)
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![Attachment](/media/thumbs/7/17668.png)
![Offroad Thunder](/media/boxart/5/4282.png)
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![Attachment](/media/thumbs/7/17666.png)
![QuackShot Starring Donald Duck](/media/boxart/5/4254.png)
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During development of QuackShot, a level was implemented where Donald Duck could club baby seals as enemies. This horrified producers from the Disney side of development, who demanded Sega remove the stage from the final game.
![Nickelodeon All-Star Brawl](/media/boxart/4/3269.png)
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![Attachment](/media/thumbs/7/17617.jpg)
![Batman: The Video Game](/media/boxart/5/4243.png)
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![Attachment](/media/thumbs/7/17604.png)
Tweet with developer quote:
https://twitter.com/SunsoftHistory/status/1415661343450013698
Batman prototype cutscenes:
https://www.youtube.com/watch?v=LtLVxW0T9HE
https://twitter.com/SunsoftHistory/status/1415661343450013698
Batman prototype cutscenes:
https://www.youtube.com/watch?v=LtLVxW0T9HE
![Poptropica](/media/boxart/4/3965.png)
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![Attachment](/media/thumbs/7/17596.gif)
![Star Fox Command](/media/boxart/1/558.png)
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![Attachment](/media/thumbs/7/17595.png)
For example, take this conversation:
Wolf: Enough chatter! We're flying through Sector X and that's final! It's the quickest way to Venom. When we get there, we wipe 'em out!
Leon: Whaaaa ha ha haa! Time for killin'! I haven't been this excited in a long time!
Panther: Maybe we should think it over. After all, there is a beautiful lady present. She is a delicate, fragile creature! We cannot just plunge into danger!
Krystal: Stuff it, Panther. Wolf, fly where you want. I just want to get going.
Falco: ...Oh, crud.
ROB: That looked like Krystal.
Falco: Yeah, it sure did. I wonder if it WAS her. She seems so... cold!
Leon: Whaaaa ha ha haa! Time for killin'! I haven't been this excited in a long time!
Panther: Maybe we should think it over. After all, there is a beautiful lady present. She is a delicate, fragile creature! We cannot just plunge into danger!
Krystal: Stuff it, Panther. Wolf, fly where you want. I just want to get going.
Falco: ...Oh, crud.
ROB: That looked like Krystal.
Falco: Yeah, it sure did. I wonder if it WAS her. She seems so... cold!
Here's this same conversation, but re-translated from the original Japanese text:
Wolf: いいか野郎ども!セクターXを経由して一気にベノムを落とす! いいな! (Listen up, you guys! We'll pass through Sector X and take down Venom in one go! Got it?)
Leon: 久々の大物にワクワクする…フフフフフ (Exciting to go after a big target after so long... Hehehe...)
Panther: おいおいウルフ お嬢さんもいるんだぜ! 野郎どもはないだろ? (Hey, Wolf, there's a lady here too, you know? It's not just us guys, right?)
Krystal: 私は大丈夫 気にしないで それより先を急ぎましょ (I'm fine, don't worry about it. Let's hurry on ahead.)
Falco: ...!!
NUS: クリスタルに酷似しています (She bears a striking resemblance to Krystal.)
Falco: 酷似も何も… クリスタルじゃねえか… (Resemblance? That's not just a resemblance... It IS Krystal!)
Leon: 久々の大物にワクワクする…フフフフフ (Exciting to go after a big target after so long... Hehehe...)
Panther: おいおいウルフ お嬢さんもいるんだぜ! 野郎どもはないだろ? (Hey, Wolf, there's a lady here too, you know? It's not just us guys, right?)
Krystal: 私は大丈夫 気にしないで それより先を急ぎましょ (I'm fine, don't worry about it. Let's hurry on ahead.)
Falco: ...!!
NUS: クリスタルに酷似しています (She bears a striking resemblance to Krystal.)
Falco: 酷似も何も… クリスタルじゃねえか… (Resemblance? That's not just a resemblance... It IS Krystal!)
Notice how more aggressive Krystal comes across in the English script, something Falco takes note of, in comparison to the retranslated text where's she portrayed as more considerate.
Another example is during one of the Katina missions:
Fox: Krystal! I'm coming to cover you!
Krystal: Save it, loser! I don't need your help!
Krystal: Save it, loser! I don't need your help!
But re-translating the Japanese script, it reads like this:
Fox: クリスタル! 今から援護に向かう! (Krystal! We're on our way to cover you now!)
Krystal: あなたの援護はいらないわ (I don't need your backup.)
Krystal: あなたの援護はいらないわ (I don't need your backup.)
Obviously, Krystal is still portrayed as not being on good terms with Fox, but one can see the extra venom Nintendo of America included in their localization, by having her flat out call Fox a loser.
Another major example is this conversation at the end of the Fox and Krystal storyline:
Fox: Krystal, please find a way to forgive me! I'm sorry! I'm so sorry!
Krystal: Forgive you? Forgive you?! That's funny. I mean, that is simply hilarious. You treat me like dirt and I just forgive you? Is that it? ...Sniff... Jerk...
Fox: So... you won't come back to the team?
Slippy: C'mon, Krystal! You gotta come back!
Falco: Yeah, don't worry abut this furry idiot. Just get your tail back here.
Fox: We'll always be together. I promise.
Krystal: Ah, F-Fox, you... I... sniff... ...I'm an idiot. I can't believe I'm actually going to do it...Falco? Slippy? Thank you.
Krystal: Forgive you? Forgive you?! That's funny. I mean, that is simply hilarious. You treat me like dirt and I just forgive you? Is that it? ...Sniff... Jerk...
Fox: So... you won't come back to the team?
Slippy: C'mon, Krystal! You gotta come back!
Falco: Yeah, don't worry abut this furry idiot. Just get your tail back here.
Fox: We'll always be together. I promise.
Krystal: Ah, F-Fox, you... I... sniff... ...I'm an idiot. I can't believe I'm actually going to do it...Falco? Slippy? Thank you.
Now, here's the Japanese version of this retranslated:
Fox: 俺を許してくれ クリスタル (Please forgive me, Krystal.)
Krystal: 許してだなんて…そんな… 私…あなたに…ひどいことしたわ… しく…しく… (You want me to forgive you? But...I was...so horrible to you...sob...sob...)
Fox: このままチームに戻らないか? (Why don't we just go back to the team?)
Slippy: そうだよ! クリスタル! (Yes, Krystal!)
Falco: もう気にすることなんか何もねえ 戻って来い! (You got nothing to worry about. Come on back!)
Fox: これからはずっと一緒だ (We'll be together from now on.)
Krystal: しく…しく…ありがとうフォックス… (sob...sob...thank you Fox...thank you...Falco, Slippy...)
Krystal: 許してだなんて…そんな… 私…あなたに…ひどいことしたわ… しく…しく… (You want me to forgive you? But...I was...so horrible to you...sob...sob...)
Fox: このままチームに戻らないか? (Why don't we just go back to the team?)
Slippy: そうだよ! クリスタル! (Yes, Krystal!)
Falco: もう気にすることなんか何もねえ 戻って来い! (You got nothing to worry about. Come on back!)
Fox: これからはずっと一緒だ (We'll be together from now on.)
Krystal: しく…しく…ありがとうフォックス… (sob...sob...thank you Fox...thank you...Falco, Slippy...)
Krystal appears to be much more remorseful about her attitude and actions towards Fox (i.e joining up with Star Wolf and forcing him to beg for forgiveness in order to get her to rejoin the team) than she does in the English translation where she continues to be rather bitter and sarcastic towards him, to the point where she doesn't even thank Fox unlike with Falco and Slippy, which contradicts the original Japanese script.
User's English translations of original Japanese dialogue compared with Nintendo of America's English localization in Star Fox Command:
https://www.reddit.com/r/starfox/comments/15o5473/a_look_at_differences_in_the_dialogue_between_the/
Japanese website containing English, Japanese and fan-translated dialogue from every story path in Star Fox Command:
https://ljmixoeqeunl4vov8m9k6q.on.drv.tw/starfoxcommand/
https://www.reddit.com/r/starfox/comments/15o5473/a_look_at_differences_in_the_dialogue_between_the/
Japanese website containing English, Japanese and fan-translated dialogue from every story path in Star Fox Command:
https://ljmixoeqeunl4vov8m9k6q.on.drv.tw/starfoxcommand/
![Death Stalker](/media/boxart/5/4227.png)
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Death Stalker contains a long hidden message in its code, which includes calls for hires, promotions for other games by the same developer and publisher, and perhaps most interestingly, a message from the writer about how he had been locked out of his car:
Hello, good evening & wellcome to Qualtan, or Death Stalker in official form!
Brought to you & (c) of course, by TAG computer games.
We at TAG have always wondered why you hackers don't do something contructive like writing games!
If you wan't to talk to us about this subject then ring HULL (0482) 215320 & have a chat.
( do this anyway if you like! we're also after graphic artists , games testers & designers. )
Watch out for 'Ninja Massacre' its beaut!!
Hope you liked '19 boot camp' we did!
Coming soon, Touchlight from Palace.
Hello to Rogue who are writing the CBM version , featuring the first ever 16 colour HW scroll!
More games from Codemasters later in the year!
I am currently stranded in the TAG office because my car is locked in the multi story car park !
, just thought you might be interested.
Thanks to PDS for the wonderfull Pd system, its wonderfull!
TAG - the worlds first vegetarian computer company.
We love Codemasters!
Especially Mark, Tim, Richard & David!
but is it TRUE or FALSE we ask?
Fact is often stranger than fiction! more so where computers are concerned!
Who was Paragon? Who are Tiertex? What is Artic ?
South Hunsley , Britains crappist school!
I know! theres loads more buffer left, but I've 20 miles to walk home!
[The original message contains no line breaks; they were added by The Cutting Room Floor for readability.]
Brought to you & (c) of course, by TAG computer games.
We at TAG have always wondered why you hackers don't do something contructive like writing games!
If you wan't to talk to us about this subject then ring HULL (0482) 215320 & have a chat.
( do this anyway if you like! we're also after graphic artists , games testers & designers. )
Watch out for 'Ninja Massacre' its beaut!!
Hope you liked '19 boot camp' we did!
Coming soon, Touchlight from Palace.
Hello to Rogue who are writing the CBM version , featuring the first ever 16 colour HW scroll!
More games from Codemasters later in the year!
I am currently stranded in the TAG office because my car is locked in the multi story car park !
, just thought you might be interested.
Thanks to PDS for the wonderfull Pd system, its wonderfull!
TAG - the worlds first vegetarian computer company.
We love Codemasters!
Especially Mark, Tim, Richard & David!
but is it TRUE or FALSE we ask?
Fact is often stranger than fiction! more so where computers are concerned!
Who was Paragon? Who are Tiertex? What is Artic ?
South Hunsley , Britains crappist school!
I know! theres loads more buffer left, but I've 20 miles to walk home!
[The original message contains no line breaks; they were added by The Cutting Room Floor for readability.]
![Disney Infinity](/media/boxart/3/2181.png)
subdirectory_arrow_right The Muppets (Franchise)
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![Attachment](/media/thumbs/7/17588.jpg)
![Cuphead](/media/boxart/3/2148.png)
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Cuphead E3 2014 trailer:
https://www.youtube.com/watch?v=b4TCfOvQKhg#t=67
Cuphead - Djimmi the Great Third Phase:
https://www.youtube.com/watch?v=O7Ti2DqPpRM#t=44
IGN interview:
https://www.youtube.com/watch?v=5danTXIPdEY#t=737
E3 2014 screenshots featuring Demon Bat's second phase:
https://www.trueachievements.com/n17230/cuphead-artwork-and-screenshots
https://www.youtube.com/watch?v=b4TCfOvQKhg#t=67
Cuphead - Djimmi the Great Third Phase:
https://www.youtube.com/watch?v=O7Ti2DqPpRM#t=44
IGN interview:
https://www.youtube.com/watch?v=5danTXIPdEY#t=737
E3 2014 screenshots featuring Demon Bat's second phase:
https://www.trueachievements.com/n17230/cuphead-artwork-and-screenshots
![Star Fox: Assault](/media/boxart/2/1535.png)
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![Attachment](/media/thumbs/7/17540.png)
This suggests that he originally either spoke to you during the Sauria mission in-game, or that the cutscenes were intended to have transmission boxes instead of subtitles.
The Cutting Room Floor article:
https://tcrf.net/Star_Fox:_Assault
Star Fox: Assault - Mission 6 Tricky appearance:
https://youtu.be/iB7F2QpFEwc?t=760
https://tcrf.net/Star_Fox:_Assault
Star Fox: Assault - Mission 6 Tricky appearance:
https://youtu.be/iB7F2QpFEwc?t=760
![Crash Twinsanity](/media/boxart/1/379.png)
subdirectory_arrow_right Crash Bandicoot: On the Run! (Game)
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The Pink Elephant mini-boss from Crash Bandicoot: On the Run! originated as a cut enemy from Crash Twinsanity's scrapped level, Gone a Bit Coco.
Crash Bandicoot: On the Run! - Pink Elephant:
https://www.youtube.com/watch?v=DTNACT9zaGk
Crash Twinsanity - Scrapped Boss:
https://www.youtube.com/watch?v=7ZM7r7HK4Jc
https://www.youtube.com/watch?v=DTNACT9zaGk
Crash Twinsanity - Scrapped Boss:
https://www.youtube.com/watch?v=7ZM7r7HK4Jc
![Atari: 80 Classic Games in One!](/media/boxart/5/4196.png)
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Atari: 80 Classic Games in One! contains two unused ROMs created to test the emulators used in the compilation. Interestingly, the .txt file that contains the descriptions of all the featured games also has explanations of what these ROMs are, suggesting that they may have at one point been planned to be included as bonus content on the compilation for regular players:
"[colours]
What is this?
This ROM was created as part of the development
process for ^RAtari 80 Classic Games^0[sic]. This ROM
was transferred into a genuine first generation
Atari 2600 (bought by the lead programmer's
family back in 1977!) via a Cuttlecart. It cycles
through all the available colours in the Atari
2600 palette, displaying the colour's number as a
binary "bar code" at the top. The output of the
Atari 2600 was hooked up to a video capture card,
and each frame was digitised and its colour ID
determined by reading the bar code on the image.
All frames of the same colour were then averaged
together to get an average "RGB" colour value for
that number. This process was used to get accu-
rate colour matches with the original Atari 2600.
[sound]
What is this?
This ROM was created as part of the development
process for ^RAtari 80 Classic Games^0[sic]. This
ROM was transferred into a genuine first gener-
ation Atari 2600 (bought by the lead programmer's
family back in 1977!) via a Cuttlecart. It plays
a sound sequence consisting of a one second low-
volume beep, 1 second of silence, and then 4
seconds of a particular Atari 2600 "voice",
followed by another 1 second of silence. Each of
the available voices is played in turn at a
preset frequency. (Once all voices were played,
the frequency would change and the process would
repeat.) The output was captured via a PC's
^G(more...)
Page 2
^G(...more)
sound card and a program found the sound's
fundamental pattern. These captures were used
to generate accurate sound matches with the
Atari 2600.
Note: The left difficulty must be in the B
position for the sounds to start."
What is this?
This ROM was created as part of the development
process for ^RAtari 80 Classic Games^0[sic]. This ROM
was transferred into a genuine first generation
Atari 2600 (bought by the lead programmer's
family back in 1977!) via a Cuttlecart. It cycles
through all the available colours in the Atari
2600 palette, displaying the colour's number as a
binary "bar code" at the top. The output of the
Atari 2600 was hooked up to a video capture card,
and each frame was digitised and its colour ID
determined by reading the bar code on the image.
All frames of the same colour were then averaged
together to get an average "RGB" colour value for
that number. This process was used to get accu-
rate colour matches with the original Atari 2600.
[sound]
What is this?
This ROM was created as part of the development
process for ^RAtari 80 Classic Games^0[sic]. This
ROM was transferred into a genuine first gener-
ation Atari 2600 (bought by the lead programmer's
family back in 1977!) via a Cuttlecart. It plays
a sound sequence consisting of a one second low-
volume beep, 1 second of silence, and then 4
seconds of a particular Atari 2600 "voice",
followed by another 1 second of silence. Each of
the available voices is played in turn at a
preset frequency. (Once all voices were played,
the frequency would change and the process would
repeat.) The output was captured via a PC's
^G(more...)
Page 2
^G(...more)
sound card and a program found the sound's
fundamental pattern. These captures were used
to generate accurate sound matches with the
Atari 2600.
Note: The left difficulty must be in the B
position for the sounds to start."