There are large quantities of cut content from the soapland 'Honey Bee Inn'. The content is as follows:
Whilst in the club, Cloud could end up in a bathtub with nine muscular men, peep through keyholes of occupied rooms, have makeup applied, and choose a room to stay in. You could have also encountered Palmer, head of the Shinra company's space program, coming from one of his regular "bath sessions". There was also a waiting room and employee's louge which players could visit and interact with NPCs.
Whilst some of this content was ultimately cut from the game, the unfinished content can be found on the discs of the original Japanese release and can be accessed through file hacks.
There's a hidden credit line in the ROMs of both Bubsy in Claws Encounters of the Furred Kind and the SNES version of Cool Spot which reads: (C) 1992 Basement Boys Software
Basement Boys Software were a group famous for making hacking tools on the Commodore 64 in the late 80s, who had some members go on to Chip Level Designs, a company that used to provide sound programming for a number of SNES titles.
In the "3rd Mix PLUS!" variant of this game, there is unused data for the song "TOTAL RECALL" by ULTIMATE HEIGHTS. This includes unused graphics, step charts and lyrics for the song.
Normally, when the player decides to build a public works project, Isabelle will prevent the player from going to the beach while scouting out a potential site due to the instability of the sand there. However, if the player uses cheats or glitches to bring Isabelle to the beach and then talks to her, she will give them the option to state whether or not they want to start construction. Despite this, she will deny the request anyway if the player answers yes; however, she will not cite the quality of the ground, but rather will state that there is no available space. Depending on where they are standing, she will state that the proposed site is either too close to the ocean or too close to the cliff, statements which do not otherwise come up in normal gameplay. This dialogue implies that building public works projects on the beach was considered at one point in development.
Interestingly, out of this batch, the Iquanodon is the only dinosaur to have any more data pertaining to it with its own "Iguan.ini" file, which makes it the only cut species with a known Length (Aprox. 9 Meters Long), Health (500), Life Span (4 Years and 6 Months), and Herd Size (1-15 Individuals). It also had a known attack damage (150), which would have it made it the strongest Ornithopod in the game had it been included.
Within the Saturn port's data is an unused English language option, suggesting that the title may have been considered for a Western release. Fan translator Malenko made the discover before creating a patch to re-enable the option.
The NTSC release of the Nintendo DS version of Max & the Magic Marker has the entirety of the song "Wonderwall" by Oasis in its files, complete with audio tag metadata and the cover artwork of their album (What's the Story) Morning Glory?.
Earthworm Jim: Menace 2 the Galaxy has unused text pertaining to Game Boy Printer support. It's thought that this feature would have allowed players to print out level passwords.
The game's files cointains data of multiple unused alternate endings for various characters such as Maya and Jago. These endings weren't properly implemented due to time constraints.
The prototype for Virtual Bart shows an ending screen at the end of the credits instead of just the player's score. It is a crudely written "THE END" in cursive with the nonsensical text "You are a true Bart Simpson" alongside the score. The "You are a true Bart Simpson" text is in the final game's code.
After loading up the Commodore 64 version of the game and waiting until the title screen appears, going to address 8F40 with a memory viewer will reveal a hidden developer message. The message to discourage hackers from cracking the game is presumably from the game's creator Manfred Trenz, and reveals the date that the game began development:
"HI FOLKS, THE MANIAC IS BACK !!! ONE QUESTION: WHY DO YOU WANT TO CRACK THIS PROGGY ??? CAN YOU IMAGINE HOW MUCH WORK I DID TO MAKE A GAME LIKE THIS ???
HERE SOME INFORMATIONS ABOUT: STARTING TIME: 01.02.1989 (OH YES) ALL THE IDEAS,GAMEDESIGN,ALIENROUTINIES,GRAPHICS,PLAYBILITY,TECHNICAL PROBLEMS AND MUCH MORE TOOK A LOT OF TIME AND WAS VERY OFTEN NERVE-RACKING!
ECHT AETZEND YOU WOULD SAY ... SOMETIMES I WORKED MORE THEN 14 HOURS A DAY, ONLY INTERRUPTED BY ESSENTIAL THINGS LIKE FOOD,COKE AND MTV.
I MADE THIS GAME NOT ONLY FOR TO EARN MONEY BUT NEVERTHELESS I'M SURE YOU AGREE WITH ME, THAT I WANT TO EARN FOR MY WORK.
SO DO ME A FAVOUR AND DON'T CRACK AND SPREAD THIS GAME !! IF YOU HAVE ANY QUESTIONS CALL: 0211/5280-0 BYE NOW AND THINK ABOUT !
PS.: DO YOU KNOW WHAT A GROELATZ IS ?? YOU BETTER DO NOT !"
In Sonic the Hedgehog, there is an unused "PRESS START BUTTON" graphic. This would eventually be used in an exclusive revision of the game included in the Sega Top Ten compilation cartridge for Brazil and Asia. This version of the game is otherwise identical to the original release.
The file header (the game's name used as an introduction for its code) for Sonic the Hedgehog is supposed to have a line break in the middle, so it reads as:
SONIC THE HEDGEHOG
However, this line break was done through spaces instead of an actual line break, so if one plays Sonic the Hedgehog on an emulator that shows the file header name (such as Kega Fusion), it will instead read:
SONIC THE...............HEDGEHOG
[Note: periods added due to VGFacts automatically removing multiple rows of spaces.]
One of Star Fox Adventures' most infamous scenes is within the final Krazoa Shrine at Krazoa Palace where Fox McCloud is about to engage in combat with General Scales, seemingly the game's antagonist and final boss, only to be suddenly interrupted by Andross' spirit, who forces Scales to give the last Krazoa spirit to Fox, abruptly ending the fight. Per admitted by developers of Star Fox Adventures during a February 2008 edition of Rare's Scribes, Scales was meant to have a proper boss confrontation, but this was scrapped entirely due to the impending Microsoft buyout that was announced in September 2002, forcing the team to focus on only the Andross boss fight.
However, looking further into Dinosaur Planet and Star Fox Adventures' development cycle, one can see a more complex story going on in regards to the notion of General Scales having a boss fight. The Dinosaur Planet condensed story promises a true final confrontation between Krystal and General Scales within the Desert Force Point Temple, as she places her final SpellStone. After Scales' defeat, the King EarthWalker would barge in and tell Krystal to take his belt (that was provided by Drakor), but then it would turn into stone, resulting in the player into having to swap over to Sabre's story, who takes it to the mutant Shabunga in Willow Grove to help reactivate it, which allows him to enter Dragon Rock unharmed.
However, the leaked December 2000 build of Dinosaur Planet features no such boss fight for Krystal's final visit to the Desert Force Point, instead having a cutscene where Krystal, Scales and Kyte are teleported outside of the temple after the former places the final SpellStone. Krystal plummets into a nearby pond safely, but Scales falls onto a rock and breaks his back, completely incapacitating him. Instead of the King EarthWalker, it's the BoneHead SpellStone guardian who first appeared in CloudRunner Fortress that instructs Krystal to take the Kamerian belt to Sabre so he can have Shabunga revitalize it, as Scales whispers that he'll have his revenge as he passes out.
When Dinosaur Planet was being transitioned into Star Fox Adventures over on GameCube, unused voice clips and also hints found within the 2002 E3 kiosk indicate that Rare planned on revisiting Scales having a boss fight by essentially doing a rematch against his flying galleon like in the game's prologue, though instead of playing as Krystal flying on the CloudRunner, it'd likely would have been Fox in his Arwing. The voice lines reveal that Falco Lombardi would actually appear earlier than in the final game and assist Fox in taking out Scales and his galleon. After Scales' defeat, Fox would land in Krazoa Palace and partake in the Test of Sacrifice, which is where the General Scales "boss fight" occurs in the final game.
Curiously, the 2002 E3 kiosk shows that the dev team had later hoped to include a 1-on-1 fight on-foot against Scales. The fight is very incomplete and Scales is strangely smaller in size than usual, but he will actually attack the player in this version instead of simply walking towards Fox and assuming a fighting stance. He has a number of unique attack animations which aren't used in the final game, though these attacks don't connect with the player. He can be attacked without immediately activating his defeat cutscene here, and will block most of the player's attacks and recoil when an attack is successfully landed on him. His health doesn't seem to decrease, so there doesn't appear to be a way to end the fight.
If one moves Hank's Microsoft Agent actor file into the the main Microsoft Bob application, he can be used as a main Bob assistant, complete with his own character bio, suggesting that he was meant to be part of the wider Microsoft Bob program. Some of his text is generic placeholders and he does not have a background (instead using a close-up of what appears to be his knee or elbow).
In the Sega Master System version of Rampart, there is unused text that reads "Jeff Spangenberg is a weenie", referring to Punk Development's founder. Coder Kevin Seghetti would explain this quip in an interview:
"I was in the middle of doing Rampart for RazorSoft at Punk Development when Jeff [Spangenberg] and I had a disagreement. I was helping Scott Statton debug the latest Genesis development system boards which had just come back from fab, and Jeff told me to get back to work on Rampart. I reminded him that I was doing Rampart under contract, I wasn't his employee, and he [didn't] get to tell me what to do. After a few more rounds of comments, which included him standing directly in front of me (he is quite tall) in an attempt at physical intimidation (which ended with me saying, "Go ahead and hit me, I could use the money"), he took the only action he could, which was to tell me I was no longer welcome in the Punk Development offices. So I packed up my stuff and moved it home and finished development of Rampart from there. So that comment is just a good-natured jab at him."
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In the code of the Game Boy Advance version of Defender, there is a sultry message:
Pokémon Puzzle Challenge has an unused title screen reading Pokémon Puzzle League, implying that it once shared a name with its Nintendo 64 counterpart.