Platform: Nintendo GameCube
Shadow the Hedgehog
Mario Party 5
Call of Duty: Finest Hour
James Bond 007: From Russia with Love
The Fairly OddParents: Breakin' da Rules
Kirby Tilt 'n' Tumble 2
BMX XXX
1080° Avalanche
Sonic Heroes
Ty the Tasmanian Tiger 4: Gunyip!
Mario Party 6
NBA Live 2003
Prince of Persia: The Two Thrones
Def Jam: Fight for NY
Donkey Kong Bongo Blast
Harry Potter and the Sorcerer's Stone
WWE Day of Reckoning
Resident Evil Zero
Metroid Prime 2: Echoes
The Urbz: Sims in the City
One Piece: Grand Adventure
Sonic Adventure DX: Director's Cut
The Legend of Zelda: The Wind Waker
Banjo-Threeie
Finding Nemo
Go! Go! Hypergrind
Dr. Seuss': The Cat in the Hat
Need for Speed: Underground 2
Super Mario Sunshine
Shrek
Resident Evil 4
SpongeBob SquarePants: Battle For Bikini Bottom
Giftpia
Mortal Kombat: Deadly Alliance
Mario Superstar Baseball
Cubivore: Survival of the Fittest
Shrek Extra Large
Die Hard: Vendetta
Luigi's Mansion
Paper Mario: The Thousand-Year Door
Super Mario Strikers
Dragon Ball Z: Budokai
LEGO Star Wars: The Video Game
James Bond 007: Agent Under Fire
Bad Boys: Miami Takedown
The Haunted Mansion
Burnout
Charlie and the Chocolate Factory
Aggressive Inline
TimeSplitters: Future Perfect
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The working title for the GameCube was the Dolphin. As a result, many games from the GameCube era reference this, such as Super Mario Sunshine's setting being in the shape of a dolphin (the island is also named Isle Delfino; "Delfino" is Italian for "Dolphin") and Captain Olimar's ship in Pikmin being named the S.S. Dolphin. The GPU of the machine is named "Flipper", another reference to the console's codename.
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There are two hidden alternate start-up sounds which can play after you power-up the console. The first one features a squeaking sound and a child's laughter, which plays when you have a controller in port 1 with the "Z" button hold down as you power-up. The second is of Japanese instruments played which activates via the same method but instead with four controllers.
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The GameCube's BIOS menu has slow, seemingly random ambient background music.
This background music, when sped up to sixteen times its normal speed, is actually the intro jingle for the Famicom Disk System, a Famicom add-on released by Nintendo in 1986.
This background music, when sped up to sixteen times its normal speed, is actually the intro jingle for the Famicom Disk System, a Famicom add-on released by Nintendo in 1986.
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In the GameCube 20th anniversary VGC interview, it was revealed that former Nintendo of America VP of marketing Perrin Kaplan thought that there was one aspect of the GameCube that he and NoA were not fond of and made them extremely nervous about the console's perception:
Nintendo of Europe was not to easy on the color either with the company's veteran Shelly Peirce revealing that one person referred to it as a "Fischer-Price record player". However Pierce remained optimistic because he felt that what Nintendo was doing was uniquely different than the competition.
"We actually suggested that the purple was not the best [console color] to start with and [Japan] said, ‘no, we’re going to use that [...] Then we pushed for black and silver, because I think in the US nobody had ever really done the purple colour before. [...] It wasn’t that you couldn’t bring out hardware that was a different colour, it was just a very… ‘female’ looking colour. It just didn’t feel masculine, I think. I remember us being very nervous at E3 that we were going to get bad press purely based on the colour.”
Nintendo of Europe was not to easy on the color either with the company's veteran Shelly Peirce revealing that one person referred to it as a "Fischer-Price record player". However Pierce remained optimistic because he felt that what Nintendo was doing was uniquely different than the competition.
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In an interview with VGC for The GameCubes's 20th anniversary, veteran Rare developer Martin Hollis revealed that not only was he among the first people to see "Project Dolphin", but also that he was possibly responsible for the GameCube's name and theme:
Nintendo did indeed trademark "Starcube" lending more legitimacy to Hollis' suspicion.
“I arrived in Kyoto, went into the big building, and Mr. Miyamoto and his team straight away took me to this empty meeting room and sat me down in front of a television [...] They switched it on, and Miyamoto told me to press the A button on the controller. I pressed it and the purple rolling cubes appeared on screen with the boot up music that we now know so well, revealing the GameCube name. [...] As the on-screen reveal happened, Mr. Miyamoto stared at my face intensely! That was my initiation, which was maybe because I’d actually suggested the name ‘Cube’ during my time at NTD. Months earlier I did a sheet of paper at Nintendo of America with a whole load of suggestions for names and one of them was ‘Star Cube’ or something like that.”
Nintendo did indeed trademark "Starcube" lending more legitimacy to Hollis' suspicion.
subdirectory_arrow_right Super Smash Bros. Melee (Game), Pokémon Channel (Game), Pokémon (Franchise), Super Smash Bros. (Franchise)
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"This...is Meowth's dream. Meowth strides all over the globe, scattering invitations to other Pokémon, insisting they come to "Meowth's Party." At this wonderful party, guests are packed in like sardines as Meowth climbs up the stage with its faithful guitar. It strikes a chord, pauses, and then rocks their world!"
A version of Meowth's Party eventually made its way into the GameCube release of Pokémon Channel.
Spaceworld 2000 Meowth's Party tech demo:
https://www.youtube.com/watch?v=62O2vFfS_Ok?t=1387
Pokémon Channel Meowth's Party:
https://www.youtube.com/watch?v=8DcqH7Cl9MY
Meowth Trophy image:
https://www.ssbwiki.com/File:Meowth_Trophy_Melee.png
Original Pokémon anime short:
https://vimeo.com/267748188
https://www.youtube.com/watch?v=62O2vFfS_Ok?t=1387
Pokémon Channel Meowth's Party:
https://www.youtube.com/watch?v=8DcqH7Cl9MY
Meowth Trophy image:
https://www.ssbwiki.com/File:Meowth_Trophy_Melee.png
Original Pokémon anime short:
https://vimeo.com/267748188
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