Franchise: Super Smash Bros.
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When frequently using Little Mac's taunts, there's a slight chance that Doc Louis can be heard giving some advice. Each taunt has a unique sound clip.
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There are two victory themes for characters throughout the series that were directly ripped from another game rather than being an original arrangement:
• Sonic's victory theme is actually the "Stage Clear" theme from Sonic the Hedgehog 2006.
• Joker's victory theme is actually the "Victory" theme from Persona 5.
• Sonic's victory theme is actually the "Stage Clear" theme from Sonic the Hedgehog 2006.
• Joker's victory theme is actually the "Victory" theme from Persona 5.
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When Mega Man gets KO'd, his KO explosion has blue spheres coming out from where he was KO'd. Mega Man is the only character in the series to have a unique KO explosion, and is a reference to his death animation from the Mega Man series of games.
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In the Mario Kart games, Rosalina is a heavy/large class character. However, in the Super Smash Bros. series she is a light class character. The reason she is a heavy class character in Mario Kart is most likely due to her height.
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In Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros. Ultimate, Kirby's dark blue alternate color with yellow eyes is designed after Meta Knight's appearance without a mask. This is based on Meta Knight's appearance after being defeated in Kirby's Adventure.
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Some of Meta Knight's palette swaps in Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros. Ultimate resemble other characters from the Kirby series.
• His Pink palette is designed to resemble Kirby.
• His Purple palette resembles Galacta Knight's appearance in Kirby Super Star Ultra's "Meta Knightmare Ultra" mode.
• His Grey palette resembles Dark Meta Knight.
• His Pink palette is designed to resemble Kirby.
• His Purple palette resembles Galacta Knight's appearance in Kirby Super Star Ultra's "Meta Knightmare Ultra" mode.
• His Grey palette resembles Dark Meta Knight.
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Super Smash Bros. Ultimate updates this appearance to use Zelda's hair instead.
subdirectory_arrow_right Donkey Kong (Franchise)
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subdirectory_arrow_right Super Smash Bros. Ultimate (Game)
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There are 17 stages in the Super Smash Bros. series that (intentionally) contain the full title of a video game in their English name: Balloon Fight, Duck Hunt, Find Mii, Luigi's Mansion, Mario Bros., Minecraft World, Pac-Land, Paper Mario, Pokémon Stadium, Pokémon Stadium 2, Super Mario Maker, Tomodachi Life, Wii Fit Studio, Wrecking Crew, both stages titled Yoshi's Island, and Yoshi's Story.
Additionally there are Miiverse and the Pictochat stages but their source material’s status as "video games" are debatable.
Additionally there are Miiverse and the Pictochat stages but their source material’s status as "video games" are debatable.
subdirectory_arrow_right Ys (Franchise)
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In an interview with Miketendo64, Nihon Falcom president Toshihiro Kondo stated that if Nintendo ever decided to ask the company to use one of its characters in Super Smash Bros., he would most like to see Adol Christin from the Ys series. His reasoning was that unlike many other characters created by the company, Adol has been the main character of several games and has been around for a long time. He also noted how unlike The Legend of Heroes: Trails series where the protagonist changes every arc (i.e. Van Arkride being the main character of the Calvard arc started in The Legend of Heroes: Trails Through Daybreak), Adol has had a consistent presence in his series, thus making him more recognizable as a character.
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Ganondorf's design in Super Smash Bros. Melee is based on his appearance in the Spaceworld 2000 tech demo which showcased a fight with Link and himself where he wields a large sword. This large sword only ever appeared in that tech demo and in one of his win animations in Melee. This specific sword would not be used in Ganondorf's moveset until the release of Super Smash Bros. Ultimate in 2018, where his design is based on that same Spaceworld 2000 tech demo as well as elements from his appearance in The Legend of Zelda: Ocarina of Time.
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In all games in the series since Super Smash Bros. Melee, you can choose which victory animation the winning character can do, though the button combinations differ by the game:
• In Melee, you can change the victory animation by pressing X, Y, or B before the result screen appears.
• In Brawl, holding either X, Y, or B, or Up, Left, or Right on the D-Pad of the GameCube controller will determine the victory animation.
• In the 3DS and Wii U games and Ultimate, holding Up, Left, or Right on the D-Pad will determine the victory animation.
• In Melee, you can change the victory animation by pressing X, Y, or B before the result screen appears.
• In Brawl, holding either X, Y, or B, or Up, Left, or Right on the D-Pad of the GameCube controller will determine the victory animation.
• In the 3DS and Wii U games and Ultimate, holding Up, Left, or Right on the D-Pad will determine the victory animation.
Super Smash Bros. Melee:
https://www.youtube.com/watch?v=_TR0gCevClY
Video about victory pose changes:
https://www.youtube.com/watch?v=K5A0iAHC38g
https://www.youtube.com/watch?v=_TR0gCevClY
Video about victory pose changes:
https://www.youtube.com/watch?v=K5A0iAHC38g
subdirectory_arrow_right Super Smash Bros. Melee (Game)
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