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The game's CD also serves as its soundtrack - inserting it into a normal CD player plays the game's music.
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In a 1993 interview with the game's planner Hiroaki Chino in issue no. 7 of Marukatsu Mega Drive, he was asked what the biggest changes were in Sonic CD compared to past games that were released on cartridges? He responded:
"One place in particular where you feel the difference is the special stage. We used the Mega CD’s sprite rotation abilities for that. Also, a single regular stage will have past, present, and future to contend with… we could only bring that volume to life with the CD format—if you do a simple comparison with Sonic 2, it’s 3x the volume. But when you add in the secrets and other things, overall, I think it’s safe to say it has about 4x the volume."
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The game's landscape designer Masato Nishimura stated on Twitter, that Wacky Workbench was originally called 'Crazy Toy Box'. The reason for this change was unknown.
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According to BEEP and Marukatsu MegaDrive magazine interviews, with game's planner Hiroaki Chino, the developers thought the Special Stage was very slow, so they decided to redo it to make better use of the Sega CD hardware.
This special stage concept would eventually be used in Sonic Superstars.
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Despite most of Sonic CD's soundtrack being replaced for the game's American release, all of the past versions of the level themes remain unchanged from the Japanese/European originals. This is because unlike the rest of the game's soundtrack, in which each song is encoded in the Mixed Mode Compact Disc Digital Audio format (more commonly known as Redbook audio), the "past" themes are encoded using pulse-code modulation, making them much harder to switch out.
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In the Sonic Gems Collection version of Sonic CD, the water in the game is clear. That is because it's a direct port of the PC version, which utilized a specific graphics card for the water which wasn't emulated.
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Sonic CD's JP/EU intro song "You Can Do Anything/Toot Toot Sonic Warrior" is actually a remix of the theme of Green Hill Zone from the Game Gear/Master System version of Sonic the Hedgehog 2.
subdirectory_arrow_right Sonic CD (Game)
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The original Sonic CD intro is shorter and slower than in the updated versions. That includes collections and the HD version. The original includes scene of Eggman's face on the mountains in the original, but was cut on the updated versions.
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The Japanese/European soundtrack for the game is different compared to the American version. An example of this would be the intro and ending songs. In the Japanese version, the intro song is "You Can Do Anything" while the ending song is "Believe In Yourself" by Cosmic Eternity. In the American version, both the intro and ending songs are "Sonic Boom" by Pastiche. Because the American version got a new soundtrack and the intro and ending FMV sequences were being re-edited to fit in time with the respective music, the game was delayed a few months.
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In the Japanese manual for Sonic CD, Amy Rose is referred to as "Rosie the Rascal". In the U.S. Manual, her name is listed as Princess Sally. Fans have speculated that her name was changed to Princess Sally in the U.S. manual of Sonic CD to tie the game to the Archie Comics, or the Saturday morning cartoon. All references to Sally were removed in later re-releases of the game.
subdirectory_arrow_right Sonic CD (Game)
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Following the Easter egg's publicizing online, it became a widespread subject of attention for its apparently disturbing nature due to a mixture of its appearance, the eerie tone of the US version's boss theme, and misinterpretations of the "Majin" spelling of Nishimura's nickname as the homophonous 魔人, meaning "demon." This then morphed into a rumor that the Easter egg was designed as an anti-piracy feature, a claim which Sega repeated on the 2011 remaster's Google Play Store listing. However, Nishimura denied that the screen was intended to scare players.
The Cutting Room Floor article:
https://tcrf.net/Sonic_the_Hedgehog_CD_(Sega_CD)#Sound_Test.2FDebug_Mode
Archived tweet by Masato Nishimura clarifying the preferred spelling of his nickname:
http://archive.today/2023.07.18-083917/https://twitter.com/mazin__/status/1436312795239235585
Archived tweet by Masato Nishimura regarding the additional button combination:
http://archive.today/2026.02.05-061405/https://x.com/Mazin__/status/72095722316632064
Archived Google Play Store listing for the 2011 release:
https://web.archive.org/web/20190417181347/https://play.google.com/store/apps/details?id=com.sega.soniccd.classic&hl=en_US
https://tcrf.net/Sonic_the_Hedgehog_CD_(Sega_CD)#Sound_Test.2FDebug_Mode
Archived tweet by Masato Nishimura clarifying the preferred spelling of his nickname:
http://archive.today/2023.07.18-083917/https://twitter.com/mazin__/status/1436312795239235585
Archived tweet by Masato Nishimura regarding the additional button combination:
http://archive.today/2026.02.05-061405/https://x.com/Mazin__/status/72095722316632064
Archived Google Play Store listing for the 2011 release:
https://web.archive.org/web/20190417181347/https://play.google.com/store/apps/details?id=com.sega.soniccd.classic&hl=en_US
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Standing still for 3 minutes will cause Sonic to jump off screen, saying "I'm outta here!" and cause an instant game over, regardless of how many lives you may have.
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All level titles in Sonic CD are alliterations.
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