Platform: Nintendo GameCube
Chrono Ressurection
Curious George
Dragon Ball Z: Budokai
The Legend of Zelda: The Wind Waker
Donkey Konga
Sonic Adventure 2: Battle
Rocket Power: Beach Bandits
Pokémon XD: Gale of Darkness
Bionicle Heroes
Viewtiful Joe 2
The Incredibles
Pac-Man Vs.
Grabbed by the Ghoulies
Metroid Prime
Tom Clancy's Splinter Cell
Resident Evil 3: Nemesis
Ty the Tasmanian Tiger 2: Bush Rescue
One Piece: Pirates' Carnival
Too Human
Mega Man Network Transmission
Sonic the Hedgehog Extreme
Tony Hawk's Pro Skater 3
Cars
The Legend of Zelda: Twilight Princess
Skies of Arcadia Legends
Mario Superstar Baseball
Go! Go! Hypergrind
Disney Sports Basketball
Mario Party 4
Call of Duty: Finest Hour
Capcom vs. SNK 2: Mark of the Millennium 2001
Giftpia
Madagascar
Cubivore: Survival of the Fittest
Tony Hawk's Underground
Super Mario Sunshine
Crash Twinsanity
Alien Hominid
P.N.03
Panel de Pon
Die Hard: Vendetta
The Legend of Spyro: A New Beginning
Worms Blast
Turok: Evolution
Sonic Mega Collection
Gladius
The Legend of Zelda: Collector's Edition
Worms 3D
Puyo Pop Fever
Spider-Man
Viewing Single Trivia
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At Spaceworld 2000, Shigeru Miyamoto showed off a prototype for the GameCube controller. The most glaring difference between this controller and the final design are the color and shape of three buttons:
• The A button being blue, like the Z button rather than green, but keeping it's circular shape.
• The B button being green, like the final A button rather than red, and bean shaped like the X and Y buttons rather than circular.
• The start button being red like the final B button as well as being bulbous and protruding as compared to the final start button being flat, grey, and made of rubber.
An accompanying tech demo used assets from Luigi's Mansion including one of the basic ghosts which reacted differently depending on what button was used:
• Using the A, B, X, and Y buttons made it spit out the corresponding letter
• Stretching for the L button and squishing for the R button
• Emitting a slower version of Boo's laugh for the Z button
• Emitting a normal ghost noise for the control stick
• Changing orientation for the C-stick
• Emitting sounds similar to that of Pikmin for any of the D-pad directions
The inclusion of the Pikmin noises makes sense as Luigi's Mansion contained a trailer for Pikmin upon release.
• The A button being blue, like the Z button rather than green, but keeping it's circular shape.
• The B button being green, like the final A button rather than red, and bean shaped like the X and Y buttons rather than circular.
• The start button being red like the final B button as well as being bulbous and protruding as compared to the final start button being flat, grey, and made of rubber.
An accompanying tech demo used assets from Luigi's Mansion including one of the basic ghosts which reacted differently depending on what button was used:
• Using the A, B, X, and Y buttons made it spit out the corresponding letter
• Stretching for the L button and squishing for the R button
• Emitting a slower version of Boo's laugh for the Z button
• Emitting a normal ghost noise for the control stick
• Changing orientation for the C-stick
• Emitting sounds similar to that of Pikmin for any of the D-pad directions
The inclusion of the Pikmin noises makes sense as Luigi's Mansion contained a trailer for Pikmin upon release.
Spaceworld 2000 video footage:
https://www.youtube.com/watch?v=62O2vFfS_Ok#t=625
Pikmin trailer in Luigi's Mansion:
https://www.youtube.com/watch?v=yZuMIIwtYF0
https://www.youtube.com/watch?v=62O2vFfS_Ok#t=625
Pikmin trailer in Luigi's Mansion:
https://www.youtube.com/watch?v=yZuMIIwtYF0
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