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subdirectory_arrow_right Banjo-Kazooie (Game)
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Gobi mentions leaving for the "Lava World" in Click Clock Woods, which adds up as Gregg Mayles' concept art for the cut lava world shows that Gobi would have been present. Gobi would eventually live up to his promise by appearing in the fire side of Hailfire Peaks in Banjo-Tooie, after being freed in Witchyworld.
Glitter Gulch Mine concept art:
https://twitter.com/Ghoulyboy/status/616347385392988160
Lava World/Hailfire Peaks concept art:
https://twitter.com/Ghoulyboy/status/644798707196538880
https://twitter.com/Ghoulyboy/status/616347385392988160
Lava World/Hailfire Peaks concept art:
https://twitter.com/Ghoulyboy/status/644798707196538880
subdirectory_arrow_right Diddy Kong Racing (Game), Dream: Land of Giants (Game), Banjo-Kazooie (Game), Pro-Am 64 (Game)
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It's worth pointing out that in general, the Japanese localizations for the Banjo-Kazooie games seem to exclude any mention of the word "Breegull", the name of Kazooie's species. This is something Masahiro Sakurai made note of when showcasing Banjo & Kazooie's moveset in Super Smash Bros. Ultimate.
Super Smash Bros. Ultimate – Mr. Sakurai Presents "Banjo & Kazooie":
https://youtu.be/DPh3HM6ofWU?t=294
SSBWiki article on the Fan item:
https://www.ssbwiki.com/Fan
Article on the harisen:
https://handwiki.org/wiki/Engineering:Harisen
Japanese article on BK's moveset in Smash:
http://imobatake.net/archives/363
https://youtu.be/DPh3HM6ofWU?t=294
SSBWiki article on the Fan item:
https://www.ssbwiki.com/Fan
Article on the harisen:
https://handwiki.org/wiki/Engineering:Harisen
Japanese article on BK's moveset in Smash:
http://imobatake.net/archives/363
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Official Japanese Nintendo website page for Banjo-Kazooie controls:
https://www.nintendo.co.jp/n01/n64/software/nus_p_nbkj/action/page03.html
The Cutting Room Floor article:
https://tcrf.net/Banjo-Kazooie#Animation_Filenames
https://www.nintendo.co.jp/n01/n64/software/nus_p_nbkj/action/page03.html
The Cutting Room Floor article:
https://tcrf.net/Banjo-Kazooie#Animation_Filenames
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According to Steve Malpass, one of Banjo-Tooie's game designers, the game was designed more in the vein of an adventure game as opposed to a platformer, being heavily inspired by The Legend of Zelda: Ocarina of Time in particular. The development team was aware of how overcomplicated the game's structure had become by its launch (the QA department was vocal about the backtracking and navigation issues), but it was ultimately too late for them to streamline it. The Warp Pads found throughout the worlds were actually included after the levels were designed, as an attempt to mitigate the aforementioned navigation issues.
Steve Malpass comments on Banjo-Tooie's game design within the video comments:
https://www.youtube.com/watch?v=36wclKt4vdk&lc=Ugw8_LWH3PTwR6r3FSJ4AaABAg
All of Steve Malpass' comments posted in this Reddit thread:
https://www.reddit.com/r/BanjoKazooie/comments/1avpvub/steve_malpasss_comments_about_banjotooie/
https://www.youtube.com/watch?v=36wclKt4vdk&lc=Ugw8_LWH3PTwR6r3FSJ4AaABAg
All of Steve Malpass' comments posted in this Reddit thread:
https://www.reddit.com/r/BanjoKazooie/comments/1avpvub/steve_malpasss_comments_about_banjotooie/
subdirectory_arrow_right Dream: Land of Giants (Game)
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While this character wouldn't appear in the final Banjo-Kazooie game, Banjo-Tooie's character Pawno seen in Jolly Roger's Lagoon serves as a homage to him, by wearing his clothing as noted by former Rare character designer Ed Bryan.
Ed Bryan BlueSky post:
https://bsky.app/profile/thejinjonator.bsky.social/post/3laydgd2hhs2j
The Cutting Room Floor article:
https://tcrf.net/Prerelease:Banjo-Kazooie/Project_Dream#Captain_Cockeye
https://bsky.app/profile/thejinjonator.bsky.social/post/3laydgd2hhs2j
The Cutting Room Floor article:
https://tcrf.net/Prerelease:Banjo-Kazooie/Project_Dream#Captain_Cockeye
subdirectory_arrow_right Dream: Land of Giants (Game)
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Rare Revealed: A Rare Look at Dream:
https://www.youtube.com/watch?v=w72kj20YNA0
Banjo Tooie - Stomponadon:
https://www.youtube.com/watch?v=coT2A2hzcrg
https://www.youtube.com/watch?v=w72kj20YNA0
Banjo Tooie - Stomponadon:
https://www.youtube.com/watch?v=coT2A2hzcrg
subdirectory_arrow_right Banjo-Tooie (Game)
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Original release:
https://www.youtube.com/watch?v=5OJSx3wNi7s
Xbox Live Arcade release:
https://www.youtube.com/watch?v=VfAb1YBqjBo#t=1544s
Nintendo Switch Online release:
https://www.youtube.com/watch?v=mCeQj7py8g4#t=1380s
Evercade version:
https://www.youtube.com/watch?v=IKeCrhLr-ig&t=411s
https://www.youtube.com/watch?v=5OJSx3wNi7s
Xbox Live Arcade release:
https://www.youtube.com/watch?v=VfAb1YBqjBo#t=1544s
Nintendo Switch Online release:
https://www.youtube.com/watch?v=mCeQj7py8g4#t=1380s
Evercade version:
https://www.youtube.com/watch?v=IKeCrhLr-ig&t=411s
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According to a "Rare Revealed" video released to coincide with Rare Replay, the boss character Lord Woo Fak Fak was named in reference to Rare engineer Paul Machacek, who would often swear whenever he found glitches in the code. When these issues were fixed, he would shout "Woo!", thus inspiring the boss' name.
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