Platform: Nintendo GameCube
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MaxPlay Classic Games Volume 1
Ty the Tasmanian Tiger
Mario Golf: Toadstool Tour
Tales of Symphonia
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Bad Boys: Miami Takedown
Mega Man Anniversary Collection
Curious George
The Grim Adventures of Billy & Mandy
Conker's Other Bad Fur Day
The Tower of Druaga
Ultimate Spider-Man
Donkey Kong Racing
Mario Kart: Double Dash!!
Jimmy Neutron: Boy Genius
Yoshi Touch & Go
Donkey Kong Jungle Beat
SpongeBob SquarePants: Creature From the Krusty Krab
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Dragon Ball Z: Budokai 2
2006 FIFA World Cup
The Legend of Zelda: Four Swords Adventures
Vexx
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Resident Evil 4
Crash Bandicoot: The Wrath of Cortex
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Need for Speed: Underground 2
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F-Zero GX
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One Piece: Grand Battle!
Pac-Man World Rally
Yu-Gi-Oh! The Falsebound Kingdom
Kameo: Elements of Power
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Puyo Pop Fever
Lemony Snicket's A Series of Unfortunate Events
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In the GameCube 20th anniversary VGC interview, it was revealed that former Nintendo of America VP of marketing Perrin Kaplan thought that there was one aspect of the GameCube that he and NoA were not fond of and made them extremely nervous about the console's perception:
Nintendo of Europe was not to easy on the color either with the company's veteran Shelly Peirce revealing that one person referred to it as a "Fischer-Price record player". However Pierce remained optimistic because he felt that what Nintendo was doing was uniquely different than the competition.
"We actually suggested that the purple was not the best [console color] to start with and [Japan] said, ‘no, we’re going to use that [...] Then we pushed for black and silver, because I think in the US nobody had ever really done the purple colour before. [...] It wasn’t that you couldn’t bring out hardware that was a different colour, it was just a very… ‘female’ looking colour. It just didn’t feel masculine, I think. I remember us being very nervous at E3 that we were going to get bad press purely based on the colour.”
Nintendo of Europe was not to easy on the color either with the company's veteran Shelly Peirce revealing that one person referred to it as a "Fischer-Price record player". However Pierce remained optimistic because he felt that what Nintendo was doing was uniquely different than the competition.
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