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Storing a damaged Teddy Bear with the Escargo Express or Tracy after it is damaged, and then checking it out again will restore it to full health.
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The fetch and progress system in the Monkey Cave is similar to that of the "Beneath the Well" mini-dungeon from The Legend of Zelda: Majora's Mask. It's possible that Nintendo was referencing this system in Majora's Mask.
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Attachment At the 3rd "Your Sanctuary" location, Milky Well, if there is either a dead or diamondized party member, there will be a typo saying "The power of Milkey Well flowed into [Party Member's Name]."
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If you have a full inventory up until the point where Porky's mom squashes Buzz Buzz, he will notice that Ness can't hold the Sound Stone right now and won't give it to him. Instead, he will transport it to Tracy, meaning that you don't have to hold the Sound Stone in your inventory for the entire game and it will still record the melodies of the "Your Sanctuary" locations even in Tracy's possession. Normally, the Sound Stone remains in your inventory for the whole game and cannot be held by Escargo Express. If you do wish to have the Sound Stone back from Tracy, you must talk to her in-person.
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Attachment As revealed in development files uncovered by the Video Game History Foundation, the woman in Summers who sells Magic Cakes was originally intended to be a masseuse whose oil massages could induce relaxing dreams. This would've more readily explained why Ness and company's first use of her services results in the odd transition into Poo's training in Dalaam, in which the screen turns pinkish-purple and distorts before fading to black.
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In a 1997 interview with the game's composer Keiichi Suzuki published in the GSLA, he stated that him and his team did an about-face in their approach to composing the soundtrack, from attempting to create vocal-oriented pop music like in Mother, to concentrate on making solid instrumentals:

"At the time, ambient music was very popular, so I wanted to try incorporating ambient, and also world music as my touchstones. Nevertheless, despite my thematic intentions, I ended up getting a lot of requests for specific types of songs for certain scenes. They wanted Arabian music for the desert area, or rock and roll for the scene where you enter a club and there's a band playing. And for the overworld where you're walking around, they wanted music that would feel like its spurring you onwards."
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The music that plays in Onett's Arcade contains brief snippets of the main theme of Xevious, and of the bonus theme from Nintendo's 1979 arcade game Sheriff.
person MehDeletingLater calendar_month August 27, 2022
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Attachment If the player enters Threed's circus tent and repeatedly uses the Check command on the rightmost corner, the game will glitch in a variety of unpredictable ways. The most minor of these outcomes involves a short delay in when the "No problem here." text box is thrown up, while more major results can escalate into full-scale corruptions; most results involve the text box spewing garbage data. The reason for these phenomena is because of a programming oversight: the game stores every map in a single file that players are transported around via warps. However, the corner where the glitch occurs contains a gap in the room's boundaries, enabling the player to use the Check command on out-of-bounds areas that the game was not programmed to read.

Following its discovery, the bug, popularly known as the "Threed Tent Glitch" and the "Check Area Glitch," became a key asset for speedrunners, as one possible effect gives players access to a debug menu, from which they can warp directly to the game's epilogue. Its utility only further increased after players discovered that it can be triggered very early in the game by using additional glitches to reach the top-right corner in Onett's map, which similarly gives access to an out-of-bounds area.
person VinchVolt calendar_month November 13, 2024
YouTube videos showing the glitch in action:
https://www.youtube.com/watch?v=VPCFmr3Itog
https://www.youtube.com/watch?v=Tu6G_QTg9zY
https://www.youtube.com/watch?v=htkuzxxTV24
https://www.youtube.com/watch?v=SRWAvpeYgwY

TAS Videos page explaining the glitch:
https://tasvideos.org/GameResources/SNES/Earthbound#CheckAreaGlitch

The Cutting Room Floor article about the in-game debug menu which mentions the glitch's ability to open it:
https://tcrf.net/EarthBound/In-Game_Debug_Menu

YouTube videos showing how the glitch can be used to speedrun the game:
https://www.youtube.com/watch?v=8tliMUZG1QY
https://www.youtube.com/watch?v=am3A3kQE2U8
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By plugging in a second controller and pressing Select during the cutscene where Ness, Porky and Picky encounter the Meteorite and Buzz Buzz, the direction and length of the light that shines from it can be changed. The height in which the cutscene is activated seems to affect how the light behaves, and it seems to be intrinsically linked to where Buzz Buzz's sprite moves on-screen as the light will sometimes follow his looping animation by extending or retracting slightly.
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person MehDeletingLater calendar_month October 30, 2021
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Attachment Unused miniature sprites of what appear to be the Photo-Man and an Escargo Express delivery man can be found within the game's code, suggesting that they may have appeared in the Lost Underground at some point during development.
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Paula's Theme is a remix of the theme of Youngtown from the original Mother.
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The last scene of the game's opening cinematic features Ness approaching Giant Step, alone, at nighttime. However, this is impossible to do in the actual game. The only two times that Spoiler:Onett (the town where Giant Step is located) can be explored at night time are at the meteor crash, the search for Picky at the very beginning of the game, and Spoiler:Giygas's last-minute invasion of Onett near the end of the game. During the former, Spoiler:Ness cannot obtain the key to the Shack, which is required to access Giant Step. During the latter, Spoiler:Ness has a full party of four, meaning that he cannot access Giant Step on his own.
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Using the Pencil eraser on Ness's Nightmare outside of battle, a dialogue box will say, "Do you really think this look likes a pencil?". Using the Eraser eraser says, "It looks like some sort of primitive human statue if you look at it from the right angle... But it definitely doesn't look like an eraser... does it?"
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If there is second controller connected, it's possible to control the game with both controllers.
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Attachment There are two arcade cabinets found only in the Onett Arcade, which show recognizable screens of the Donkey Kong and Space Invaders arcade games.
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The four major cities in EagleLand are all named after numbers: Onett, Twoson, Threed and Fourside.
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If the player talks to the trumpet player in Onett, he will play "Symphony No.9 Movement 2" composed by Antonin Dvorak.
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Attachment A debug menu is available within the game's code, and can be accessed through the use of a cheat device. The menu's cursor is a sprite of Kirby from Kirby's Dream Course, which was originally released a month after EarthBound in Japan.
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In the Dusty Dunes Desert there is a lone white pixel and a lone black pixel. Talking to them will reveal that they are talking sesame seeds that wish to be together. Other than longing for each other, they serve no other purpose than being notoriously difficult to find.
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The main antagonist of EarthBound, an alien known as "Giygas", was made by Shigesato Itoi and described as "a living being that deserves love." While the character first debuted with a different design as the final boss of Mother, Giygas' appearance in EarthBound was inspired by a childhood incident where Itoi accidentally walked into the wrong movie at a theatre and watched the 1957 Japanese horror film "Kenpei to Barabara Shibijin". Itoi was traumatized by the film, where he confused a lovemaking scene that ends in murder as a rape scene. He says it had a "sense of terror having atrocity and eroticism side-by-side, and that's what Giygas's lines at the end are":

Ness, Ness, Ness, Ness, Ness, Ness, Ness Ness, Ness...
I...feel..g..o..o..d...
It hurts... It hurts...
I'm so sad, Ness...
Friends...
You cannot grasp the true form of Giygas' attack!
Go b..a..c..k
I am...H...a...p...p...y...
It's not right, not right...
Ness!
person DidYouKnowGaming calendar_month March 1, 2013
April 18, 2003 interview with Shigesato Itoi:
http://www.1101.com/MOTHER/03.html

April 24, 2003 interview with Shigesato Itoi:
http://www.1101.com/MOTHER/07.html

DidYouKnowGaming blog post:
http://didyouknowgaming.com/post/35853816334/earthbound-mother-2
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