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Dogz: Your Virtual Petz
subdirectory_arrow_right Petz (Collection)
2
After Night Trap proved to be a highly controversial title, designer Rob Fulop wanted to counteract the game's bad press (partially in a tongue-in-cheek way) by making the "cutest" and most "sissy" game imaginable. After talking to a mall Santa Claus impersonator about what children want most for Christmas, he conceived the concept of Dogz: Your Virtual Pets, and in turn, the Petz franchise.
Crash Bandicoot 4: It's About Time
1
Attachment In Crash Bandicoot 4: It's About Time, the relics only appear as 2D images. However, complete 3D models can be found for all of them inside the game, including three variants of the N. Sanely Perfect relic that seem to be tiered (one being a skull, another being a skull with crossbones, and the last being a skull with crossbones; wings; horns; and a more menacing face which is closer to the final N. Sanely Perfect Relic aside from the wings), all with their own animations.
Super Mario 3D World + Bowser's Fury
1
Attachment Super Mario 3D World + Bowser's Fury has data for an unused Giga Mushroom, which resembles the Mega Mushroom but with a red-yellow color palette and an angry expression with a cross-popping vein, a common anime trope used for anger. It has seven animations, but each one contains no data. Touching it plays the "item into inventory" sound. If Mario touches it, he will become Mega Mario, and if Mega Mario touches it he will become Giga Cat Mario, suggesting it would have been used for Bowser's Fury.
Super Mario 3D World + Bowser's Fury
1
Super Mario 3D World + Bowser's Fury has unused character select screen voice clips from Toadette ripped from Captain Toad: Treasure Tracker, suggesting she was going to be a playable character at some point.
Super Mario Bros. 35
1
While Super Mario Bros. 35 removed the intro portions of music from the underground and underwater levels in the original Super Mario Bros., they (along with sped-up versions that play when there's not much time left) can still be found in the game's data.
New Super Mario Bros. U Deluxe
1
Attachment In the 1.0 version of the game's Chinese release, the POW Blocks are listed with "]0[" on them instead of "POW". This would later be changed in the 1.0.1 update.
Super Mario 3D World + Bowser's Fury
1
Normally the cats in Bowser's Fury would move away if Mario gets close to them, but if approached while in his Cat form, they'll instead walk over and nuzzle against him.
Super Mario World: Super Mario Advance 2
1
The Western version of the music that plays in the cutscene after clearing all 96 exits has a portion that contains the level clear theme from the original Super Mario Bros..
Super Mario Advance 4: Super Mario Bros. 3
1
Unused victory sprites of Mario and Luigi facing the camera in each power-up form that the game has to offer can be found in the game's data.
Disney's Donald Duck: Goin' Quackers
1
The Nintendo 64 version of Donald Duck: Goin' Quackers uses a midi version of the original Windows/Dreamcast soundtrack. However, these MIDI downgrades have many errors, such as missing or overly quiet instruments, instrument samples that are in the wrong key for the sequences, and background instruments being played too loud.
Super Mario Advance
1
Attachment Found within the game's data is an unused line of the boss Robirdo saying "I'm gonna finish you off!".
person CuriousUserX90 calendar_month November 26, 2023
The Cutting Room Floor article:
https://tcrf.net/Super_Mario_Advance#Unused_Sounds

Super Mario Advance - All Bosses:
https://www.youtube.com/watch?v=-fqW2rhQPbc
Mario Bros.
subdirectory_arrow_right Mario Bros. Classic Serie (Game)
2
In 1993, an enhanced version of the NES Mario Bros. was released exclusively in Italy and Germany, under the "Classic Serie" label, which reimplements the enemy introduction cutscenes and icicle hazard from the arcade version, and allows Mario to turn in the middle of jumping.
Pro Wrestling
1
Attachment There exists a revised version of Pro Wrestling that changes the iconic "A WINNER IS YOU" typo to simply "WINNER IS YOU".
Klax
1
The Atari 2600 version of Klax - also the final official release of the Atari 2600's lifespan, releasing in 1990 - was planned for release in the US, as proven by the existence of at least 9 NTSC prototypes using the final ROM, but only came out in PAL regions, likely due to the 2600's waning popularity going into the 1990s.
Twisted Metal: Small Brawl
1
Attachment A prototype for Twisted Metal: Small Brawl has an unused 9/11 memorial screen.
Call of Duty
subdirectory_arrow_right Medal of Honor (Collection)
1
During development, Call of Duty was codenamed MoH Killer, with MoH standing for Medal of Honor.
Lemony Snicket's A Series of Unfortunate Events
1
Attachment In the ending of the PC version of Lemony Snicket's A Series of Unfortunate Events, the Count Olaf police mugshots are 3D squares that the camera zooms into. If you change the camera to look at the sides of these mugshots, you can see an anthropomorphic turtle holding a trophy with the caption "CONGRATULATIONS! A WINNER IS YOU!" (a reference to Pro Wrestling for NES).
The Twisted Tales of Spike McFang
1
Attachment In the American version of The Twisted Tales of Spike McFang, the shopkeeper was changed from a skimpily-dressed unicorn-human hybrid lady to an anthropomorphic radish.
Mario's Super Picross
1
Attachment The Virtual Console versions of Mario's Super Picross replace three puzzles, likely due to legal issues:

• The likeness of Marilyn Monroe, which was replaced by a tortoise.
• A set of Tetrominos from Tetris, which was replaced by a hermit crab.
• The painting The Scream by Edvard Munch, which was replaced by a chameleon.

Despite The Scream and Monroe's likeness entering the public domain in 2015 and 2012 respectively, the Wii U; New 3DS; and Switch versions of the game keep the replaced puzzles.
person Rocko & Heffer calendar_month November 26, 2023
Castlevania: Curse of Darkness
1
In a 2005 interview with the game's producer Koji Igarashi published in the official Konami strategy guide, he chose the theme of "revenge" for this game, because the Belmonts had been seen as the good guys up to that point, and he thought it would be nice to try something other than a moralistic "good triumphs over evil" theme sometime. Another reason why was that Castlevania still had "an excellent world for telling a "dark hero" story", with Alucard being an example of this even though he's still considered somewhat good since he is fighting for the just cause of stopping Dracula. For Castlevania: Curse of Darkness however, he wanted the motivation itself to be impure, so he came up with the theme of revenge, and then he thought it could be a lot more interesting if each side was out for revenge against each other.
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