subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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Yoshi unlike other games in the series does not make any noise upon using his "Yoshi Bomb" down special. However, the voice clip can be found as Clip 22 in his section at the Sound Test.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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In the Taiwan and Hong Kong websites of the Super Smash Bros. for Nintendo 3DS websites, one of the photos is actually taken from the Wii U version. The Wii U version was not released in Taiwan or Hong Kong yet, and was likely just an oversight of the developers.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game), Super Smash Bros. Ultimate (Game), Super Smash Bros. Melee (Game)
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In Melee, Nintendo 3DS & Wii U, and Ultimate, if the game language is switched to Japanese, Mewtwo will speak in full sentences for some of its victory poses. In English, Mewtwo only laughs during its victory poses and taunt.
Mewtwo Melee victory taunts:
https://www.youtube.com/watch?v=LaqfC8KDKEs
Mewtwo's victory poses:
https://www.youtube.com/watch?v=n4CC5EyUtA8#t=18m10s
Japan-exclusive voice clips for Mewtwo:
https://tcrf.net/Super_Smash_Bros._for_Nintendo_3DS#Mewtwo
https://tcrf.net/Super_Smash_Bros._for_Wii_U#Mewtwo
Mewtwo Ultimate voice clips:
https://www.youtube.com/watch?v=6vsqZjde7mI#t=34s
https://www.youtube.com/watch?v=LaqfC8KDKEs
Mewtwo's victory poses:
https://www.youtube.com/watch?v=n4CC5EyUtA8#t=18m10s
Japan-exclusive voice clips for Mewtwo:
https://tcrf.net/Super_Smash_Bros._for_Nintendo_3DS#Mewtwo
https://tcrf.net/Super_Smash_Bros._for_Wii_U#Mewtwo
Mewtwo Ultimate voice clips:
https://www.youtube.com/watch?v=6vsqZjde7mI#t=34s
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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Tekken's Heihachi Mishima was briefly considered for the roster of Super Smash Bros. for Nintendo 3DS and Wii U, but was ultimately replaced with Ryu from Street Fighter. The team thought that implementing Heihachi's movement into the game would have been difficult due to fundamental design differences between the Tekken and Super Smash Bros. series, and instead released a Mii Fighter costume of him. He was once again considered for Super Smash Bros. Ultimate, but his son Kazuya was chosen instead due to him possessing the Devil Gene from his mother Kazumi. This choice was made to implement Kazuya's Devil Powers into midair jumps, smash attacks and special moves, while making the rest of Kazuya's moveset as similar as possible to his normal moveset in the Tekken series.
SourceGaming article:
http://www.sourcegaming.info/2015/06/26/800/
Super Smash Bros. Ultimate - Kazuya Fighter Showcase:
https://www.youtube.com/watch?v=iMy8Ah4eQ8g#t=228s
http://www.sourcegaming.info/2015/06/26/800/
Super Smash Bros. Ultimate - Kazuya Fighter Showcase:
https://www.youtube.com/watch?v=iMy8Ah4eQ8g#t=228s
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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It was considered to make Alph a clone of Olimar with the ability to use Rock Pikmin. However, this idea was scrapped and Alph became a costume swap instead.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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According to Masahiro Sakurai in an interview, Pac-Man would have been removed from the roster if Bandai Namco had rejected his redesign of the character with a more classic Pac-Man appearance, as he considered it superior to the designs used in Pac-Man and the Ghostly Adventures.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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Super Smash Bros. 4 is the first game in the Super Smash Bros. series where Falco is not unlocked by completing 100-Man mode. This condition was instead given to Wario.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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Because the 3DS needed third party support when it was first released, Nintendo appreciated Namco's efforts on Tekken 3D: Prime Edition, and the two companies became closer. This eventually led to Namco Bandai assisting Nintendo in developing Super Smash Bros. for Nintendo 3DS and Wii U.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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The promotional artwork for Ryu is a reference to the Street Fighter 2 World Warriors arcade artwork.
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Inside the 3DS version's files are unused announcer clips for "Boss Battle," "Tourney," "Events," "Coin Battle," "Master/Crazy Orders," "Smash Tour," and "8-Player Smash," suggesting they may have been available for both versions. All of them except for Boss Battle would later be used for the Wii U version.
As for the 8-Player Smash, there is an announcer clip for "Yellow Team." However, because 8-Player Smash was cut for the 3DS version, so did the Yellow Team.
"Special Smash" can be heard in the Sound Test as voice clip 83 for the Announcer in the 3DS version.
There is an unused Announcer clip saying "Smash World," which may have been an early name for Smash Tour. Similarly, the Japanese name for Smash Tour is "World Smash."
As for the 8-Player Smash, there is an announcer clip for "Yellow Team." However, because 8-Player Smash was cut for the 3DS version, so did the Yellow Team.
"Special Smash" can be heard in the Sound Test as voice clip 83 for the Announcer in the 3DS version.
There is an unused Announcer clip saying "Smash World," which may have been an early name for Smash Tour. Similarly, the Japanese name for Smash Tour is "World Smash."
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The Epona trophy is taken from the 3DS release of Ocarina of Time, rather than the original Nintendo 64 release.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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Corrin from Fire Emblem Fates nearly didn't make it into the game because Super Smash Bros. creator Masahiro Sakurai thought that they had already included too many Fire Emblem characters.
However, Sakurai's team thought that Corrin would be a unique fighter and convinced him to include the character in the game.
However, Sakurai's team thought that Corrin would be a unique fighter and convinced him to include the character in the game.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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The match end tune from Street Fighter II can be found in the game's files. However, a remix of this tune was used instead for Ryu's win theme. The unused tune was most likely a placeholder during development.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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The image of Mario and Luigi carrying gifts for Bayonetta is a possible reference to Bayonetta 2, in which Enzo carries Bayonetta's gift boxes in the game's opening cutscene.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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The reveal trailer for Roy shows him taunting in front of the Spicy Curry item. This is actually a reference to a Japan-only Super Smash Bros. Melee photo contest. The winner was a photo called "The Ultimate Curry", which depicted Roy taunting in front of the Curry food item.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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In the June 14th, 2015 Direct, Sakurai stated that the Suzaku Castle stage was the first in the series to have music that changes as the timer gets close to zero. This is false, as the Mushroom Kingdom stage of Super Smash Bros., and the Mushroom Kingdom and Mushroom Kingdom II stages of Super Smash Bros. Melee all have music that changes as the timer gets close to zero. It is however the first stage in the series that changes the music during stock battles when the last opponent standing or the player is down to their final life.
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